Speed up object param lookups.
This commit is contained in:
@@ -525,8 +525,7 @@ bool LLObjectBackup::validateNode(LLSelectNode* node)
|
||||
}
|
||||
else
|
||||
{
|
||||
LLSculptParams* params;
|
||||
params = (LLSculptParams*)obj->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
|
||||
const LLSculptParams* params = obj->getSculptParams();
|
||||
LLUUID sculpt_id = params->getSculptTexture();
|
||||
return validateTexturePerms(sculpt_id);
|
||||
}
|
||||
@@ -871,23 +870,24 @@ LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list,
|
||||
if (object->isFlexible())
|
||||
{
|
||||
// Flexible
|
||||
LLFlexibleObjectData* flex;
|
||||
flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
|
||||
prim_llsd["flexible"] = flex->asLLSD();
|
||||
const LLFlexibleObjectData* flex = object->getFlexibleObjectData();
|
||||
if (flex)
|
||||
{
|
||||
prim_llsd["flexible"] = flex->asLLSD();
|
||||
}
|
||||
}
|
||||
|
||||
if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
|
||||
const LLLightParams* light = object->getLightParams();
|
||||
if (light)
|
||||
{
|
||||
// Light
|
||||
LLLightParams* light;
|
||||
light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
|
||||
prim_llsd["light"] = light->asLLSD();
|
||||
}
|
||||
if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
|
||||
|
||||
const LLLightImageParams* light_param = object->getLightImageParams();
|
||||
if (light_param)
|
||||
{
|
||||
// Light image
|
||||
LLLightImageParams* light_param;
|
||||
light_param = (LLLightImageParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
|
||||
t_id = validateTextureID(light_param->getLightTexture());
|
||||
if (mTexturesList.count(t_id) == 0)
|
||||
{
|
||||
@@ -898,11 +898,10 @@ LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list,
|
||||
prim_llsd["light_texture"] = light_param->asLLSD();
|
||||
}
|
||||
|
||||
if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
|
||||
const LLSculptParams* sculpt = object->getSculptParams();
|
||||
if (sculpt)
|
||||
{
|
||||
// Sculpt
|
||||
LLSculptParams* sculpt;
|
||||
sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
|
||||
prim_llsd["sculpt"] = sculpt->asLLSD();
|
||||
if ((sculpt->getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user