[Frosting:268] Quick fixes to LLViewerMenu
Fixes Stand Up slice not being hooked up in attachment menu Translators, please update the pie menu accordingly. userdata="Translate,These" Also fixes an instance where Continue Flying On Unsit would be ignored
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@@ -3582,7 +3582,7 @@ bool enable_standup_self()
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bool enable_sitdown_self()
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bool enable_sitdown_self()
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{
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{
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// [RLVa:KB] - Checked: 2010-08-28 (RLVa-1.2.1a) | Added: RLVa-1.2.1a
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// [RLVa:KB] - Checked: 2010-08-28 (RLVa-1.2.1a) | Added: RLVa-1.2.1a
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return isAgentAvatarValid() && !gAgentAvatarp->isSitting() && !gAgent.getFlying() && !gRlvHandler.hasBehaviour(RLV_BHVR_SIT);
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return isAgentAvatarValid() && !gAgentAvatarp->isSitting() /*&& !gAgent.getFlying()*/ && !gRlvHandler.hasBehaviour(RLV_BHVR_SIT);
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// [/RLVa:KB]
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// [/RLVa:KB]
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// return isAgentAvatarValid() && !gAgentAvatarp->isSitting() && !gAgent.getFlying();
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// return isAgentAvatarValid() && !gAgentAvatarp->isSitting() && !gAgent.getFlying();
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}
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}
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@@ -3591,8 +3591,6 @@ class LLSelfEnableSitOrStand : public view_listener_t
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{
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{
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bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
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bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
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{
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{
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// gMenuHolder->findControl(userdata["control"].asString())->setValue(new_value);
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std::string label;
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std::string label;
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std::string sit_text;
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std::string sit_text;
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std::string stand_text;
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std::string stand_text;
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@@ -3613,8 +3611,7 @@ class LLSelfEnableSitOrStand : public view_listener_t
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new_value = false;
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new_value = false;
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gMenuHolder->findControl(userdata["control"].asString())->setValue(new_value);
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gMenuHolder->findControl(userdata["control"].asString())->setValue(new_value);
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gMenuHolder->childSetText("Self Sit", label);
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gMenuHolder->childSetText("Stand Up", label);
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gMenuHolder->childSetText("Self Sit Attachment", label);
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return true;
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return true;
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}
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}
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@@ -3974,6 +3971,7 @@ void near_sit_down_point(BOOL success, void *)
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{
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{
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if (success)
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if (success)
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{
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{
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if (!gSavedSettings.getBOOL("LiruContinueFlyingOnUnsit"))
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gAgent.setFlying(FALSE);
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gAgent.setFlying(FALSE);
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gAgent.setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
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gAgent.setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
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@@ -12,8 +12,8 @@
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<on_enable function="Object.EnableTouch" userdata="Touch" name="EnableTouch"/>
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<on_enable function="Object.EnableTouch" userdata="Touch" name="EnableTouch"/>
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</menu_item_call>
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</menu_item_call>
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<menu_item_call enabled="true" label="Stand Up" name="Stand Up">
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<menu_item_call enabled="true" label="Stand Up" name="Stand Up">
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<on_click function="Self.StandUp" userdata="" />
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<on_click function="Self.SitOrStand"/>
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<on_enable function="Self.EnableStandUp" />
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<on_enable function="Self.EnableSitOrStand" userdata="Sit Down,Stand Up"/>
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</menu_item_call>
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</menu_item_call>
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<menu_item_call enabled="false" label="Detach" mouse_opaque="true" name="Detach">
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<menu_item_call enabled="false" label="Detach" mouse_opaque="true" name="Detach">
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<on_click function="Attachment.Detach" />
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<on_click function="Attachment.Detach" />
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