Trivial changes, mostly to clean up diff noise. Majority of changes are comment corrections or licenseinfo updates. (does not include newview directory)
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@@ -97,7 +97,6 @@ set(llui_HEADER_FILES
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llfloater.h
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llfocusmgr.h
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llfunctorregistry.h
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llhandle.h
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llhtmlhelp.h
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lliconctrl.h
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llkeywords.h
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@@ -1,217 +0,0 @@
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/**
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* @file llhandle.h
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* @brief "Handle" to an object (usually a floater) whose lifetime you don't
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* control.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LLHANDLE_H
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#define LLHANDLE_H
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#include "llpointer.h"
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#include <boost/type_traits/is_convertible.hpp>
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#include <boost/utility/enable_if.hpp>
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/**
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* Helper object for LLHandle. Don't instantiate these directly, used
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* exclusively by LLHandle.
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*/
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class LLTombStone : public LLRefCount
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{
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public:
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LLTombStone(void* target = NULL) : mTarget(target) {}
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void setTarget(void* target) { mTarget = target; }
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void* getTarget() const { return mTarget; }
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private:
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mutable void* mTarget;
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};
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/**
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* LLHandles are used to refer to objects whose lifetime you do not control or influence.
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* Calling get() on a handle will return a pointer to the referenced object or NULL,
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* if the object no longer exists. Note that during the lifetime of the returned pointer,
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* you are assuming that the object will not be deleted by any action you perform,
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* or any other thread, as normal when using pointers, so avoid using that pointer outside of
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* the local code block.
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*
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* https://wiki.lindenlab.com/mediawiki/index.php?title=LLHandle&oldid=79669
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*
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* The implementation is like some "weak pointer" implementations. When we
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* can't control the lifespan of the referenced object of interest, we can
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* still instantiate a proxy object whose lifespan we DO control, and store in
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* the proxy object a dumb pointer to the actual target. Then we just have to
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* ensure that on destruction of the target object, the proxy's dumb pointer
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* is set NULL.
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*
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* LLTombStone is our proxy object. LLHandle contains an LLPointer to the
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* LLTombStone, so every copy of an LLHandle increments the LLTombStone's ref
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* count as usual.
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*
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* One copy of the LLHandle, specifically the LLRootHandle, must be stored in
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* the referenced object. Destroying the LLRootHandle is what NULLs the
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* proxy's target pointer.
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*
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* Minor optimization: we want LLHandle's mTombStone to always be a valid
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* LLPointer, saving some conditionals in dereferencing. That's the
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* getDefaultTombStone() mechanism. The default LLTombStone object's target
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* pointer is always NULL, so it's semantically identical to allowing
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* mTombStone to be invalid.
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*/
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template <typename T>
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class LLHandle
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{
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template <typename U> friend class LLHandle;
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template <typename U> friend class LLHandleProvider;
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public:
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LLHandle() : mTombStone(getDefaultTombStone()) {}
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template<typename U>
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LLHandle(const LLHandle<U>& other, typename boost::enable_if< typename boost::is_convertible<U*, T*> >::type* dummy = 0)
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: mTombStone(other.mTombStone)
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{}
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bool isDead() const
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{
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return mTombStone->getTarget() == NULL;
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}
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void markDead()
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{
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mTombStone = getDefaultTombStone();
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}
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T* get() const
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{
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return reinterpret_cast<T*>(mTombStone->getTarget());
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}
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friend bool operator== (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
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{
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return lhs.mTombStone == rhs.mTombStone;
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}
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friend bool operator!= (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
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{
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return !(lhs == rhs);
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}
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friend bool operator< (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
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{
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return lhs.mTombStone < rhs.mTombStone;
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}
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friend bool operator> (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
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{
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return lhs.mTombStone > rhs.mTombStone;
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}
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protected:
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LLPointer<LLTombStone> mTombStone;
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private:
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typedef T* pointer_t;
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static LLPointer<LLTombStone>& getDefaultTombStone()
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{
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static LLPointer<LLTombStone> sDefaultTombStone = new LLTombStone;
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return sDefaultTombStone;
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}
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};
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/**
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* LLRootHandle isa LLHandle which must be stored in the referenced object.
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* You can either store it directly and explicitly bind(this), or derive from
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* LLHandleProvider (q.v.) which automates that for you. The essential point
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* is that destroying the LLRootHandle (as a consequence of destroying the
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* referenced object) calls unbind(), setting the LLTombStone's target pointer
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* NULL.
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*/
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template <typename T>
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class LLRootHandle : public LLHandle<T>
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{
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public:
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typedef LLRootHandle<T> self_t;
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typedef LLHandle<T> base_t;
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LLRootHandle(T* object) { bind(object); }
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LLRootHandle() {};
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~LLRootHandle() { unbind(); }
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// this is redundant, since an LLRootHandle *is* an LLHandle
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//LLHandle<T> getHandle() { return LLHandle<T>(*this); }
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void bind(T* object)
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{
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// unbind existing tombstone
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if (LLHandle<T>::mTombStone.notNull())
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{
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if (LLHandle<T>::mTombStone->getTarget() == (void*)object) return;
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LLHandle<T>::mTombStone->setTarget(NULL);
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}
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// tombstone reference counted, so no paired delete
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LLHandle<T>::mTombStone = new LLTombStone((void*)object);
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}
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void unbind()
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{
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LLHandle<T>::mTombStone->setTarget(NULL);
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}
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//don't allow copying of root handles, since there should only be one
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private:
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LLRootHandle(const LLRootHandle& other) {};
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};
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/**
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* Use this as a mixin for simple classes that need handles and when you don't
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* want handles at multiple points of the inheritance hierarchy
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*/
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template <typename T>
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class LLHandleProvider
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{
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public:
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LLHandle<T> getHandle() const
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{
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// perform lazy binding to avoid small tombstone allocations for handle
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// providers whose handles are never referenced
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mHandle.bind(static_cast<T*>(const_cast<LLHandleProvider<T>* >(this)));
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return mHandle;
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}
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protected:
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typedef LLHandle<T> handle_type_t;
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LLHandleProvider()
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{
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// provided here to enforce T deriving from LLHandleProvider<T>
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}
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template <typename U>
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LLHandle<U> getDerivedHandle(typename boost::enable_if< typename boost::is_convertible<U*, T*> >::type* dummy = 0) const
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{
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LLHandle<U> downcast_handle;
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downcast_handle.mTombStone = getHandle().mTombStone;
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return downcast_handle;
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}
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private:
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mutable LLRootHandle<T> mHandle;
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};
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#endif
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