Apply occlusion refactor.
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@@ -225,7 +225,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
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LLSpatialPartition* part = region->getSpatialPartition(i);
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if (part)
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{
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part->cull(*LLViewerCamera::getInstance(), &potentials, TRUE);
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part->cull(*LLViewerCamera::getInstance(), &potentials);
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}
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}
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}
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