Put in some changes along sg1.4 dev history.
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@@ -1468,7 +1468,8 @@ void init_debug_rendering_menu(LLMenuGL* menu)
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menu->append(new LLMenuItemCallGL("Selected Texture Info", handle_selected_texture_info, NULL, NULL, 'T', MASK_CONTROL|MASK_SHIFT|MASK_ALT));
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//menu->append(new LLMenuItemCallGL("Dump Image List", handle_dump_image_list, NULL, NULL, 'I', MASK_CONTROL|MASK_SHIFT));
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menu->append(new LLMenuItemToggleGL("Wireframe", &gUseWireframe, 'R', MASK_CONTROL|MASK_SHIFT));
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menu->append(new LLMenuItemToggleGL("Wireframe", &gUseWireframe,
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'R', MASK_CONTROL|MASK_SHIFT));
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LLMenuItemCheckGL* item;
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item = new LLMenuItemCheckGL("Object-Object Occlusion", menu_toggle_control, NULL, menu_check_control, (void*)"UseOcclusion", 'O', MASK_CONTROL|MASK_SHIFT);
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@@ -1570,7 +1571,7 @@ void init_debug_avatar_menu(LLMenuGL* menu)
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menu->append(new LLMenuItemCheckGL("Show Collision Skeleton",
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_AVATAR_VOLUME, 'R', MASK_CONTROL|MASK_ALT|MASK_SHIFT));
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(void*)LLPipeline::RENDER_DEBUG_AVATAR_VOLUME));
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menu->append(new LLMenuItemCheckGL("Display Agent Target",
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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