Minor bit of cleanup. Also now using glTexGenf instead of glTexGeni for fixed-function water texcoords.
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@@ -93,7 +93,6 @@ public:
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}
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LLDrawable() { init(); }
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MEM_TYPE_NEW(LLMemType::MTYPE_DRAWABLE);
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void markDead(); // Mark this drawable as dead
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BOOL isDead() const { return isState(DEAD); }
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