Minor cleanup.
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@@ -313,6 +313,7 @@ LLGLSLShader::LLGLSLShader(S32 shader_class)
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mShaderGroup(SG_DEFAULT),
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mUniformsDirty(FALSE),
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mTimerQuery(0),
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mLightHash(0),
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mSamplesQuery(0)
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{
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