Merge branch 'master' of git://github.com/Shyotl/SingularityViewer

Conflicts:
	indra/newview/llstartup.cpp
	indra/newview/llviewerregion.cpp
This commit is contained in:
Siana Gearz
2012-01-24 21:14:51 +01:00
140 changed files with 7116 additions and 4118 deletions

View File

@@ -35,7 +35,7 @@ set(llcommon_SOURCE_FILES
llerrorthread.cpp
llevent.cpp
lleventtimer.cpp
llfasttimer.cpp
llfasttimer_class.cpp
llfile.cpp
llfindlocale.cpp
llfixedbuffer.cpp
@@ -54,6 +54,7 @@ set(llcommon_SOURCE_FILES
llmetrics.cpp
llmortician.cpp
lloptioninterface.cpp
llptrto.cpp
llprocesslauncher.cpp
llprocessor.cpp
llqueuedthread.cpp
@@ -136,6 +137,7 @@ set(llcommon_HEADER_FILES
llextendedstatus.h
lleventtimer.h
llfasttimer.h
llfasttimer_class.h
llfile.h
llfindlocale.h
llfixedbuffer.h
@@ -171,6 +173,7 @@ set(llcommon_HEADER_FILES
llprocessor.h
llptrskiplist.h
llptrskipmap.h
llptrto.h
llqueuedthread.h
llrand.h
llrefcount.h

View File

@@ -1,135 +0,0 @@
/**
* @file llfasttimer.cpp
* @brief Implementation of the fast timer.
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llfasttimer.h"
#include "llmemory.h"
#include "llprocessor.h"
#if LL_WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include "lltimer.h"
//////////////////////////////////////////////////////////////////////////////
// statics
LLFastTimer::EFastTimerType LLFastTimer::sCurType = LLFastTimer::FTM_OTHER;
int LLFastTimer::sCurDepth = 0;
U64 LLFastTimer::sStart[LLFastTimer::FTM_MAX_DEPTH];
U64 LLFastTimer::sCounter[LLFastTimer::FTM_NUM_TYPES];
U64 LLFastTimer::sCountHistory[LLFastTimer::FTM_HISTORY_NUM][LLFastTimer::FTM_NUM_TYPES];
U64 LLFastTimer::sCountAverage[LLFastTimer::FTM_NUM_TYPES];
U64 LLFastTimer::sCalls[LLFastTimer::FTM_NUM_TYPES];
U64 LLFastTimer::sCallHistory[LLFastTimer::FTM_HISTORY_NUM][LLFastTimer::FTM_NUM_TYPES];
U64 LLFastTimer::sCallAverage[LLFastTimer::FTM_NUM_TYPES];
S32 LLFastTimer::sCurFrameIndex = -1;
S32 LLFastTimer::sLastFrameIndex = -1;
int LLFastTimer::sPauseHistory = 0;
int LLFastTimer::sResetHistory = 0;
U64 LLFastTimer::sClockResolution = calc_clock_frequency(50U); // Resolution of get_clock_count()
U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
{
return sClockResolution >> 8;
}
void LLFastTimer::reset()
{
countsPerSecond(); // good place to calculate clock frequency
if (sCurDepth != 0)
{
llerrs << "LLFastTimer::Reset() when sCurDepth != 0" << llendl;
}
if (sPauseHistory)
{
sResetHistory = 1;
}
else if (sResetHistory)
{
sCurFrameIndex = -1;
sResetHistory = 0;
}
else if (sCurFrameIndex >= 0)
{
int hidx = sCurFrameIndex % FTM_HISTORY_NUM;
for (S32 i=0; i<FTM_NUM_TYPES; i++)
{
sCountHistory[hidx][i] = sCounter[i];
sCountAverage[i] = (sCountAverage[i]*sCurFrameIndex + sCounter[i]) / (sCurFrameIndex+1);
sCallHistory[hidx][i] = sCalls[i];
sCallAverage[i] = (sCallAverage[i]*sCurFrameIndex + sCalls[i]) / (sCurFrameIndex+1);
}
sLastFrameIndex = sCurFrameIndex;
}
else
{
for (S32 i=0; i<FTM_NUM_TYPES; i++)
{
sCountAverage[i] = 0;
sCallAverage[i] = 0;
}
}
sCurFrameIndex++;
for (S32 i=0; i<FTM_NUM_TYPES; i++)
{
sCounter[i] = 0;
sCalls[i] = 0;
}
sCurDepth = 0;
}
//////////////////////////////////////////////////////////////////////////////
//
// Important note: These implementations must be FAST!
//
// shift off lower 8 bits for lower resolution but longer term timing
// on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
//LL_COMMON_API U64 get_clock_count(); // in lltimer.cpp
// On windows these use QueryPerformanceCounter, which is arguably fine and also works on amd architectures.
U32 LLFastTimer::getCPUClockCount32()
{
return get_clock_count() >> 8;
}
U64 LLFastTimer::getCPUClockCount64()
{
return get_clock_count();
}

View File

@@ -1,306 +1,35 @@
/**
/**
* @file llfasttimer.h
* @brief Declaration of a fast timer.
* @brief Inline implementations of fast timers.
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFASTTIMER_H
#define LL_LLFASTTIMER_H
#ifndef LL_FASTTIMER_H
#define LL_FASTTIMER_H
#define FAST_TIMER_ON 1
class LL_COMMON_API LLFastTimer
{
public:
enum EFastTimerType
{
// high level
FTM_FRAME,
FTM_UPDATE,
FTM_RENDER,
FTM_SWAP,
FTM_CLIENT_COPY,
FTM_IDLE,
FTM_SLEEP,
// general timers
FT_STRING_FORMAT,
// common messaging components
FTM_PUMP,
FTM_CURL,
FTM_PUMPIO,
// common simulation components
FTM_UPDATE_ANIMATION,
FTM_UPDATE_TERRAIN,
FTM_UPDATE_PRIMITIVES,
FTM_UPDATE_PARTICLES,
FTM_SIMULATE_PARTICLES,
FTM_UPDATE_SKY,
FTM_UPDATE_TEXTURES,
FTM_UPDATE_WLPARAM,
FTM_UPDATE_WATER,
FTM_UPDATE_CLOUDS,
FTM_UPDATE_GRASS,
FTM_UPDATE_TREE,
FTM_UPDATE_AVATAR,
FTM_UPDATE_RIGGED_VOLUME,
FTM_SKIN_RIGGED,
FTM_RIGGED_OCTREE,
// common render components
FTM_SHADOW_GEOMETRY,
FTM_SHADOW_RENDER,
FTM_SHADOW_TERRAIN,
FTM_SHADOW_AVATAR,
FTM_SHADOW_SIMPLE,
FTM_SHADOW_ALPHA,
FTM_SHADOW_TREE,
FTM_RENDER_GEOMETRY,
FTM_RENDER_TERRAIN,
FTM_RENDER_SIMPLE,
FTM_RENDER_FULLBRIGHT,
FTM_RENDER_GLOW,
FTM_RENDER_GRASS,
FTM_RENDER_INVISIBLE,
FTM_RENDER_SHINY,
FTM_RENDER_BUMP,
FTM_RENDER_TREES,
FTM_RENDER_CHARACTERS,
FTM_RENDER_OCCLUSION,
FTM_RENDER_ALPHA,
FTM_RENDER_CLOUDS,
FTM_RENDER_HUD,
FTM_RENDER_PARTICLES,
FTM_RENDER_WATER,
FTM_RENDER_WL_SKY,
FTM_RENDER_FAKE_VBO_UPDATE,
FTM_RENDER_TIMER,
FTM_RENDER_UI,
FTM_RENDER_BLOOM,
FTM_RENDER_BLOOM_FBO,
FTM_RENDER_FONTS,
// deferred rendering
FTM_RENDER_DEFERRED,
FTM_BIND_DEFERRED,
FTM_SUN_SHADOW,
FTM_SOFTEN_SHADOW,
FTM_EDGE_DETECTION,
FTM_GI_TRACE,
FTM_GI_GATHER,
FTM_ATMOSPHERICS,
FTM_LOCAL_LIGHTS,
FTM_FULLSCREEN_LIGHTS,
FTM_PROJECTORS,
FTM_POST,
FTM_VISIBLE_CLOUD,
// newview specific
FTM_MESSAGES,
FTM_MOUSEHANDLER,
FTM_KEYHANDLER,
FTM_REBUILD,
FTM_STATESORT,
FTM_STATESORT_DRAWABLE,
FTM_STATESORT_POSTSORT,
FTM_MESH_UPDATE,
FTM_MESH_LOCK1,
FTM_MESH_LOCK2,
FTM_LOAD_MESH_LOD,
FTM_REBUILD_VBO,
FTM_REBUILD_VOLUME_VB,
FTM_FACE_GET_GEOM,
FTM_FACE_GEOM_POSITION,
FTM_FACE_GEOM_NORMAL,
FTM_FACE_GEOM_TEXTURE,
FTM_FACE_GEOM_COLOR,
FTM_FACE_GEOM_EMISSIVE,
FTM_FACE_GEOM_WEIGHTS,
FTM_FACE_GEOM_BINORMAL,
FTM_FACE_GEOM_INDEX,
FTM_REBUILD_BRIDGE_VB,
FTM_REBUILD_HUD_VB,
FTM_REBUILD_TERRAIN_VB,
FTM_REBUILD_WATER_VB,
FTM_REBUILD_TREE_VB,
FTM_REBUILD_PARTICLE_VB,
FTM_REBUILD_CLOUD_VB,
FTM_REBUILD_GRASS_VB,
FTM_REBUILD_NONE_VB,
FTM_REBUILD_OCCLUSION_VB,
FTM_POOLS,
FTM_POOLRENDER,
FTM_IDLE_CB,
FTM_WORLD_UPDATE,
FTM_UPDATE_MOVE,
FTM_OCTREE_BALANCE,
FTM_UPDATE_LIGHTS,
FTM_CULL,
FTM_CULL_REBOUND,
FTM_FRUSTUM_CULL,
FTM_GEO_UPDATE,
FTM_GEO_RESERVE,
FTM_GEO_LIGHT,
FTM_GEO_SHADOW,
FTM_GEO_SKY,
FTM_GEN_VOLUME,
FTM_GEN_TRIANGLES,
FTM_GEN_FLEX,
FTM_AUDIO_UPDATE,
FTM_RESET_DRAWORDER,
FTM_OBJECTLIST_UPDATE,
FTM_AVATAR_UPDATE,
FTM_JOINT_UPDATE,
FTM_ATTACHMENT_UPDATE,
FTM_LOD_UPDATE,
FTM_REGION_UPDATE,
FTM_CLEANUP,
FTM_NETWORK,
FTM_IDLE_NETWORK,
FTM_CREATE_OBJECT,
FTM_LOAD_AVATAR,
FTM_PROCESS_MESSAGES,
FTM_PROCESS_OBJECTS,
FTM_PROCESS_IMAGES,
FTM_IMAGE_UPDATE,
FTM_IMAGE_CREATE,
FTM_IMAGE_DECODE,
FTM_IMAGE_READBACK,
FTM_IMAGE_MARK_DIRTY,
FTM_PIPELINE,
FTM_VFILE_WAIT,
FTM_FLEXIBLE_UPDATE,
FTM_OCCLUSION_READBACK,
FTM_HUD_EFFECTS,
FTM_HUD_UPDATE,
FTM_INVENTORY,
FTM_AUTO_SELECT,
FTM_ARRANGE,
FTM_FILTER,
FTM_REFRESH,
FTM_SORT,
FTM_PICK,
FTM_STATEMACHINE,
// Temp
FTM_TEMP1,
FTM_TEMP2,
FTM_TEMP3,
FTM_TEMP4,
FTM_TEMP5,
FTM_TEMP6,
FTM_TEMP7,
FTM_TEMP8,
FTM_TEMP9,
FTM_TEMP10,
FTM_TEMP11,
FTM_TEMP12,
FTM_TEMP13,
FTM_TEMP14,
FTM_TEMP15,
FTM_OTHER, // Special, used by display code
FTM_NUM_TYPES
};
enum { FTM_HISTORY_NUM = 60 };
enum { FTM_MAX_DEPTH = 64 };
public:
static EFastTimerType sCurType;
LLFastTimer(EFastTimerType type)
{
#if FAST_TIMER_ON
mType = type;
sCurType = type;
// These don't get counted, because they use CPU clockticks
//gTimerBins[gCurTimerBin]++;
//LLTimer::sNumTimerCalls++;
U64 cpu_clocks = getCPUClockCount32();
sStart[sCurDepth] = cpu_clocks;
sCurDepth++;
#endif
};
~LLFastTimer()
{
#if FAST_TIMER_ON
U64 end,delta;
int i;
// These don't get counted, because they use CPU clockticks
//gTimerBins[gCurTimerBin]++;
//LLTimer::sNumTimerCalls++;
end = getCPUClockCount32();
sCurDepth--;
delta = end - sStart[sCurDepth];
sCounter[mType] += delta;
sCalls[mType]++;
// Subtract delta from parents
for (i=0; i<sCurDepth; i++)
sStart[i] += delta;
#endif
}
static void reset();
static U64 countsPerSecond();
public:
static int sCurDepth;
static U64 sStart[FTM_MAX_DEPTH];
static U64 sCounter[FTM_NUM_TYPES];
static U64 sCalls[FTM_NUM_TYPES];
static U64 sCountAverage[FTM_NUM_TYPES];
static U64 sCallAverage[FTM_NUM_TYPES];
static U64 sCountHistory[FTM_HISTORY_NUM][FTM_NUM_TYPES];
static U64 sCallHistory[FTM_HISTORY_NUM][FTM_NUM_TYPES];
static int sPauseHistory;
static int sResetHistory;
static U32 getCPUClockCount32();
static U64 getCPUClockCount64();
static U64 sClockResolution;
static S32 sCurFrameIndex;
static S32 sLastFrameIndex;
EFastTimerType mType;
};
// Implementation of getCPUClockCount32() and getCPUClockCount64 are now in llfastertimer_class.cpp.
// pull in the actual class definition
#include "llfasttimer_class.h"
#endif // LL_LLFASTTIMER_H

View File

@@ -0,0 +1,803 @@
/**
* @file llfasttimer_class.cpp
* @brief Implementation of the fast timer.
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llfasttimer.h"
#include "llmemory.h"
#include "llprocessor.h"
#include "llsingleton.h"
#include "lltreeiterators.h"
#include "llsdserialize.h"
#include <boost/bind.hpp>
#if LL_WINDOWS
#include "lltimer.h"
#elif LL_LINUX || LL_SOLARIS
#include <sys/time.h>
#include <sched.h>
#include "lltimer.h"
#elif LL_DARWIN
#include <sys/time.h>
#include "lltimer.h" // get_clock_count()
#else
#error "architecture not supported"
#endif
//////////////////////////////////////////////////////////////////////////////
// statics
S32 LLFastTimer::sCurFrameIndex = -1;
S32 LLFastTimer::sLastFrameIndex = -1;
U64 LLFastTimer::sLastFrameTime = LLFastTimer::getCPUClockCount64();
bool LLFastTimer::sPauseHistory = 0;
bool LLFastTimer::sResetHistory = 0;
LLFastTimer::CurTimerData LLFastTimer::sCurTimerData;
BOOL LLFastTimer::sLog = FALSE;
std::string LLFastTimer::sLogName = "";
BOOL LLFastTimer::sMetricLog = FALSE;
LLMutex* LLFastTimer::sLogLock = NULL;
std::queue<LLSD> LLFastTimer::sLogQueue;
#define USE_RDTSC 0
#if LL_LINUX || LL_SOLARIS
U64 LLFastTimer::sClockResolution = 1000000000; // Nanosecond resolution
#else
U64 LLFastTimer::sClockResolution = 1000000; // Microsecond resolution
#endif
std::vector<LLFastTimer::FrameState>* LLFastTimer::sTimerInfos = NULL;
U64 LLFastTimer::sTimerCycles = 0;
U32 LLFastTimer::sTimerCalls = 0;
// FIXME: move these declarations to the relevant modules
// helper functions
typedef LLTreeDFSPostIter<LLFastTimer::NamedTimer, LLFastTimer::NamedTimer::child_const_iter> timer_tree_bottom_up_iterator_t;
static timer_tree_bottom_up_iterator_t begin_timer_tree_bottom_up(LLFastTimer::NamedTimer& id)
{
return timer_tree_bottom_up_iterator_t(&id,
boost::bind(boost::mem_fn(&LLFastTimer::NamedTimer::beginChildren), _1),
boost::bind(boost::mem_fn(&LLFastTimer::NamedTimer::endChildren), _1));
}
static timer_tree_bottom_up_iterator_t end_timer_tree_bottom_up()
{
return timer_tree_bottom_up_iterator_t();
}
typedef LLTreeDFSIter<LLFastTimer::NamedTimer, LLFastTimer::NamedTimer::child_const_iter> timer_tree_dfs_iterator_t;
static timer_tree_dfs_iterator_t begin_timer_tree(LLFastTimer::NamedTimer& id)
{
return timer_tree_dfs_iterator_t(&id,
boost::bind(boost::mem_fn(&LLFastTimer::NamedTimer::beginChildren), _1),
boost::bind(boost::mem_fn(&LLFastTimer::NamedTimer::endChildren), _1));
}
static timer_tree_dfs_iterator_t end_timer_tree()
{
return timer_tree_dfs_iterator_t();
}
// factory class that creates NamedTimers via static DeclareTimer objects
class NamedTimerFactory : public LLSingleton<NamedTimerFactory>
{
public:
NamedTimerFactory()
: mActiveTimerRoot(NULL),
mTimerRoot(NULL),
mAppTimer(NULL),
mRootFrameState(NULL)
{}
/*virtual */ void initSingleton()
{
mTimerRoot = new LLFastTimer::NamedTimer("root");
mActiveTimerRoot = new LLFastTimer::NamedTimer("Frame");
mActiveTimerRoot->setCollapsed(false);
mRootFrameState = new LLFastTimer::FrameState(mActiveTimerRoot);
mRootFrameState->mParent = &mTimerRoot->getFrameState();
mActiveTimerRoot->setParent(mTimerRoot);
mAppTimer = new LLFastTimer(mRootFrameState);
}
~NamedTimerFactory()
{
std::for_each(mTimers.begin(), mTimers.end(), DeletePairedPointer());
delete mAppTimer;
delete mActiveTimerRoot;
delete mTimerRoot;
delete mRootFrameState;
}
LLFastTimer::NamedTimer& createNamedTimer(const std::string& name)
{
timer_map_t::iterator found_it = mTimers.find(name);
if (found_it != mTimers.end())
{
return *found_it->second;
}
LLFastTimer::NamedTimer* timer = new LLFastTimer::NamedTimer(name);
timer->setParent(mTimerRoot);
mTimers.insert(std::make_pair(name, timer));
return *timer;
}
LLFastTimer::NamedTimer* getTimerByName(const std::string& name)
{
timer_map_t::iterator found_it = mTimers.find(name);
if (found_it != mTimers.end())
{
return found_it->second;
}
return NULL;
}
LLFastTimer::NamedTimer* getActiveRootTimer() { return mActiveTimerRoot; }
LLFastTimer::NamedTimer* getRootTimer() { return mTimerRoot; }
const LLFastTimer* getAppTimer() { return mAppTimer; }
LLFastTimer::FrameState& getRootFrameState() { return *mRootFrameState; }
typedef std::map<std::string, LLFastTimer::NamedTimer*> timer_map_t;
timer_map_t::iterator beginTimers() { return mTimers.begin(); }
timer_map_t::iterator endTimers() { return mTimers.end(); }
S32 timerCount() { return mTimers.size(); }
private:
timer_map_t mTimers;
LLFastTimer::NamedTimer* mActiveTimerRoot;
LLFastTimer::NamedTimer* mTimerRoot;
LLFastTimer* mAppTimer;
LLFastTimer::FrameState* mRootFrameState;
};
void update_cached_pointers_if_changed()
{
// detect when elements have moved and update cached pointers
static LLFastTimer::FrameState* sFirstTimerAddress = NULL;
if (&*(LLFastTimer::getFrameStateList().begin()) != sFirstTimerAddress)
{
LLFastTimer::DeclareTimer::updateCachedPointers();
}
sFirstTimerAddress = &*(LLFastTimer::getFrameStateList().begin());
}
LLFastTimer::DeclareTimer::DeclareTimer(const std::string& name, bool open )
: mTimer(NamedTimerFactory::instance().createNamedTimer(name))
{
mTimer.setCollapsed(!open);
mFrameState = &mTimer.getFrameState();
update_cached_pointers_if_changed();
}
LLFastTimer::DeclareTimer::DeclareTimer(const std::string& name)
: mTimer(NamedTimerFactory::instance().createNamedTimer(name))
{
mFrameState = &mTimer.getFrameState();
update_cached_pointers_if_changed();
}
// static
void LLFastTimer::DeclareTimer::updateCachedPointers()
{
// propagate frame state pointers to timer declarations
for (instance_iter it = beginInstances(); it != endInstances(); ++it)
{
// update cached pointer
it->mFrameState = &it->mTimer.getFrameState();
}
// also update frame states of timers on stack
LLFastTimer* cur_timerp = LLFastTimer::sCurTimerData.mCurTimer;
while(cur_timerp->mLastTimerData.mCurTimer != cur_timerp)
{
cur_timerp->mFrameState = &cur_timerp->mFrameState->mTimer->getFrameState();
cur_timerp = cur_timerp->mLastTimerData.mCurTimer;
}
}
//static
#if (LL_DARWIN || LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
{
return sClockResolution >> 8;
}
#else // windows or x86-mac or x86-linux or x86-solaris
U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
{
#if USE_RDTSC || !LL_WINDOWS
//getCPUFrequency returns MHz and sCPUClockFrequency wants to be in Hz
static U64 sCPUClockFrequency = U64(LLProcessorInfo().getCPUFrequency()*1000000.0);
// we drop the low-order byte in our timers, so report a lower frequency
#else
// If we're not using RDTSC, each fasttimer tick is just a performance counter tick.
// Not redefining the clock frequency itself (in llprocessor.cpp/calculate_cpu_frequency())
// since that would change displayed MHz stats for CPUs
static bool firstcall = true;
static U64 sCPUClockFrequency;
if (firstcall)
{
QueryPerformanceFrequency((LARGE_INTEGER*)&sCPUClockFrequency);
firstcall = false;
}
#endif
return sCPUClockFrequency >> 8;
}
#endif
LLFastTimer::FrameState::FrameState(LLFastTimer::NamedTimer* timerp)
: mActiveCount(0),
mCalls(0),
mSelfTimeCounter(0),
mParent(NULL),
mLastCaller(NULL),
mMoveUpTree(false),
mTimer(timerp)
{}
LLFastTimer::NamedTimer::NamedTimer(const std::string& name)
: mName(name),
mCollapsed(true),
mParent(NULL),
mTotalTimeCounter(0),
mCountAverage(0),
mCallAverage(0),
mNeedsSorting(false)
{
info_list_t& frame_state_list = getFrameStateList();
mFrameStateIndex = frame_state_list.size();
getFrameStateList().push_back(FrameState(this));
mCountHistory = new U32[HISTORY_NUM];
memset(mCountHistory, 0, sizeof(U32) * HISTORY_NUM);
mCallHistory = new U32[HISTORY_NUM];
memset(mCallHistory, 0, sizeof(U32) * HISTORY_NUM);
}
LLFastTimer::NamedTimer::~NamedTimer()
{
delete[] mCountHistory;
delete[] mCallHistory;
}
std::string LLFastTimer::NamedTimer::getToolTip(S32 history_idx)
{
F64 ms_multiplier = 1000.0 / (F64)LLFastTimer::countsPerSecond();
if (history_idx < 0)
{
// by default, show average number of call
return llformat("%s (%d ms, %d calls)", getName().c_str(), (S32)(getCountAverage() * ms_multiplier), (S32)getCallAverage());
}
else
{
return llformat("%s (%d ms, %d calls)", getName().c_str(), (S32)(getHistoricalCount(history_idx) * ms_multiplier), (S32)getHistoricalCalls(history_idx));
}
}
void LLFastTimer::NamedTimer::setParent(NamedTimer* parent)
{
llassert_always(parent != this);
llassert_always(parent != NULL);
if (mParent)
{
// subtract our accumulated from previous parent
for (S32 i = 0; i < HISTORY_NUM; i++)
{
mParent->mCountHistory[i] -= mCountHistory[i];
}
// subtract average timing from previous parent
mParent->mCountAverage -= mCountAverage;
std::vector<NamedTimer*>& children = mParent->getChildren();
std::vector<NamedTimer*>::iterator found_it = std::find(children.begin(), children.end(), this);
if (found_it != children.end())
{
children.erase(found_it);
}
}
mParent = parent;
if (parent)
{
getFrameState().mParent = &parent->getFrameState();
parent->getChildren().push_back(this);
parent->mNeedsSorting = true;
}
}
S32 LLFastTimer::NamedTimer::getDepth()
{
S32 depth = 0;
NamedTimer* timerp = mParent;
while(timerp)
{
depth++;
timerp = timerp->mParent;
}
return depth;
}
// static
void LLFastTimer::NamedTimer::processTimes()
{
if (sCurFrameIndex < 0) return;
buildHierarchy();
accumulateTimings();
}
// sort timer info structs by depth first traversal order
struct SortTimersDFS
{
bool operator()(const LLFastTimer::FrameState& i1, const LLFastTimer::FrameState& i2)
{
return i1.mTimer->getFrameStateIndex() < i2.mTimer->getFrameStateIndex();
}
};
// sort child timers by name
struct SortTimerByName
{
bool operator()(const LLFastTimer::NamedTimer* i1, const LLFastTimer::NamedTimer* i2)
{
return i1->getName() < i2->getName();
}
};
//static
void LLFastTimer::NamedTimer::buildHierarchy()
{
if (sCurFrameIndex < 0 ) return;
// set up initial tree
{
for (instance_iter it = beginInstances(); it != endInstances(); ++it)
{
NamedTimer& timer = *it;
if (&timer == NamedTimerFactory::instance().getRootTimer()) continue;
// bootstrap tree construction by attaching to last timer to be on stack
// when this timer was called
if (timer.getFrameState().mLastCaller && timer.mParent == NamedTimerFactory::instance().getRootTimer())
{
timer.setParent(timer.getFrameState().mLastCaller->mTimer);
// no need to push up tree on first use, flag can be set spuriously
timer.getFrameState().mMoveUpTree = false;
}
}
}
// bump timers up tree if they've been flagged as being in the wrong place
// do this in a bottom up order to promote descendants first before promoting ancestors
// this preserves partial order derived from current frame's observations
for(timer_tree_bottom_up_iterator_t it = begin_timer_tree_bottom_up(*NamedTimerFactory::instance().getRootTimer());
it != end_timer_tree_bottom_up();
++it)
{
NamedTimer* timerp = *it;
// skip root timer
if (timerp == NamedTimerFactory::instance().getRootTimer()) continue;
if (timerp->getFrameState().mMoveUpTree)
{
// since ancestors have already been visited, reparenting won't affect tree traversal
//step up tree, bringing our descendants with us
//llinfos << "Moving " << timerp->getName() << " from child of " << timerp->getParent()->getName() <<
// " to child of " << timerp->getParent()->getParent()->getName() << llendl;
timerp->setParent(timerp->getParent()->getParent());
timerp->getFrameState().mMoveUpTree = false;
// don't bubble up any ancestors until descendants are done bubbling up
it.skipAncestors();
}
}
// sort timers by time last called, so call graph makes sense
for(timer_tree_dfs_iterator_t it = begin_timer_tree(*NamedTimerFactory::instance().getRootTimer());
it != end_timer_tree();
++it)
{
NamedTimer* timerp = (*it);
if (timerp->mNeedsSorting)
{
std::sort(timerp->getChildren().begin(), timerp->getChildren().end(), SortTimerByName());
}
timerp->mNeedsSorting = false;
}
}
//static
void LLFastTimer::NamedTimer::accumulateTimings()
{
U32 cur_time = getCPUClockCount32();
// walk up stack of active timers and accumulate current time while leaving timing structures active
LLFastTimer* cur_timer = sCurTimerData.mCurTimer;
// root defined by parent pointing to self
CurTimerData* cur_data = &sCurTimerData;
while(cur_timer->mLastTimerData.mCurTimer != cur_timer)
{
U32 cumulative_time_delta = cur_time - cur_timer->mStartTime;
U32 self_time_delta = cumulative_time_delta - cur_data->mChildTime;
cur_data->mChildTime = 0;
cur_timer->mFrameState->mSelfTimeCounter += self_time_delta;
cur_timer->mStartTime = cur_time;
cur_data = &cur_timer->mLastTimerData;
cur_data->mChildTime += cumulative_time_delta;
cur_timer = cur_timer->mLastTimerData.mCurTimer;
}
// traverse tree in DFS post order, or bottom up
for(timer_tree_bottom_up_iterator_t it = begin_timer_tree_bottom_up(*NamedTimerFactory::instance().getActiveRootTimer());
it != end_timer_tree_bottom_up();
++it)
{
NamedTimer* timerp = (*it);
timerp->mTotalTimeCounter = timerp->getFrameState().mSelfTimeCounter;
for (child_const_iter child_it = timerp->beginChildren(); child_it != timerp->endChildren(); ++child_it)
{
timerp->mTotalTimeCounter += (*child_it)->mTotalTimeCounter;
}
S32 cur_frame = sCurFrameIndex;
if (cur_frame >= 0)
{
// update timer history
int hidx = cur_frame % HISTORY_NUM;
timerp->mCountHistory[hidx] = timerp->mTotalTimeCounter;
timerp->mCountAverage = ((U64)timerp->mCountAverage * cur_frame + timerp->mTotalTimeCounter) / (cur_frame+1);
timerp->mCallHistory[hidx] = timerp->getFrameState().mCalls;
timerp->mCallAverage = ((U64)timerp->mCallAverage * cur_frame + timerp->getFrameState().mCalls) / (cur_frame+1);
}
}
}
// static
void LLFastTimer::NamedTimer::resetFrame()
{
if (sLog)
{ //output current frame counts to performance log
static S32 call_count = 0;
if (call_count % 100 == 0)
{
llinfos << "countsPerSecond (32 bit): " << countsPerSecond() << llendl;
llinfos << "get_clock_count (64 bit): " << get_clock_count() << llendl;
llinfos << "LLProcessorInfo().getCPUFrequency() " << LLProcessorInfo().getCPUFrequency() << llendl;
llinfos << "getCPUClockCount32() " << getCPUClockCount32() << llendl;
llinfos << "getCPUClockCount64() " << getCPUClockCount64() << llendl;
llinfos << "elapsed sec " << ((F64)getCPUClockCount64())/((F64)LLProcessorInfo().getCPUFrequency()*1000000.0) << llendl;
}
call_count++;
F64 iclock_freq = 1000.0 / countsPerSecond(); // good place to calculate clock frequency
F64 total_time = 0;
LLSD sd;
{
for (instance_iter it = beginInstances(); it != endInstances(); ++it)
{
NamedTimer& timer = *it;
FrameState& info = timer.getFrameState();
sd[timer.getName()]["Time"] = (LLSD::Real) (info.mSelfTimeCounter*iclock_freq);
sd[timer.getName()]["Calls"] = (LLSD::Integer) info.mCalls;
// computing total time here because getting the root timer's getCountHistory
// doesn't work correctly on the first frame
total_time = total_time + info.mSelfTimeCounter * iclock_freq;
}
}
sd["Total"]["Time"] = (LLSD::Real) total_time;
sd["Total"]["Calls"] = (LLSD::Integer) 1;
{
LLMutexLock lock(sLogLock);
sLogQueue.push(sd);
}
}
// tag timers by position in depth first traversal of tree
S32 index = 0;
for(timer_tree_dfs_iterator_t it = begin_timer_tree(*NamedTimerFactory::instance().getRootTimer());
it != end_timer_tree();
++it)
{
NamedTimer* timerp = (*it);
timerp->mFrameStateIndex = index;
index++;
llassert_always(timerp->mFrameStateIndex < (S32)getFrameStateList().size());
}
// sort timers by DFS traversal order to improve cache coherency
std::sort(getFrameStateList().begin(), getFrameStateList().end(), SortTimersDFS());
// update pointers into framestatelist now that we've sorted it
DeclareTimer::updateCachedPointers();
// reset for next frame
{
for (instance_iter it = beginInstances(); it != endInstances(); ++it)
{
NamedTimer& timer = *it;
FrameState& info = timer.getFrameState();
info.mSelfTimeCounter = 0;
info.mCalls = 0;
info.mLastCaller = NULL;
info.mMoveUpTree = false;
// update parent pointer in timer state struct
if (timer.mParent)
{
info.mParent = &timer.mParent->getFrameState();
}
}
}
//sTimerCycles = 0;
//sTimerCalls = 0;
}
//static
void LLFastTimer::NamedTimer::reset()
{
resetFrame(); // reset frame data
// walk up stack of active timers and reset start times to current time
// effectively zeroing out any accumulated time
U32 cur_time = getCPUClockCount32();
// root defined by parent pointing to self
CurTimerData* cur_data = &sCurTimerData;
LLFastTimer* cur_timer = cur_data->mCurTimer;
while(cur_timer->mLastTimerData.mCurTimer != cur_timer)
{
cur_timer->mStartTime = cur_time;
cur_data->mChildTime = 0;
cur_data = &cur_timer->mLastTimerData;
cur_timer = cur_data->mCurTimer;
}
// reset all history
{
for (instance_iter it = beginInstances(); it != endInstances(); ++it)
{
NamedTimer& timer = *it;
if (&timer != NamedTimerFactory::instance().getRootTimer())
{
timer.setParent(NamedTimerFactory::instance().getRootTimer());
}
timer.mCountAverage = 0;
timer.mCallAverage = 0;
memset(timer.mCountHistory, 0, sizeof(U32) * HISTORY_NUM);
memset(timer.mCallHistory, 0, sizeof(U32) * HISTORY_NUM);
}
}
sLastFrameIndex = 0;
sCurFrameIndex = 0;
}
//static
LLFastTimer::info_list_t& LLFastTimer::getFrameStateList()
{
if (!sTimerInfos)
{
sTimerInfos = new info_list_t();
}
return *sTimerInfos;
}
U32 LLFastTimer::NamedTimer::getHistoricalCount(S32 history_index) const
{
S32 history_idx = (getLastFrameIndex() + history_index) % LLFastTimer::NamedTimer::HISTORY_NUM;
return mCountHistory[history_idx];
}
U32 LLFastTimer::NamedTimer::getHistoricalCalls(S32 history_index ) const
{
S32 history_idx = (getLastFrameIndex() + history_index) % LLFastTimer::NamedTimer::HISTORY_NUM;
return mCallHistory[history_idx];
}
LLFastTimer::FrameState& LLFastTimer::NamedTimer::getFrameState() const
{
llassert_always(mFrameStateIndex >= 0);
if (this == NamedTimerFactory::instance().getActiveRootTimer())
{
return NamedTimerFactory::instance().getRootFrameState();
}
return getFrameStateList()[mFrameStateIndex];
}
// static
LLFastTimer::NamedTimer& LLFastTimer::NamedTimer::getRootNamedTimer()
{
return *NamedTimerFactory::instance().getActiveRootTimer();
}
std::vector<LLFastTimer::NamedTimer*>::const_iterator LLFastTimer::NamedTimer::beginChildren()
{
return mChildren.begin();
}
std::vector<LLFastTimer::NamedTimer*>::const_iterator LLFastTimer::NamedTimer::endChildren()
{
return mChildren.end();
}
std::vector<LLFastTimer::NamedTimer*>& LLFastTimer::NamedTimer::getChildren()
{
return mChildren;
}
//static
void LLFastTimer::nextFrame()
{
countsPerSecond(); // good place to calculate clock frequency
U64 frame_time = getCPUClockCount64();
if ((frame_time - sLastFrameTime) >> 8 > 0xffffffff)
{
llinfos << "Slow frame, fast timers inaccurate" << llendl;
}
if (!sPauseHistory)
{
NamedTimer::processTimes();
sLastFrameIndex = sCurFrameIndex++;
}
// get ready for next frame
NamedTimer::resetFrame();
sLastFrameTime = frame_time;
}
//static
void LLFastTimer::dumpCurTimes()
{
// accumulate timings, etc.
NamedTimer::processTimes();
F64 clock_freq = (F64)countsPerSecond();
F64 iclock_freq = 1000.0 / clock_freq; // clock_ticks -> milliseconds
// walk over timers in depth order and output timings
for(timer_tree_dfs_iterator_t it = begin_timer_tree(*NamedTimerFactory::instance().getRootTimer());
it != end_timer_tree();
++it)
{
NamedTimer* timerp = (*it);
F64 total_time_ms = ((F64)timerp->getHistoricalCount(0) * iclock_freq);
// Don't bother with really brief times, keep output concise
if (total_time_ms < 0.1) continue;
std::ostringstream out_str;
for (S32 i = 0; i < timerp->getDepth(); i++)
{
out_str << "\t";
}
out_str << timerp->getName() << " "
<< std::setprecision(3) << total_time_ms << " ms, "
<< timerp->getHistoricalCalls(0) << " calls";
llinfos << out_str.str() << llendl;
}
}
//static
void LLFastTimer::reset()
{
NamedTimer::reset();
}
//static
void LLFastTimer::writeLog(std::ostream& os)
{
while (!sLogQueue.empty())
{
LLSD& sd = sLogQueue.front();
LLSDSerialize::toXML(sd, os);
LLMutexLock lock(sLogLock);
sLogQueue.pop();
}
}
//static
const LLFastTimer::NamedTimer* LLFastTimer::getTimerByName(const std::string& name)
{
return NamedTimerFactory::instance().getTimerByName(name);
}
LLFastTimer::LLFastTimer(LLFastTimer::FrameState* state)
: mFrameState(state)
{
U32 start_time = getCPUClockCount32();
mStartTime = start_time;
mFrameState->mActiveCount++;
LLFastTimer::sCurTimerData.mCurTimer = this;
LLFastTimer::sCurTimerData.mFrameState = mFrameState;
LLFastTimer::sCurTimerData.mChildTime = 0;
mLastTimerData = LLFastTimer::sCurTimerData;
}
//////////////////////////////////////////////////////////////////////////////
//
// Important note: These implementations must be FAST!
//
//LL_COMMON_API U64 get_clock_count(); // in lltimer.cpp
// These use QueryPerformanceCounter, which is arguably fine and also works on AMD architectures.
U32 LLFastTimer::getCPUClockCount32()
{
return (U32)(get_clock_count()>>8);
}
U64 LLFastTimer::getCPUClockCount64()
{
return get_clock_count();
}
#if LL_WINDOWS
std::string LLFastTimer::sClockType = "QueryPerformanceCounter";
#else
std::string LLFastTimer::sClockType = "gettimeofday";
#endif

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/**
* @file llfasttimer_class.h
* @brief Declaration of a fast timer.
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_FASTTIMER_CLASS_H
#define LL_FASTTIMER_CLASS_H
#include "llinstancetracker.h"
#define FAST_TIMER_ON 1
#define TIME_FAST_TIMERS 0
#define DEBUG_FAST_TIMER_THREADS 1
class LLMutex;
#include <queue>
#include "llsd.h"
LL_COMMON_API void assert_main_thread();
class LL_COMMON_API LLFastTimer
{
public:
class NamedTimer;
struct LL_COMMON_API FrameState
{
FrameState(NamedTimer* timerp);
U32 mSelfTimeCounter;
U32 mCalls;
FrameState* mParent; // info for caller timer
FrameState* mLastCaller; // used to bootstrap tree construction
NamedTimer* mTimer;
U16 mActiveCount; // number of timers with this ID active on stack
bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame
};
// stores a "named" timer instance to be reused via multiple LLFastTimer stack instances
class LL_COMMON_API NamedTimer
: public LLInstanceTracker<NamedTimer>
{
friend class DeclareTimer;
public:
~NamedTimer();
enum { HISTORY_NUM = 300 };
const std::string& getName() const { return mName; }
NamedTimer* getParent() const { return mParent; }
void setParent(NamedTimer* parent);
S32 getDepth();
std::string getToolTip(S32 history_index = -1);
typedef std::vector<NamedTimer*>::const_iterator child_const_iter;
child_const_iter beginChildren();
child_const_iter endChildren();
std::vector<NamedTimer*>& getChildren();
void setCollapsed(bool collapsed) { mCollapsed = collapsed; }
bool getCollapsed() const { return mCollapsed; }
U32 getCountAverage() const { return mCountAverage; }
U32 getCallAverage() const { return mCallAverage; }
U32 getHistoricalCount(S32 history_index = 0) const;
U32 getHistoricalCalls(S32 history_index = 0) const;
static NamedTimer& getRootNamedTimer();
S32 getFrameStateIndex() const { return mFrameStateIndex; }
FrameState& getFrameState() const;
private:
friend class LLFastTimer;
friend class NamedTimerFactory;
//
// methods
//
NamedTimer(const std::string& name);
// recursive call to gather total time from children
static void accumulateTimings();
// updates cumulative times and hierarchy,
// can be called multiple times in a frame, at any point
static void processTimes();
static void buildHierarchy();
static void resetFrame();
static void reset();
//
// members
//
S32 mFrameStateIndex;
std::string mName;
U32 mTotalTimeCounter;
U32 mCountAverage;
U32 mCallAverage;
U32* mCountHistory;
U32* mCallHistory;
// tree structure
NamedTimer* mParent; // NamedTimer of caller(parent)
std::vector<NamedTimer*> mChildren;
bool mCollapsed; // don't show children
bool mNeedsSorting; // sort children whenever child added
};
// used to statically declare a new named timer
class LL_COMMON_API DeclareTimer
: public LLInstanceTracker<DeclareTimer>
{
friend class LLFastTimer;
public:
DeclareTimer(const std::string& name, bool open);
DeclareTimer(const std::string& name);
static void updateCachedPointers();
private:
NamedTimer& mTimer;
FrameState* mFrameState;
};
public:
LLFastTimer(LLFastTimer::FrameState* state);
LL_FORCE_INLINE LLFastTimer(LLFastTimer::DeclareTimer& timer)
: mFrameState(timer.mFrameState)
{
#if TIME_FAST_TIMERS
U64 timer_start = getCPUClockCount64();
#endif
#if FAST_TIMER_ON
LLFastTimer::FrameState* frame_state = mFrameState;
mStartTime = getCPUClockCount32();
frame_state->mActiveCount++;
frame_state->mCalls++;
// keep current parent as long as it is active when we are
frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0);
LLFastTimer::CurTimerData* cur_timer_data = &LLFastTimer::sCurTimerData;
mLastTimerData = *cur_timer_data;
cur_timer_data->mCurTimer = this;
cur_timer_data->mFrameState = frame_state;
cur_timer_data->mChildTime = 0;
#endif
#if TIME_FAST_TIMERS
U64 timer_end = getCPUClockCount64();
sTimerCycles += timer_end - timer_start;
#endif
#if DEBUG_FAST_TIMER_THREADS
#if !LL_RELEASE
assert_main_thread();
#endif
#endif
}
LL_FORCE_INLINE ~LLFastTimer()
{
#if TIME_FAST_TIMERS
U64 timer_start = getCPUClockCount64();
#endif
#if FAST_TIMER_ON
LLFastTimer::FrameState* frame_state = mFrameState;
U32 total_time = getCPUClockCount32() - mStartTime;
frame_state->mSelfTimeCounter += total_time - LLFastTimer::sCurTimerData.mChildTime;
frame_state->mActiveCount--;
// store last caller to bootstrap tree creation
// do this in the destructor in case of recursion to get topmost caller
frame_state->mLastCaller = mLastTimerData.mFrameState;
// we are only tracking self time, so subtract our total time delta from parents
mLastTimerData.mChildTime += total_time;
LLFastTimer::sCurTimerData = mLastTimerData;
#endif
#if TIME_FAST_TIMERS
U64 timer_end = getCPUClockCount64();
sTimerCycles += timer_end - timer_start;
sTimerCalls++;
#endif
}
public:
static LLMutex* sLogLock;
static std::queue<LLSD> sLogQueue;
static BOOL sLog;
static BOOL sMetricLog;
static std::string sLogName;
static bool sPauseHistory;
static bool sResetHistory;
static U64 sTimerCycles;
static U32 sTimerCalls;
typedef std::vector<FrameState> info_list_t;
static info_list_t& getFrameStateList();
// call this once a frame to reset timers
static void nextFrame();
// dumps current cumulative frame stats to log
// call nextFrame() to reset timers
static void dumpCurTimes();
// call this to reset timer hierarchy, averages, etc.
static void reset();
static U64 countsPerSecond();
static S32 getLastFrameIndex() { return sLastFrameIndex; }
static S32 getCurFrameIndex() { return sCurFrameIndex; }
static void writeLog(std::ostream& os);
static const NamedTimer* getTimerByName(const std::string& name);
struct CurTimerData
{
LLFastTimer* mCurTimer;
FrameState* mFrameState;
U32 mChildTime;
};
static CurTimerData sCurTimerData;
static std::string sClockType;
public:
static U32 getCPUClockCount32();
static U64 getCPUClockCount64();
static U64 sClockResolution;
private:
static S32 sCurFrameIndex;
static S32 sLastFrameIndex;
static U64 sLastFrameTime;
static info_list_t* sTimerInfos;
U32 mStartTime;
LLFastTimer::FrameState* mFrameState;
LLFastTimer::CurTimerData mLastTimerData;
};
typedef class LLFastTimer LLFastTimer;
#endif // LL_LLFASTTIMER_H

102
indra/llcommon/llptrto.cpp Normal file
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/**
* @file llptrto.cpp
* @author Nat Goodspeed
* @date 2008-08-20
* @brief Test for llptrto.h
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// Precompiled header
#include "linden_common.h"
// associated header
#include "llptrto.h"
// STL headers
// std headers
// external library headers
#include <boost/type_traits/is_same.hpp>
#include <boost/static_assert.hpp>
// other Linden headers
#include "llmemory.h"
// a refcounted class
class RCFoo: public LLRefCount
{
public:
RCFoo() {}
};
// a refcounted subclass
class RCSubFoo: public RCFoo
{
public:
RCSubFoo() {}
};
// a refcounted class using the other refcount base class
class TSRCFoo: public LLThreadSafeRefCount
{
public:
TSRCFoo() {}
};
// a non-refcounted class
class Bar
{
public:
Bar() {}
};
// a non-refcounted subclass
class SubBar: public Bar
{
public:
SubBar() {}
};
int main(int argc, char *argv[])
{
// test LLPtrTo<>
BOOST_STATIC_ASSERT((boost::is_same<LLPtrTo<RCFoo>::type, LLPointer<RCFoo> >::value));
BOOST_STATIC_ASSERT((boost::is_same<LLPtrTo<RCSubFoo>::type, LLPointer<RCSubFoo> >::value));
BOOST_STATIC_ASSERT((boost::is_same<LLPtrTo<TSRCFoo>::type, LLPointer<TSRCFoo> >::value));
BOOST_STATIC_ASSERT((boost::is_same<LLPtrTo<Bar>::type, Bar*>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLPtrTo<SubBar>::type, SubBar*>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLPtrTo<int>::type, int*>::value));
// Test LLRemovePointer<>. Note that we remove both pointer variants from
// each kind of type, regardless of whether the variant makes sense.
BOOST_STATIC_ASSERT((boost::is_same<LLRemovePointer<RCFoo*>::type, RCFoo>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLRemovePointer< LLPointer<RCFoo> >::type, RCFoo>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLRemovePointer<RCSubFoo*>::type, RCSubFoo>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLRemovePointer< LLPointer<RCSubFoo> >::type, RCSubFoo>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLRemovePointer<TSRCFoo*>::type, TSRCFoo>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLRemovePointer< LLPointer<TSRCFoo> >::type, TSRCFoo>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLRemovePointer<Bar*>::type, Bar>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLRemovePointer< LLPointer<Bar> >::type, Bar>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLRemovePointer<SubBar*>::type, SubBar>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLRemovePointer< LLPointer<SubBar> >::type, SubBar>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLRemovePointer<int*>::type, int>::value));
BOOST_STATIC_ASSERT((boost::is_same<LLRemovePointer< LLPointer<int> >::type, int>::value));
return 0;
}

87
indra/llcommon/llptrto.h Normal file
View File

@@ -0,0 +1,87 @@
/**
* @file llptrto.h
* @author Nat Goodspeed
* @date 2008-08-19
* @brief LLPtrTo<TARGET> is a template helper to pick either TARGET* or -- when
* TARGET is a subclass of LLRefCount or LLThreadSafeRefCount --
* LLPointer<TARGET>. LLPtrTo<> chooses whichever pointer type is best.
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if ! defined(LL_LLPTRTO_H)
#define LL_LLPTRTO_H
#include "llpointer.h"
#include "llrefcount.h" // LLRefCount
#include "llthread.h" // LLThreadSafeRefCount
#include <boost/type_traits/is_base_of.hpp>
#include <boost/type_traits/remove_pointer.hpp>
#include <boost/utility/enable_if.hpp>
/**
* LLPtrTo<TARGET>::type is either of two things:
*
* * When TARGET is a subclass of either LLRefCount or LLThreadSafeRefCount,
* LLPtrTo<TARGET>::type is LLPointer<TARGET>.
* * Otherwise, LLPtrTo<TARGET>::type is TARGET*.
*
* This way, a class template can use LLPtrTo<TARGET>::type to select an
* appropriate pointer type to store.
*/
template <class T, class ENABLE=void>
struct LLPtrTo
{
typedef T* type;
};
/// specialize for subclasses of LLRefCount
template <class T>
struct LLPtrTo<T, typename boost::enable_if< boost::is_base_of<LLRefCount, T> >::type>
{
typedef LLPointer<T> type;
};
/// specialize for subclasses of LLThreadSafeRefCount
template <class T>
struct LLPtrTo<T, typename boost::enable_if< boost::is_base_of<LLThreadSafeRefCount, T> >::type>
{
typedef LLPointer<T> type;
};
/**
* LLRemovePointer<PTRTYPE>::type gets you the underlying (pointee) type.
*/
template <typename PTRTYPE>
struct LLRemovePointer
{
typedef typename boost::remove_pointer<PTRTYPE>::type type;
};
/// specialize for LLPointer<SOMECLASS>
template <typename SOMECLASS>
struct LLRemovePointer< LLPointer<SOMECLASS> >
{
typedef SOMECLASS type;
};
#endif /* ! defined(LL_LLPTRTO_H) */

View File

@@ -43,6 +43,9 @@
#include <winnls.h> // for WideCharToMultiByte
#endif
LLFastTimer::DeclareTimer FT_STRING_FORMAT("String Format");
std::string ll_safe_string(const char* in)
{
if(in) return std::string(in);
@@ -1196,7 +1199,7 @@ bool LLStringUtil::formatDatetime(std::string& replacement, std::string token,
template<>
S32 LLStringUtil::format(std::string& s, const format_map_t& substitutions)
{
LLFastTimer ft(LLFastTimer::FT_STRING_FORMAT);
LLFastTimer ft(FT_STRING_FORMAT);
S32 res = 0;
std::string output;
@@ -1269,7 +1272,7 @@ S32 LLStringUtil::format(std::string& s, const format_map_t& substitutions)
template<>
S32 LLStringUtil::format(std::string& s, const LLSD& substitutions)
{
LLFastTimer ft(LLFastTimer::FT_STRING_FORMAT);
LLFastTimer ft(FT_STRING_FORMAT);
S32 res = 0;
if (!substitutions.isMap())