Put in some changes along sg1.4 dev history.
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@@ -34,7 +34,9 @@
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#define LL_INDRA_CONSTANTS_H
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#include "stdtypes.h"
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#include "lluuid.h"
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#include "llpreprocessor.h"
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class LLUUID;
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// At 45 Hz collisions seem stable and objects seem
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// to settle down at a reasonable rate.
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@@ -262,14 +264,15 @@ const U8 GOD_LIKE = 1;
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const U8 GOD_NOT = 0;
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// "agent id" for things that should be done to ALL agents
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const LLUUID LL_UUID_ALL_AGENTS("44e87126-e794-4ded-05b3-7c42da3d5cdb");
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LL_COMMON_API extern const LLUUID LL_UUID_ALL_AGENTS;
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// Governor Linden's agent id.
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const LLUUID ALEXANDRIA_LINDEN_ID("ba2a564a-f0f1-4b82-9c61-b7520bfcd09f");
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const LLUUID GOVERNOR_LINDEN_ID("3d6181b0-6a4b-97ef-18d8-722652995cf1");
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const LLUUID REALESTATE_LINDEN_ID("3d6181b0-6a4b-97ef-18d8-722652995cf1");
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// inventory library owner
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LL_COMMON_API extern const LLUUID ALEXANDRIA_LINDEN_ID;
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LL_COMMON_API extern const LLUUID GOVERNOR_LINDEN_ID;
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LL_COMMON_API extern const LLUUID REALESTATE_LINDEN_ID;
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// Maintenance's group id.
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const LLUUID MAINTENANCE_GROUP_ID("dc7b21cd-3c89-fcaa-31c8-25f9ffd224cd");
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LL_COMMON_API extern const LLUUID MAINTENANCE_GROUP_ID;
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// Flags for kick message
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const U32 KICK_FLAGS_DEFAULT = 0x0;
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