Added adaptive vsync support (selectable in preferences->graphics->hardware, provided the driver supports it). Also hide 16x fsaa on amd hardware, as it is not supported on said hardware (unsure about intel).
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@@ -442,6 +442,8 @@ LLGLManager::LLGLManager() :
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mHasCubeMap(FALSE),
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mHasDebugOutput(FALSE),
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mHasAdaptiveVsync(FALSE),
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mIsATI(FALSE),
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mIsNVIDIA(FALSE),
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mIsIntel(FALSE),
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@@ -956,6 +958,12 @@ void LLGLManager::initExtensions()
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mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
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#endif
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#if LL_WINDOWS
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mHasAdaptiveVsync = ExtensionExists("WGL_EXT_swap_control_tear", gGLHExts.mSysExts);
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#elif LL_LINUX
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mHasAdaptiveVsync = ExtensionExists("GLX_EXT_swap_control_tear", gGLHExts.mSysExts);
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#endif
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#if LL_LINUX || LL_SOLARIS
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llinfos << "initExtensions() checking shell variables to adjust features..." << llendl;
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// Our extension support for the Linux Client is very young with some
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@@ -980,6 +988,7 @@ void LLGLManager::initExtensions()
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mHasShaderObjects = FALSE;
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mHasVertexShader = FALSE;
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mHasFragmentShader = FALSE;
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mHasAdaptiveVsync = FALSE;
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LL_WARNS("RenderInit") << "GL extension support DISABLED via LL_GL_NOEXT" << LL_ENDL;
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}
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else if (getenv("LL_GL_BASICEXT")) /* Flawfinder: ignore */
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