llprimitive merge
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@@ -194,8 +194,12 @@ const U8 LL_SCULPT_TYPE_MESH = 5;
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const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
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LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH;
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// for value checks, assign new value after adding new types
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const U8 LL_SCULPT_TYPE_MAX = LL_SCULPT_TYPE_MESH;
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const U8 LL_SCULPT_FLAG_INVERT = 64;
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const U8 LL_SCULPT_FLAG_MIRROR = 128;
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const U8 LL_SCULPT_FLAG_MASK = LL_SCULPT_FLAG_INVERT | LL_SCULPT_FLAG_MIRROR;
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const S32 LL_SCULPT_MESH_MAX_FACES = 8;
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@@ -1539,10 +1539,7 @@ LLModel* LLModel::loadModelFromDomMesh(domMesh *mesh)
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std::string LLModel::getName() const
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{
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if (!mRequestedLabel.empty())
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return mRequestedLabel;
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else
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return mLabel;
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return mRequestedLabel.empty() ? mLabel : mRequestedLabel;
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}
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//static
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@@ -40,6 +40,7 @@
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#include "llprimtexturelist.h"
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#include "imageids.h"
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#include "llmaterialid.h"
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#include "llvolume.h"
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/**
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* exported constants
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@@ -321,6 +322,11 @@ S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMateri
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return mTextureList.setMaterialParams(index, pMaterialParams);
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}
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LLMaterialPtr LLPrimitive::getTEMaterialParams(const U8 index)
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{
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return mTextureList.getMaterialParams(index);
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}
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//===============================================================
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S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump)
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{
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@@ -987,8 +993,6 @@ BOOL LLPrimitive::setMaterial(U8 material)
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}
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}
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const F32 LL_MAX_SCALE_S = 100.0f;
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const F32 LL_MAX_SCALE_T = 100.0f;
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S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const
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{
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S32 face_index;
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@@ -1843,9 +1847,12 @@ BOOL LLSculptParams::pack(LLDataPacker &dp) const
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BOOL LLSculptParams::unpack(LLDataPacker &dp)
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{
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dp.unpackUUID(mSculptTexture, "texture");
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dp.unpackU8(mSculptType, "type");
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U8 type;
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LLUUID id;
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dp.unpackUUID(id, "texture");
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dp.unpackU8(type, "type");
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setSculptTexture(id, type);
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return TRUE;
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}
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@@ -1870,8 +1877,7 @@ bool LLSculptParams::operator==(const LLNetworkData& data) const
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void LLSculptParams::copy(const LLNetworkData& data)
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{
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const LLSculptParams *param = (LLSculptParams*)&data;
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mSculptTexture = param->mSculptTexture;
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mSculptType = param->mSculptType;
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setSculptTexture(param->mSculptTexture, param->mSculptType);
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}
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@@ -1889,20 +1895,38 @@ LLSD LLSculptParams::asLLSD() const
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bool LLSculptParams::fromLLSD(LLSD& sd)
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{
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const char *w;
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w = "texture";
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if (sd.has(w))
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{
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setSculptTexture( sd[w] );
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} else goto fail;
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U8 type;
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w = "type";
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if (sd.has(w))
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{
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setSculptType( (U8)sd[w].asInteger() );
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} else goto fail;
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type = sd[w].asInteger();
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}
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else return false;
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w = "texture";
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if (sd.has(w))
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{
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setSculptTexture(sd[w], type);
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}
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else return false;
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return true;
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fail:
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return false;
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}
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void LLSculptParams::setSculptTexture(const LLUUID& texture_id, U8 sculpt_type)
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{
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U8 type = sculpt_type & LL_SCULPT_TYPE_MASK;
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U8 flags = sculpt_type & LL_SCULPT_FLAG_MASK;
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if (sculpt_type != (type | flags) || type > LL_SCULPT_TYPE_MAX)
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{
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mSculptTexture.set(SCULPT_DEFAULT_TEXTURE);
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mSculptType = LL_SCULPT_TYPE_SPHERE;
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}
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else
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{
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mSculptTexture = texture_id;
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mSculptType = sculpt_type;
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}
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}
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//============================================================================
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@@ -259,9 +259,8 @@ public:
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operator LLSD() const { return asLLSD(); }
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bool fromLLSD(LLSD& sd);
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void setSculptTexture(const LLUUID& id) { mSculptTexture = id; }
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void setSculptTexture(const LLUUID& texture_id, U8 sculpt_type);
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LLUUID getSculptTexture() const { return mSculptTexture; }
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void setSculptType(U8 type) { mSculptType = type; }
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U8 getSculptType() const { return mSculptType; }
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};
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@@ -389,6 +388,8 @@ public:
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virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed
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virtual void setTESelected(const U8 te, bool sel);
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LLMaterialPtr getTEMaterialParams(const U8 index);
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void copyTEs(const LLPrimitive *primitive);
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S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
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S32 unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 data_size, U8 face_count, EMsgVariableType type);
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@@ -137,7 +137,7 @@ S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te)
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// we're changing an existing entry
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llassert(mEntryList[index]);
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delete (mEntryList[index]);
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if (&te)
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if (te != LLTextureEntry::null)
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{
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mEntryList[index] = te.newCopy();
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}
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@@ -377,6 +377,16 @@ S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMa
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return TEM_CHANGE_NONE;
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}
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LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->getMaterialParams();
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}
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return LLMaterialPtr();
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}
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S32 LLPrimTextureList::size() const
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{
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return mEntryList.size();
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@@ -115,6 +115,8 @@ public:
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S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID);
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S32 setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
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LLMaterialPtr getMaterialParams(const U8 index);
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S32 size() const;
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// void forceResize(S32 new_size);
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@@ -90,6 +90,10 @@ public:
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bool operator==(const LLTextureEntry &rhs) const;
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bool operator!=(const LLTextureEntry &rhs) const;
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// Added to allow use with std::map
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//
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bool operator <(const LLTextureEntry &rhs) const;
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LLSD asLLSD() const;
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void asLLSD(LLSD& sd) const;
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operator LLSD() const { return asLLSD(); }
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@@ -2141,17 +2141,17 @@ void LLPanelObject::sendSculpt()
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return;
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LLSculptParams sculpt_params;
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LLUUID sculpt_id = LLUUID::null;
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if (mCtrlSculptTexture)
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sculpt_params.setSculptTexture(mCtrlSculptTexture->getImageAssetID());
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sculpt_id = mCtrlSculptTexture->getImageAssetID();
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U8 sculpt_type = 0;
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if (mCtrlSculptType)
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sculpt_type |= mCtrlSculptType->getCurrentIndex();
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bool enabled = true;
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enabled = sculpt_type != LL_SCULPT_TYPE_MESH;
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bool enabled = sculpt_type != LL_SCULPT_TYPE_MESH;
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if (mCtrlSculptMirror)
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{
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@@ -2168,7 +2168,7 @@ void LLPanelObject::sendSculpt()
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if ((mCtrlSculptInvert) && (mCtrlSculptInvert->get()))
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sculpt_type |= LL_SCULPT_FLAG_INVERT;
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sculpt_params.setSculptType(sculpt_type);
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sculpt_params.setSculptTexture(sculpt_id, sculpt_type);
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mObject->setParameterEntry(LLNetworkData::PARAMS_SCULPT, sculpt_params, TRUE);
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}
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@@ -1119,8 +1119,7 @@ void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj,
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}
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LLSculptParams sculpt_params;
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sculpt_params.setSculptTexture(asset_id);
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sculpt_params.setSculptType(LL_SCULPT_TYPE_MESH);
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sculpt_params.setSculptTexture(asset_id, LL_SCULPT_TYPE_MESH);
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hit_obj->setParameterEntry(LLNetworkData::PARAMS_SCULPT, sculpt_params, TRUE);
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dialog_refresh_all();
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@@ -1370,7 +1370,7 @@ void LLObjectBackup::xmlToPrim(LLSD prim_llsd, LLViewerObject* object)
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LLUUID t_id = sculpt.getSculptTexture();
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if (mAssetMap.count(t_id))
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{
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sculpt.setSculptTexture(mAssetMap[t_id]);
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sculpt.setSculptTexture(mAssetMap[t_id], sculpt.getSculptType());
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}
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object->setParameterEntry(LLNetworkData::PARAMS_SCULPT, sculpt, true);
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