Fix a ton of run-time warnings about UI.
Cleans up some related code, probably looks nicer with space changes off.. though this is a pretty straightforward change. Comments out code that still exists in xmls or might likely be added in future. Each piece tested quite a bit.
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@@ -222,8 +222,8 @@ void LLFloaterWindLight::initCallbacks(void) {
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childSetCommitCallback("WLStarAlpha", onStarAlphaMoved, NULL);
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// next/prev buttons
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childSetAction("next", onClickNext, this);
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childSetAction("prev", onClickPrev, this);
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//childSetAction("next", onClickNext, this);
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//childSetAction("prev", onClickPrev, this);
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}
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void LLFloaterWindLight::onClickHelp(void* data)
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@@ -322,7 +322,7 @@ void LLFloaterWindLight::syncMenu()
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// blue horizon
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param_mgr->mBlueHorizon = cur_params.getVector(param_mgr->mBlueHorizon.mName, err);
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setColorSwatch("WLBlueHorizon", param_mgr->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE);
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//setColorSwatch("WLBlueHorizon", param_mgr->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE);
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// haze density, horizon, mult, and altitude
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param_mgr->mHazeDensity = cur_params.getFloat(param_mgr->mHazeDensity.mName, err);
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@@ -336,13 +336,13 @@ void LLFloaterWindLight::syncMenu()
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// blue density
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param_mgr->mBlueDensity = cur_params.getVector(param_mgr->mBlueDensity.mName, err);
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setColorSwatch("WLBlueDensity", param_mgr->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE);
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//setColorSwatch("WLBlueDensity", param_mgr->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE);
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// Lighting
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// sunlight
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param_mgr->mSunlight = cur_params.getVector(param_mgr->mSunlight.mName, err);
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setColorSwatch("WLSunlight", param_mgr->mSunlight, WL_SUN_AMBIENT_SLIDER_SCALE);
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//setColorSwatch("WLSunlight", param_mgr->mSunlight, WL_SUN_AMBIENT_SLIDER_SCALE);
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// glow
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param_mgr->mGlow = cur_params.getVector(param_mgr->mGlow.mName, err);
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@@ -351,7 +351,7 @@ void LLFloaterWindLight::syncMenu()
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// ambient
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param_mgr->mAmbient = cur_params.getVector(param_mgr->mAmbient.mName, err);
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setColorSwatch("WLAmbient", param_mgr->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE);
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//setColorSwatch("WLAmbient", param_mgr->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE);
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childSetValue("WLSunAngle", param_mgr->mCurParams.getFloat("sun_angle",err) / F_TWO_PI);
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childSetValue("WLEastAngle", param_mgr->mCurParams.getFloat("east_angle",err) / F_TWO_PI);
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@@ -360,7 +360,7 @@ void LLFloaterWindLight::syncMenu()
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// Cloud Color
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param_mgr->mCloudColor = cur_params.getVector(param_mgr->mCloudColor.mName, err);
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setColorSwatch("WLCloudColor", param_mgr->mCloudColor, WL_CLOUD_SLIDER_SCALE);
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//setColorSwatch("WLCloudColor", param_mgr->mCloudColor, WL_CLOUD_SLIDER_SCALE);
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// Cloud
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param_mgr->mCloudMain = cur_params.getVector(param_mgr->mCloudMain.mName, err);
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