Pulling Snowglobe 1.5's fix for loading oblong sculpts.
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@@ -1278,9 +1278,7 @@ F32 LLFace::getTextureVirtualSize()
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{
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{
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//apply texel area to face area to get accurate ratio
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//apply texel area to face area to get accurate ratio
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//face_area /= llclamp(texel_area, 1.f/64.f, 16.f);
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//face_area /= llclamp(texel_area, 1.f/64.f, 16.f);
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face_area = mPixelArea / llclamp(texel_area, 0.015625f, 1024.f);
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//face_area = mPixelArea / llclamp(texel_area, 0.015625f, 1024.f);
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face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); // see SNOW-207
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}
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}
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if(face_area > LLViewerImage::sMaxSmallImageSize)
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if(face_area > LLViewerImage::sMaxSmallImageSize)
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