Group Bans!

Thankies Baker Linden~

Ported Ansariel's mAvatarNameCacheConnection change to mAvatarNameCacheConnections to llpanelgroupbulkimpl.h

Adds setGroupID in places, in case we ever want to add that.. but for now we don't really need/use it
Adds Refresh_Off icon from upstream.

Viewer Interesting changes:
Moves LLGroupChange out of stdenums.h into llgroupmgr.h
Moves roles_constants.h from llcommon into newview

This looks like it's better without space changes...
This commit is contained in:
Inusaito Sayori
2014-06-21 16:44:39 -04:00
parent b36bb8b5bb
commit d87a48ea06
30 changed files with 2143 additions and 154 deletions

View File

@@ -0,0 +1,73 @@
/**
* @file llpanelgroupbulk.h
* @brief Header file for llpanelgroupbulk
* @author Baker@lindenlab.com
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELGROUPBULK_H
#define LL_LLPANELGROUPBULK_H
#include "llpanel.h"
#include "lluuid.h"
class LLAvatarName;
class LLGroupMgrGroupData;
class LLPanelGroupBulkImpl;
// Base panel class for bulk group invite / ban floaters
class LLPanelGroupBulk : public LLPanel
{
public:
LLPanelGroupBulk(const LLUUID& group_id);
/*virtual*/ ~LLPanelGroupBulk();
public:
static void callbackClickSubmit(void* userdata) {}
virtual void submit() = 0;
public:
virtual void clear();
virtual void update();
virtual void draw();
protected:
virtual void updateGroupName();
virtual void updateGroupData();
public:
// this callback is being used to add a user whose fullname isn't been loaded before invoking of addUsers().
virtual void addUserCallback(const LLUUID& id, const LLAvatarName& av_name);
virtual void setCloseCallback(void (*close_callback)(void*), void* data);
virtual void addUsers(uuid_vec_t& agent_ids);
public:
LLPanelGroupBulkImpl* mImplementation;
protected:
bool mPendingGroupPropertiesUpdate;
bool mPendingRoleDataUpdate;
bool mPendingMemberDataUpdate;
};
#endif // LL_LLPANELGROUPBULK_H