Minor cleanup.
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@@ -1214,7 +1214,7 @@ void LLRender::syncMatrices()
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{
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stop_glerror();
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U32 name[] =
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static const U32 name[] =
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{
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LLShaderMgr::MODELVIEW_MATRIX,
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LLShaderMgr::PROJECTION_MATRIX,
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