Spelling fix to documentation.

This commit is contained in:
Lirusaito
2012-02-05 18:18:22 -05:00
parent c96d1c3aa5
commit d85e1afd7e

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@@ -27,7 +27,7 @@
//
// LLFastTimer documentation, written by Aleric (Feb 2012).
//
// Disclaimer: this is horrible code and I distantiate myself from it's design.
// Disclaimer: this is horrible code and I distantiate myself from its design.
// It's neither robust nor object oriented. I just document what I find, in
// order to be able to fix the bugs (that logically result from such a design).
//
@@ -63,12 +63,12 @@
// LLFastTimer::getFrameStateList()[named_timer.getFrameStateIndex()], where
// getFrameStateList() is a static function returning a global std::vector<FrameState>.
// This vector is ordered "Depth First" (the FrameState objects (belonging to
// NamedTimer objects) with smallest depth first). The vector is resorted a few
// NamedTimer objects) with smallest depth first). The vector is re-sorted a few
// times in the beginning (and indexes in FrameState updated) since timers are added
// whenever they are first used, not in "Depth First" order, but stabilizes after a
// while. This implies that FrameState pointers can't really be used: FrameState
// objects move around in memory whenever something is inserted or removed from the
// std::vector and/or when the vector is resorted. However, FrameState pointers ARE
// std::vector and/or when the vector is re-sorted. However, FrameState pointers ARE
// being used and code exists that tries to update those pointers in the above
// mentioned cases (this part had bugs, which I now fixed).
//