LLFrameTimer review and resulting changes.
This makes the class API a bit more sane, although only a bit, because I had to leave it working with possibly new code merged in from LL: the API can't really change. I also removed some unused code. While reviewing how LLFrameTimer worked however, I did find a few instances where things where broken: * sFrameDeltaTime wasn't correctly updated (more than once per frame and therefore erratic). This only influenced scrolling speed, but still. * While dragging an inventory item, the scroll arrows of a tab container didn't work (LLTabContainer::handleDragAndDrop). * Map zoom interpolation was broken (it interpolated between A and B, but used the already updated interpolation for A the next frame... (added mCurZoomValInterpolationStart).
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committed by
Siana Gearz
parent
7a739f4915
commit
dfa10281ea
@@ -249,15 +249,6 @@ LLSD LLApp::getOptionData(OptionPriority level)
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return mOptions[level];
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}
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void LLApp::stepFrame()
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{
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LLFrameTimer::updateFrameTime();
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LLFrameTimer::updateFrameCount();
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LLEventTimer::updateClass();
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mRunner.run();
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}
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void LLApp::setupErrorHandling()
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{
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// Error handling is done by starting up an error handling thread, which just sleeps and
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