Looks like a bit of edit crash fix got missed, thx Drake
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@@ -5624,7 +5624,7 @@ void pushWireframe(LLDrawable* drawable)
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for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
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{
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const LLVolumeFace& face = volume->getVolumeFace(i);
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LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices);
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LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices);
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}
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}
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