Hopefully fixed bumpmaps not loading at full resolution. (SH-1069, but ll has tried to fix this a good 20 times previously, so...)
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@@ -162,6 +162,7 @@ void LLStandardBumpmap::addstandard()
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LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id));
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LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id));
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gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
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gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
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gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL );
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gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL );
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gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->forceToSaveRawImage(0) ;
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LLStandardBumpmap::sStandardBumpmapCount++;
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LLStandardBumpmap::sStandardBumpmapCount++;
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}
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}
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@@ -1079,6 +1080,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
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{
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{
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src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
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src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
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src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL );
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src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL );
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src_image->forceToSaveRawImage(0) ;
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}
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}
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}
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}
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}
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}
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