Extend SGAllowRiggedMeshSelection to work in inspect and on others
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@@ -55,7 +55,7 @@
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<key>SGAllowRiggedMeshSelection</key>
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<map>
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<key>Comment</key>
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<string>Allow selection of your worn rigged meshes in build mode</string>
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<string>Allow selection of worn rigged meshes in build or inspect mode</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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