Hopefully fixed bumpmaps not loading at full resolution. (SH-1069, but ll has tried to fix this a good 20 times previously, so...)

This commit is contained in:
Shyotl
2011-09-02 07:00:10 -05:00
parent 992319f667
commit d7370d23d2

View File

@@ -162,6 +162,7 @@ void LLStandardBumpmap::addstandard()
LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id));
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL );
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->forceToSaveRawImage(0) ;
LLStandardBumpmap::sStandardBumpmapCount++;
}
@@ -1079,6 +1080,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
{
src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL );
src_image->forceToSaveRawImage(0) ;
}
}
}