Added mouse entry/mouse leave ui callback support. Works manually or through CommitCallbackRegistry (*.mouseenter_callback & *.mouseleave_callback attributes)

This commit is contained in:
Shyotl
2013-06-13 04:33:49 -05:00
parent e617ff0763
commit dceb1a64fe
6 changed files with 294 additions and 10 deletions

View File

@@ -3074,8 +3074,134 @@ void LLViewerWindow::updateUI()
BOOL handled = FALSE;
LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
LLView* captor_view = dynamic_cast<LLView*>(mouse_captor);
//FIXME: only include captor and captor's ancestors if mouse is truly over them --RN
//build set of views containing mouse cursor by traversing UI hierarchy and testing
//screen rect against mouse cursor
view_handle_set_t mouse_hover_set;
// constraint mouse enter events to children of mouse captor
LLView* root_view = captor_view;
// if mouse captor doesn't exist or isn't a LLView
// then allow mouse enter events on entire UI hierarchy
if (!root_view)
{
root_view = mRootView;
}
// only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI
// if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
// include all ancestors of captor_view as automatically having mouse
if (captor_view)
{
LLView* captor_parent_view = captor_view->getParent();
while(captor_parent_view)
{
mouse_hover_set.insert(captor_parent_view->getHandle());
captor_parent_view = captor_parent_view->getParent();
}
}
// while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events
if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y))
{
// iterator over contents of top_ctrl, and throw into mouse_hover_set
for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS();
it != top_ctrl->endTreeDFS();
++it)
{
LLView* viewp = *it;
if (viewp->getVisible()
&& viewp->calcScreenBoundingRect().pointInRect(x, y))
{
// we have a view that contains the mouse, add it to the set
mouse_hover_set.insert(viewp->getHandle());
}
else
{
// skip this view and all of its children
it.skipDescendants();
}
}
}
else
{
// walk UI tree in depth-first order
for (LLView::tree_iterator_t it = root_view->beginTreeDFS();
it != root_view->endTreeDFS();
++it)
{
LLView* viewp = *it;
// calculating the screen rect involves traversing the parent, so this is less than optimal
if (viewp->getVisible()
&& viewp->calcScreenBoundingRect().pointInRect(x, y))
{
// if this view is mouse opaque, nothing behind it should be in mouse_hover_set
if (viewp->getMouseOpaque())
{
// constrain further iteration to children of this widget
it = viewp->beginTreeDFS();
}
// we have a view that contains the mouse, add it to the set
mouse_hover_set.insert(viewp->getHandle());
}
else
{
// skip this view and all of its children
it.skipDescendants();
}
}
}
}
typedef std::vector<LLHandle<LLView> > view_handle_list_t;
// call onMouseEnter() on all views which contain the mouse cursor but did not before
view_handle_list_t mouse_enter_views;
std::set_difference(mouse_hover_set.begin(), mouse_hover_set.end(),
mMouseHoverViews.begin(), mMouseHoverViews.end(),
std::back_inserter(mouse_enter_views));
for (view_handle_list_t::iterator it = mouse_enter_views.begin();
it != mouse_enter_views.end();
++it)
{
LLView* viewp = it->get();
if (viewp)
{
LLRect view_screen_rect = viewp->calcScreenRect();
viewp->onMouseEnter(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask);
}
}
// call onMouseLeave() on all views which no longer contain the mouse cursor
view_handle_list_t mouse_leave_views;
std::set_difference(mMouseHoverViews.begin(), mMouseHoverViews.end(),
mouse_hover_set.begin(), mouse_hover_set.end(),
std::back_inserter(mouse_leave_views));
for (view_handle_list_t::iterator it = mouse_leave_views.begin();
it != mouse_leave_views.end();
++it)
{
LLView* viewp = it->get();
if (viewp)
{
LLRect view_screen_rect = viewp->calcScreenRect();
viewp->onMouseLeave(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask);
}
}
// store resulting hover set for next frame
swap(mMouseHoverViews, mouse_hover_set);
// only handle hover events when UI is enabled
// if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
if( mouse_captor )