Add a bunch of fixes to the world and minimap so that teleports inside a var work and the map looks semi-correct.
Conflicts: indra/newview/app_settings/message_template.msg
This commit is contained in:
@@ -120,6 +120,8 @@ void LLMapLayerResponder::result(const LLSD& result)
|
||||
|
||||
S32 x_regions = map_block["X"];
|
||||
S32 y_regions = map_block["Y"];
|
||||
S32 x_size = map_block["SizeX"];
|
||||
S32 y_size = map_block["SizeY"];
|
||||
std::string name = map_block["Name"];
|
||||
S32 access = map_block["Access"];
|
||||
S32 region_flags = map_block["RegionFlags"];
|
||||
@@ -165,6 +167,7 @@ void LLMapLayerResponder::result(const LLSD& result)
|
||||
siminfo->setRegionFlags( region_flags );
|
||||
siminfo->setWaterHeight( (F32) water_height );
|
||||
siminfo->setMapImageID( image_id, agent_flags );
|
||||
siminfo->setSize((U16)x_size, (U16)y_size);
|
||||
if (use_web_map_tiles)
|
||||
{
|
||||
siminfo->mCurrentImage = LLWorldMap::loadObjectsTile((U32)x_regions, (U32)y_regions);
|
||||
|
||||
Reference in New Issue
Block a user