From d1d69944193770f36e11aed6a8be0af8414c14ca Mon Sep 17 00:00:00 2001 From: Shyotl Date: Tue, 10 May 2011 03:30:59 -0500 Subject: [PATCH 01/33] Full v2.6 renderer. --- indra/llcommon/indra_constants.h | 18 +- indra/llcommon/llapr.cpp | 2 +- indra/llmath/llcamera.cpp | 35 +- indra/llmath/llcamera.h | 14 + indra/llprimitive/llprimitive.cpp | 77 + indra/llprimitive/llprimitive.h | 26 +- indra/llrender/llrender.cpp | 3 +- indra/llrender/llrender.h | 1 + indra/llrender/llrendersphere.cpp | 86 +- indra/llrender/llrendersphere.h | 4 + indra/newview/app_settings/settings.xml | 831 ++++- .../shaders/class1/deferred/alphaF.glsl | 70 +- .../shaders/class1/deferred/alphaV.glsl | 64 +- .../shaders/class1/deferred/avatarAlphaF.glsl | 2 +- .../shaders/class1/deferred/avatarAlphaV.glsl | 25 +- .../shaders/class1/deferred/avatarF.glsl | 5 +- .../class1/deferred/avatarShadowF.glsl | 4 +- .../class1/deferred/avatarShadowV.glsl | 3 +- .../shaders/class1/deferred/avatarV.glsl | 2 - .../shaders/class1/deferred/blurLightF.glsl | 57 +- .../shaders/class1/deferred/bumpF.glsl | 16 +- .../shaders/class1/deferred/bumpV.glsl | 3 - .../shaders/class1/deferred/diffuseF.glsl | 12 +- .../shaders/class1/deferred/diffuseV.glsl | 7 +- .../shaders/class1/deferred/fullbrightF.glsl | 37 +- .../shaders/class1/deferred/fullbrightV.glsl | 2 +- .../shaders/class1/deferred/giF.glsl | 166 + .../shaders/class1/deferred/giV.glsl | 22 + .../shaders/class1/deferred/impostorF.glsl | 5 +- .../shaders/class1/deferred/impostorV.glsl | 4 - .../shaders/class1/deferred/luminanceF.glsl | 15 + .../shaders/class1/deferred/luminanceV.glsl | 20 + .../class1/deferred/multiPointLightF.glsl | 62 +- .../class1/deferred/multiSpotLightF.glsl | 225 ++ .../shaders/class1/deferred/pointLightF.glsl | 66 +- .../shaders/class1/deferred/pointLightV.glsl | 6 +- .../class1/deferred/postDeferredF.glsl | 57 + .../class1/deferred/postDeferredV.glsl | 17 + .../shaders/class1/deferred/postgiF.glsl | 80 + .../shaders/class1/deferred/postgiV.glsl | 17 + .../shaders/class1/deferred/shadowF.glsl | 3 + .../shaders/class1/deferred/shadowV.glsl | 10 +- .../shaders/class1/deferred/softenLightF.glsl | 108 +- .../shaders/class1/deferred/spotLightF.glsl | 167 + .../shaders/class1/deferred/sunLightF.glsl | 130 +- .../class1/deferred/sunLightSSAOF.glsl | 124 + .../shaders/class1/deferred/terrainF.glsl | 7 +- .../shaders/class1/deferred/terrainV.glsl | 2 - .../shaders/class1/deferred/treeF.glsl | 5 +- .../shaders/class1/deferred/treeV.glsl | 3 - .../shaders/class1/deferred/waterF.glsl | 58 +- .../shaders/class1/lighting/lightFuncV.glsl | 7 +- .../shaders/class2/deferred/alphaF.glsl | 127 + .../shaders/class2/deferred/alphaV.glsl | 103 + .../shaders/class2/deferred/avatarAlphaF.glsl | 98 + .../shaders/class2/deferred/avatarAlphaV.glsl | 83 + .../shaders/class2/deferred/blurLightF.glsl | 81 + .../shaders/class2/deferred/blurLightV.glsl | 17 + .../shaders/class2/deferred/edgeF.glsl | 63 + .../shaders/class2/deferred/edgeV.glsl | 17 + .../class2/deferred/multiSpotLightF.glsl | 236 ++ .../class2/deferred/postDeferredF.glsl | 59 + .../class2/deferred/postDeferredV.glsl | 17 + .../shaders/class2/deferred/softenLightF.glsl | 344 ++ .../shaders/class2/deferred/softenLightV.glsl | 24 + .../shaders/class2/deferred/spotLightF.glsl | 185 ++ .../shaders/class2/deferred/sunLightF.glsl | 197 ++ .../class2/deferred/sunLightSSAOF.glsl | 257 ++ .../shaders/class2/deferred/sunLightV.glsl | 25 + .../shaders/class2/effects/blurF.glsl | 1 + .../shaders/class2/lighting/sumLightsV.glsl | 9 +- .../class3/deferred/giDownsampleF.glsl | 86 + .../class3/deferred/giDownsampleV.glsl | 17 + .../shaders/class3/deferred/giF.glsl | 191 ++ .../shaders/class3/deferred/giFinalF.glsl | 25 + .../shaders/class3/deferred/giFinalV.glsl | 17 + .../shaders/class3/deferred/giV.glsl | 22 + .../shaders/class3/deferred/luminanceF.glsl | 19 + .../shaders/class3/deferred/luminanceV.glsl | 20 + .../class3/deferred/postDeferredF.glsl | 80 + .../class3/deferred/postDeferredV.glsl | 17 + .../shaders/class3/deferred/postgiF.glsl | 69 + .../shaders/class3/deferred/postgiV.glsl | 17 + .../shaders/class3/deferred/softenLightF.glsl | 356 ++ .../shaders/class3/deferred/softenLightV.glsl | 24 + .../shaders/class3/deferred/treeF.glsl | 19 + .../shaders/class3/lighting/sumLightsV.glsl | 27 +- indra/newview/lldrawpool.cpp | 7 - indra/newview/lldrawpool.h | 4 +- indra/newview/lldrawpoolalpha.cpp | 8 +- indra/newview/lldrawpoolavatar.cpp | 12 +- indra/newview/lldrawpoolavatar.h | 2 - indra/newview/lldrawpoolclouds.cpp | 3 - indra/newview/lldrawpoolclouds.h | 1 - indra/newview/lldrawpoolground.cpp | 4 - indra/newview/lldrawpoolground.h | 1 - indra/newview/lldrawpoolsky.cpp | 5 +- indra/newview/lldrawpoolsky.h | 1 - indra/newview/lldrawpooltree.cpp | 21 +- indra/newview/lldrawpoolwater.cpp | 114 +- indra/newview/lldrawpoolwater.h | 7 +- indra/newview/llpaneldisplay.cpp | 1 - indra/newview/llviewercontrol.cpp | 45 +- indra/newview/llviewerdisplay.cpp | 7 +- indra/newview/llviewershadermgr.cpp | 151 +- indra/newview/llviewershadermgr.h | 30 + indra/newview/llviewerstats.cpp | 2 +- indra/newview/llvoavatar.cpp | 4 +- indra/newview/llvoavatar.h | 2 +- indra/newview/llvopartgroup.cpp | 4 +- indra/newview/llvosky.cpp | 2 +- indra/newview/llvotree.cpp | 12 +- indra/newview/llvovolume.cpp | 147 + indra/newview/llvovolume.h | 14 + indra/newview/llvowater.cpp | 16 +- indra/newview/pipeline.cpp | 2852 +++++++++++++---- indra/newview/pipeline.h | 45 +- 117 files changed, 8031 insertions(+), 1234 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/giF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/giV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/giF.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/giV.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/treeF.glsl diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h index 3725b1d84..a95b6499d 100644 --- a/indra/llcommon/indra_constants.h +++ b/indra/llcommon/indra_constants.h @@ -48,7 +48,7 @@ class LLUUID; #define PHYSICS_TIMESTEP (1.f / 45.f) const F32 COLLISION_TOLERANCE = 0.1f; -const F32 HALF_COLLISION_TOLERANCE = COLLISION_TOLERANCE * 0.5f; +const F32 HALF_COLLISION_TOLERANCE = 0.05f; // Time constants const U32 HOURS_PER_LINDEN_DAY = 4; @@ -99,9 +99,9 @@ const F32 MIN_AGENT_WIDTH = 0.40f; const F32 DEFAULT_AGENT_WIDTH = 0.60f; const F32 MAX_AGENT_WIDTH = 0.80f; -const F32 MIN_AGENT_HEIGHT = 1.3f - 2.0f * COLLISION_TOLERANCE; +const F32 MIN_AGENT_HEIGHT = 1.1f; const F32 DEFAULT_AGENT_HEIGHT = 1.9f; -const F32 MAX_AGENT_HEIGHT = 2.65f - 2.0f * COLLISION_TOLERANCE; +const F32 MAX_AGENT_HEIGHT = 2.45f; // For linked sets const S32 MAX_CHILDREN_PER_TASK = 255; @@ -252,9 +252,6 @@ const U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only const U8 SIM_ACCESS_DOWN = 254; const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; -// group constants -const S32 DEFAULT_MAX_AGENT_GROUPS = 25; - // attachment constants const S32 MAX_AGENT_ATTACHMENTS = 38; const U8 ATTACHMENT_ADD = 0x80; @@ -293,6 +290,7 @@ const U8 UPD_UNIFORM = 0x10; // used with UPD_SCALE // Agent Update Flags (U8) const U8 AU_FLAGS_NONE = 0x00; const U8 AU_FLAGS_HIDETITLE = 0x01; +const U8 AU_FLAGS_CLIENT_AUTOPILOT = 0x02; // start location constants const U32 START_LOCATION_ID_LAST = 0; @@ -306,6 +304,14 @@ const U32 START_LOCATION_ID_COUNT = 6; // group constants const U32 GROUP_MIN_SIZE = 2; +// gMaxAgentGroups is now sent by login.cgi, which +// looks it up from globals.xml. +// +// For now we need an old default value however, +// so the viewer can be deployed ahead of login.cgi. +// +const S32 DEFAULT_MAX_AGENT_GROUPS = 25; + // radius within which a chat message is fully audible const F32 CHAT_WHISPER_RADIUS = 10.f; const F32 CHAT_NORMAL_RADIUS = 20.f; diff --git a/indra/llcommon/llapr.cpp b/indra/llcommon/llapr.cpp index 9595707cb..d2169d65e 100644 --- a/indra/llcommon/llapr.cpp +++ b/indra/llcommon/llapr.cpp @@ -81,7 +81,7 @@ bool ll_apr_warn_status(apr_status_t status) { if(APR_SUCCESS == status) return false; char buf[MAX_STRING]; /* Flawfinder: ignore */ - apr_strerror(status, buf, MAX_STRING); + apr_strerror(status, buf, sizeof(buf)); LL_WARNS("APR") << "APR: " << buf << LL_ENDL; return true; } diff --git a/indra/llmath/llcamera.cpp b/indra/llmath/llcamera.cpp index e6b6797c6..01528e5f1 100644 --- a/indra/llmath/llcamera.cpp +++ b/indra/llmath/llcamera.cpp @@ -45,7 +45,8 @@ LLCamera::LLCamera() : mNearPlane(DEFAULT_NEAR_PLANE), mFarPlane(DEFAULT_FAR_PLANE), mFixedDistance(-1.f), - mPlaneCount(6) + mPlaneCount(6), + mFrustumCornerDist(0.f) { calculateFrustumPlanes(); } @@ -55,7 +56,8 @@ LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_p LLCoordFrame(), mViewHeightInPixels(view_height_in_pixels), mFixedDistance(-1.f), - mPlaneCount(6) + mPlaneCount(6), + mFrustumCornerDist(0.f) { mAspect = llclamp(aspect_ratio, MIN_ASPECT_RATIO, MAX_ASPECT_RATIO); mNearPlane = llclamp(near_plane, MIN_NEAR_PLANE, MAX_NEAR_PLANE); @@ -178,7 +180,7 @@ S32 LLCamera::AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius) U8 mask = 0; S32 result = 2; - if (radius.magVecSquared() > mFrustumCornerDist * mFrustumCornerDist) + /*if (radius.magVecSquared() > mFrustumCornerDist * mFrustumCornerDist) { //box is larger than frustum, check frustum quads against box planes static const LLVector3 dir[] = @@ -241,11 +243,15 @@ S32 LLCamera::AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius) result = 1; } } - else + else*/ { for (U32 i = 0; i < mPlaneCount; i++) { mask = mAgentPlanes[i].mask; + if (mask == 0xff) + { + continue; + } LLPlane p = mAgentPlanes[i].p; LLVector3 n = LLVector3(p); float d = p.mV[3]; @@ -294,6 +300,10 @@ S32 LLCamera::AABBInFrustumNoFarClip(const LLVector3 ¢er, const LLVector3& r } mask = mAgentPlanes[i].mask; + if (mask == 0xff) + { + continue; + } LLPlane p = mAgentPlanes[i].p; LLVector3 n = LLVector3(p); float d = p.mV[3]; @@ -437,6 +447,11 @@ int LLCamera::sphereInFrustum(const LLVector3 &sphere_center, const F32 radius) int res = 2; for (int i = 0; i < 6; i++) { + if (mAgentPlanes[i].mask == 0xff) + { + continue; + } + float d = mAgentPlanes[i].p.dist(sphere_center); if (d > radius) @@ -622,9 +637,19 @@ U8 LLCamera::calcPlaneMask(const LLPlane& plane) return mask; } +void LLCamera::ignoreAgentFrustumPlane(S32 idx) +{ + if (idx < 0 || idx > (S32) mPlaneCount) + { + return; + } + + mAgentPlanes[idx].mask = 0xff; + mAgentPlanes[idx].p.clearVec(); +} + void LLCamera::calcAgentFrustumPlanes(LLVector3* frust) { - for (int i = 0; i < 8; i++) { mAgentFrustum[i] = frust[i]; diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index 85b93dfc9..69a24e1dd 100644 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -84,6 +84,17 @@ public: PLANE_TOP_MASK = (1<mLightTexture != mLightTexture) ) + { + return false; + } + + if ( (param->mParams != mParams ) ) + { + return false; + } + + return true; +} + +void LLLightImageParams::copy(const LLNetworkData& data) +{ + const LLLightImageParams *param = (LLLightImageParams*)&data; + mLightTexture = param->mLightTexture; + mParams = param->mParams; +} + + + +LLSD LLLightImageParams::asLLSD() const +{ + LLSD sd; + + sd["texture"] = mLightTexture; + sd["params"] = mParams.getValue(); + + return sd; +} + +bool LLLightImageParams::fromLLSD(LLSD& sd) +{ + if (sd.has("texture")) + { + setLightTexture( sd["texture"] ); + setParams( LLVector3( sd["params"] ) ); + return true; + } + + return false; +} diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index 03769a87a..fdd765a4a 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -107,7 +107,8 @@ public: { PARAMS_FLEXIBLE = 0x10, PARAMS_LIGHT = 0x20, - PARAMS_SCULPT = 0x30 + PARAMS_SCULPT = 0x30, + PARAMS_LIGHT_IMAGE = 0x40, }; public: @@ -267,6 +268,29 @@ public: U8 getSculptType() const { return mSculptType; } }; +class LLLightImageParams : public LLNetworkData +{ +protected: + LLUUID mLightTexture; + LLVector3 mParams; + +public: + LLLightImageParams(); + /*virtual*/ BOOL pack(LLDataPacker &dp) const; + /*virtual*/ BOOL unpack(LLDataPacker &dp); + /*virtual*/ bool operator==(const LLNetworkData& data) const; + /*virtual*/ void copy(const LLNetworkData& data); + LLSD asLLSD() const; + operator LLSD() const { return asLLSD(); } + bool fromLLSD(LLSD& sd); + + void setLightTexture(const LLUUID& id) { mLightTexture = id; } + LLUUID getLightTexture() const { return mLightTexture; } + bool isLightSpotlight() const { return mLightTexture.notNull(); } + void setParams(const LLVector3& params) { mParams = params; } + LLVector3 getParams() const { return mParams; } + +}; class LLPrimitive : public LLXform diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 5bc77f437..909c5d8ad 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -45,6 +45,7 @@ LLRender gGL; // Handy copies of last good GL matrices F64 gGLModelView[16]; F64 gGLLastModelView[16]; +F64 gGLLastProjection[16]; F64 gGLProjection[16]; S32 gGLViewport[4]; @@ -144,7 +145,7 @@ void LLTexUnit::activate(void) { if (mIndex < 0) return; - if (gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty) + if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty) { glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); gGL.mCurrTextureUnitIndex = mIndex; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index ab0935bbe..d0c99b4f9 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -369,6 +369,7 @@ private: extern F64 gGLModelView[16]; extern F64 gGLLastModelView[16]; +extern F64 gGLLastProjection[16]; extern F64 gGLProjection[16]; extern S32 gGLViewport[4]; diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp index e22b75392..212963f27 100644 --- a/indra/llrender/llrendersphere.cpp +++ b/indra/llrender/llrendersphere.cpp @@ -68,45 +68,6 @@ void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks) } -// lat = 0 is Z-axis -// lon = 0, lat = 90 at X-axis -void lat2xyz(LLVector3 * result, F32 lat, F32 lon) -{ - // Convert a latitude and longitude to x,y,z on a normal sphere and return it in result - F32 r; - result->mV[VX] = (F32) (cos(lon * DEG_TO_RAD) * sin(lat * DEG_TO_RAD)); - result->mV[VY] = (F32) (sin(lon * DEG_TO_RAD) * sin(lat * DEG_TO_RAD)); - r = (F32) pow(result->mV[VX] * result->mV[VX] + result->mV[VY] * result->mV[VY], 0.5f); - if (r == 1.0f) - { - result->mV[VZ] = 0.0f; - } - else - { - result->mV[VZ] = (F32) pow(1 - r*r, 0.5f); - if (lat > 90.01) - { - result->mV[VZ] *= -1.0; - } - } -} - -void lat2xyz_rad(LLVector3 * result, F32 lat, F32 lon) -{ - // Convert a latitude and longitude to x,y,z on a normal sphere and return it in result - F32 r; - result->mV[VX] = (F32) (cos(lon) * sin(lat)); - result->mV[VY] = (F32) (sin(lon) * sin(lat)); - r = (F32) pow(result->mV[VX] * result->mV[VX] + result->mV[VY] * result->mV[VY], 0.5f); - if (r == 1.0f) - result->mV[VZ] = 0.0f; - else - { - result->mV[VZ] = (F32) pow(1 - r*r, 0.5f); - if (lat > F_PI_BY_TWO) result->mV[VZ] *= -1.0; - } -} - // A couple thoughts on sphere drawing: // 1) You need more slices than stacks, but little less than 2:1 // 2) At low LOD, setting stacks to an odd number avoids a "band" around the equator, making things look smoother @@ -181,3 +142,50 @@ void LLRenderSphere::render() { glCallList(mDList[0]); } + +inline LLVector3 polar_to_cart(F32 latitude, F32 longitude) +{ + return LLVector3(sin(F_TWO_PI * latitude) * cos(F_TWO_PI * longitude), + sin(F_TWO_PI * latitude) * sin(F_TWO_PI * longitude), + cos(F_TWO_PI * latitude)); +} + + +void LLRenderSphere::renderGGL() +{ + S32 const LATITUDE_SLICES = 20; + S32 const LONGITUDE_SLICES = 30; + + if (mSpherePoints.empty()) + { + mSpherePoints.resize(LATITUDE_SLICES + 1); + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES + 1; lat_i++) + { + mSpherePoints[lat_i].resize(LONGITUDE_SLICES + 1); + for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES + 1; lon_i++) + { + F32 lat = (F32)lat_i / LATITUDE_SLICES; + F32 lon = (F32)lon_i / LONGITUDE_SLICES; + + mSpherePoints[lat_i][lon_i] = polar_to_cart(lat, lon); + } + } + } + + gGL.begin(LLRender::TRIANGLES); + + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++) + { + for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++) + { + gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV); + gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV); + gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV); + + gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV); + gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV); + gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i+1].mV); + } + } + gGL.end(); +} diff --git a/indra/llrender/llrendersphere.h b/indra/llrender/llrendersphere.h index 617ee3e12..ebc71b614 100644 --- a/indra/llrender/llrendersphere.h +++ b/indra/llrender/llrendersphere.h @@ -52,6 +52,10 @@ public: void cleanupGL(); void render(F32 pixel_area); // of a box of size 1.0 at that position void render(); // render at highest LOD + void renderGGL(); // render using LLRender + +private: + std::vector< std::vector > mSpherePoints; }; extern LLRenderSphere gSphere; diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b821681a3..3cf7e5547 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8908,7 +8908,7 @@ Type S32 Value - 35 + 12 RenderAvatarPhysicsLODFactor @@ -8943,21 +8943,6 @@ Value 1 - RenderShadowGaussian - - Comment - Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused). - Persist - 1 - Type - Vector3 - Value - - 2.0 - 2.0 - 0.0 - - RenderShadowNearDist Comment @@ -8983,11 +8968,74 @@ Vector3 Value - 4.0 - 8.0 - 24.0 + 1.0 + 12.0 + 32.0 - + + RenderShadowSplitExponent + + Comment + Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate). + Persist + 1 + Type + Vector3 + Value + + 3.0 + 3.0 + 2.0 + + + RenderShadowOrthoClipPlanes + + Comment + Near clip plane split distances for orthographic shadow map frusta. + Persist + 1 + Type + Vector3 + Value + + 4.0 + 8.0 + 24.0 + + + RenderShadowProjOffset + + Comment + Amount to scale distance to virtual origin of shadow perspective projection. + Persist + 1 + Type + F32 + Value + 2.0 + + RenderShadowSlopeThreshold + + Comment + Cutoff slope value for points to affect perspective shadow generation + Persist + 1 + Type + F32 + Value + 0.0 + + RenderShadowProjExponent + + Comment + Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector. + Persist + 1 + Type + F32 + Value + 0.5 + RenderSSAOScale Comment @@ -9008,7 +9056,7 @@ Type U32 Value - 60 + 200 RenderSSAOFactor @@ -9056,7 +9104,7 @@ Type F32 Value - 128 + 64 RenderCubeMap @@ -9146,7 +9194,175 @@ Value 0 - RenderDeferredAlphaSoften + + RenderGIRange + + Comment + Distance to cut off GI effect. + Persist + 1 + Type + F32 + Value + 96 + + + RenderGILuminance + + Comment + Luminance factor of global illumination contribution. + Persist + 1 + Type + F32 + Value + 0.075 + + + RenderGIBrightness + + Comment + Brightness factor of global illumination contribution. + Persist + 1 + Type + F32 + Value + 0.3 + + + RenderGINoise + + Comment + Noise of position sampling for GI photon mapping. + Persist + 1 + Type + F32 + Value + 0.7 + + + RenderGIAttenuation + + Comment + Distance attenuation factor for indirect lighting. + Persist + 1 + Type + F32 + Value + 0.1 + + + RenderGIBlurBrightness + + Comment + Brightness factor of global illumination blur effect. + Persist + 1 + Type + F32 + Value + 1.025 + + + RenderGIBlurEdgeWeight + + Comment + Edge weight for GI soften filter (sharpness). + Persist + 1 + Type + F32 + Value + 0.8 + + + RenderGIBlurIncrement + + Comment + Increment of scale for each pass of global illumination blur effect. + Persist + 1 + Type + F32 + Value + 0.8 + + + RenderLuminanceScale + + Comment + Luminance value scalar for darkening effect. + Persist + 1 + Type + F32 + Value + 1.0 + + + RenderSunLuminanceScale + + Comment + Sun Luminance value scalar for darkening effect. + Persist + 1 + Type + F32 + Value + 1.0 + + + RenderSunLuminanceOffset + + Comment + Sun Luminance value offset for darkening effect. + Persist + 1 + Type + F32 + Value + 0 + + + RenderLuminanceDetail + + Comment + Mipmap level to use for luminance + Persist + 1 + Type + F32 + Value + 16.0 + + + RenderEdgeDepthCutoff + + Comment + Cutoff for depth difference that amounts to an edge. + Persist + 1 + Type + F32 + Value + 0.01 + + RenderEdgeNormCutoff + + Comment + Cutoff for normal difference that amounts to an edge. + Persist + 1 + Type + F32 + Value + 0.25 + + + RenderDeferredAlphaSoften Comment Scalar for softening alpha surfaces (for soft particles). @@ -9168,9 +9384,249 @@ Value 4 - RenderDeferred - - Comment + RenderDeferredSpotShadowBias + + Comment + Bias value for spot shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + -64.0 + + RenderDeferredSpotShadowOffset + + Comment + Offset value for spot shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + 0.8 + + + RenderShadowBias + + Comment + Bias value for shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + -0.008 + + RenderShadowOffset + + Comment + Offset value for shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + 0.01 + + + RenderShadowBiasError + + Comment + Error scale for shadow bias (based on altitude). + Persist + 1 + Type + F32 + Value + 0 + + RenderShadowOffsetError + + Comment + Error scale for shadow offset (based on altitude). + Persist + 1 + Type + F32 + Value + 0 + + + RenderSpotLightsInNondeferred + + Comment + Whether to support projectors as spotlights when Lighting and Shadows is disabled + Persist + 1 + Type + Boolean + Value + 0 + + + RenderSpotShadowBias + + Comment + Bias value for shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + 0.0 + + RenderSpotShadowOffset + + Comment + Offset value for shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + 0.04 + + + RenderShadowResolutionScale + + Comment + Scale of shadow map resolution vs. screen resolution + Persist + 1 + Type + F32 + Value + 1.0 + + + RenderDeferredTreeShadowBias + + Comment + Bias value for tree shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + 1.0 + + RenderDeferredTreeShadowOffset + + Comment + Offset value for tree shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + 1.0 + + + RenderHoverGlowEnable + + Comment + Show glow effect when hovering on interactive objects. + Persist + 1 + Type + Boolean + Value + 0 + + + RenderHighlightFadeTime + + Comment + Transition time for mouseover highlights. + Persist + 1 + Type + F32 + Value + 0.1 + + + RenderHighlightBrightness + + Comment + Brightness of mouseover highlights. + Persist + 1 + Type + F32 + Value + 4.0 + + + RenderHighlightThickness + + Comment + Thickness of mouseover highlights. + Persist + 1 + Type + F32 + Value + 0.6 + + + RenderHighlightColor + + Comment + Brightness of mouseover highlights. + Persist + 1 + Type + Color4 + Value + + 0.4 + 0.98 + 0.93 + 1.0 + + + + RenderSpecularResX + + Comment + Spec map resolution. + Persist + 1 + Type + U32 + Value + 128 + + + RenderSpecularResY + + Comment + Spec map resolution. + Persist + 1 + Type + U32 + Value + 128 + + + RenderSpecularExponent + + Comment + Specular exponent for generating spec map + Persist + 1 + Type + F32 + Value + 8 + + + RenderDeferred + + Comment Use deferred rendering pipeline. Persist 1 @@ -9179,19 +9635,93 @@ Value 0 - RenderDeferredSunShadow - - Comment - Generate shadows from the sun. - Persist - 1 - Type - Boolean - Value - 1 - - RenderDeferredSunWash - + + RenderDeferredGI + + Comment + Enable GI in deferred renderer. + Persist + 1 + Type + Boolean + Value + 0 + + + RenderDeferredSun + + Comment + Execute sunlight shader in deferred renderer. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderDeferredAtmospheric + + Comment + Execute atmospheric shader in deferred renderer. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderDeferredSSAO + + Comment + Execute screen space ambient occlusion shader in deferred renderer. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderDeferredBlurLight + + Comment + Execute shadow softening shader in deferred renderer. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderDeferredLocalLights + + Comment + Execute local lighting shader in deferred renderer. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderDeferredFullscreenLights + + Comment + Execute local lighting shader in deferred renderer. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderDeferredSunWash + Comment Amount local lights are washed out by sun. Persist @@ -9211,20 +9741,59 @@ F32 Value -0.0001 - - RenderShadowBlurSize - - Comment - Scale of shadow softening kernel. - Persist - 1 - Type - F32 - Value - 0.7 - - RenderShadowBlurSamples - + + RenderShadowErrorCutoff + + Comment + Cutoff error value to use ortho instead of perspective projection. + Persist + 1 + Type + F32 + Value + 5.0 + + RenderShadowFOVCutoff + + Comment + Cutoff FOV to use ortho instead of perspective projection. + Persist + 1 + Type + F32 + Value + 1.1 + + + RenderShadowGaussian + + Comment + Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused). + Persist + 1 + Type + Vector3 + Value + + 3.0 + 2.0 + 0.0 + + + + RenderShadowBlurSize + + Comment + Scale of shadow softening kernel. + Persist + 1 + Type + F32 + Value + 1.4 + + RenderShadowBlurSamples + Comment Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1. Persist @@ -9234,6 +9803,104 @@ Value 5 + RenderShadowBlurDistFactor + + Comment + Distance scaler for shadow blur. + Persist + 1 + Type + F32 + Value + 0.1 + + + RenderGIAmbiance + + Comment + Ambiance factor of global illumination contribution. + Persist + 1 + Type + F32 + Value + 0.5 + + + RenderGIMinRenderSize + + Comment + Minimum size of objects to put into GI source map. + Persist + 1 + Type + F32 + Value + 0.5 + + + RenderGIBlurColorCurve + + Comment + Color curve for GI softening kernel + Persist + 1 + Type + Vector3 + Value + + 1.0 + 0.6 + 0.02 + + + + RenderGIBlurPasses + + Comment + Scale of GI softening kernel. + Persist + 1 + Type + U32 + Value + 4 + + + RenderGIBlurSize + + Comment + Scale of GI softening kernel. + Persist + 1 + Type + F32 + Value + 4.0 + + RenderGIBlurSamples + + Comment + Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1. + Persist + 1 + Type + U32 + Value + 16 + + RenderGIBlurDistFactor + + Comment + Distance scaler for GI blur. + Persist + 1 + Type + F32 + Value + 0.0 + + RenderDynamicLOD Comment @@ -9303,7 +9970,7 @@ RenderFastAlpha Comment - Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces). + Use alpha masks where appropriate. Persist 1 Type @@ -9583,17 +10250,6 @@ Value 0 - RenderLightingDetail - - Comment - Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights) - Persist - 1 - Type - S32 - Value - 1 - RenderMaxPartCount Comment @@ -9770,6 +10426,18 @@ Value 2 + RenderShadowDetail + + Comment + Detail of shadows. + Persist + 1 + Type + S32 + Value + 2 + + RenderReflectionRes Comment @@ -9880,6 +10548,17 @@ Value 1.0 + RenderTransparentWater + + Comment + Render water as transparent. Setting to false renders water as opaque with a simple texture applied. + Persist + 1 + Type + Boolean + Value + 1 + RenderTreeLODFactor Comment @@ -10034,28 +10713,6 @@ Value 512 - RenderWaterReflections - - Comment - Reflect the environment in the water. - Persist - 1 - Type - Boolean - Value - 0 - - RenderWaterVoidCulling - - Comment - Cull void water objects when off-screen. - Persist - 1 - Type - Boolean - Value - 1 - RotateRight Comment diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 7c8d238d2..9f98f9266 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -8,14 +8,10 @@ #extension GL_ARB_texture_rectangle : enable uniform sampler2D diffuseMap; -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; uniform sampler2D noiseMap; -uniform sampler2DRect positionMap; +uniform sampler2DRect depthMap; -uniform mat4 shadow_matrix[4]; +uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; uniform vec2 screen_res; @@ -26,63 +22,49 @@ varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_fragcoord; varying vec3 vary_position; +varying vec3 vary_light; +varying vec3 vary_pointlight_col; -uniform float alpha_soften; +uniform mat4 inv_proj; + + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} void main() { vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - vec3 samp_pos = texture2DRect(positionMap, frag).xyz; + vec3 samp_pos = getPosition(frag).xyz; - float shadow = 1.0; vec4 pos = vec4(vary_position, 1.0); - if (pos.z > -shadow_clip.w) - { - if (pos.z < -shadow_clip.z) - { - vec4 lpos = shadow_matrix[3]*pos; - shadow = shadow2DProj(shadowMap3, lpos).x; - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - else if (pos.z < -shadow_clip.y) - { - vec4 lpos = shadow_matrix[2]*pos; - shadow = shadow2DProj(shadowMap2, lpos).x; - } - else if (pos.z < -shadow_clip.x) - { - vec4 lpos = shadow_matrix[1]*pos; - shadow = shadow2DProj(shadowMap1, lpos).x; - } - else - { - vec4 lpos = shadow_matrix[0]*pos; - shadow = shadow2DProj(shadowMap0, lpos).x; - } - } + vec4 diff= texture2D(diffuseMap, gl_TexCoord[0].xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a); - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * col; + vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); + vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - /*if (samp_pos.z != 0.0) - { - float dist_factor = alpha_soften; - float a = gl_Color.a; - a *= a; - dist_factor *= 1.0/(1.0-a); - color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); - }*/ - + color.rgb += diff.rgb * vary_pointlight_col.rgb; + //gl_FragColor = gl_Color; gl_FragColor = color; //gl_FragColor = vec4(1,0,1,1); + //gl_FragColor = vec4(1,0,1,1)*shadow; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 9f130ee42..5200f4d64 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -9,7 +9,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -20,8 +20,37 @@ varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_fragcoord; varying vec3 vary_position; +varying vec3 vary_light; +varying vec3 vary_pointlight_col; uniform float near_clip; +uniform float shadow_offset; +uniform float shadow_bias; + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = length(lv); + + //normalize light vector + lv *= 1.0/d; + + //distance attenuation + float dist2 = d*d/(la*la); + float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= calcDirectionalLight(n, lv); + + return da; +} void main() { @@ -32,32 +61,37 @@ void main() vec4 pos = (gl_ModelViewMatrix * gl_Vertex); vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - vary_position = pos.xyz; + + float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); + vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + + // Collect normal lights + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + + vary_pointlight_col = col.rgb*gl_Color.rgb; + + col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - col.rgb = scaleUpLight(col.rgb); - - // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); - col.rgb = scaleDownLight(col.rgb); + + vary_light = gl_LightSource[0].position.xyz; vary_ambient = col.rgb*gl_Color.rgb; vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = col.rgb*gl_Color.rgb; gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl index 6c94f5c5a..ff64a6b0c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl @@ -12,7 +12,7 @@ uniform sampler2DShadow shadowMap2; uniform sampler2DShadow shadowMap3; uniform sampler2D noiseMap; -uniform mat4 shadow_matrix[4]; +uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; vec3 atmosLighting(vec3 light); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index c1988d3c7..650fbcc3f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -10,7 +10,7 @@ mat4 getSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -47,23 +47,22 @@ void main() calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col; - col.a = gl_Color.a; - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - col.rgb = scaleUpLight(col.rgb); + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + vary_ambient = col.rgb*gl_Color.rgb; vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index b5daef03e..afbe08a57 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -8,7 +8,6 @@ uniform sampler2D diffuseMap; varying vec3 vary_normal; -varying vec4 vary_position; void main() { @@ -21,7 +20,7 @@ void main() gl_FragData[0] = vec4(diff.rgb, 0.0); gl_FragData[1] = vec4(0,0,0,0); - gl_FragData[2] = vec4(normalize(vary_normal), 0.0); - gl_FragData[3] = vary_position; + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 3f60d4a71..085ffddee 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -10,7 +10,7 @@ uniform sampler2D diffuseMap; void main() { - //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy)); //This should not compile! - gl_FragColor = vec4(1,1,1,texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a); + //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); + gl_FragColor = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index 14da6b1ad..8c8489d08 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -28,8 +28,7 @@ void main() norm = normalize(norm); pos = gl_ProjectionMatrix * pos; - //smash geometry against near clip plane - pos.z = max(pos.z, -1.0); + pos.z = max(pos.z, -pos.w+0.01); gl_Position = pos; gl_FrontColor = gl_Color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index 12a7ff7f2..471a1f040 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -10,7 +10,6 @@ mat4 getSkinnedTransform(); attribute vec4 weight; varying vec3 vary_normal; -varying vec4 vary_position; void main() { @@ -30,7 +29,6 @@ void main() norm.z = dot(trans[2].xyz, gl_Normal); norm = normalize(norm); - vary_position = pos; vary_normal = norm; gl_Position = gl_ProjectionMatrix * pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 3c6700a87..d1c5d7cb1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -7,42 +7,75 @@ #extension GL_ARB_texture_rectangle : enable -uniform sampler2DRect positionMap; +uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; +uniform float dist_factor; uniform float blur_size; uniform vec2 delta; -uniform vec3 kern[32]; -uniform int kern_length; +uniform vec3 kern[4]; uniform float kern_scale; varying vec2 vary_fragcoord; +uniform mat4 inv_proj; +uniform vec2 screen_res; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + void main() { vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - vec3 pos = texture2DRect(positionMap, vary_fragcoord.xy).xyz; - vec2 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rg; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + vec3 pos = getPosition(vary_fragcoord.xy).xyz; + vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba; vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); - vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' - vec2 col = defined_weight * ccol; + dlt /= max(-pos.z*dist_factor, 1.0); - for (int i = 1; i < kern_length; i++) + vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' + vec4 col = defined_weight.xyxx * ccol; + + for (int i = 1; i < 4; i++) { vec2 tc = vary_fragcoord.xy + kern[i].z*dlt; - vec3 samppos = texture2DRect(positionMap, tc).xyz; + vec3 samppos = getPosition(tc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= 0.003) { - col += texture2DRect(lightMap, tc).rg*kern[i].xy; + col += texture2DRect(lightMap, tc)*kern[i].xyxx; + defined_weight += kern[i].xy; + } + } + for (int i = 1; i < 4; i++) + { + vec2 tc = vary_fragcoord.xy - kern[i].z*dlt; + vec3 samppos = getPosition(tc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= 0.003) + { + col += texture2DRect(lightMap, tc)*kern[i].xyxx; defined_weight += kern[i].xy; } } - col /= defined_weight; - gl_FragColor = vec4(col.r, col.g, 0.0, 1.0); + + col /= defined_weight.xyxx; + + gl_FragColor = col; } + diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index a8712bc8c..2197744a3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -11,19 +11,19 @@ uniform sampler2D bumpMap; varying vec3 vary_mat0; varying vec3 vary_mat1; varying vec3 vary_mat2; -varying vec4 vary_position; void main() { - vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; + vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0; vec3 tnorm = vec3(dot(norm,vary_mat0), - dot(norm,vary_mat1), - dot(norm,vary_mat2)); + dot(norm,vary_mat1), + dot(norm,vary_mat2)); - gl_FragData[0].rgb = gl_Color.rgb*col; - gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a); - gl_FragData[2] = vec4(normalize(tnorm), 0.0); - gl_FragData[3] = vary_position; + gl_FragData[0] = vec4(col, 0.0); + gl_FragData[1] = gl_Color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 nvn = normalize(tnorm); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index ba180922c..9589912c6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -8,7 +8,6 @@ varying vec3 vary_mat0; varying vec3 vary_mat1; varying vec3 vary_mat2; -varying vec4 vary_position; void main() { @@ -16,8 +15,6 @@ void main() gl_Position = ftransform(); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vary_position = gl_ModelViewMatrix * gl_Vertex; - vec3 n = normalize(gl_NormalMatrix * gl_Normal); vec3 b = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz); vec3 t = cross(b, n); diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index f2ba2df69..3803119cd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -8,13 +8,13 @@ uniform sampler2D diffuseMap; varying vec3 vary_normal; -varying vec4 vary_position; void main() { - vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; - gl_FragData[0] = vec4(gl_Color.rgb*col, 1.0); - gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a); - gl_FragData[2] = vec4(normalize(vary_normal), 0.0); - gl_FragData[3] = vary_position; + vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; + gl_FragData[0] = vec4(col, 0.0); + gl_FragData[1] = gl_Color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 3413a7f9d..e375bb2a9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -2,20 +2,17 @@ * @file diffuseV.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $/LicenseInfo$ */ varying vec3 vary_normal; -varying vec4 vary_position; void main() { //transform vertex - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vary_position = gl_ModelViewMatrix * gl_Vertex; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); gl_FrontColor = gl_Color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 2a811c589..f53e15c6c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -1,21 +1,16 @@ /** * @file fullbrightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ */ #extension GL_ARB_texture_rectangle : enable uniform sampler2D diffuseMap; -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; +uniform sampler2DRect depthMap; uniform sampler2D noiseMap; -uniform sampler2DRect positionMap; -uniform mat4 shadow_matrix[4]; uniform vec4 shadow_clip; uniform vec2 screen_res; @@ -28,14 +23,27 @@ varying vec4 vary_position; varying vec3 vary_normal; varying vec3 vary_fragcoord; -uniform float alpha_soften; +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} void main() { vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - vec3 samp_pos = texture2DRect(positionMap, frag).xyz; + vec3 samp_pos = getPosition(frag).xyz; float shadow = 1.0; vec4 pos = vary_position; @@ -46,15 +54,6 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); - if (samp_pos.z != 0.0) - { - float dist_factor = alpha_soften; - float a = gl_Color.a; - a *= a; - dist_factor *= 1.0/(1.0-a); - color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); - } - //gl_FragColor = gl_Color; gl_FragColor = color; //gl_FragColor = vec4(1,0,1,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 6381a1ced..aff51178b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -12,12 +12,12 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec4 vary_position; varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_normal; varying vec3 vary_fragcoord; uniform float near_clip; +varying vec4 vary_position; void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl new file mode 100644 index 000000000..e64e29a0d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -0,0 +1,166 @@ +/** + * @file giF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2D noiseMap; + +uniform sampler2D diffuseGIMap; +uniform sampler2D normalGIMap; +uniform sampler2D depthGIMap; + +uniform sampler2D lightFunc; + +// Inputs +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +uniform mat4 inv_proj; +uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space +uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space +uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix +uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space +uniform float gi_radius; +uniform float gi_intensity; +uniform int gi_samples; +uniform vec2 gi_kern[25]; +uniform vec2 gi_scale; +uniform vec3 gi_quad; +uniform vec3 gi_spec; +uniform float gi_direction_weight; +uniform float gi_light_offset; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec4 getGIPosition(vec2 gi_tc) +{ + float depth = texture2D(depthGIMap, gi_tc).a; + vec2 sc = gi_tc*2.0; + sc -= vec2(1.0, 1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = gi_inv_proj*ndc; + pos.xyz /= pos.w; + pos.w = 1.0; + return pos; +} + +vec3 giAmbient(vec3 pos, vec3 norm) +{ + vec4 gi_c = gi_mat_proj * vec4(pos, 1.0); + gi_c.xyz /= gi_c.w; + + vec4 gi_pos = gi_mat*vec4(pos,1.0); + vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz; + gi_norm = normalize(gi_norm); + + vec2 tcx = gi_norm.xy; + vec2 tcy = gi_norm.yx; + + vec4 eye_pos = gi_mat*vec4(0,0,0,1.0); + + vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz/eye_pos.w); + + //vec3 eye_dir = vec3(0,0,-1); + //eye_dir = (gi_norm_mat*vec4(eye_dir, 1.0)).xyz; + //eye_dir = normalize(eye_dir); + + //float round_x = gi_scale.x; + //float round_y = gi_scale.y; + + vec3 debug = texture2D(normalGIMap, gi_c.xy).rgb*0.5+0.5; + debug.xz = vec2(0.0,0.0); + //debug = fract(debug); + + float round_x = 1.0/64.0; + float round_y = 1.0/64.0; + + //gi_c.x = floor(gi_c.x/round_x+0.5)*round_x; + //gi_c.y = floor(gi_c.y/round_y+0.5)*round_y; + + float fda = 0.0; + vec3 fdiff = vec3(0,0,0); + + vec3 rcol = vec3(0,0,0); + + float fsa = 0.0; + + for (int i = -1; i < 2; i+=2 ) + { + for (int j = -1; j < 2; j+=2) + { + vec2 tc = vec2(i, j)*0.75; + vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0+tc*0.5).xyz; + //tc += gi_norm.xy*nz.z; + tc += nz.xy*2.0; + tc /= gi_samples; + tc += gi_c.xy; + + vec3 lnorm = -normalize(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0); + vec3 lpos = getGIPosition(tc.xy).xyz; + + vec3 at = lpos-gi_pos.xyz; + float dist = dot(at,at); + float da = clamp(1.0/(gi_spec.x*dist), 0.0, 1.0); + + if (da > 0.0) + { + //add angular attenuation + vec3 ldir = at; + float ang_atten = clamp(dot(ldir, gi_norm), 0.0, 1.0); + + float ld = -dot(ldir, lnorm); + + if (ang_atten > 0.0 && ld < 0.0) + { + vec3 diff = texture2D(diffuseGIMap, tc.xy).xyz; + da = da*ang_atten; + fda += da; + fdiff += diff*da; + } + } + } + } + + fdiff /= max(gi_spec.y*fda, gi_quad.z); + fdiff = clamp(fdiff, vec3(0), vec3(1)); + + vec3 ret = fda*fdiff; + //ret = ret*ret*gi_quad.x+ret*gi_quad.y+gi_quad.z; + + //fda *= nz.z; + + //rcol.rgb *= gi_intensity; + //return rcol.rgb+vary_AmblitColor.rgb*0.25; + //return vec4(debug, 0.0); + //return vec4(fda*fdiff, 0.0); + return clamp(ret,vec3(0.0), vec3(1.0)); + //return debug.xyz; +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + vec4 pos = getPosition(pos_screen); + vec3 norm = texture2DRect(normalMap, pos_screen).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + gl_FragData[0].xyz = giAmbient(pos, norm); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl new file mode 100644 index 000000000..543527612 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl @@ -0,0 +1,22 @@ +/** + * @file giV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + vec4 tex = gl_MultiTexCoord0; + tex.w = 1.0; + + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 4e3e635f1..508bbf415 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -9,13 +9,10 @@ uniform sampler2D diffuseMap; uniform sampler2D normalMap; uniform sampler2D specularMap; -varying vec4 vary_position; - void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); gl_FragData[0] = vec4(col.rgb, col.a <= 0.5 ? 0.0 : 0.005); gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); - gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, vary_position.z); - gl_FragData[3] = vary_position; + gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl index 9c5ae3154..57532a30b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl @@ -5,15 +5,11 @@ * $License$ */ -varying vec4 vary_position; - void main() { //transform vertex gl_Position = ftransform(); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vary_position = gl_ModelViewMatrix * gl_Vertex; - gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl new file mode 100644 index 000000000..acb3014d1 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -0,0 +1,15 @@ +/** + * @file luminanceF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2DRect diffuseMap; + +varying vec2 vary_fragcoord; + +void main() +{ + gl_FragColor = texture2DRect(diffuseMap, vary_fragcoord.xy); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl new file mode 100644 index 000000000..6368def83 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl @@ -0,0 +1,20 @@ +/** + * @file giV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index c8248b294..68cb0636d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -7,13 +7,14 @@ #extension GL_ARB_texture_rectangle : enable +uniform sampler2DRect depthMap; uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; -uniform sampler2DRect positionMap; uniform sampler2DRect normalMap; uniform samplerCube environmentMap; -uniform sampler2DRect lightMap; uniform sampler2D noiseMap; +uniform sampler2D lightFunc; + uniform vec3 env_mat[3]; uniform float sun_wash; @@ -23,24 +24,50 @@ uniform int light_count; uniform vec4 light[16]; uniform vec4 light_col[16]; -varying vec3 vary_fragcoord; +varying vec4 vary_fragcoord; uniform vec2 screen_res; +uniform float far_z; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + void main() { vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; - vec3 pos = texture2DRect(positionMap, frag.xy).xyz; - vec3 norm = normalize(texture2DRect(normalMap, frag.xy).xyz); + vec3 pos = getPosition(frag.xy).xyz; + if (pos.z < far_z) + { + discard; + } + + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + norm = normalize(norm); vec4 spec = texture2DRect(specularRect, frag.xy); vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb; float noise = texture2D(noiseMap, frag.xy/128.0).b; vec3 out_col = vec3(0,0,0); + vec3 npos = normalize(-pos); for (int i = 0; i < light_count; ++i) { vec3 lv = light[i].xyz-pos; float dist2 = dot(lv,lv); - if (dist2 > light[i].w) + dist2 /= light[i].w; + if (dist2 > 1.0) { continue; } @@ -55,30 +82,31 @@ void main() da = dot(norm, lv); float fa = light_col[i].a+1.0; - float dist_atten = clamp(1.0-(dist2-light[i].w*(1.0-fa))/(light[i].w*fa), 0.0, 1.0); + float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); dist_atten *= noise; float lit = da * dist_atten; vec3 col = light_col[i].rgb*lit*diff; + //vec3 col = vec3(dist2, light_col[i].a, lit); if (spec.a > 0.0) { - vec3 ref = reflect(normalize(pos), norm); - float sa = dot(ref,lv); - sa = max(sa, 0.0); - sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*light_col[i].rgb*spec.rgb; + //vec3 ref = dot(pos+lv, norm); + + float sa = dot(normalize(lv+npos),norm); + + if (sa > 0.0) + { + sa = texture2D(lightFunc,vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa *= noise; + col += da*sa*light_col[i].rgb*spec.rgb; + } } out_col += col; } - //attenuate point light contribution by SSAO component - out_col *= texture2DRect(lightMap, frag.xy).g; - - if (dot(out_col, out_col) <= 0.0) { discard; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl new file mode 100644 index 000000000..a9f03f761 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -0,0 +1,225 @@ +/** + * @file multiSpotLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +//class 1 -- no shadows + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform samplerCube environmentMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D projectionMap; + +uniform mat4 proj_mat; //screen space to light space +uniform float proj_near; //near clip for projection +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform vec3 proj_n; +uniform float proj_focus; //distance from plane to begin blurring +uniform float proj_lod; //(number of mips in proj map) +uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambient_lod; +uniform float proj_ambiance; +uniform float near_clip; +uniform float far_clip; + +uniform vec3 proj_origin; //origin of projection to be used for angular attenuation +uniform float sun_wash; +uniform int proj_shadow_idx; +uniform float shadow_fade; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; + +vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float det = max(1.0-lod/(proj_lod*0.5), 0.0); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + + return ret; +} + +vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + + vec3 pos = getPosition(frag.xy).xyz; + vec3 lv = vary_light.xyz-pos.xyz; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 > 1.0) + { + discard; + } + + vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0; + + norm = normalize(norm); + float l_dist = -dot(lv, proj_n); + + vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); + if (proj_tc.z < 0.0) + { + discard; + } + + proj_tc.xyz /= proj_tc.w; + + float fa = gl_Color.a+1.0; + float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + if (dist_atten <= 0.0) + { + discard; + } + + lv = proj_origin-pos.xyz; + lv = normalize(lv); + float da = dot(norm, lv); + + vec3 col = vec3(0,0,0); + + vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) + { + float lit = 0.0; + float amb_da = proj_ambiance; + + if (da > 0.0) + { + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + + vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); + + vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + + lit = da * dist_atten * noise; + + col = lcol*lit*diff_tex; + amb_da += (da*0.5)*proj_ambiance; + } + + //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); + + amb_da += (da*da*0.5+0.5)*proj_ambiance; + + amb_da *= dist_atten * noise; + + amb_da = min(amb_da, 1.0-lit); + + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + } + + + vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) + { + vec3 ref = reflect(normalize(pos), norm); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + + if (stc.z > 0.0) + { + stc.xy /= stc.w; + + float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + + stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + } + } + } + } + + gl_FragColor.rgb = col; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 68f376d69..43da16436 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -1,41 +1,62 @@ /** * @file pointLightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; -uniform sampler2DRect positionMap; uniform sampler2DRect normalMap; uniform samplerCube environmentMap; -uniform sampler2DRect lightMap; uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2DRect depthMap; uniform vec3 env_mat[3]; uniform float sun_wash; varying vec4 vary_light; -varying vec3 vary_fragcoord; +varying vec4 vary_fragcoord; uniform vec2 screen_res; +uniform mat4 inv_proj; +uniform vec4 viewport; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = (pos_screen.xy-viewport.xy)*2.0; + sc /= viewport.zw; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + void main() { - vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; - frag *= screen_res; - vec3 pos = texture2DRect(positionMap, frag).xyz; + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + + vec3 pos = getPosition(frag.xy).xyz; vec3 lv = vary_light.xyz-pos; float dist2 = dot(lv,lv); - if (dist2 > vary_light.w) + dist2 /= vary_light.w; + if (dist2 > 1.0) { discard; } - vec3 norm = texture2DRect(normalMap, frag).xyz; + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm float da = dot(norm, lv); if (da < 0.0) { @@ -46,35 +67,32 @@ void main() lv = normalize(lv); da = dot(norm, lv); - float noise = texture2D(noiseMap, frag/128.0).b; + float noise = texture2D(noiseMap, frag.xy/128.0).b; - vec3 col = texture2DRect(diffuseRect, frag).rgb; + vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; float fa = gl_Color.a+1.0; - float dist_atten = clamp(1.0-(dist2-vary_light.w*(1.0-fa))/(vary_light.w*fa), 0.0, 1.0); + float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); float lit = da * dist_atten * noise; col = gl_Color.rgb*lit*col; - vec4 spec = texture2DRect(specularRect, frag); + vec4 spec = texture2DRect(specularRect, frag.xy); if (spec.a > 0.0) { - vec3 ref = reflect(normalize(pos), norm); - float sa = dot(ref,lv); - sa = max(sa, 0.0); - sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*gl_Color.rgb*spec.rgb; + float sa = dot(normalize(lv-normalize(pos)),norm); + if (sa > 0.0) + { + sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa *= noise; + col += da*sa*gl_Color.rgb*spec.rgb; + } } - //attenuate point light contribution by SSAO component - col *= texture2DRect(lightMap, frag.xy).g; - if (dot(col, col) <= 0.0) { discard; } - gl_FragColor.rgb = col; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index a4edb8825..e815ca260 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -6,7 +6,7 @@ */ varying vec4 vary_light; -varying vec3 vary_fragcoord; +varying vec4 vary_fragcoord; uniform vec2 screen_res; uniform float near_clip; @@ -14,10 +14,10 @@ uniform float near_clip; void main() { //transform vertex - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); + vary_fragcoord = pos; vec4 tex = gl_MultiTexCoord0; tex.w = 1.0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl new file mode 100644 index 000000000..650e1a91a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -0,0 +1,57 @@ +/** + * @file postDeferredF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect localLightMap; +uniform sampler2DRect sunLightMap; +uniform sampler2DRect giLightMap; +uniform sampler2D luminanceMap; +uniform sampler2DRect lightMap; + +uniform vec3 lum_quad; +uniform float lum_lod; +uniform vec4 ambient; + +uniform vec3 gi_quad; + +uniform vec2 screen_res; +varying vec2 vary_fragcoord; + +void main() +{ + vec2 tc = vary_fragcoord.xy; + vec3 lum = texture2DLod(luminanceMap, tc/screen_res, lum_lod).rgb; + float luminance = lum.r; + luminance = luminance*lum_quad.y+lum_quad.z; + + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + + float ambocc = texture2DRect(lightMap, vary_fragcoord.xy).g; + + vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; + gi_col = gi_col*gi_col*gi_quad.x + gi_col*gi_quad.y+gi_quad.z*ambocc*ambient.rgb; + gi_col *= diff; + + vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy); + + vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb; + + + sun_col *= 1.0/min(luminance, 1.0); + gi_col *= 1.0/luminance; + + vec3 col = sun_col.rgb+gi_col+local_col; + + gl_FragColor.rgb = col.rgb; + col.rgb = max(col.rgb-vec3(1.0,1.0,1.0), vec3(0.0, 0.0, 0.0)); + + gl_FragColor.a = 0.0; // max(dot(col.rgb,col.rgb)*lum_quad.x, sun_col.a); + + //gl_FragColor.rgb = vec3(lum_lod); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl new file mode 100644 index 000000000..0ec81dcb0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -0,0 +1,17 @@ +/** + * @file postDeferredV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl new file mode 100644 index 000000000..e8e58f50e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -0,0 +1,80 @@ +/** + * @file postgiF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2DRect giLightMap; +uniform sampler2D noiseMap; + +uniform vec2 kern[32]; +uniform float dist_factor; +uniform float blur_size; +uniform vec2 delta; +uniform int kern_length; +uniform float kern_scale; +uniform vec3 blur_quad; + +varying vec2 vary_fragcoord; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + vec3 pos = getPosition(vary_fragcoord.xy).xyz; + + vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; + vec2 dlt = kern_scale * delta/(1.0+norm.xy*norm.xy); + dlt /= max(-pos.z*dist_factor, 1.0); + float defined_weight = kern[0].x; + vec3 col = vec3(0.0); + + for (int i = 0; i < kern_length; i++) + { + vec2 tc = vary_fragcoord.xy + kern[i].y*dlt; + vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz; + sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm + + float d = dot(norm.xyz, sampNorm); + + if (d > 0.8) + { + vec3 samppos = getPosition(tc.xy).xyz; + samppos -= pos; + if (dot(samppos,samppos) < -0.05*pos.z) + { + col += texture2DRect(giLightMap, tc).rgb*kern[i].x; + defined_weight += kern[i].x; + } + } + } + + col /= defined_weight; + + //col = ccol; + + col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z; + + gl_FragData[0].xyz = col; + + //gl_FragColor = ccol; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl new file mode 100644 index 000000000..e5f621764 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl @@ -0,0 +1,17 @@ +/** + * @file postgiV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index b3758c363..b0b31fd4b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -7,8 +7,11 @@ uniform sampler2D diffuseMap; +varying vec4 post_pos; void main() { gl_FragColor = vec4(1,1,1,texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a); + + gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index aae1beeae..7214d246a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -5,13 +5,17 @@ * $License$ */ +varying vec4 post_pos; + void main() { //transform vertex vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; - //smash geometry against the near clip plane (great for ortho projections) - pos.z = max(pos.z, -1.0); - gl_Position = pos; + + post_pos = pos; + + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index d5671a6ce..bef91e735 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -11,10 +11,11 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect positionMap; uniform sampler2DRect normalMap; -uniform sampler2DRect depthMap; uniform sampler2DRect lightMap; +uniform sampler2DRect depthMap; uniform sampler2D noiseMap; uniform samplerCube environmentMap; +uniform sampler2D lightFunc; uniform float blur_size; uniform float blur_fidelity; @@ -38,8 +39,8 @@ uniform vec4 max_y; uniform vec4 glow; uniform float scene_light_strength; uniform vec3 env_mat[3]; -uniform mat4 shadow_matrix[3]; -uniform vec4 shadow_clip; +//uniform mat4 shadow_matrix[3]; +//uniform vec4 shadow_clip; uniform mat3 ssao_effect_mat; varying vec4 vary_light; @@ -52,6 +53,27 @@ vec3 vary_AmblitColor; vec3 vary_AdditiveColor; vec3 vary_AtmosAttenuation; +uniform mat4 inv_proj; +uniform vec2 screen_res; + +vec4 getPosition_d(vec2 pos_screen, float depth) +{ + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec4 getPosition(vec2 pos_screen) +{ //get position in screen space (world units) given window coordinate and depth map + float depth = texture2DRect(depthMap, pos_screen.xy).a; + return getPosition_d(pos_screen, depth); +} + vec3 getPositionEye() { return vary_PositionEye; @@ -235,45 +257,87 @@ vec3 scaleSoftClip(vec3 light) void main() { vec2 tc = vary_fragcoord.xy; - vec3 pos = texture2DRect(positionMap, tc).xyz; + float depth = texture2DRect(depthMap, tc.xy).a; + vec3 pos = getPosition_d(tc, depth).xyz; vec3 norm = texture2DRect(normalMap, tc).xyz; - vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; float da = max(dot(norm.xyz, vary_light.xyz), 0.0); - vec4 diffuse = vec4(texture2DRect(diffuseRect, tc).rgb, 1.0); + vec4 diffuse = texture2DRect(diffuseRect, tc); vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; - float scol = scol_ambocc.r; + float scol = max(scol_ambocc.r, diffuse.a); float ambocc = scol_ambocc.g; calcAtmospherics(pos.xyz, ambocc); vec3 col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(min(da, scol)); + col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); col *= diffuse.rgb; - if (spec.a > 0.2) + if (spec.a > 0.0) // specular reflection { - vec3 ref = reflect(pos.xyz, norm.xyz); - vec3 rc; - rc.x = dot(ref, env_mat[0]); - rc.y = dot(ref, env_mat[1]); - rc.z = dot(ref, env_mat[2]); - - vec3 refcol = textureCube(environmentMap, rc).rgb; - col.rgb += refcol * spec.rgb; + // the old infinite-sky shiny reflection + // + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, vary_light.xyz); + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + + /* + // screen-space cheap fakey reflection map + // + vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); + depth -= 0.5; // unbias depth + // first figure out where we'll make our 2D guess from + vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth; + // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. + float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 + float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5); + ref2d += vec2(checkoffset, checkoffset); + ref2d += tc.xy; // use as offset from destination + // Get attributes from the 2D guess point. + // We average two samples of diffuse (not of anything else) per + // pixel to try to reduce aliasing some more. + vec3 refcol = 0.5 * (texture2DRect(diffuseRect, ref2d + vec2(0.0, -checkoffset)).rgb + + texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb); + float refdepth = texture2DRect(depthMap, ref2d).a; + vec3 refpos = getPosition_d(ref2d, refdepth).xyz; + vec3 refn = texture2DRect(normalMap, ref2d).rgb; + refn = normalize(vec3((refn.xy-0.5)*2.0,refn.z)); // unpack norm + // figure out how appropriate our guess actually was + float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos))); + // darken reflections from points which face away from the reflected ray - our guess was a back-face + //refapprop *= step(dot(refnorm, refn), 0.0); + refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant + // get appropriate light strength for guess-point. + // reflect light direction to increase the illusion that + // these are reflections. + vec3 reflight = reflect(lightnorm.xyz, norm.xyz); + float reflit = max(dot(refn, reflight.xyz), 0.0); + // apply sun color to guess-point, dampen according to inappropriateness of guess + float refmod = min(refapprop, reflit); + vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; + vec3 ssshiny = (refprod * spec.a); + ssshiny *= 0.3; // dampen it even more + */ + vec3 ssshiny = vec3(0,0,0); + + // add the two types of shiny together + col += (ssshiny + dumbshiny) * spec.rgb; } col = atmosLighting(col); col = scaleSoftClip(col); - + gl_FragColor.rgb = col; gl_FragColor.a = 0.0; - //gl_FragColor.rg = scol_ambocc.rg; - //gl_FragColor.rgb = norm.rgb*0.5+0.5; - //gl_FragColor.rgb = vec3(ambocc); - //gl_FragColor.rgb = vec3(scol); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl new file mode 100644 index 000000000..29fac46bf --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -0,0 +1,167 @@ +/** + * @file spotLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform samplerCube environmentMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D projectionMap; + +uniform mat4 proj_mat; //screen space to light space +uniform float proj_near; //near clip for projection +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform vec3 proj_n; +uniform float proj_focus; //distance from plane to begin blurring +uniform float proj_lod; //(number of mips in proj map) +uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambiance; +uniform float near_clip; +uniform float far_clip; + +uniform vec3 proj_origin; //origin of projection to be used for angular attenuation +uniform float sun_wash; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + + vec3 pos = getPosition(frag.xy).xyz; + vec3 lv = vary_light.xyz-pos.xyz; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 > 1.0) + { + discard; + } + + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + norm = normalize(norm); + float l_dist = -dot(lv, proj_n); + + vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); + if (proj_tc.z < 0.0) + { + discard; + } + + proj_tc.xyz /= proj_tc.w; + + float fa = gl_Color.a+1.0; + float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + lv = proj_origin-pos.xyz; + lv = normalize(lv); + float da = dot(norm, lv); + + vec3 col = vec3(0,0,0); + + vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) + { + float lit = 0.0; + if (da > 0.0) + { + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + + vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); + + vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + + lit = da * dist_atten * noise; + + col = lcol*lit*diff_tex; + } + + float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod); + //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0)); + float amb_da = proj_ambiance; + + amb_da += (da*da*0.5+0.5)*proj_ambiance; + + amb_da *= dist_atten * noise; + + amb_da = min(amb_da, 1.0-lit); + + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + } + + + vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) + { + vec3 ref = reflect(normalize(pos), norm); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz; + + if (stc.z > 0.0) + { + stc.xy /= stc.z+proj_near; + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + } + } + } + } + + gl_FragColor.rgb = col; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index d43fe6ca9..56e4055c0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -5,135 +5,11 @@ * $License$ */ +//class 1, no shadow, no SSAO, should never be called + #extension GL_ARB_texture_rectangle : enable -uniform sampler2DRect positionMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect depthMap; -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; -uniform sampler2D noiseMap; - -// Inputs -uniform mat4 shadow_matrix[4]; -uniform vec4 shadow_clip; -uniform float ssao_radius; -uniform float ssao_max_radius; -uniform float ssao_factor; -uniform float ssao_factor_inv; - -varying vec2 vary_fragcoord; -varying vec4 vary_light; - -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm) -{ - vec2 kern[8]; - // exponentially (^2) distant occlusion samples spread around origin - kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; - kern[1] = vec2(1.0, 0.0) * 0.250*0.250; - kern[2] = vec2(0.0, 1.0) * 0.375*0.375; - kern[3] = vec2(0.0, -1.0) * 0.500*0.500; - kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; - kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; - kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; - kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - - vec2 pos_screen = vary_fragcoord.xy; - vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; - - float angle_hidden = 0.0; - int points = 0; - - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) - for (int i = 0; i < 8; i++) - { - vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); - vec3 samppos_world = texture2DRect(positionMap, samppos_screen).xyz; - - vec3 diff = pos_world - samppos_world; - float dist2 = dot(diff, diff); - - // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area - // --> solid angle shrinking by the square of distance - //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 - //(k should vary inversely with # of samples, but this is taken care of later) - - //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces - // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor) - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); - - // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); - } - - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - return 1.0 - (float(points != 0) * angle_hidden); -} - void main() { - vec2 pos_screen = vary_fragcoord.xy; - vec4 pos = vec4(texture2DRect(positionMap, pos_screen).xyz, 1.0); - vec3 norm = texture2DRect(normalMap, pos_screen).xyz; - - /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL - { - gl_FragColor = vec4(0.0); // doesn't matter - return; - }*/ - - float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); - - if (dp_directional_light == 0.0) - { - // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup - shadow = 0.0; - } - else if (pos.z > -shadow_clip.w) - { - if (pos.z < -shadow_clip.z) - { - vec4 lpos = shadow_matrix[3]*pos; - shadow = shadow2DProj(shadowMap3, lpos).x; - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - else if (pos.z < -shadow_clip.y) - { - vec4 lpos = shadow_matrix[2]*pos; - shadow = shadow2DProj(shadowMap2, lpos).x; - } - else if (pos.z < -shadow_clip.x) - { - vec4 lpos = shadow_matrix[1]*pos; - shadow = shadow2DProj(shadowMap1, lpos).x; - } - else - { - vec4 lpos = shadow_matrix[0]*pos; - shadow = shadow2DProj(shadowMap0, lpos).x; - } - - // take the most-shadowed value out of these two: - // * the blurred sun shadow in the light (shadow) map - // * an unblurred dot product between the sun and this norm - // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting - shadow = min(shadow, dp_directional_light); - } - else - { - // more distant than the shadow map covers - just use directional shading as shadow - shadow = dp_directional_light; - } - - gl_FragColor[0] = shadow; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - //gl_FragColor[2] is unused as of August 2008, may be used for debugging + gl_FragColor = vec4(0,0,0,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl new file mode 100644 index 000000000..cdbed4b79 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -0,0 +1,124 @@ +/** + * @file sunLightSSAOF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#extension GL_ARB_texture_rectangle : enable + +//class 1 -- no shadow, SSAO only + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2D noiseMap; + +uniform sampler2D lightFunc; + + +// Inputs +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform float ssao_radius; +uniform float ssao_max_radius; +uniform float ssao_factor; +uniform float ssao_factor_inv; + +varying vec2 vary_fragcoord; +varying vec4 vary_light; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +uniform float shadow_bias; +uniform float shadow_offset; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +//calculate decreases in ambient lighting when crowded out (SSAO) +float calcAmbientOcclusion(vec4 pos, vec3 norm) +{ + float ret = 1.0; + + float dist = dot(pos.xyz,pos.xyz); + + if (dist < 64.0*64.0) + { + vec2 kern[8]; + // exponentially (^2) distant occlusion samples spread around origin + kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; + kern[1] = vec2(1.0, 0.0) * 0.250*0.250; + kern[2] = vec2(0.0, 1.0) * 0.375*0.375; + kern[3] = vec2(0.0, -1.0) * 0.500*0.500; + kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; + kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; + kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; + kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + vec2 pos_screen = vary_fragcoord.xy; + vec3 pos_world = pos.xyz; + vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; + + float angle_hidden = 0.0; + int points = 0; + + float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); + + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) + for (int i = 0; i < 8; i++) + { + vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); + vec3 samppos_world = getPosition(samppos_screen).xyz; + + vec3 diff = pos_world - samppos_world; + float dist2 = dot(diff, diff); + + // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area + // --> solid angle shrinking by the square of distance + //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 + //(k should vary inversely with # of samples, but this is taken care of later) + + //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces + // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor) + angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" + points = points + int(diff.z > -1.0); + } + + angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); + + ret = (1.0 - (float(points != 0) * angle_hidden)); + ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0); + } + + return min(ret, 1.0); +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + + //try doing an unproject here + + vec4 pos = getPosition(pos_screen); + + vec3 norm = texture2DRect(normalMap, pos_screen).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + gl_FragColor[0] = 1.0; + gl_FragColor[1] = calcAmbientOcclusion(pos, norm); + gl_FragColor[2] = 1.0; + gl_FragColor[3] = 1.0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 211b2e039..fa0a60c98 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -12,7 +12,6 @@ uniform sampler2D detail_3; uniform sampler2D alpha_ramp; varying vec3 vary_normal; -varying vec4 vary_position; void main() { @@ -28,9 +27,9 @@ void main() float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a; vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - gl_FragData[0] = vec4(outColor.rgb, 1.0); + gl_FragData[0] = vec4(outColor.rgb, 0.0); gl_FragData[1] = vec4(outColor.rgb*0.2, 0.2); - gl_FragData[2] = vec4(normalize(vary_normal), 0.0); - gl_FragData[3] = vary_position; + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index e9d6dcabf..3038b1477 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -6,7 +6,6 @@ */ varying vec3 vary_normal; -varying vec4 vary_position; vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) { @@ -27,7 +26,6 @@ void main() //transform vertex gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_position = gl_ModelViewMatrix * gl_Vertex; vary_normal = normalize(gl_NormalMatrix * gl_Normal); // Transform and pass tex coords diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index ea70eabf5..5b33ea5bf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -8,13 +8,12 @@ uniform sampler2D diffuseMap; varying vec3 vary_normal; -varying vec4 vary_position; void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); gl_FragData[1] = vec4(0,0,0,0); - gl_FragData[2] = vec4(normalize(vary_normal), 0.0); - gl_FragData[3] = vary_position; + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index 9131d7c2b..6b9dc2def 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -6,7 +6,6 @@ */ varying vec3 vary_normal; -varying vec4 vary_position; void main() { @@ -14,8 +13,6 @@ void main() gl_Position = ftransform(); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vary_position = gl_ModelViewMatrix * gl_Vertex; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); gl_FrontColor = gl_Color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 83959101e..a8c7e3fc3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -12,13 +12,13 @@ vec3 atmosTransport(vec3 inColor); uniform sampler2D bumpMap; uniform sampler2D screenTex; uniform sampler2D refTex; -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; uniform sampler2D noiseMap; -uniform mat4 shadow_matrix[4]; +uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; uniform float sunAngle; @@ -33,9 +33,9 @@ uniform vec3 normScale; uniform float fresnelScale; uniform float fresnelOffset; uniform float blurMultiplier; +uniform vec2 screen_res; uniform mat4 norm_mat; //region space to screen space - //bigWave is (refCoord.w, view.w); varying vec4 refCoord; varying vec4 littleWave; @@ -114,51 +114,27 @@ void main() vec4 fb = texture2D(screenTex, distort2); //mix with reflection - // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug + // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); float shadow = 1.0; vec4 pos = vary_position; //vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz; - -// if (pos.z > -shadow_clip.w) -// { - vec4 spos = pos; - -/* if (pos.z < -shadow_clip.z) - { - vec4 lpos = (shadow_matrix[3]*spos); - shadow = shadow2DProj(shadowMap3, lpos).x; - } - else if (pos.z < -shadow_clip.y) - { - vec4 lpos = (shadow_matrix[2]*spos); - shadow = shadow2DProj(shadowMap2, lpos).x; - } - else if (pos.z < -shadow_clip.x) - { - vec4 lpos = (shadow_matrix[1]*spos); - shadow = shadow2DProj(shadowMap1, lpos).x; - } - else - { - vec4 lpos = (shadow_matrix[0]*spos); - shadow = shadow2DProj(shadowMap0, lpos).x; - } - }*/ + vec4 spos = pos; + + //spec *= shadow; + //color.rgb += spec * specular; -// spec *= shadow; -// color.rgb += spec * specular; - -// color.rgb = atmosTransport(color.rgb); -// color.rgb = scaleSoftClip(color.rgb); -// color.a = spec * sunAngle2; + //color.rgb = atmosTransport(color.rgb); + //color.rgb = scaleSoftClip(color.rgb); + //color.a = spec * sunAngle2; -// gl_FragColor = color; + //wavef.z *= 0.1f; + //wavef = normalize(wavef); vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; gl_FragData[0] = vec4(color.rgb, 0.5); // diffuse gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - gl_FragData[2] = vec4(screenspacewavef, 0.0); // normalxyz, displace + gl_FragData[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index 3e8fdfb3e..00ce944d4 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -12,7 +12,8 @@ float calcDirectionalLight(vec3 n, vec3 l) return a; } -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la) + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; @@ -26,6 +27,10 @@ float calcPointLight(vec3 v, vec3 n, vec4 lp, float la) //distance attenuation float da = clamp(1.0/(la * d), 0.0, 1.0); + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + //angular attenuation da *= calcDirectionalLight(n, lv); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl new file mode 100644 index 000000000..4e16e87d8 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -0,0 +1,127 @@ +/** + * @file alphaF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2D diffuseMap; +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2D noiseMap; +uniform sampler2DRect depthMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; +uniform vec2 shadow_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_position; +varying vec3 vary_light; +varying vec3 vary_pointlight_col; + +uniform float shadow_bias; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos.xyz /= pos.w; + pos.w = 1.0; + return pos; +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs); + + return shadow/5.0; +} + + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + + vec3 samp_pos = getPosition(frag).xyz; + + float shadow = 1.0; + vec4 pos = vec4(vary_position, 1.0); + + vec4 spos = pos; + + if (spos.z > -shadow_clip.w) + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 1.5); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 1.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 1.5); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.5); + } + } + + vec4 diff= texture2D(diffuseMap, gl_TexCoord[0].xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a); + vec4 color = diff * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + color.rgb += diff.rgb * vary_pointlight_col.rgb; + + //gl_FragColor = gl_Color; + gl_FragColor = color; + //gl_FragColor.r = 0.0; + //gl_FragColor = vec4(1,0,1,1)*shadow; + +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl new file mode 100644 index 000000000..da25c42e4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -0,0 +1,103 @@ +/** + * @file alphaV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_position; +varying vec3 vary_light; +varying vec3 vary_pointlight_col; + +uniform float near_clip; +uniform float shadow_offset; +uniform float shadow_bias; + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = length(lv); + + //normalize light vector + lv *= 1.0/d; + + //distance attenuation + float dist2 = d*d/(la*la); + float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + 45 + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= calcDirectionalLight(n, lv); + + return da; +} + +void main() +{ + //transform vertex + gl_Position = ftransform(); + + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + vec4 pos = (gl_ModelViewMatrix * gl_Vertex); + vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + + float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); + vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + + calcAtmospherics(pos.xyz); + + //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + + // Collect normal lights + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + + vary_pointlight_col = col.rgb*gl_Color.rgb; + + col.rgb = vec3(0,0,0); + + // Add windlight lights + col.rgb = atmosAmbient(vec3(0.)); + + vary_light = gl_LightSource[0].position.xyz; + + vary_ambient = col.rgb*gl_Color.rgb; + vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + + col.rgb = col.rgb*gl_Color.rgb; + + gl_FrontColor = col; + + gl_FogFragCoord = pos.z; + + pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); + +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl new file mode 100644 index 000000000..5ecbbd2c4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl @@ -0,0 +1,98 @@ +/** + * @file avatarAlphaF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2D diffuseMap; +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2D noiseMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; +uniform vec2 shadow_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_position; +varying vec3 vary_normal; + +uniform float shadow_bias; + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs); + + return shadow/5.0; +} + +void main() +{ + float shadow = 1.0; + vec4 pos = vec4(vary_position, 1.0); + vec3 norm = normalize(vary_normal); + + //vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz; + + vec4 spos = pos; + + if (spos.z > -shadow_clip.w) + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 1.5); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 1.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 1.5); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.5); + } + } + + + vec4 col = vec4(vary_ambient + vary_directional*shadow, gl_Color.a); + vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + gl_FragColor = color; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl new file mode 100644 index 000000000..d7d1111ba --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -0,0 +1,83 @@ +/** + * @file avatarAlphaV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +mat4 getSkinnedTransform(); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +varying vec3 vary_position; +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_normal; + +uniform float near_clip; +uniform float shadow_offset; +uniform float shadow_bias; + +void main() +{ + gl_TexCoord[0] = gl_MultiTexCoord0; + + vec4 pos; + vec3 norm; + + mat4 trans = getSkinnedTransform(); + pos.x = dot(trans[0], gl_Vertex); + pos.y = dot(trans[1], gl_Vertex); + pos.z = dot(trans[2], gl_Vertex); + pos.w = 1.0; + + norm.x = dot(trans[0].xyz, gl_Normal); + norm.y = dot(trans[1].xyz, gl_Normal); + norm.z = dot(trans[2].xyz, gl_Normal); + norm = normalize(norm); + + gl_Position = gl_ProjectionMatrix * pos; + + float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); + vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + vary_normal = norm; + + calcAtmospherics(pos.xyz); + + //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + + // Collect normal lights (need to be divided by two, as we later multiply by 2) + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); + col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb = scaleDownLight(col.rgb); + + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + + vary_ambient = col.rgb*gl_Color.rgb; + vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + + col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + + gl_FrontColor = col; + + gl_FogFragCoord = pos.z; + +} + + diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl new file mode 100644 index 000000000..258a9b7c4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl @@ -0,0 +1,81 @@ +/** + * @file blurLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2DRect lightMap; + +uniform float dist_factor; +uniform float blur_size; +uniform vec2 delta; +uniform vec3 kern[4]; +uniform float kern_scale; + +varying vec2 vary_fragcoord; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + vec3 pos = getPosition(vary_fragcoord.xy).xyz; + vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba; + + vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); + + dlt /= max(-pos.z*dist_factor, 1.0); + + vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' + vec4 col = defined_weight.xyxx * ccol; + + for (int i = 1; i < 4; i++) + { + vec2 tc = vary_fragcoord.xy + kern[i].z*dlt; + vec3 samppos = getPosition(tc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= 0.003) + { + col += texture2DRect(lightMap, tc)*kern[i].xyxx; + defined_weight += kern[i].xy; + } + } + for (int i = 1; i < 4; i++) + { + vec2 tc = vary_fragcoord.xy - kern[i].z*dlt; + vec3 samppos = getPosition(tc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= 0.003) + { + col += texture2DRect(lightMap, tc)*kern[i].xyxx; + defined_weight += kern[i].xy; + } + } + + + + col /= defined_weight.xyxx; + + gl_FragColor = col; +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl new file mode 100644 index 000000000..b1b3f55f0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl @@ -0,0 +1,17 @@ +/** + * @file blurLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl new file mode 100644 index 000000000..ff32a15c5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl @@ -0,0 +1,63 @@ +/** + * @file edgeF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; + +uniform float gi_dist_cutoff; + +varying vec2 vary_fragcoord; + +uniform float depth_cutoff; +uniform float norm_cutoff; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +float getDepth(vec2 pos_screen) +{ + float z = texture2DRect(depthMap, pos_screen.xy).a; + z = z*2.0-1.0; + vec4 ndc = vec4(0.0, 0.0, z, 1.0); + vec4 p = inv_proj*ndc; + return p.z/p.w; +} + +void main() +{ + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + float depth = getDepth(vary_fragcoord.xy); + + vec2 tc = vary_fragcoord.xy; + + float sc = 0.75; + + vec2 de; + de.x = (depth-getDepth(tc+vec2(sc, sc))) + (depth-getDepth(tc+vec2(-sc, -sc))); + de.y = (depth-getDepth(tc+vec2(-sc, sc))) + (depth-getDepth(tc+vec2(sc, -sc))); + de /= depth; + de *= de; + de = step(depth_cutoff, de); + + vec2 ne; + vec3 nexnorm = texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb; + nexnorm = vec3((nexnorm.xy-0.5)*2.0,nexnorm.z); // unpack norm + ne.x = dot(nexnorm, norm); + vec3 neynorm = texture2DRect(normalMap, tc+vec2(sc,sc)).rgb; + neynorm = vec3((neynorm.xy-0.5)*2.0,neynorm.z); // unpack norm + ne.y = dot(neynorm, norm); + + ne = 1.0-ne; + + ne = step(norm_cutoff, ne); + + gl_FragColor.a = dot(de,de)+dot(ne,ne); + //gl_FragColor.a = dot(de,de); +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl new file mode 100644 index 000000000..74f2bd981 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl @@ -0,0 +1,17 @@ +/** + * @file edgeV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl new file mode 100644 index 000000000..d6cd984eb --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -0,0 +1,236 @@ +/** + * @file multiSpotLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform samplerCube environmentMap; +uniform sampler2DRect lightMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D projectionMap; + +uniform mat4 proj_mat; //screen space to light space +uniform float proj_near; //near clip for projection +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform vec3 proj_n; +uniform float proj_focus; //distance from plane to begin blurring +uniform float proj_lod; //(number of mips in proj map) +uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambient_lod; +uniform float proj_ambiance; +uniform float near_clip; +uniform float far_clip; + +uniform vec3 proj_origin; //origin of projection to be used for angular attenuation +uniform float sun_wash; +uniform int proj_shadow_idx; +uniform float shadow_fade; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; + +vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float det = max(1.0-lod/(proj_lod*0.5), 0.0); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + + return ret; +} + +vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + + vec3 pos = getPosition(frag.xy).xyz; + vec3 lv = vary_light.xyz-pos.xyz; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 > 1.0) + { + discard; + } + + float shadow = 1.0; + + if (proj_shadow_idx >= 0) + { + vec4 shd = texture2DRect(lightMap, frag.xy); + float sh[2]; + sh[0] = shd.b; + sh[1] = shd.a; + shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); + } + + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + norm = normalize(norm); + float l_dist = -dot(lv, proj_n); + + vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); + if (proj_tc.z < 0.0) + { + discard; + } + + proj_tc.xyz /= proj_tc.w; + + float fa = gl_Color.a+1.0; + float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + if (dist_atten <= 0.0) + { + discard; + } + + lv = proj_origin-pos.xyz; + lv = normalize(lv); + float da = dot(norm, lv); + + vec3 col = vec3(0,0,0); + + vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) + { + float lit = 0.0; + float amb_da = proj_ambiance; + + if (da > 0.0) + { + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + + vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); + + vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + + lit = da * dist_atten * noise; + + col = lcol*lit*diff_tex*shadow; + amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; + } + + //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); + + amb_da += (da*da*0.5+0.5)*proj_ambiance; + + amb_da *= dist_atten * noise; + + amb_da = min(amb_da, 1.0-lit); + + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + } + + + vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) + { + vec3 ref = reflect(normalize(pos), norm); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + + if (stc.z > 0.0) + { + stc.xy /= stc.w; + + float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + + stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + } + } + } + } + + gl_FragColor.rgb = col; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl new file mode 100644 index 000000000..757e3e7aa --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl @@ -0,0 +1,59 @@ +/** + * @file postDeferredF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect localLightMap; +uniform sampler2DRect sunLightMap; +uniform sampler2DRect giLightMap; +uniform sampler2D luminanceMap; +uniform sampler2DRect lightMap; + +uniform vec3 gi_lum_quad; +uniform vec3 sun_lum_quad; +uniform vec3 lum_quad; +uniform float lum_lod; +uniform vec4 ambient; + +uniform vec3 gi_quad; + +uniform vec2 screen_res; +varying vec2 vary_fragcoord; + +void main() +{ + vec2 tc = vary_fragcoord.xy; + vec3 lcol = texture2DLod(luminanceMap, tc/screen_res, lum_lod).rgb; + + float lum = sqrt(lcol.r)*lum_quad.x+lcol.r*lcol.r*lum_quad.y+lcol.r*lum_quad.z; + + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + + float ambocc = texture2DRect(lightMap, vary_fragcoord.xy).g; + + vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; + gi_col = gi_col*gi_col*gi_quad.x + gi_col*gi_quad.y+gi_quad.z*ambocc*ambient.rgb; + gi_col *= diff; + + vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy); + + vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb; + + + float sun_lum = 1.0-lum; + sun_lum = sun_lum*sun_lum*sun_lum_quad.x + sun_lum*sun_lum_quad.y+sun_lum_quad.z; + + float gi_lum = lum; + gi_lum = gi_lum*gi_lum*gi_lum_quad.x+gi_lum*gi_lum_quad.y+gi_lum_quad.z; + gi_col *= 1.0/gi_lum; + + vec3 col = sun_col.rgb*(1.0+max(sun_lum,0.0))+gi_col+local_col; + + gl_FragColor.rgb = col.rgb; + gl_FragColor.a = max(sun_lum*min(sun_col.r+sun_col.g+sun_col.b, 1.0), sun_col.a); + + //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl new file mode 100644 index 000000000..0ec81dcb0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl @@ -0,0 +1,17 @@ +/** + * @file postDeferredV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl new file mode 100644 index 000000000..1067be1e6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -0,0 +1,344 @@ +/** + * @file softenLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect normalMap; +uniform sampler2DRect lightMap; +uniform sampler2DRect depthMap; +uniform sampler2D noiseMap; +uniform samplerCube environmentMap; +uniform sampler2D lightFunc; +uniform vec3 gi_quad; + +uniform float blur_size; +uniform float blur_fidelity; + +// Inputs +uniform vec4 morphFactor; +uniform vec3 camPosLocal; +//uniform vec4 camPosWorld; +uniform vec4 gamma; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 ambient; +uniform vec4 blue_horizon; +uniform vec4 blue_density; +uniform vec4 haze_horizon; +uniform vec4 haze_density; +uniform vec4 cloud_shadow; +uniform vec4 density_multiplier; +uniform vec4 distance_multiplier; +uniform vec4 max_y; +uniform vec4 glow; +uniform float scene_light_strength; +uniform vec3 env_mat[3]; +uniform vec4 shadow_clip; +uniform mat3 ssao_effect_mat; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +varying vec4 vary_light; +varying vec2 vary_fragcoord; + +vec3 vary_PositionEye; + +vec3 vary_SunlitColor; +vec3 vary_AmblitColor; +vec3 vary_AdditiveColor; +vec3 vary_AtmosAttenuation; + +vec4 getPosition_d(vec2 pos_screen, float depth) +{ + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec4 getPosition(vec2 pos_screen) +{ //get position in screen space (world units) given window coordinate and depth map + float depth = texture2DRect(depthMap, pos_screen.xy).a; + return getPosition_d(pos_screen, depth); +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} +vec3 getSunlitColor() +{ + return vary_SunlitColor; +} +vec3 getAmblitColor() +{ + return vary_AmblitColor; +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vary_AtmosAttenuation; +} + + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + vary_SunlitColor = v; +} + +void setAmblitColor(vec3 v) +{ + vary_AmblitColor = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + vary_AtmosAttenuation = v; +} + +void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + + vec3 P = inPositionEye; + setPositionEye(P); + + //(TERRAIN) limit altitude + if (P.y > max_y.x) P *= (max_y.x / P.y); + if (P.y < -max_y.x) P *= (-max_y.x / P.y); + + vec3 tmpLightnorm = lightnorm.xyz; + + vec3 Pn = normalize(P); + float Plen = length(P); + + vec4 temp1 = vec4(0); + vec3 temp2 = vec3(0); + vec4 blue_weight; + vec4 haze_weight; + vec4 sunlight = sunlight_color; + vec4 light_atten; + + //sunlight attenuation effect (hue and brightness) due to atmosphere + //this is used later for sunlight modulation at various altitudes + light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + //I had thought blue_density and haze_density should have equal weighting, + //but attenuation due to haze_density tends to seem too strong + + temp1 = blue_density + vec4(haze_density.r); + blue_weight = blue_density / temp1; + haze_weight = vec4(haze_density.r) / temp1; + + //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) + temp2.y = max(0.0, tmpLightnorm.y); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // main atmospheric scattering line integral + temp2.z = Plen * density_multiplier.x; + + // Transparency (-> temp1) + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // compiler gets confused. + temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + + //final atmosphere attenuation factor + setAtmosAttenuation(temp1.rgb); + + //compute haze glow + //(can use temp2.x as temp because we haven't used it yet) + temp2.x = dot(Pn, tmpLightnorm.xyz); + temp2.x = 1. - temp2.x; + //temp2.x is 0 at the sun and increases away from sun + temp2.x = max(temp2.x, .03); //was glow.y + //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.x *= glow.x; + //higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.x = pow(temp2.x, glow.z); + //glow.z should be negative, so we're doing a sort of (1 / "angle") function + + //add "minimum anti-solar illumination" + temp2.x += .25; + + //increase ambient when there are more clouds + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + + /* decrease value and saturation (that in HSV, not HSL) for occluded areas + * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html + * // The following line of code performs the equivalent of: + * float ambAlpha = tmpAmbient.a; + * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis + * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); + * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); + */ + tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); + + //haze color + setAdditiveColor( + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) + + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + + tmpAmbient))); + + //brightness of surface both sunlight and ambient + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); +} + +vec3 atmosLighting(vec3 light) +{ + light *= getAtmosAttenuation().r; + light += getAdditiveColor(); + return (2.0 * light); +} + +vec3 atmosTransport(vec3 light) { + light *= getAtmosAttenuation().r; + light += getAdditiveColor() * 2.0; + return light; +} +vec3 atmosGetDiffuseSunlightColor() +{ + return getSunlitColor(); +} + +vec3 scaleDownLight(vec3 light) +{ + return (light / scene_light_strength ); +} + +vec3 scaleUpLight(vec3 light) +{ + return (light * scene_light_strength); +} + +vec3 atmosAmbient(vec3 light) +{ + return getAmblitColor() + light / 2.0; +} + +vec3 atmosAffectDirectionalLight(float lightIntensity) +{ + return getSunlitColor() * lightIntensity; +} + +vec3 scaleSoftClip(vec3 light) +{ + //soft clip effect: + light = 1. - clamp(light, vec3(0.), vec3(1.)); + light = 1. - pow(light, gamma.xxx); + + return light; +} + +void main() +{ + vec2 tc = vary_fragcoord.xy; + float depth = texture2DRect(depthMap, tc.xy).a; + vec3 pos = getPosition_d(tc, depth).xyz; + vec3 norm = texture2DRect(normalMap, tc).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; + + float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + + vec4 diffuse = texture2DRect(diffuseRect, tc); + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); + + vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; + float scol = max(scol_ambocc.r, diffuse.a); + float ambocc = scol_ambocc.g; + + calcAtmospherics(pos.xyz, ambocc); + + vec3 col = atmosAmbient(vec3(0)); + col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); + + col *= diffuse.rgb; + + if (spec.a > 0.0) // specular reflection + { + // the old infinite-sky shiny reflection + // + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, vary_light.xyz); + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + + /* + // screen-space cheap fakey reflection map + // + vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); + depth -= 0.5; // unbias depth + // first figure out where we'll make our 2D guess from + vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth; + // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. + float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 + float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5); + ref2d += vec2(checkoffset, checkoffset); + ref2d += tc.xy; // use as offset from destination + // Get attributes from the 2D guess point. + // We average two samples of diffuse (not of anything else) per + // pixel to try to reduce aliasing some more. + vec3 refcol = 0.5 * (texture2DRect(diffuseRect, ref2d + vec2(0.0, -checkoffset)).rgb + + texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb); + float refdepth = texture2DRect(depthMap, ref2d).a; + vec3 refpos = getPosition_d(ref2d, refdepth).xyz; + float refshad = texture2DRect(lightMap, ref2d).r; + vec3 refn = texture2DRect(normalMap, ref2d).rgb; + refn = vec3((refn.xy-0.5)*2.0,refn.z); // unpack norm + refn = normalize(refn); + // figure out how appropriate our guess actually was + float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos))); + // darken reflections from points which face away from the reflected ray - our guess was a back-face + //refapprop *= step(dot(refnorm, refn), 0.0); + refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant + // get appropriate light strength for guess-point + // reflect light direction to increase the illusion that + // these are reflections. + vec3 reflight = reflect(lightnorm.xyz, norm.xyz); + float reflit = min(max(dot(refn, reflight.xyz), 0.0), refshad); + // apply sun color to guess-point, dampen according to inappropriateness of guess + float refmod = min(refapprop, reflit); + vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; + vec3 ssshiny = (refprod * spec.a); + ssshiny *= 0.3; // dampen it even more + */ + vec3 ssshiny = vec3(0,0,0); + + // add the two types of shiny together + col += (ssshiny + dumbshiny) * spec.rgb; + } + + col = atmosLighting(col); + col = scaleSoftClip(col); + + gl_FragColor.rgb = col; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl new file mode 100644 index 000000000..9d187b46e --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -0,0 +1,24 @@ +/** + * @file softenLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform vec2 screen_res; + +varying vec4 vary_light; +varying vec2 vary_fragcoord; +void main() +{ + //transform vertex + gl_Position = ftransform(); + + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + + vec4 tex = gl_MultiTexCoord0; + tex.w = 1.0; + + vary_light = gl_MultiTexCoord0; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl new file mode 100644 index 000000000..d0e242c2d --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -0,0 +1,185 @@ +/** + * @file spotLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform samplerCube environmentMap; +uniform sampler2DRect lightMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D projectionMap; + +uniform mat4 proj_mat; //screen space to light space +uniform float proj_near; //near clip for projection +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform vec3 proj_n; +uniform float proj_focus; //distance from plane to begin blurring +uniform float proj_lod; //(number of mips in proj map) +uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambiance; +uniform float near_clip; +uniform float far_clip; + +uniform vec3 proj_origin; //origin of projection to be used for angular attenuation +uniform float sun_wash; +uniform int proj_shadow_idx; +uniform float shadow_fade; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + + float shadow = 1.0; + + if (proj_shadow_idx >= 0) + { + vec4 shd = texture2DRect(lightMap, frag.xy); + float sh[2]; + sh[0] = shd.b; + sh[1] = shd.a; + shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); + } + + vec3 pos = getPosition(frag.xy).xyz; + vec3 lv = vary_light.xyz-pos.xyz; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 > 1.0) + { + discard; + } + + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + norm = normalize(norm); + float l_dist = -dot(lv, proj_n); + + vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); + if (proj_tc.z < 0.0) + { + discard; + } + + proj_tc.xyz /= proj_tc.w; + + float fa = gl_Color.a+1.0; + float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + lv = proj_origin-pos.xyz; + lv = normalize(lv); + float da = dot(norm, lv); + + vec3 col = vec3(0,0,0); + + vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) + { + float lit = 0.0; + if (da > 0.0) + { + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + + vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); + + vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + + lit = da * dist_atten * noise; + + col = lcol*lit*diff_tex*shadow; + } + + float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod); + //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0)); + float amb_da = proj_ambiance; + if (da > 0.0) + { + amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; + } + + amb_da += (da*da*0.5+0.5)*proj_ambiance; + + amb_da *= dist_atten * noise; + + amb_da = min(amb_da, 1.0-lit); + + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + } + + + vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) + { + vec3 ref = reflect(normalize(pos), norm); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz; + + if (stc.z > 0.0) + { + stc.xy /= stc.z+proj_near; + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + } + } + } + } + + gl_FragColor.rgb = col; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl new file mode 100644 index 000000000..f565d3bdb --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -0,0 +1,197 @@ +/** + * @file sunLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +//class 2, shadows, no SSAO + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DShadow shadowMap4; +uniform sampler2DShadow shadowMap5; +uniform sampler2D noiseMap; + +uniform sampler2D lightFunc; + + +// Inputs +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform float ssao_radius; +uniform float ssao_max_radius; +uniform float ssao_factor; +uniform float ssao_factor_inv; + +varying vec2 vary_fragcoord; +varying vec4 vary_light; + +uniform mat4 inv_proj; +uniform vec2 screen_res; +uniform vec2 shadow_res; +uniform vec2 proj_shadow_res; + +uniform float shadow_bias; +uniform float shadow_offset; + +uniform float spot_shadow_bias; +uniform float spot_shadow_offset; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias*scl; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); + + return shadow/5.0; + + //return shadow; +} + +float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += spot_shadow_bias*scl; + + float cs = shadow2D(shadowMap, stc.xyz).x; + float shadow = cs; + + vec2 off = 1.5/proj_shadow_res; + + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); + + return shadow/5.0; + + //return shadow; +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + + //try doing an unproject here + + vec4 pos = getPosition(pos_screen); + + vec4 nmap4 = texture2DRect(normalMap, pos_screen); + nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm + float displace = nmap4.w; + vec3 norm = nmap4.xyz; + + /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL + { + gl_FragColor = vec4(0.0); // doesn't matter + return; + }*/ + + float shadow = 1.0; + float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + + vec3 shadow_pos = pos.xyz + displace*norm; + vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + + vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); + + if (spos.z > -shadow_clip.w) + { + if (dp_directional_light == 0.0) + { + // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup + shadow = 0.0; + } + else + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 0.25); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 0.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 0.75); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.0); + } + + // take the most-shadowed value out of these two: + // * the blurred sun shadow in the light (shadow) map + // * an unblurred dot product between the sun and this norm + // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting + shadow = min(shadow, dp_directional_light); + + //lpos.xy /= lpos.w*32.0; + //if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1) + //{ + // shadow = 0.0; + //} + + } + } + else + { + // more distant than the shadow map covers + shadow = 1.0; + } + + gl_FragColor[0] = shadow; + gl_FragColor[1] = 1.0; + + spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); + + //spotlight shadow 1 + vec4 lpos = shadow_matrix[4]*spos; + gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + + //spotlight shadow 2 + lpos = shadow_matrix[5]*spos; + gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + + //gl_FragColor.rgb = pos.xyz; + //gl_FragColor.b = shadow; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl new file mode 100644 index 000000000..4e33a1af4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -0,0 +1,257 @@ +/** + * @file sunLightSSAOF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#extension GL_ARB_texture_rectangle : enable + +//class 2 -- shadows and SSAO + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DShadow shadowMap4; +uniform sampler2DShadow shadowMap5; +uniform sampler2D noiseMap; + +uniform sampler2D lightFunc; + +// Inputs +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform float ssao_radius; +uniform float ssao_max_radius; +uniform float ssao_factor; +uniform float ssao_factor_inv; + +varying vec2 vary_fragcoord; +varying vec4 vary_light; + +uniform mat4 inv_proj; +uniform vec2 screen_res; +uniform vec2 shadow_res; +uniform vec2 proj_shadow_res; + +uniform float shadow_bias; +uniform float shadow_offset; + +uniform float spot_shadow_bias; +uniform float spot_shadow_offset; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +//calculate decreases in ambient lighting when crowded out (SSAO) +float calcAmbientOcclusion(vec4 pos, vec3 norm) +{ + float ret = 1.0; + + float dist = dot(pos.xyz,pos.xyz); + + if (dist < 64.0*64.0) + { + vec2 kern[8]; + // exponentially (^2) distant occlusion samples spread around origin + kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; + kern[1] = vec2(1.0, 0.0) * 0.250*0.250; + kern[2] = vec2(0.0, 1.0) * 0.375*0.375; + kern[3] = vec2(0.0, -1.0) * 0.500*0.500; + kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; + kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; + kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; + kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + vec2 pos_screen = vary_fragcoord.xy; + vec3 pos_world = pos.xyz; + vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; + + float angle_hidden = 0.0; + int points = 0; + + float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); + + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) + for (int i = 0; i < 8; i++) + { + vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); + vec3 samppos_world = getPosition(samppos_screen).xyz; + + vec3 diff = pos_world - samppos_world; + float dist2 = dot(diff, diff); + + // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area + // --> solid angle shrinking by the square of distance + //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 + //(k should vary inversely with # of samples, but this is taken care of later) + + //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces + // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor) + angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" + points = points + int(diff.z > -1.0); + } + + angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); + + ret = (1.0 - (float(points != 0) * angle_hidden)); + ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0); + } + + return min(ret, 1.0); +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias*scl; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); + + return shadow/5.0; + + //return shadow; +} + +float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += spot_shadow_bias*scl; + + float cs = shadow2D(shadowMap, stc.xyz).x; + float shadow = cs; + + vec2 off = 1.5/proj_shadow_res; + + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); + + + return shadow/5.0; + + //return shadow; +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + + //try doing an unproject here + + vec4 pos = getPosition(pos_screen); + + vec4 nmap4 = texture2DRect(normalMap, pos_screen); + nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm + float displace = nmap4.w; + vec3 norm = nmap4.xyz; + + /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL + { + gl_FragColor = vec4(0.0); // doesn't matter + return; + }*/ + + float shadow = 1.0; + float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + + vec3 shadow_pos = pos.xyz + displace*norm; + vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + + vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); + + if (spos.z > -shadow_clip.w) + { + if (dp_directional_light == 0.0) + { + // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup + shadow = 0.0; + } + else + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 0.25); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 0.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 0.75); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.0); + } + + // take the most-shadowed value out of these two: + // * the blurred sun shadow in the light (shadow) map + // * an unblurred dot product between the sun and this norm + // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting + shadow = min(shadow, dp_directional_light); + + //lpos.xy /= lpos.w*32.0; + //if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1) + //{ + // shadow = 0.0; + //} + + } + } + else + { + // more distant than the shadow map covers + shadow = 1.0; + } + + gl_FragColor[0] = shadow; + gl_FragColor[1] = calcAmbientOcclusion(pos, norm); + + spos.xyz = shadow_pos+offset*spot_shadow_offset; + + //spotlight shadow 1 + vec4 lpos = shadow_matrix[4]*spos; + gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + + //spotlight shadow 2 + lpos = shadow_matrix[5]*spos; + gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + + //gl_FragColor.rgb = pos.xyz; + //gl_FragColor.b = shadow; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl new file mode 100644 index 000000000..9d092d9ce --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -0,0 +1,25 @@ +/** + * @file sunLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec4 vary_light; +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + vec4 tex = gl_MultiTexCoord0; + tex.w = 1.0; + + vary_light = gl_MultiTexCoord0; + + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl index 7edfebab2..43f37a80a 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl @@ -5,6 +5,7 @@ * $License$ */ +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index f4c59734a..19800d96d 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -6,7 +6,7 @@ */ float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -18,9 +18,10 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) // Collect normal lights (need to be divided by two, as we later multiply by 2) col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLight(norm, gl_LightSource[1].position.xyz); - col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); + + col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); col.rgb = scaleDownLight(col.rgb); // Add windlight lights diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl new file mode 100644 index 000000000..d26b244fa --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl @@ -0,0 +1,86 @@ +/** + * @file giDownsampleF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2DRect giLightMap; + +uniform vec2 kern[32]; +uniform float dist_factor; +uniform float blur_size; +uniform vec2 delta; +uniform int kern_length; +uniform float kern_scale; +uniform vec3 blur_quad; + +varying vec2 vary_fragcoord; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +float getDepth(vec2 pos_screen) +{ + float z = texture2DRect(depthMap, pos_screen.xy).a; + z = z*2.0-1.0; + vec4 ndc = vec4(0.0, 0.0, z, 1.0); + vec4 p = inv_proj*ndc; + return p.z/p.w; +} + +void main() +{ + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + float depth = getDepth(vary_fragcoord.xy); + + vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; + vec2 dlt = kern_scale * delta/(vec2(1.0,1.0)+norm.xy*norm.xy); + dlt /= clamp(-depth*blur_quad.x, 1.0, 3.0); + float defined_weight = kern[0].x; + vec3 col = ccol*kern[0].x; + + for (int i = 0; i < kern_length; i++) + { + vec2 tc = vary_fragcoord.xy + kern[i].y*dlt; + vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz; + sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm + + float d = dot(norm.xyz, sampNorm); + + if (d > 0.5) + { + float sampdepth = getDepth(tc.xy); + sampdepth -= depth; + if (sampdepth*sampdepth < blur_quad.z) + { + col += texture2DRect(giLightMap, tc).rgb*kern[i].x; + defined_weight += kern[i].x; + } + } + } + + col /= defined_weight; + + //col = ccol; + + col = col*blur_quad.y; + + gl_FragData[0].xyz = col; + + //gl_FragColor = ccol; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl new file mode 100644 index 000000000..e5f621764 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl @@ -0,0 +1,17 @@ +/** + * @file postgiV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl new file mode 100644 index 000000000..735150a78 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl @@ -0,0 +1,191 @@ +/** + * @file giF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2DRect lightMap; +uniform sampler2DRect specularRect; + +uniform sampler2D noiseMap; + +uniform sampler2D diffuseGIMap; +uniform sampler2D specularGIMap; +uniform sampler2D normalGIMap; +uniform sampler2D depthGIMap; + +uniform sampler2D lightFunc; + +// Inputs +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +uniform vec4 sunlight_color; + +uniform mat4 inv_proj; +uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space +uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space +uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix +uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space +uniform float gi_sample_width; +uniform float gi_noise; +uniform float gi_attenuation; +uniform float gi_range; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec4 getGIPosition(vec2 gi_tc) +{ + float depth = texture2D(depthGIMap, gi_tc).a; + vec2 sc = gi_tc*2.0; + sc -= vec2(1.0, 1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = gi_inv_proj*ndc; + pos.xyz /= pos.w; + pos.w = 1.0; + return pos; +} + +vec3 giAmbient(vec3 pos, vec3 norm) +{ + vec4 gi_c = gi_mat_proj * vec4(pos, 1.0); + gi_c.xyz /= gi_c.w; + + vec4 gi_pos = gi_mat*vec4(pos,1.0); + vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz; + gi_norm = normalize(gi_norm); + + vec4 c_spec = texture2DRect(specularRect, vary_fragcoord.xy); + vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).rgb; + gi_pos.xyz += nz.x*gi_noise*gi_norm.xyz; + vec2 tcx = gi_norm.xy; + vec2 tcy = gi_norm.yx; + + vec4 eye_pos = gi_mat*vec4(0,0,0,1.0); + + vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz); + vec3 eye_ref = reflect(eye_dir, gi_norm); + + float da = 0.0; //texture2DRect(lightMap, vary_fragcoord.xy).r*0.5; + vec3 fdiff = vec3(da); + float fda = da; + + vec3 rcol = vec3(0,0,0); + + float fsa = 0.0; + + + for (int i = -1; i <= 1; i += 2 ) + { + for (int j = -1; j <= 1; j+= 2) + { + vec2 tc = vec2(i, j)*0.75+gi_norm.xy*nz.z; + tc += nz.xy*2.0; + tc *= gi_sample_width*0.25; + tc += gi_c.xy; + + vec3 lnorm = -(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0); + vec3 lpos = getGIPosition(tc.xy).xyz; + + vec3 at = lpos-gi_pos.xyz; + float dist = length(at); + float dist_atten = clamp(1.0/(gi_attenuation*dist), 0.0, 1.0); + + + if (dist_atten > 0.01) + { //possible contribution of indirect light to this surface + vec3 ldir = at; + + float ld = -dot(ldir, lnorm); + + if (ld < 0.0) + { + float ang_atten = dot(ldir, gi_norm); + + if (ang_atten > 0.0) + { + vec4 spec = texture2D(specularGIMap, tc.xy); + at = normalize(at); + vec3 diff; + + float da = 0.0; + + //contribution from indirect source to visible pixel + vec3 ha = at; + ha.z -= 1.0; + ha = normalize(ha); + if (spec.a > 0.0) + { + float sa = dot(ha,lnorm); + da = texture2D(lightFunc, vec2(sa, spec.a)).a; + } + else + { + da = -lnorm.z; + } + + diff = texture2D(diffuseGIMap, tc.xy).rgb+spec.rgb*spec.a*2.0; + + if (da > 0.0) + { //contribution from visible pixel to eye + vec3 ha = normalize(at-eye_dir); + if (c_spec.a > 0.0) + { + float sa = dot(ha, gi_norm); + da = dist_atten*texture2D(lightFunc, vec2(sa, c_spec.a)).a; + } + else + { + da = dist_atten*dot(gi_norm, normalize(ldir)); + } + fda += da; + fdiff += da*(c_spec.rgb*c_spec.a*2.0+vec3(1,1,1))*diff.rgb; + } + } + } + } + } + } + + fdiff *= sunlight_color.rgb; + + vec3 ret = fda*fdiff; + + return clamp(ret,vec3(0.0), vec3(1.0)); +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + vec4 pos = getPosition(pos_screen); + + float rad = gi_range*0.5; + + vec3 norm = texture2DRect(normalMap, pos_screen).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + float dist = max(length(pos.xyz)-rad, 0.0); + + float da = clamp(1.0-dist/rad, 0.0, 1.0); + + vec3 ambient = da > 0.0 ? giAmbient(pos.xyz, norm) : vec3(0); + + + gl_FragData[0].xyz = mix(vec3(0), ambient, da); +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl new file mode 100644 index 000000000..e0f4a3e4f --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl @@ -0,0 +1,25 @@ +/** + * @file giFinalF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2D bloomMap; +uniform sampler2DRect edgeMap; + +uniform vec2 screen_res; +varying vec2 vary_fragcoord; + + +void main() +{ + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + + gl_FragColor = bloom + diff; + //gl_FragColor.rgb = vec3(texture2DRect(edgeMap, vary_fragcoord.xy).a); +} \ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl new file mode 100644 index 000000000..fbf2c1737 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl @@ -0,0 +1,17 @@ +/** + * @file giFinalV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl new file mode 100644 index 000000000..543527612 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl @@ -0,0 +1,22 @@ +/** + * @file giV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + vec4 tex = gl_MultiTexCoord0; + tex.w = 1.0; + + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl new file mode 100644 index 000000000..d9483bc6e --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl @@ -0,0 +1,19 @@ +/** + * @file luminanceF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect lightMap; +uniform sampler2DRect diffuseRect; + +varying vec2 vary_fragcoord; +void main() +{ + float i = texture2DRect(lightMap, vary_fragcoord.xy).r; + gl_FragColor.rgb = vec3(i); + gl_FragColor.a = 1.0; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl new file mode 100644 index 000000000..6368def83 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl @@ -0,0 +1,20 @@ +/** + * @file giV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl new file mode 100644 index 000000000..51ab579e3 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl @@ -0,0 +1,80 @@ +/** + * @file postDeferredF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; + +uniform sampler2DRect localLightMap; +uniform sampler2DRect sunLightMap; +uniform sampler2DRect giLightMap; +uniform sampler2DRect edgeMap; + +uniform sampler2D luminanceMap; + +uniform sampler2DRect lightMap; + +uniform sampler2D lightFunc; +uniform sampler2D noiseMap; + +uniform float sun_lum_scale; +uniform float sun_lum_offset; +uniform float lum_scale; +uniform float lum_lod; +uniform vec4 ambient; +uniform float gi_brightness; +uniform float gi_luminance; + +uniform vec4 sunlight_color; + +uniform vec2 screen_res; +varying vec2 vary_fragcoord; + +void main() +{ + vec2 tc = vary_fragcoord.xy; + vec4 lcol = texture2DLod(luminanceMap, vec2(0.5, 0.5), lum_lod); + + vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; + vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy); + vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb; + + float scol = texture2DRect(lightMap, vary_fragcoord.xy).r; + + vec3 diff = texture2DRect(diffuseRect, vary_fragcoord.xy).rgb; + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); + + gi_col = gi_col*(diff.rgb+spec.rgb*spec.a); + + float lum = 1.0-clamp(pow(lcol.r, gi_brightness)+sun_lum_offset, 0.0, 1.0); + + lum *= sun_lum_scale; + + sun_col *= 1.0+(lum*lum_scale*scol); + + vec4 col; + col.rgb = gi_col+sun_col.rgb+local_col; + + col.a = sun_col.a; + + vec3 bcol = vec3(0,0,0); + float tweight = 0.0; + for (int i = 0; i < 16; i++) + { + float weight = (float(i)+1.0)/2.0; + bcol += texture2DLod(luminanceMap, vary_fragcoord.xy/screen_res, weight).rgb*weight*weight*weight; + tweight += weight*weight; + } + + bcol /= tweight; + bcol *= gi_luminance; + col.rgb += bcol*lum; + + gl_FragColor = col; + //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl new file mode 100644 index 000000000..0ec81dcb0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl @@ -0,0 +1,17 @@ +/** + * @file postDeferredV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl new file mode 100644 index 000000000..24fa07f25 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl @@ -0,0 +1,69 @@ +/** + * @file postgiF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2DRect giLightMap; +uniform sampler2D noiseMap; +uniform sampler2D giMip; +uniform sampler2DRect edgeMap; + + +uniform vec2 delta; +uniform float kern_scale; +uniform float gi_edge_weight; +uniform float gi_blur_brightness; + +varying vec2 vary_fragcoord; + +void main() +{ + vec2 dlt = kern_scale*delta; + float defined_weight = 0.0; + vec3 col = vec3(0.0); + + float e = 1.0; + + for (int i = 1; i < 8; i++) + { + vec2 tc = vary_fragcoord.xy + float(i) * dlt; + + e = max(e, 0.0); + float wght = e; + + col += texture2DRect(giLightMap, tc).rgb*wght; + defined_weight += wght; + + e *= e; + e -=(texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ + texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; + } + + e = 1.0; + + for (int i = 1; i < 8; i++) + { + vec2 tc = vary_fragcoord.xy - float(i) * dlt; + + e = max(e,0.0); + float wght = e; + + col += texture2DRect(giLightMap, tc).rgb*wght; + defined_weight += wght; + + e *= e; + e -= (texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ + texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; + + } + + col /= max(defined_weight, 0.01); + + gl_FragColor.rgb = col * gi_blur_brightness; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl new file mode 100644 index 000000000..e5f621764 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl @@ -0,0 +1,17 @@ +/** + * @file postgiV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl new file mode 100644 index 000000000..a2db24733 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -0,0 +1,356 @@ +/** + * @file softenLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect normalMap; +uniform sampler2DRect lightMap; +uniform sampler2D noiseMap; +uniform samplerCube environmentMap; +uniform sampler2D lightFunc; +uniform vec3 gi_quad; + +uniform float blur_size; +uniform float blur_fidelity; + +// Inputs +uniform vec4 morphFactor; +uniform vec3 camPosLocal; +//uniform vec4 camPosWorld; +uniform vec4 gamma; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 ambient; +uniform vec4 blue_horizon; +uniform vec4 blue_density; +uniform vec4 haze_horizon; +uniform vec4 haze_density; +uniform vec4 cloud_shadow; +uniform vec4 density_multiplier; +uniform vec4 distance_multiplier; +uniform vec4 max_y; +uniform vec4 glow; +uniform float scene_light_strength; +uniform vec3 env_mat[3]; +uniform vec4 shadow_clip; +uniform mat3 ssao_effect_mat; + +uniform sampler2DRect depthMap; +uniform mat4 inv_proj; +uniform vec2 screen_res; + +varying vec4 vary_light; +varying vec2 vary_fragcoord; + +vec3 vary_PositionEye; + +vec3 vary_SunlitColor; +vec3 vary_AmblitColor; +vec3 vary_AdditiveColor; +vec3 vary_AtmosAttenuation; +uniform float gi_ambiance; + +vec4 getPosition_d(vec2 pos_screen, float depth) +{ + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec4 getPosition(vec2 pos_screen) +{ //get position in screen space (world units) given window coordinate and depth map + float depth = texture2DRect(depthMap, pos_screen.xy).a; + return getPosition_d(pos_screen, depth); +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} +vec3 getSunlitColor() +{ + return vary_SunlitColor; +} +vec3 getAmblitColor() +{ + return vary_AmblitColor; +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vary_AtmosAttenuation; +} + + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + vary_SunlitColor = v; +} + +void setAmblitColor(vec3 v) +{ + vary_AmblitColor = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + vary_AtmosAttenuation = v; +} + +void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + + vec3 P = inPositionEye; + setPositionEye(P); + + //(TERRAIN) limit altitude + if (P.y > max_y.x) P *= (max_y.x / P.y); + if (P.y < -max_y.x) P *= (-max_y.x / P.y); + + vec3 tmpLightnorm = lightnorm.xyz; + + vec3 Pn = normalize(P); + float Plen = length(P); + + vec4 temp1 = vec4(0); + vec3 temp2 = vec3(0); + vec4 blue_weight; + vec4 haze_weight; + vec4 sunlight = sunlight_color; + vec4 light_atten; + + //sunlight attenuation effect (hue and brightness) due to atmosphere + //this is used later for sunlight modulation at various altitudes + light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + //I had thought blue_density and haze_density should have equal weighting, + //but attenuation due to haze_density tends to seem too strong + + temp1 = blue_density + vec4(haze_density.r); + blue_weight = blue_density / temp1; + haze_weight = vec4(haze_density.r) / temp1; + + //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) + temp2.y = max(0.0, tmpLightnorm.y); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // main atmospheric scattering line integral + temp2.z = Plen * density_multiplier.x; + + // Transparency (-> temp1) + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // compiler gets confused. + temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + + //final atmosphere attenuation factor + setAtmosAttenuation(temp1.rgb); + + //compute haze glow + //(can use temp2.x as temp because we haven't used it yet) + temp2.x = dot(Pn, tmpLightnorm.xyz); + temp2.x = 1. - temp2.x; + //temp2.x is 0 at the sun and increases away from sun + temp2.x = max(temp2.x, .03); //was glow.y + //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.x *= glow.x; + //higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.x = pow(temp2.x, glow.z); + //glow.z should be negative, so we're doing a sort of (1 / "angle") function + + //add "minimum anti-solar illumination" + temp2.x += .25; + + //increase ambient when there are more clouds + vec4 tmpAmbient = ambient*gi_ambiance + (vec4(1.) - ambient*gi_ambiance) * cloud_shadow.x * 0.5; + + /* decrease value and saturation (that in HSV, not HSL) for occluded areas + * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html + * // The following line of code performs the equivalent of: + * float ambAlpha = tmpAmbient.a; + * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis + * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); + * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); + */ + tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); + + //haze color + setAdditiveColor( + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) + + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + + tmpAmbient))); + + //brightness of surface both sunlight and ambient + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); +} + +vec3 atmosLighting(vec3 light) +{ + light *= getAtmosAttenuation().r; + light += getAdditiveColor(); + return (2.0 * light); +} + +vec3 atmosTransport(vec3 light) { + light *= getAtmosAttenuation().r; + light += getAdditiveColor() * 2.0; + return light; +} +vec3 atmosGetDiffuseSunlightColor() +{ + return getSunlitColor(); +} + +vec3 scaleDownLight(vec3 light) +{ + return (light / scene_light_strength ); +} + +vec3 scaleUpLight(vec3 light) +{ + return (light * scene_light_strength); +} + +vec3 atmosAmbient(vec3 light) +{ + return getAmblitColor() + light / 2.0; +} + +vec3 atmosAffectDirectionalLight(float lightIntensity) +{ + return getSunlitColor() * lightIntensity; +} + +vec3 scaleSoftClip(vec3 light) +{ + //soft clip effect: + light = 1. - clamp(light, vec3(0.), vec3(1.)); + light = 1. - pow(light, gamma.xxx); + + return light; +} + +void main() +{ + vec2 tc = vary_fragcoord.xy; + float depth = texture2DRect(depthMap, tc.xy).a; + vec3 pos = getPosition_d(tc, depth).xyz; + vec3 norm = texture2DRect(normalMap, tc).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; + + float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + + vec4 diffuse = texture2DRect(diffuseRect, tc); + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); + + da = texture2D(lightFunc, vec2(da, 0.0)).a; + + vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; + float scol = max(scol_ambocc.r, diffuse.a); + float ambocc = scol_ambocc.g; + + calcAtmospherics(pos.xyz, ambocc); + + vec3 col = atmosAmbient(vec3(0)); + col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); + + col *= diffuse.rgb; + + if (spec.a > 0.0) // specular reflection + { + // the old infinite-sky shiny reflection + // + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, vary_light.xyz); + vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a; + + /* + // screen-space cheap fakey reflection map + // + vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); + depth -= 0.5; // unbias depth + // first figure out where we'll make our 2D guess from + vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth; + // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. + float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 + float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5); + + ref2d += vec2(checkoffset, checkoffset); + ref2d += tc.xy; // use as offset from destination + // Get attributes from the 2D guess point. + // We average two samples of diffuse (not of anything else) per + // pixel to try to reduce aliasing some more. + vec3 refcol = 0.5 * (texture2DRect(diffuseRect, ref2d + vec2(0.0, -checkoffset)).rgb + + texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb); + float refdepth = texture2DRect(depthMap, ref2d).a; + vec3 refpos = getPosition_d(ref2d, refdepth).xyz; + float refshad = texture2DRect(lightMap, ref2d).r; + vec3 refn = texture2DRect(normalMap, ref2d).rgb; + refn = vec3((refn.xy-0.5)*2.0,refn.z); // unpack norm + refn = normalize(refn); + // figure out how appropriate our guess actually was + float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos))); + // darken reflections from points which face away from the reflected ray - our guess was a back-face + //refapprop *= step(dot(refnorm, refn), 0.0); + refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant + // get appropriate light strength for guess-point. + // reflect light direction to increase the illusion that + // these are reflections. + vec3 reflight = reflect(lightnorm.xyz, norm.xyz); + float reflit = min(max(dot(refn, reflight.xyz), 0.0), refshad); + // apply sun color to guess-point, dampen according to inappropriateness of guess + float refmod = min(refapprop, reflit); + vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; + vec3 ssshiny = (refprod * spec.a); + ssshiny *= 0.3; // dampen it even more + */ + vec3 ssshiny = vec3(0,0,0); + + // add the two types of shiny together + col += (ssshiny + dumbshiny) * spec.rgb; + } + + col = atmosLighting(col); + col = scaleSoftClip(col); + + gl_FragColor.rgb = col; + + //gl_FragColor.rgb = gi_col.rgb; + gl_FragColor.a = 0.0; + + //gl_FragColor.rg = scol_ambocc.rg; + //gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb; + //gl_FragColor.rgb = norm.rgb*0.5+0.5; + //gl_FragColor.rgb = vec3(ambocc); + //gl_FragColor.rgb = vec3(scol); +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl new file mode 100644 index 000000000..9d187b46e --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl @@ -0,0 +1,24 @@ +/** + * @file softenLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform vec2 screen_res; + +varying vec4 vary_light; +varying vec2 vary_fragcoord; +void main() +{ + //transform vertex + gl_Position = ftransform(); + + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + + vec4 tex = gl_MultiTexCoord0; + tex.w = 1.0; + + vary_light = gl_MultiTexCoord0; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl new file mode 100644 index 000000000..1c1725a95 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl @@ -0,0 +1,19 @@ +/** + * @file treeF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2D diffuseMap; + +varying vec3 vary_normal; + +void main() +{ + vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); + gl_FragData[1] = vec4(0,0,0,0); + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index 1c5234c45..f129a1517 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -6,7 +6,7 @@ */ float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -15,24 +15,21 @@ vec3 scaleUpLight(vec3 light); vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { - vec4 col; - col.a = color.a; + vec4 col = vec4(0.0, 0.0, 0.0, color.a); - // Add windlight lights - col.rgb = atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); - col.rgb += atmosAmbient(baseLight.rgb); - col.rgb = scaleUpLight(col.rgb); - // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); - + + // Add windlight lights + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAmbient(baseLight.rgb); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 0d41ab85f..474538a17 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -296,13 +296,6 @@ void LLFacePool::drawLoop() } } -void LLFacePool::renderFaceSelected(LLFace *facep, - LLViewerTexture *image, - const LLColor4 &color, - const S32 index_offset, const S32 index_count) -{ -} - void LLFacePool::enqueue(LLFace* facep) { mDrawFace.push_back(facep); diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index f92756ae3..440a2a845 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -169,10 +169,10 @@ public: LLFacePool(const U32 type); virtual ~LLFacePool(); - virtual void renderForSelect() = 0; + virtual void renderForSelect() {}; //Override if neded. BOOL isDead() { return mReferences.empty(); } virtual void renderFaceSelected(LLFace *facep, LLViewerTexture *image, const LLColor4 &color, - const S32 index_offset = 0, const S32 index_count = 0); + const S32 index_offset = 0, const S32 index_count = 0) {}; //Override if neded. virtual LLViewerTexture *getTexture(); virtual void dirtyTextures(const std::set& textures); diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 08c430e62..07379971e 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -280,6 +280,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) { BOOL initialized_lighting = FALSE; BOOL light_enabled = TRUE; + S32 diffuse_channel = 0; + //BOOL is_particle = FALSE; BOOL use_shaders = (LLPipeline::sUnderWaterRender && gPipeline.canUseVertexShaders()) || gPipeline.canUseWindLightShadersOnObjects(); @@ -360,11 +362,13 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) if (deferred_render && current_shader != NULL) { gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; } current_shader = target_shader; if (deferred_render) { gPipeline.bindDeferredShader(*current_shader); + diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } else { @@ -373,10 +377,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) } else if (!use_shaders && current_shader != NULL) { - if (deferred_render) { gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; } LLGLSLShader::bindNoShader(); current_shader = NULL; @@ -390,7 +394,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) if (params.mTexture.notNull()) { - gGL.getTexUnit(0)->bind(params.mTexture.get()); + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); if(params.mTexture.notNull()) { params.mTexture->addTextureStats(params.mVSize); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index a6e43e5b5..92d257734 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -94,6 +94,7 @@ BOOL gAvatarEmbossBumpMap = FALSE; static BOOL sRenderingSkinned = FALSE; S32 normal_channel = -1; S32 specular_channel = -1; +S32 diffuse_channel = -1; LLDrawPoolAvatar::LLDrawPoolAvatar() : LLFacePool(POOL_AVATAR) @@ -400,6 +401,7 @@ void LLDrawPoolAvatar::beginImpostor() } gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + diffuse_channel = 0; } void LLDrawPoolAvatar::endImpostor() @@ -452,6 +454,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); + diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); } @@ -461,6 +464,7 @@ void LLDrawPoolAvatar::endDeferredImpostor() sShaderLevel = mVertexShaderLevel; sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); + sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->unbind(); gGL.getTexUnit(0)->activate(); } @@ -659,8 +663,10 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) gGL.translatef((F32)(pos.mV[VX]), (F32)(pos.mV[VY]), (F32)(pos.mV[VZ])); - gGL.scalef(0.15f, 0.15f, 0.3f); - gSphere.render(); + gGL.scalef(0.15f, 0.15f, 0.3f); + + gSphere.renderGGL(); + gGL.popMatrix(); gGL.setColorMask(true, false); } @@ -702,7 +708,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) avatarp->mImpostor.bindTexture(1, specular_channel); } } - avatarp->renderImpostor(); + avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel); } else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred) { diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index fc5f9dbff..d24726052 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -39,8 +39,6 @@ class LLVOAvatar; class LLDrawPoolAvatar : public LLFacePool { -protected: - S32 mNumFaces; public: enum { diff --git a/indra/newview/lldrawpoolclouds.cpp b/indra/newview/lldrawpoolclouds.cpp index 1d159998a..8844c3c71 100644 --- a/indra/newview/lldrawpoolclouds.cpp +++ b/indra/newview/lldrawpoolclouds.cpp @@ -101,6 +101,3 @@ void LLDrawPoolClouds::render(S32 pass) } -void LLDrawPoolClouds::renderForSelect() -{ -} diff --git a/indra/newview/lldrawpoolclouds.h b/indra/newview/lldrawpoolclouds.h index c70dd41f7..7c95b3ec0 100644 --- a/indra/newview/lldrawpoolclouds.h +++ b/indra/newview/lldrawpoolclouds.h @@ -55,7 +55,6 @@ public: /*virtual*/ void enqueue(LLFace *face); /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void renderForSelect(); }; #endif // LL_LLDRAWPOOLSKY_H diff --git a/indra/newview/lldrawpoolground.cpp b/indra/newview/lldrawpoolground.cpp index c65524b7c..9d63113d5 100644 --- a/indra/newview/lldrawpoolground.cpp +++ b/indra/newview/lldrawpoolground.cpp @@ -91,7 +91,3 @@ void LLDrawPoolGround::render(S32 pass) glPopMatrix(); } -void LLDrawPoolGround::renderForSelect() -{ -} - diff --git a/indra/newview/lldrawpoolground.h b/indra/newview/lldrawpoolground.h index 6c7d20bec..9ac96ca59 100644 --- a/indra/newview/lldrawpoolground.h +++ b/indra/newview/lldrawpoolground.h @@ -53,7 +53,6 @@ public: /*virtual*/ void prerender(); /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void renderForSelect(); }; #endif // LL_LLDRAWPOOLGROUND_H diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 98c729dfe..ee691aa77 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -136,6 +136,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side) return; } + llassert(mSkyTex); mSkyTex[side].bindTexture(TRUE); face.renderIndexed(); @@ -149,10 +150,6 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side) } } -void LLDrawPoolSky::renderForSelect() -{ -} - void LLDrawPoolSky::endRenderPass( S32 pass ) { } diff --git a/indra/newview/lldrawpoolsky.h b/indra/newview/lldrawpoolsky.h index 8595d73ae..3da493cc9 100644 --- a/indra/newview/lldrawpoolsky.h +++ b/indra/newview/lldrawpoolsky.h @@ -64,7 +64,6 @@ public: /*virtual*/ void prerender(); /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void renderForSelect(); /*virtual*/ void endRenderPass(S32 pass); void setSkyTex(LLSkyTex* const st) { mSkyTex = st; } diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 957869004..03b2cf163 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -167,6 +167,10 @@ void LLDrawPoolTree::beginShadowPass(S32 pass) { LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE); gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + static const LLCachedControl render_deferred_offset("RenderDeferredTreeShadowOffset",1.f); + static const LLCachedControl render_deferred_bias("RenderDeferredTreeShadowBias",1.f); + glPolygonOffset(render_deferred_offset,render_deferred_bias); + gDeferredShadowProgram.bind(); } @@ -179,7 +183,11 @@ void LLDrawPoolTree::endShadowPass(S32 pass) { LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - gDeferredShadowProgram.unbind(); + static const LLCachedControl render_deferred_offset("RenderDeferredTreeShadowOffset",1.f); + static const LLCachedControl render_deferred_bias("RenderDeferredTreeShadowBias",1.f); + glPolygonOffset(render_deferred_offset,render_deferred_bias); + + //gDeferredShadowProgram.unbind(); } @@ -323,15 +331,16 @@ void LLDrawPoolTree::renderTree(BOOL selecting) scale_mat *= rot_mat; + //TO-DO: Make these set-able? const F32 THRESH_ANGLE_FOR_BILLBOARD = 7.5f; //Made LoD now a little less aggressive here -Shyotl - /*const F32 BLEND_RANGE_FOR_BILLBOARD = 1.5f;*/ //Unused, really + const F32 BLEND_RANGE_FOR_BILLBOARD = 1.5f; F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec()); S32 stop_depth = 0; F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor; F32 alpha = 1.0; - S32 trunk_LOD = 0; + S32 trunk_LOD = LLVOTree::sMAX_NUM_TREE_LOD_LEVELS; for (S32 j = 0; j < 4; j++) { @@ -342,8 +351,12 @@ void LLDrawPoolTree::renderTree(BOOL selecting) break; } } + if(trunk_LOD >= LLVOTree::sMAX_NUM_TREE_LOD_LEVELS) + { + continue ; //do not render. + } - if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD/* - BLEND_RANGE_FOR_BILLBOARD*/)) + if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD)) { // // Draw only the billboard diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 3e260f8b1..69e811905 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -55,7 +55,8 @@ #include "llviewershadermgr.h" #include "llwaterparammanager.h" -const LLUUID WATER_TEST("2bfd3884-7e27-69b9-ba3a-3e673f680004"); +const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004"); +const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055"); static float sTime; @@ -79,9 +80,11 @@ LLDrawPoolWater::LLDrawPoolWater() : mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP); - mWaterImagep = LLViewerTextureManager::getFetchedTexture(WATER_TEST); + mWaterImagep = LLViewerTextureManager::getFetchedTexture(TRANSPARENT_WATER_TEXTURE); llassert(mWaterImagep); - mWaterImagep->setNoDelete() ; + mWaterImagep->setNoDelete(); + mOpaqueWaterImagep = LLViewerTextureManager::getFetchedTexture(OPAQUE_WATER_TEXTURE); + llassert(mOpaqueWaterImagep); mWaterNormp = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL); mWaterNormp->setNoDelete(); @@ -169,6 +172,13 @@ void LLDrawPoolWater::render(S32 pass) } std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater()); + static const LLCachedControl render_transparent_water("RenderTransparentWater",false); + if(!render_transparent_water) + { + // render water for low end hardware + renderOpaqueLegacyWater(); + return; + } LLGLEnable blend(GL_BLEND); @@ -323,6 +333,87 @@ void LLDrawPoolWater::render(S32 pass) gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } +// for low end hardware +void LLDrawPoolWater::renderOpaqueLegacyWater() +{ + LLVOSky *voskyp = gSky.mVOSkyp; + + stop_glerror(); + + // Depth sorting and write to depth buffer + // since this is opaque, we should see nothing + // behind the water. No blending because + // of no transparency. And no face culling so + // that the underside of the water is also opaque. + LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); + LLGLDisable no_cull(GL_CULL_FACE); + LLGLDisable no_blend(GL_BLEND); + + gPipeline.disableLights(); + + mOpaqueWaterImagep->addTextureStats(1024.f*1024.f); + + // Activate the texture binding and bind one + // texture since all images will have the same texture + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->bind(mOpaqueWaterImagep); + + // Automatically generate texture coords for water texture + glEnable(GL_TEXTURE_GEN_S); //texture unit 0 + glEnable(GL_TEXTURE_GEN_T); //texture unit 0 + glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + + // Use the fact that we know all water faces are the same size + // to save some computation + + // Slowly move texture coordinates over time so the watter appears + // to be moving. + F32 movement_period_secs = 50.f; + + F32 offset = fmod(gFrameTimeSeconds, movement_period_secs); + + if (movement_period_secs != 0) + { + offset /= movement_period_secs; + } + else + { + offset = 0; + } + + F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset }; + F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset }; + + glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0); + glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); + + glColor3f(1.f, 1.f, 1.f); + + for (std::vector::iterator iter = mDrawFace.begin(); + iter != mDrawFace.end(); iter++) + { + LLFace *face = *iter; + if (voskyp->isReflFace(face)) + { + continue; + } + + face->renderIndexed(); + } + + stop_glerror(); + + // Reset the settings back to expected values + glDisable(GL_TEXTURE_GEN_S); //texture unit 0 + glDisable(GL_TEXTURE_GEN_T); //texture unit 0 + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); +} + + void LLDrawPoolWater::renderReflection(LLFace* face) { LLVOSky *voskyp = gSky.mVOSkyp; @@ -603,23 +694,6 @@ void LLDrawPoolWater::shade() } -void LLDrawPoolWater::renderForSelect() -{ - // Can't select water! - return; -} - - -void LLDrawPoolWater::renderFaceSelected(LLFace *facep, - LLViewerTexture *image, - const LLColor4 &color, - const S32 index_offset, const S32 index_count) -{ - // Can't select water - return; -} - - LLViewerTexture *LLDrawPoolWater::getDebugTexture() { return LLViewerFetchedTexture::sSmokeImagep; diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index 0ce14eae3..fe579ec26 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -45,6 +45,7 @@ class LLDrawPoolWater: public LLFacePool protected: LLPointer mHBTex[2]; LLPointer mWaterImagep; + LLPointer mOpaqueWaterImagep; LLPointer mWaterNormp; public: @@ -79,16 +80,16 @@ public: /*virtual*/ S32 getNumPasses(); /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void renderFaceSelected(LLFace *facep, LLViewerTexture *image, const LLColor4 &color, - const S32 index_offset = 0, const S32 index_count = 0); /*virtual*/ void prerender(); - /*virtual*/ void renderForSelect(); /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display void renderReflection(LLFace* face); void shade(); + +protected: + void renderOpaqueLegacyWater(); }; void cgErrorCallback(); diff --git a/indra/newview/llpaneldisplay.cpp b/indra/newview/llpaneldisplay.cpp index 273e68fdb..c5606355e 100644 --- a/indra/newview/llpaneldisplay.cpp +++ b/indra/newview/llpaneldisplay.cpp @@ -697,7 +697,6 @@ void LLPanelDisplay::cancel() gSavedSettings.setBOOL("RenderUseImpostors", mAvatarImpostors); gSavedSettings.setBOOL("RenderAvatarCloth", mAvatarCloth); - gSavedSettings.setS32("RenderLightingDetail", mLightingDetail); gSavedSettings.setS32("RenderTerrainDetail", mTerrainDetail); gSavedSettings.setF32("RenderFarClip", mRenderFarClip); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 23c9535fa..f52e1703a 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -186,6 +186,12 @@ static bool handleSetSelfInvisible( const LLSD& newvalue) return true; } +bool handleRenderTransparentWaterChanged(const LLSD& newvalue) +{ + LLWorld::getInstance()->updateWaterObjects(); + return true; +} + static bool handleReleaseGLBufferChanged(const LLSD& newvalue) { if (gPipeline.isInit()) @@ -400,15 +406,6 @@ static bool handleWLSkyDetailChanged(const LLSD&) return true; } -static bool handleRenderLightingDetailChanged(const LLSD& newvalue) -{ - if (gPipeline.isInit()) - { - gPipeline.setLightingDetail(newvalue.asInteger()); - } - return true; -} - static bool handleResetVertexBuffersChanged(const LLSD&) { if (gPipeline.isInit()) @@ -574,8 +571,12 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1)); gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); + gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); + gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); + gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _1)); + gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); gSavedSettings.getControl("EnableRippleWater")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); @@ -587,19 +588,12 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderAvatarInvisible")->getSignal()->connect(boost::bind(&handleSetSelfInvisible, _1)); gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _1)); gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _1)); + gSavedSettings.getControl("RenderAvatarPhysicsLODFactor")->getSignal()->connect(boost::bind(&handleAvatarPhysicsLODChanged, _1)); gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _1)); gSavedSettings.getControl("RenderTreeLODFactor")->getSignal()->connect(boost::bind(&handleTreeLODChanged, _1)); - gSavedSettings.getControl("RenderAvatarPhysicsLODFactor")->getSignal()->connect(boost::bind(&handleAvatarPhysicsLODChanged, _1)); gSavedSettings.getControl("RenderFlexTimeFactor")->getSignal()->connect(boost::bind(&handleFlexLODChanged, _1)); gSavedSettings.getControl("ThrottleBandwidthKBPS")->getSignal()->connect(boost::bind(&handleBandwidthChanged, _1)); gSavedSettings.getControl("RenderGamma")->getSignal()->connect(boost::bind(&handleGammaChanged, _1)); - gSavedSettings.getControl("EmeraldBoobMass")->getSignal()->connect(boost::bind(&handleAvatarBoobMassChanged, _1)); - gSavedSettings.getControl("EmeraldBoobHardness")->getSignal()->connect(boost::bind(&handleAvatarBoobHardnessChanged, _1)); - gSavedSettings.getControl("EmeraldBoobVelMax")->getSignal()->connect(boost::bind(&handleAvatarBoobVelMaxChanged, _1)); - gSavedSettings.getControl("EmeraldBoobFriction")->getSignal()->connect(boost::bind(&handleAvatarBoobFrictionChanged, _1)); - gSavedSettings.getControl("EmeraldBoobVelMin")->getSignal()->connect(boost::bind(&handleAvatarBoobVelMinChanged, _1)); - gSavedSettings.getControl("EmeraldBreastPhysicsToggle")->getSignal()->connect(boost::bind(&handleAvatarBoobToggleChanged, _1)); - gSavedSettings.getControl("EmeraldBoobXYInfluence")->getSignal()->connect(boost::bind(&handleAvatarBoobXYInfluence, _1)); gSavedSettings.getControl("RenderFogRatio")->getSignal()->connect(boost::bind(&handleFogRatioChanged, _1)); gSavedSettings.getControl("RenderMaxPartCount")->getSignal()->connect(boost::bind(&handleMaxPartCountChanged, _1)); gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _1)); @@ -617,7 +611,11 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _1)); gSavedSettings.getControl("RenderResolutionDivisor")->getSignal()->connect(boost::bind(&handleRenderResolutionDivisorChanged, _1)); gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); + gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); + gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); + gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _1)); + gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _1)); gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&handleChatFontSizeChanged, _1)); gSavedSettings.getControl("ChatPersistTime")->getSignal()->connect(boost::bind(&handleChatPersistTimeChanged, _1)); gSavedSettings.getControl("UploadBakedTexOld")->getSignal()->connect(boost::bind(&handleUploadBakedTexOldChanged, _1)); @@ -632,7 +630,6 @@ void settings_setup_listeners() gSavedSettings.getControl("AudioLevelDoppler")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); gSavedSettings.getControl("AudioLevelRolloff")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); gSavedSettings.getControl("AudioStreamingMusic")->getSignal()->connect(boost::bind(&handleAudioStreamMusicChanged, _1)); - gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _1)); gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); gSavedSettings.getControl("MuteMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); gSavedSettings.getControl("MuteMedia")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); @@ -642,7 +639,6 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleRenderUseVBOChanged, _1)); gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleRenderUseVBOMappingChanged, _1)); gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _1)); - gSavedSettings.getControl("RenderLightingDetail")->getSignal()->connect(boost::bind(&handleRenderLightingDetailChanged, _1)); gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _1)); gSavedSettings.getControl("JoystickAxis0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _1)); gSavedSettings.getControl("JoystickAxis1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _1)); @@ -710,7 +706,16 @@ void settings_setup_listeners() gSavedSettings.getControl("CloudsEnabled")->getSignal()->connect(boost::bind(&handleCloudSettingsChanged, _1)); gSavedSettings.getControl("SkyUseClassicClouds")->getSignal()->connect(boost::bind(&handleCloudSettingsChanged, _1)); + gSavedSettings.getControl("RenderTransparentWater")->getSignal()->connect(boost::bind(&handleRenderTransparentWaterChanged, _1)); + gSavedSettings.getControl("EmeraldBoobMass")->getSignal()->connect(boost::bind(&handleAvatarBoobMassChanged, _1)); + gSavedSettings.getControl("EmeraldBoobHardness")->getSignal()->connect(boost::bind(&handleAvatarBoobHardnessChanged, _1)); + gSavedSettings.getControl("EmeraldBoobVelMax")->getSignal()->connect(boost::bind(&handleAvatarBoobVelMaxChanged, _1)); + gSavedSettings.getControl("EmeraldBoobFriction")->getSignal()->connect(boost::bind(&handleAvatarBoobFrictionChanged, _1)); + gSavedSettings.getControl("EmeraldBoobVelMin")->getSignal()->connect(boost::bind(&handleAvatarBoobVelMinChanged, _1)); + gSavedSettings.getControl("EmeraldBreastPhysicsToggle")->getSignal()->connect(boost::bind(&handleAvatarBoobToggleChanged, _1)); + gSavedSettings.getControl("EmeraldBoobXYInfluence")->getSignal()->connect(boost::bind(&handleAvatarBoobXYInfluence, _1)); + gSavedSettings.getControl("AscentUseTag")->getSignal()->connect(boost::bind(&handleAscentSelfTag,_1)); gSavedSettings.getControl("AscentUseCustomTag")->getSignal()->connect(boost::bind(&handleAscentSelfTag,_1)); gSavedSettings.getControl("AscentCustomTagColor")->getSignal()->connect(boost::bind(&handleAscentSelfTag,_1)); @@ -826,7 +831,7 @@ static LLCachedControl test_BrowserHomePage("BrowserHomePage", "hah void test_cached_control() { -#define TEST_LLCC(T, V) if((T)mySetting_##T != V) llerrs << "Fail "#T << llendl +#define do { TEST_LLCC(T, V) if((T)mySetting_##T != V) llerrs << "Fail "#T << llendl; } while(0) TEST_LLCC(U32, 666); TEST_LLCC(S32, (S32)-666); TEST_LLCC(F32, (F32)-666.666); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index ab8dc18f8..4d7642777 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -655,7 +655,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo LLPipeline::sFastAlpha = gSavedSettings.getBOOL("RenderFastAlpha"); LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); - LLVOAvatar::sMaxVisible = gSavedSettings.getS32("RenderAvatarMaxVisible"); + LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); S32 occlusion = LLPipeline::sUseOcclusion; @@ -904,6 +904,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo for (U32 i = 0; i < 16; i++) { gGLLastModelView[i] = gGLModelView[i]; + gGLLastProjection[i] = gGLProjection[i]; } stop_glerror(); } @@ -1338,7 +1339,7 @@ void render_ui_2d() // render outline for HUD if (gAgent.getAvatarObject() && gAgent.mHUDCurZoom < 0.98f) { - glPushMatrix(); + gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWindowWidth() / 2); S32 half_height = (gViewerWindow->getWindowHeight() / 2); glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); @@ -1347,7 +1348,7 @@ void render_ui_2d() glScalef(zoom,zoom,1.f); gGL.color4fv(LLColor4::white.mV); gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); - glPopMatrix(); + gGL.popMatrix(); stop_glerror(); } gViewerWindow->draw(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 8ef475a24..84dedde5b 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -106,6 +106,7 @@ LLGLSLShader gPostGaussianBlurProgram(LLViewerShaderMgr::SHADER_EFFECT); //Not // Deferred rendering shaders LLGLSLShader gDeferredImpostorProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredEdgeProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredWaterProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calculatesAtmospherics LLGLSLShader gDeferredDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED);//Not in mShaderList LLGLSLShader gDeferredBumpProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList @@ -115,14 +116,21 @@ LLGLSLShader gDeferredAvatarProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not LLGLSLShader gDeferredAvatarAlphaProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calculatesAtmospherics LLGLSLShader gDeferredLightProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredMultiLightProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredSpotLightProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList +LLGLSLShader gDeferredMultiSpotLightProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList LLGLSLShader gDeferredSunProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredBlurLightProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredSoftenProgram(LLViewerShaderMgr::SHADER_DEFERRED); -LLGLSLShader gDeferredShadowProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList +LLGLSLShader gDeferredShadowProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList LLGLSLShader gDeferredAvatarShadowProgram(LLViewerShaderMgr::SHADER_DEFERRED);//Not in mShaderList LLGLSLShader gDeferredAlphaProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calculatesAtmospherics LLGLSLShader gDeferredFullbrightProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calculatesAtmospherics +LLGLSLShader gDeferredGIProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredGIFinalProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredPostGIProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredPostProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gLuminanceGatherProgram(LLViewerShaderMgr::SHADER_DEFERRED); //current avatar shader parameter pointer GLint gAvatarMatrixParam; @@ -195,13 +203,35 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) mReservedUniforms.push_back("shadowMap1"); mReservedUniforms.push_back("shadowMap2"); mReservedUniforms.push_back("shadowMap3"); + mReservedUniforms.push_back("shadowMap4"); + mReservedUniforms.push_back("shadowMap5"); + mReservedUniforms.push_back("normalMap"); mReservedUniforms.push_back("positionMap"); mReservedUniforms.push_back("diffuseRect"); mReservedUniforms.push_back("specularRect"); mReservedUniforms.push_back("noiseMap"); + mReservedUniforms.push_back("lightFunc"); mReservedUniforms.push_back("lightMap"); - + mReservedUniforms.push_back("luminanceMap"); + mReservedUniforms.push_back("giLightMap"); + mReservedUniforms.push_back("giMip"); + mReservedUniforms.push_back("edgeMap"); + mReservedUniforms.push_back("bloomMap"); + mReservedUniforms.push_back("sunLightMap"); + mReservedUniforms.push_back("localLightMap"); + mReservedUniforms.push_back("projectionMap"); + mReservedUniforms.push_back("diffuseGIMap"); + mReservedUniforms.push_back("specularGIMap"); + mReservedUniforms.push_back("normalGIMap"); + mReservedUniforms.push_back("minpGIMap"); + mReservedUniforms.push_back("maxpGIMap"); + mReservedUniforms.push_back("depthGIMap"); + mReservedUniforms.push_back("lastDiffuseGIMap"); + mReservedUniforms.push_back("lastNormalGIMap"); + mReservedUniforms.push_back("lastMinpGIMap"); + mReservedUniforms.push_back("lastMaxpGIMap"); + mWLUniforms.push_back("camPosLocal"); mTerrainUniforms.reserve(5); @@ -312,7 +342,21 @@ void LLViewerShaderMgr::setShaders() if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && gSavedSettings.getBOOL("RenderDeferred")) { - deferred_class = 1; + if (gSavedSettings.getS32("RenderShadowDetail") > 0) + { + if (gSavedSettings.getBOOL("RenderDeferredGI")) + { //shadows + gi + deferred_class = 3; + } + else + { //shadows + deferred_class = 2; + } + } + else + { //no shadows + deferred_class = 1; + } //make sure framebuffer objects are enabled gSavedSettings.setBOOL("RenderUseFBO", TRUE); @@ -323,6 +367,8 @@ void LLViewerShaderMgr::setShaders() //make sure atmospheric shaders are enabled gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE); } + + if (!(LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders") && gSavedSettings.getBOOL("WindLightUseAtmosShaders"))) { @@ -838,10 +884,41 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredSpotLightProgram.mName = "Deferred SpotLight Shader"; + gDeferredSpotLightProgram.mShaderFiles.clear(); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredSpotLightProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader"; + gDeferredMultiSpotLightProgram.mShaderFiles.clear(); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); + } + + if (success) + { + std::string fragment; + + if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + { + fragment = "deferred/sunLightSSAOF.glsl"; + } + else + { + fragment = "deferred/sunLightF.glsl"; + } + gDeferredSunProgram.mName = "Deferred Sun Shader"; gDeferredSunProgram.mShaderFiles.clear(); gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSunProgram.createShader(NULL, NULL); } @@ -967,6 +1044,72 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredAvatarAlphaProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); } + if (mVertexShaderLevel[SHADER_DEFERRED] > 1) + { + if (success) + { + gDeferredEdgeProgram.mName = "Deferred Edge Shader"; + gDeferredEdgeProgram.mShaderFiles.clear(); + gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredEdgeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredEdgeProgram.createShader(NULL, NULL); + } + } + + if (mVertexShaderLevel[SHADER_DEFERRED] > 2) + { + if (success) + { + gDeferredPostProgram.mName = "Deferred Post Shader"; + gDeferredPostProgram.mShaderFiles.clear(); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredPostProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredPostGIProgram.mName = "Deferred Post GI Shader"; + gDeferredPostGIProgram.mShaderFiles.clear(); + gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredPostGIProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredGIProgram.mName = "Deferred GI Shader"; + gDeferredGIProgram.mShaderFiles.clear(); + gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredGIProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredGIFinalProgram.mName = "Deferred GI Final Shader"; + gDeferredGIFinalProgram.mShaderFiles.clear(); + gDeferredGIFinalProgram.mShaderFiles.push_back(make_pair("deferred/giFinalV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredGIFinalProgram.mShaderFiles.push_back(make_pair("deferred/giFinalF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredGIFinalProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredGIFinalProgram.createShader(NULL, NULL); + } + + if (success) + { + gLuminanceGatherProgram.mName = "Luminance Gather Shader"; + gLuminanceGatherProgram.mShaderFiles.clear(); + gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceV.glsl", GL_VERTEX_SHADER_ARB)); + gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER_ARB)); + gLuminanceGatherProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gLuminanceGatherProgram.createShader(NULL, NULL); + } + } + return success; } diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 8fa582909..10abc9935 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -116,12 +116,33 @@ public: DEFERRED_SHADOW1, DEFERRED_SHADOW2, DEFERRED_SHADOW3, + DEFERRED_SHADOW4, + DEFERRED_SHADOW5, DEFERRED_NORMAL, DEFERRED_POSITION, DEFERRED_DIFFUSE, DEFERRED_SPECULAR, DEFERRED_NOISE, + DEFERRED_LIGHTFUNC, DEFERRED_LIGHT, + DEFERRED_LUMINANCE, + DEFERRED_GI_LIGHT, + DEFERRED_GI_MIP, + DEFERRED_EDGE, + DEFERRED_BLOOM, + DEFERRED_SUN_LIGHT, + DEFERRED_LOCAL_LIGHT, + DEFERRED_PROJECTION, + DEFERRED_GI_DIFFUSE, + DEFERRED_GI_SPECULAR, + DEFERRED_GI_NORMAL, + DEFERRED_GI_MIN_POS, + DEFERRED_GI_MAX_POS, + DEFERRED_GI_DEPTH, + DEFERRED_GI_LAST_DIFFUSE, + DEFERRED_GI_LAST_NORMAL, + DEFERRED_GI_LAST_MIN_POS, + DEFERRED_GI_LAST_MAX_POS, END_RESERVED_UNIFORMS } eGLSLReservedUniforms; @@ -324,6 +345,7 @@ extern LLGLSLShader gPostGaussianBlurProgram; // Deferred rendering shaders extern LLGLSLShader gDeferredImpostorProgram; +extern LLGLSLShader gDeferredEdgeProgram; extern LLGLSLShader gDeferredWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; extern LLGLSLShader gDeferredBumpProgram; @@ -331,16 +353,24 @@ extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTreeProgram; extern LLGLSLShader gDeferredLightProgram; extern LLGLSLShader gDeferredMultiLightProgram; +extern LLGLSLShader gDeferredSpotLightProgram; +extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; +extern LLGLSLShader gDeferredGIProgram; +extern LLGLSLShader gDeferredGIFinalProgram; extern LLGLSLShader gDeferredBlurLightProgram; extern LLGLSLShader gDeferredAvatarProgram; extern LLGLSLShader gDeferredSoftenProgram; extern LLGLSLShader gDeferredShadowProgram; +extern LLGLSLShader gDeferredPostGIProgram; +extern LLGLSLShader gDeferredPostProgram; extern LLGLSLShader gDeferredAvatarShadowProgram; extern LLGLSLShader gDeferredAlphaProgram; extern LLGLSLShader gDeferredFullbrightProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; +extern LLGLSLShader gLuminanceGatherProgram; + //current avatar shader parameter pointer extern GLint gAvatarMatrixParam; diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 5c1b22fa6..997a393ff 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -531,7 +531,7 @@ void update_statistics(U32 frame_count) } } LLViewerStats::getInstance()->setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable")); - LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gSavedSettings.getS32("RenderLightingDetail")); + //LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gSavedSettings.getS32("RenderLightingDetail")); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip")); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles")); #if 0 // 1.9.2 diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 85d0e5f4c..f8a6ff0a0 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -5321,7 +5321,7 @@ U32 LLVOAvatar::renderFootShadows() return num_indices; } -U32 LLVOAvatar::renderImpostor(LLColor4U color) +U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel) { if (!mImpostor.isComplete()) { @@ -5341,7 +5341,7 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color) gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); gGL.color4ubv(color.mV); - gGL.getTexUnit(0)->bind(&mImpostor); + gGL.getTexUnit(diffuse_channel)->bind(&mImpostor); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0,0); gGL.vertex3fv((pos+left-up).mV); diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index e21337c90..068b7369e 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -139,7 +139,7 @@ public: // Graphical stuff for objects - maybe broken out into render class later? U32 renderFootShadows(); - U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255)); + U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); U32 renderTransparent(BOOL first_pass); diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index b6ba7e50f..3b61a7fa9 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -486,7 +486,9 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) U32 end = start + facep->getGeomCount()-1; U32 offset = facep->getIndicesStart(); U32 count = facep->getIndicesCount(); - LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(), buffer, fullbright); + LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(), + //facep->getTexture(), + buffer, fullbright); info->mExtents[0] = group->mObjectExtents[0]; info->mExtents[1] = group->mObjectExtents[1]; info->mVSize = vsize; diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index f2f835220..f27d3f582 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -1039,7 +1039,7 @@ void LLVOSky::calcAtmospherics(void) // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio // between sunlight and point lights in windlight to normalize point lights. - static const LLCachedControl render_sun_dynamic_range("RenderSunDynamicRange", 1); + static const LLCachedControl render_sun_dynamic_range("RenderSunDynamicRange", 1.f); F32 sun_dynamic_range = llmax((float)render_sun_dynamic_range, 0.0001f); LLWLParamManager::instance()->mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp); diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 8e0d09f2a..a6e09e0a4 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -388,12 +388,11 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) } } - S32 trunk_LOD = 0; + S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ; F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor; - for (S32 j = 0; j < 4; j++) + for (S32 j = 0; j < sMAX_NUM_TREE_LOD_LEVELS; j++) { - if (app_angle > LLVOTree::sLODAngles[j]) { trunk_LOD = j; @@ -531,6 +530,13 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) { LLFastTimer ftm(LLFastTimer::FTM_UPDATE_TREE); + if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree. + { + mReferenceBuffer = NULL ; + mDrawable->getFace(0)->mVertexBuffer = NULL ; + return TRUE ; + } + if (mReferenceBuffer.isNull() || mDrawable->getFace(0)->mVertexBuffer.isNull()) { const F32 SRR3 = 0.577350269f; // sqrt(1/3) diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 62c9ec640..d9411c67d 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -95,6 +95,7 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re mNumFaces = 0; mLODChanged = FALSE; mSculptChanged = FALSE; + mSpotLightPriority = 0.f; mIndexInTex = 0; } @@ -614,6 +615,19 @@ void LLVOVolume::updateTextureVirtualSize() } } + if (getLightTextureID().notNull()) + { + LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + LLUUID id = params->getLightTexture(); + mLightTexture = LLViewerTextureManager::getFetchedTexture(id); + if (mLightTexture.notNull()) + { + F32 rad = getLightRadius(); + mLightTexture->addTextureStats(gPipeline.calcPixelArea(getPositionAgent(), + LLVector3(rad,rad,rad), + *camera)); + } + } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { @@ -1494,6 +1508,41 @@ void LLVOVolume::updateTEData() //---------------------------------------------------------------------------- +void LLVOVolume::setLightTextureID(LLUUID id) +{ + if (id.notNull()) + { + if (!hasLightTexture()) + { + setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, TRUE, true); + } + LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (param_block && param_block->getLightTexture() != id) + { + param_block->setLightTexture(id); + parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true); + } + } + else + { + if (hasLightTexture()) + { + setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true); + mLightTexture = NULL; + } + } +} + +void LLVOVolume::setSpotLightParams(LLVector3 params) +{ + LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (param_block && param_block->getParams() != params) + { + param_block->setParams(params); + parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true); + } +} + void LLVOVolume::setIsLight(BOOL is_light) { if (is_light != getIsLight()) @@ -1620,6 +1669,94 @@ LLColor3 LLVOVolume::getLightColor() const } } +LLUUID LLVOVolume::getLightTextureID() const +{ + if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) + { + const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (param_block) + { + return param_block->getLightTexture(); + } + } + + return LLUUID::null; +} + + +LLVector3 LLVOVolume::getSpotLightParams() const +{ + if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) + { + const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (param_block) + { + return param_block->getParams(); + } + } + + return LLVector3(); +} + +F32 LLVOVolume::getSpotLightPriority() const +{ + return mSpotLightPriority; +} + +void LLVOVolume::updateSpotLightPriority() +{ + LLVector3 pos = mDrawable->getPositionAgent(); + LLVector3 at(0,0,-1); + at *= getRenderRotation(); + + F32 r = getLightRadius()*0.5f; + + pos += at * r; + + at = LLViewerCamera::getInstance()->getAtAxis(); + + pos -= at * r; + + mSpotLightPriority = gPipeline.calcPixelArea(pos, LLVector3(r,r,r), *LLViewerCamera::getInstance()); + + if (mLightTexture.notNull()) + { + mLightTexture->addTextureStats(mSpotLightPriority); + mLightTexture->setBoostLevel(LLViewerTexture::BOOST_CLOUDS); + } +} + + +bool LLVOVolume::isLightSpotlight() const +{ + LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (params) + { + return params->isLightSpotlight(); + } + return false; +} + + +LLViewerTexture* LLVOVolume::getLightTexture() +{ + LLUUID id = getLightTextureID(); + + if (id.notNull()) + { + if (mLightTexture.isNull() || id != mLightTexture->getID()) + { + mLightTexture = LLViewerTextureManager::getFetchedTexture(id); + } + } + else + { + mLightTexture = NULL; + } + + return mLightTexture; +} + F32 LLVOVolume::getLightIntensity() const { const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); @@ -1711,6 +1848,16 @@ BOOL LLVOVolume::isSculpted() const return FALSE; } +BOOL LLVOVolume::hasLightTexture() const +{ + if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) + { + return TRUE; + } + + return FALSE; +} + BOOL LLVOVolume::isVolumeGlobal() const { if (mVolumeImpl) diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 8f1b11bae..8b7dc172e 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -201,9 +201,19 @@ public: void setLightRadius(F32 radius); void setLightFalloff(F32 falloff); void setLightCutoff(F32 cutoff); + void setLightTextureID(LLUUID id); + void setSpotLightParams(LLVector3 params); + BOOL getIsLight() const; LLColor3 getLightBaseColor() const; // not scaled by intensity LLColor3 getLightColor() const; // scaled by intensity + LLUUID getLightTextureID() const; + bool isLightSpotlight() const; + LLVector3 getSpotLightParams() const; + void updateSpotLightPriority(); + F32 getSpotLightPriority() const; + + LLViewerTexture* getLightTexture(); F32 getLightIntensity() const; F32 getLightRadius() const; F32 getLightFalloff() const; @@ -213,6 +223,8 @@ public: U32 getVolumeInterfaceID() const; virtual BOOL isFlexible() const; virtual BOOL isSculpted() const; + virtual BOOL hasLightTexture() const; + BOOL isVolumeGlobal() const; BOOL canBeFlexible() const; BOOL setIsFlexible(BOOL is_flexible); @@ -237,12 +249,14 @@ private: S32 mLOD; BOOL mLODChanged; BOOL mSculptChanged; + F32 mSpotLightPriority; LLMatrix4 mRelativeXform; LLMatrix3 mRelativeXformInvTrans; BOOL mVolumeChanged; F32 mVObjRadius; LLVolumeInterface *mVolumeImpl; LLPointer mSculptTexture; + LLPointer mLightTexture; S32 mIndexInTex; // statics diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 0e80c62b2..34ad85f44 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -69,7 +69,9 @@ const U32 WIDTH = (N_RES * WAVE_STEP); //128.f //64 // width of wave tile, in const F32 WAVE_STEP_INV = (1. / WAVE_STEP); -LLVOWater::LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) : +LLVOWater::LLVOWater(const LLUUID &id, + const LLPCode pcode, + LLViewerRegion *regionp) : LLStaticViewerObject(id, pcode, regionp), mRenderType(LLPipeline::RENDER_TYPE_WATER) { @@ -160,10 +162,16 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) LLStrider indicesp; U16 index_offset; - S32 size = 16; - S32 num_quads = size*size; - face->setSize(4*num_quads, 6*num_quads); + // A quad is 4 vertices and 6 indices (making 2 triangles) + static const unsigned int vertices_per_quad = 4; + static const unsigned int indices_per_quad = 6; + + static const LLCachedControl render_transparent_water("RenderTransparentWater",false); + const S32 size = render_transparent_water ? 16 : 1; + const S32 num_quads = size * size; + face->setSize(vertices_per_quad * num_quads, + indices_per_quad * num_quads); if (face->mVertexBuffer.isNull()) { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e10b64409..66d459501 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -166,6 +166,9 @@ std::string gPoolNames[] = "POOL_INVALID_OUCH_CATASTROPHE_ERROR" }; +void drawBox(const LLVector3& c, const LLVector3& r); +void drawBoxOutline(const LLVector3& pos, const LLVector3& size); + U32 nhpo2(U32 v) { U32 r = 1; @@ -277,11 +280,11 @@ static const U32 gl_cube_face[] = void validate_framebuffer_object(); + void addDeferredAttachments(LLRenderTarget& target) { - target.addColorAttachment(GL_RGBA16F_ARB); //specular - target.addColorAttachment(GL_RGBA16F_ARB); //normal+z - target.addColorAttachment(GL_RGBA16F_ARB); //position + target.addColorAttachment(GL_RGBA); //specular + target.addColorAttachment(GL_RGBA); //normal+z } LLPipeline::LLPipeline() : @@ -322,6 +325,8 @@ LLPipeline::LLPipeline() : mLightingDetail(0) { mNoiseMap = 0; + mTrueNoiseMap = 0; + mLightFunc = 0; } void LLPipeline::init() @@ -377,6 +382,11 @@ void LLPipeline::init() LLViewerShaderMgr::instance()->setShaders(); stop_glerror(); + + for (U32 i = 0; i < 2; ++i) + { + mSpotLightFade[i] = 1.f; + } setLightingDetail(-1); } @@ -504,22 +514,47 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (LLPipeline::sRenderDeferred) { //allocate deferred rendering color buffers - mDeferredScreen.allocate(resX, resY, GL_RGBA16F_ARB, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + const GLuint format = GL_RGBA; //GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later + mDeferredScreen.allocate(resX, resY, format, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); addDeferredAttachments(mDeferredScreen); - mScreen.allocate(resX, resY, GL_RGBA16F_ARB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - + + mScreen.allocate(resX, resY, format, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + + for (U32 i = 0; i < 3; i++) + { + mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } + for (U32 i = 0; i < 2; i++) { - mDeferredLight[i].allocate(resX, resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); } - + + F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); + //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug) - U32 shadow_fmt = 0;/*gGLManager.mIsATI ? GL_ALPHA : 0;*/ + //TO-DO: Test if this is actually needed. + U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0; for (U32 i = 0; i < 4; i++) { - mSunShadow[i].allocate(1024,1024, shadow_fmt, TRUE, FALSE); + mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); } + + + U32 width = nhpo2(U32(resX*scale))/2; + U32 height = width; + + for (U32 i = 4; i < 6; i++) + { + mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE); + } + + width = nhpo2(resX)/2; + height = nhpo2(resY)/2; + mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); } else { @@ -531,7 +566,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { if (LLPipeline::sRenderDeferred) { - mSampleBuffer.allocate(resX,resY,GL_RGBA16F_ARB,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); + const GLuint format = GL_RGBA; //GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later + mSampleBuffer.allocate(resX,resY,format,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); addDeferredAttachments(mSampleBuffer); mDeferredScreen.setSampleBuffer(&mSampleBuffer); } @@ -544,11 +580,12 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) stop_glerror(); } + if (LLPipeline::sRenderDeferred) { //share depth buffer between deferred targets mDeferredScreen.shareDepthBuffer(mScreen); - for (U32 i = 0; i < 2; i++) - { + for (U32 i = 0; i < 3; i++) + { //share stencil buffer with screen space lightmap to stencil out sky mDeferredScreen.shareDepthBuffer(mDeferredLight[i]); } } @@ -564,6 +601,7 @@ void LLPipeline::updateRenderDeferred() { sRenderDeferred = (gSavedSettings.getBOOL("RenderDeferred") && LLRenderTarget::sUseFBO && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && gSavedSettings.getBOOL("VertexShaderEnable") && gSavedSettings.getBOOL("RenderAvatarVP") && gSavedSettings.getBOOL("WindLightUseAtmosShaders") && @@ -580,21 +618,40 @@ void LLPipeline::releaseGLBuffers() mNoiseMap = 0; } + if (mTrueNoiseMap) + { + LLImageGL::deleteTextures(1, &mTrueNoiseMap); + mTrueNoiseMap = 0; + } + + if (mLightFunc) + { + LLImageGL::deleteTextures(1, &mLightFunc); + mLightFunc = 0; + } + mWaterRef.release(); mWaterDis.release(); mScreen.release(); mSampleBuffer.releaseSampleBuffer(); mDeferredScreen.release(); - - - for (U32 i = 0; i < 2; i++) + mDeferredDepth.release(); + for (U32 i = 0; i < 3; i++) { mDeferredLight[i].release(); } - for (U32 i = 0; i < 4; i++) + + mEdgeMap.release(); + mGIMap.release(); + mGIMapPost[0].release(); + mGIMapPost[1].release(); + mLuminanceMap.release(); + + for (U32 i = 0; i < 6; i++) { - mSunShadow[i].release(); + mShadow[i].release(); } + for (U32 i = 0; i < 3; i++) { mGlow[i].release(); @@ -634,11 +691,11 @@ void LLPipeline::createGLBuffers() } allocateScreenBuffer(resX,resY); + } if (sRenderDeferred) { - if (!mNoiseMap) { const U32 noiseRes = 128; @@ -658,6 +715,66 @@ void LLPipeline::createGLBuffers() LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + + if (!mTrueNoiseMap) + { + const U32 noiseRes = 128; + F32 noise[noiseRes*noiseRes*3]; + for (U32 i = 0; i < noiseRes*noiseRes*3; i++) + { + noise[i] = ll_frand()*2.0-1.0; + } + + LLImageGL::generateTextures(1, &mTrueNoiseMap); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + if (!mLightFunc) + { + U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); + U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); + U8* lg = new U8[lightResX*lightResY]; + + for (U32 y = 0; y < lightResY; ++y) + { + for (U32 x = 0; x < lightResX; ++x) + { + //spec func + F32 sa = (F32) x/(lightResX-1); + F32 spec = (F32) y/(lightResY-1); + //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); + + //F32 sp = acosf(sa)/(1.f-spec); + + sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); + F32 a = acosf(sa*0.25f+0.75f); + F32 m = llmax(0.5f-spec*0.5f, 0.001f); + F32 t2 = tanf(a)/m; + t2 *= t2; + + F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; + F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); + + lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); + } + } + + LLImageGL::generateTextures(1, &mLightFunc); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_ALPHA, lightResX, lightResY, GL_ALPHA, GL_UNSIGNED_BYTE, lg); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + + delete [] lg; + } + + if (gSavedSettings.getBOOL("RenderDeferredGI")) + { + mGIMap.allocate(512,512,GL_RGBA, TRUE, FALSE); + addDeferredAttachments(mGIMap); + } } } @@ -752,13 +869,18 @@ S32 LLPipeline::setLightingDetail(S32 level) if (level < 0) { - level = gSavedSettings.getS32("RenderLightingDetail"); + if (gSavedSettings.getBOOL("VertexShaderEnable")) + { + level = 1; + } + else + { + level = 0; + } } level = llclamp(level, 0, getMaxLightingDetail()); if (level != mLightingDetail) { - gSavedSettings.setS32("RenderLightingDetail", level); - mLightingDetail = level; if (mVertexShadersLoaded == 1) @@ -1035,6 +1157,21 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) break; } } + + for (U32 i = 0; i < 2; ++i) + { + if (mShadowSpotLight[i] == drawablep) + { + mShadowSpotLight[i] = NULL; + } + + if (mTargetShadowSpotLight[i] == drawablep) + { + mTargetShadowSpotLight[i] = NULL; + } + } + + } U32 LLPipeline::addObject(LLViewerObject *vobj) @@ -1335,8 +1472,10 @@ BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max) { - min = LLVector3(F32_MAX, F32_MAX, F32_MAX); - max = LLVector3(-F32_MAX, -F32_MAX, -F32_MAX); + const F32 X = 65536.f; + + min = LLVector3(X,X,X); + max = LLVector3(-X,-X,-X); U32 saved_camera_id = LLViewerCamera::sCurCameraID; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; @@ -1390,10 +1529,10 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl mScreen.bindTarget(); } - /*glMatrixMode(GL_PROJECTION); + glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadMatrixd(gGLLastProjection); - glMatrixMode(GL_MODELVIEW);*/ + glMatrixMode(GL_MODELVIEW); glPushMatrix(); gGLLastMatrix = NULL; glLoadMatrixd(gGLLastModelView); @@ -1462,9 +1601,9 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl } - /*glMatrixMode(GL_PROJECTION); + glMatrixMode(GL_PROJECTION); glPopMatrix(); - glMatrixMode(GL_MODELVIEW);*/ + glMatrixMode(GL_MODELVIEW); glPopMatrix(); if (sUseOcclusion > 1) @@ -1476,10 +1615,10 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl { mScreen.flush(); } - else if (LLPipeline::sUseOcclusion > 1) + /*else if (LLPipeline::sUseOcclusion > 1) { glFlush(); - } + }*/ } void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) @@ -1773,41 +1912,39 @@ void LLPipeline::updateGeom(F32 max_dtime) void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { LLMemType mt(LLMemType::MTYPE_PIPELINE); - if(!drawablep || drawablep->isDead()) + + if(drawablep && !drawablep->isDead()) { - return; - } - - if (drawablep->isSpatialBridge()) - { - const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; - llassert(root); // trying to catch a bad assumption - if (root && // // this test may not be needed, see above - root->getVObj()->isAttachment()) + if (drawablep->isSpatialBridge()) { - LLDrawable* rootparent = root->getParent(); - if (rootparent) // this IS sometimes NULL + const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; + llassert(root); // trying to catch a bad assumption + if (root && // // this test may not be needed, see above + root->getVObj()->isAttachment()) { - LLViewerObject *vobj = rootparent->getVObj(); - llassert(vobj); // trying to catch a bad assumption - if (vobj) // this test may not be needed, see above + LLDrawable* rootparent = root->getParent(); + if (rootparent) // this IS sometimes NULL { - if (vobj->isAvatar() && ((LLVOAvatar*)vobj)->isImpostor()) + LLViewerObject *vobj = rootparent->getVObj(); + llassert(vobj); // trying to catch a bad assumption + if (vobj) // this test may not be needed, see above { - return; + if (vobj->isAvatar() && ((LLVOAvatar*)vobj)->isImpostor()) + { + return; + } } } } + sCull->pushBridge((LLSpatialBridge*) drawablep); + } + else + { + sCull->pushDrawable(drawablep); } - - sCull->pushBridge((LLSpatialBridge*) drawablep); - } - else - { - sCull->pushDrawable(drawablep); - } - drawablep->setVisible(camera); + drawablep->setVisible(camera); + } } void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) @@ -2257,7 +2394,8 @@ void renderScriptedBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + static const LLCachedControl debug_beacon_line_width("DebugBeaconLineWidth",1); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), debug_beacon_line_width); } if (gPipeline.sRenderHighlight) @@ -2283,7 +2421,8 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + static const LLCachedControl debug_beacon_line_width("DebugBeaconLineWidth",1); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), debug_beacon_line_width); } if (gPipeline.sRenderHighlight) @@ -2308,7 +2447,8 @@ void renderPhysicalBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + static const LLCachedControl debug_beacon_line_width("DebugBeaconLineWidth",1); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), debug_beacon_line_width); } if (gPipeline.sRenderHighlight) @@ -2333,7 +2473,8 @@ void renderParticleBeacons(LLDrawable* drawablep) if (gPipeline.sRenderBeacons) { LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + static const LLCachedControl debug_beacon_line_width("DebugBeaconLineWidth",1); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), debug_beacon_line_width); } if (gPipeline.sRenderHighlight) @@ -2548,7 +2689,8 @@ void LLPipeline::postSort(LLCamera& camera) if (gPipeline.sRenderBeacons) { //pos += LLVector3(0.f, 0.f, 0.2f); - gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + static const LLCachedControl debug_beacon_line_width("DebugBeaconLineWidth",1); + gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), debug_beacon_line_width); } } // now deal with highlights for all those seeable sound sources @@ -2616,15 +2758,8 @@ void render_hud_elements() LLViewerParcelMgr::getInstance()->render(); LLViewerParcelMgr::getInstance()->renderParcelCollision(); - // Render debugging beacons. - //gObjectList.renderObjectBeacons(); - - //TO-DO: - //V2 moved this line from LLPipeline::renderGeom - //Uncomment once multisample z-buffer issues are figured out on ati cards. - LLHUDObject::renderAll(); - - //gObjectList.resetObjectBeacons(); + // Render name tags. + LLHUDObject::renderAll(); } else if (gForceRenderLandFence) { @@ -2946,10 +3081,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { // Render debugging beacons. gObjectList.renderObjectBeacons(); - //TO-DO: - //V2 moved this line to LLPipeline::render_hud_elements - //Migrate once multisample z-buffer issues are figured out on ati cards. - //LLHUDObject::renderAll(); gObjectList.resetObjectBeacons(); } else @@ -3178,33 +3309,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); - //TO-DO: - //V2 moved block to LLPipeline::renderDeferredLighting - //Migrate once multisample z-buffer issues are figured out on ati cards. - /*if(!sImpostorRender) - { - renderHighlights(); - mHighlightFaces.clear(); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - LLHUDObject::renderAll(); - gObjectList.resetObjectBeacons(); - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - }*/ - //END - if (occlude) { occlude = FALSE; @@ -3332,7 +3436,7 @@ void LLPipeline::renderDebug() for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) { LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && !bridge->isState(LLSpatialGroup::OCCLUDED) && hasRenderType(bridge->mDrawableType)) + if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) { glPushMatrix(); glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); @@ -3343,79 +3447,113 @@ void LLPipeline::renderDebug() if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(TRUE, FALSE); + LLGLDisable cull(GL_CULL_FACE); + gGL.color4f(1,1,1,1); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + F32 a = 0.1f; + F32 col[] = { - 1,1,0, - 0,1,1, - 1,0,1, - 1,1,1, - 1,0,0, - 0,1,0, - 0,0,1, - 0,0,0 + 1,0,0,a, + 0,1,0,a, + 0,0,1,a, + 1,0,1,a, + + 1,1,0,a, + 0,1,1,a, + 1,1,1,a, + 1,0,1,a, }; for (U32 i = 0; i < 8; i++) { - gGL.color3fv(col+i*3); - - gGL.begin(LLRender::LINES); - LLVector3* frust = mShadowCamera[i].mAgentFrustum; - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); - - gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); - - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); - - if (i < 4) + if (i > 3) + { //render shadow frusta as volumes + if (mShadowFrustPoints[i-4].empty()) { - LLVector3* ext = mShadowExtents[i]; - - LLVector3 box[] = - { - LLVector3(ext[0][0], ext[0][1], ext[0][2]), - LLVector3(ext[1][0], ext[0][1], ext[0][2]), - LLVector3(ext[1][0], ext[1][1], ext[0][2]), - LLVector3(ext[0][0], ext[1][1], ext[0][2]), - LLVector3(ext[0][0], ext[0][1], ext[1][2]), - LLVector3(ext[1][0], ext[0][1], ext[1][2]), - LLVector3(ext[1][0], ext[1][1], ext[1][2]), - LLVector3(ext[0][0], ext[1][1], ext[1][2]), - }; - - gGL.vertex3fv(box[0].mV); gGL.vertex3fv(box[1].mV); - gGL.vertex3fv(box[1].mV); gGL.vertex3fv(box[2].mV); - gGL.vertex3fv(box[2].mV); gGL.vertex3fv(box[3].mV); - gGL.vertex3fv(box[3].mV); gGL.vertex3fv(box[0].mV); + continue; + } - gGL.vertex3fv(box[4].mV); gGL.vertex3fv(box[5].mV); - gGL.vertex3fv(box[5].mV); gGL.vertex3fv(box[6].mV); - gGL.vertex3fv(box[6].mV); gGL.vertex3fv(box[7].mV); - gGL.vertex3fv(box[7].mV); gGL.vertex3fv(box[4].mV); + gGL.color4fv(col+(i-4)*4); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.end(); - gGL.vertex3fv(box[0].mV); gGL.vertex3fv(box[4].mV); - gGL.vertex3fv(box[1].mV); gGL.vertex3fv(box[5].mV); - gGL.vertex3fv(box[2].mV); gGL.vertex3fv(box[6].mV); - gGL.vertex3fv(box[3].mV); gGL.vertex3fv(box[7].mV); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[0].mV); + gGL.vertex3fv(frust[1].mV); + gGL.vertex3fv(frust[3].mV); + gGL.vertex3fv(frust[2].mV); + gGL.end(); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[6].mV); + gGL.end(); } - gGL.end(); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + + if (i < 4) + { + + if (i == 0 || !mShadowFrustPoints[i].empty()) + { + //render visible point cloud + gGL.flush(); + glPointSize(8.f); + gGL.begin(LLRender::POINTS); + + F32* c = col+i*4; + gGL.color3fv(c); + + for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) + { + gGL.vertex3fv(mShadowFrustPoints[i][j].mV); + } + gGL.end(); + + gGL.flush(); + glPointSize(1.f); + + LLVector3* ext = mShadowExtents[i]; + LLVector3 pos = (ext[0]+ext[1])*0.5f; + LLVector3 size = (ext[1]-ext[0])*0.5f; + drawBoxOutline(pos, size); + + //render camera frustum splits as outlines + gGL.begin(LLRender::LINES); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); + gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); + gGL.end(); + } + + } + + /*for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* region = *iter; @@ -3430,7 +3568,7 @@ void LLPipeline::renderDebug() } } } - } + }*/ } } @@ -3732,7 +3870,7 @@ void LLPipeline::rebuildPools() max_count--; } - if (gAgent.getAvatarObject()) + if (isAgentAvatarValid()) { gAgent.getAvatarObject()->rebuildHUD(); } @@ -4271,8 +4409,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) glLightfv(GL_LIGHT0, GL_AMBIENT, LLColor4::black.mV); glLightfv(GL_LIGHT0, GL_SPECULAR, LLColor4::black.mV); glLightf (GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.0f); - glLightf (GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.0f); - glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.0f); glLightf (GL_LIGHT0, GL_SPOT_EXPONENT, 0.0f); glLightf (GL_LIGHT0, GL_SPOT_CUTOFF, 180.0f); } @@ -4337,9 +4473,34 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) glLightfv(gllight, GL_DIFFUSE, light_color.mV); glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); - //Point lights + if(sRenderDeferred) + { + glLightf (gllight, GL_LINEAR_ATTENUATION, light_radius*1.5f); + glLightf (gllight, GL_QUADRATIC_ATTENUATION, light->getLightFalloff()*0.5f+1.f); + } + else + { + glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); + glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); + } + + + static const LLCachedControl render_spot_lights_in_nondeferred("RenderSpotLightsInNondeferred",false); + if (light->isLightSpotlight() // directional (spot-)light + && (LLPipeline::sRenderDeferred || render_spot_lights_in_nondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on + { + LLVector3 spotparams = light->getSpotLightParams(); + LLQuaternion quat = light->getRenderRotation(); + LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction + at_axis *= quat; + //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl; + glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV); + glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2 + glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere + const float specular[] = {0.f, 0.f, 0.f, 0.f}; + glLightfv(gllight, GL_SPECULAR, specular); + } + else // omnidirectional (point) light { glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); @@ -5058,7 +5219,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, ++iter) { LLVOAvatar* av = (LLVOAvatar*) *iter; - if (av->mNameText.notNull() && av->mNameText->lineSegmentIntersect(start, local_end, position)) + if (av->mNameText.notNull() + && av->mNameText->lineSegmentIntersect(start, local_end, position)) { drawable = av->mDrawable; local_end = position; @@ -5325,7 +5487,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b if (res_mod > 1) { - tc2 /= (F32) res_mod; + tc2 /= (F32) res_mod.get(); } gGL.setColorMask(true, true); @@ -5411,8 +5573,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gGlowExtractProgram.bind(); static const LLCachedControl minLum("RenderGlowMinLuminance",2.5); - static const LLCachedControl maxAlpha("RenderGlowMaxExtractAlpha",0.065f); - static const LLCachedControl warmthAmount("RenderGlowWarmthAmount",0.0f); + static const LLCachedControl maxAlpha("RenderGlowMaxExtractAlpha",0.065f); + static const LLCachedControl warmthAmount("RenderGlowWarmthAmount",0.0f); static const LLCachedControl lumWeights("RenderGlowLumWeights",LLVector3(.299f,.587f,.114f)); static const LLCachedControl warmthWeights("RenderGlowWarmthWeights",LLVector3(1.f,.5f,.7f)); gGlowExtractProgram.uniform1f("minLuminance", llmax(minLum.get(),0.0f)); @@ -5452,8 +5614,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b tc1.setVec(0,0); tc2.setVec(2,2); - - // power of two between 1 and 1024 static const LLCachedControl glowResPow("RenderGlowResolutionPow",9); const U32 glow_res = llmax(1, @@ -5504,7 +5664,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); - + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); gGL.vertex2f(-1,3); @@ -5526,15 +5686,40 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gViewerWindow->setupViewport(); + tc2.setVec((F32) gViewerWindow->getWindowDisplayWidth(), + (F32) gViewerWindow->getWindowDisplayHeight()); + gGL.flush(); - { - LLVertexBuffer::unbind(); + LLVertexBuffer::unbind(); + if (LLPipeline::sRenderDeferred && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + LLGLDisable blend(GL_BLEND); + bindDeferredShader(gDeferredGIFinalProgram); + + S32 channel = gDeferredGIFinalProgram.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); - tc2.setVec((F32) gViewerWindow->getWindowDisplayWidth(), - (F32) gViewerWindow->getWindowDisplayHeight()); + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(gDeferredGIFinalProgram); + } + else + { if (res_mod > 1) { @@ -5575,7 +5760,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->activate(); gGL.getTexUnit(1)->enable(LLTexUnit::TT_RECT_TEXTURE); - + + //tex unit 1 gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); @@ -5593,9 +5779,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - //TO-DO: - //V2 requires this for hover text and such since they have been pulled out of geom render. - //Do this when multisample z-buffer issues are figured out if (LLRenderTarget::sUseFBO) { //copy depth buffer from mScreen to framebuffer LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), @@ -5617,8 +5800,17 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b } -void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) +void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map) { + //LLFastTimer t(FTM_BIND_DEFERRED); + + if (noise_map == 0xFFFFFFFF) + { + noise_map = mNoiseMap; + } + + LLGLState::checkTextureChannels(); + shader.bind(); S32 channel = 0; channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); @@ -5626,7 +5818,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) { mDeferredScreen.bindTexture(0,channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE); @@ -5643,26 +5834,164 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE); + if (gi_source) + { + BOOL has_gi = FALSE; + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(2, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(3, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(2, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(3, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); + if (channel > -1) + { + has_gi = TRUE; + gGL.getTexUnit(channel)->bind(gi_source, TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + stop_glerror(); + + glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); + + stop_glerror(); + } + + if (has_gi) + { + F32 range_x = llmin(mGIRange.mV[0], 1.f); + F32 range_y = llmin(mGIRange.mV[1], 1.f); + + LLVector2 scale(range_x,range_y); + + LLVector2 kern[25]; + + for (S32 i = 0; i < 5; ++i) + { + for (S32 j = 0; j < 5; ++j) + { + S32 idx = i*5+j; + kern[idx].mV[0] = (i-2)*0.5f; + kern[idx].mV[1] = (j-2)*0.5f; + kern[idx].scaleVec(scale); + } + } + + shader.uniform2fv("gi_kern", 25, (F32*) kern); + shader.uniformMatrix4fv("gi_mat", 1, FALSE, mGIMatrix.m); + shader.uniformMatrix4fv("gi_mat_proj", 1, FALSE, mGIMatrixProj.m); + shader.uniformMatrix4fv("gi_inv_proj", 1, FALSE, mGIInvProj.m); + shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m); + } + } + + /*channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE); if (channel > -1) { mDeferredScreen.bindTexture(3, channel); - } + }*/ channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); if (channel > -1) { - gGL.getTexUnit(channel)->bind(&mDeferredScreen, TRUE); + gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + stop_glerror(); + + glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); + + stop_glerror(); + + glh::matrix4f projection = glh_get_current_projection(); + glh::matrix4f inv_proj = projection.inverse(); + + shader.uniformMatrix4fv("inv_proj", 1, FALSE, inv_proj.m); + shader.uniform4f("viewport", (F32) gGLViewport[0], + (F32) gGLViewport[1], + (F32) gGLViewport[2], + (F32) gGLViewport[3]); } channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE); if (channel > -1) { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); + } + stop_glerror(); channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE); @@ -5672,16 +6001,76 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + if (channel > -1) + { + mGlow[1].bindTexture(0, channel); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + gi_source->bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mEdgeMap.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredLight[1].bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredLight[2].bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + stop_glerror(); for (U32 i = 0; i < 4; i++) + { + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); + stop_glerror(); + if (channel > -1) + { + stop_glerror(); + gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); + stop_glerror(); + } + } + + for (U32 i = 4; i < 6; i++) { channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i); stop_glerror(); if (channel > -1) { stop_glerror(); - gGL.getTexUnit(channel)->bind(&mSunShadow[i], TRUE); + gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); stop_glerror(); @@ -5694,17 +6083,19 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) stop_glerror(); - F32 mat[64]; + F32 mat[16*6]; for (U32 i = 0; i < 16; i++) { mat[i] = mSunShadowMatrix[0].m[i]; mat[i+16] = mSunShadowMatrix[1].m[i]; mat[i+32] = mSunShadowMatrix[2].m[i]; mat[i+48] = mSunShadowMatrix[3].m[i]; + mat[i+64] = mSunShadowMatrix[4].m[i]; + mat[i+80] = mSunShadowMatrix[5].m[i]; } - shader.uniformMatrix4fv("shadow_matrix[0]", 4, FALSE, mat); - shader.uniformMatrix4fv("shadow_matrix", 4, FALSE, mat); + shader.uniformMatrix4fv("shadow_matrix[0]", 6, FALSE, mat); + shader.uniformMatrix4fv("shadow_matrix", 6, FALSE, mat); stop_glerror(); @@ -5733,11 +6124,33 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) static const LLCachedControl render_shadow_noise("RenderShadowNoise",-.0001f); static const LLCachedControl render_shadow_blur_size("RenderShadowBlurSize",.7f); static const LLCachedControl render_ssao_scale("RenderSSAOScale",500); - static const LLCachedControl render_ssao_max_scale("RenderSSAOMaxScale",60); + static const LLCachedControl render_ssao_max_scale("RenderSSAOMaxScale",200); static const LLCachedControl render_ssao_factor("RenderSSAOFactor",.3f); - static const LLCachedControl render_ssao_effect("RenderSSAOEffect",LLVector3(.4f,1,0)); + static const LLCachedControl render_ssao_effect("RenderSSAOEffect",LLVector3(.4f,1.f,0.f)); static const LLCachedControl render_deferred_alpha_soft("RenderDeferredAlphaSoften",.75f); - + static const LLCachedControl render_shadow_offset_error("RenderShadowOffsetError",0.f); + static const LLCachedControl render_shadow_bias_error("RenderShadowBiasError",0.f); + static const LLCachedControl render_shadow_offset("RenderShadowOffset",.1f); + static const LLCachedControl render_shadow_bias("RenderShadowBias",0.f); + static const LLCachedControl render_spot_shadow_offset("RenderSpotShadowOffset",.4f); + static const LLCachedControl render_spot_shadow_bias("RenderSpotShadowBias",0.f); + + static const LLCachedControl render_luminance_scale("RenderLuminanceScale",1.f); + static const LLCachedControl render_sun_luminance_scale("RenderSunLuminanceScale",1.f); + static const LLCachedControl render_sun_luminance_offset("RenderSunLuminanceOffset",0.f); + static const LLCachedControl render_luminance_detail("RenderLuminanceDetail",16.f); + static const LLCachedControl render_gi_range("RenderGIRange",96.f); + static const LLCachedControl render_gi_brightness("RenderGIBrightness",.3f); + static const LLCachedControl render_gi_luminance("RenderGILuminance",.075f); + static const LLCachedControl render_gi_blur_edge_weight("RenderGIBlurEdgeWeight",.8f); + static const LLCachedControl render_gi_blur_brightness("RenderGIBlurBrightness",1.025f); + static const LLCachedControl render_gi_render_gi_noise("RenderGINoise",.7); + static const LLCachedControl render_gi_attenuation("RenderGIAttenuation",.1f); + static const LLCachedControl render_gi_ambiance("RenderGIAmbiance",.5f); + static const LLCachedControl render_edge_depth_cutoff("RenderEdgeDepthCutoff",.01f); + static const LLCachedControl render_edge_norm_cutoff("RenderEdgeNormCutoff",.25f); + + shader.uniform1f("sun_wash", render_deferred_sun_wash); shader.uniform1f("shadow_noise", render_shadow_noise); shader.uniform1f("blur_size", render_shadow_blur_size); @@ -5759,9 +6172,34 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) matrix_nondiag, matrix_nondiag, matrix_diag}; shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat); + F32 shadow_offset_error = 1.f + render_shadow_offset_error * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_bias_error = 1.f + render_shadow_bias_error * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f("alpha_soften", render_deferred_alpha_soft); + shader.uniform1f ("shadow_offset", render_shadow_offset*shadow_offset_error); + shader.uniform1f("shadow_bias", render_shadow_bias*shadow_bias_error); + shader.uniform1f ("spot_shadow_offset", render_spot_shadow_offset); + shader.uniform1f("spot_shadow_bias", render_spot_shadow_bias); + + shader.uniform1f("lum_scale", render_luminance_scale); + shader.uniform1f("sun_lum_scale", render_sun_luminance_scale); + shader.uniform1f("sun_lum_offset", render_sun_luminance_offset); + shader.uniform1f("lum_lod", render_luminance_detail); + shader.uniform1f("gi_range", render_gi_range); + shader.uniform1f("gi_brightness", render_gi_brightness); + shader.uniform1f("gi_luminance", render_gi_luminance); + shader.uniform1f("gi_edge_weight", render_gi_blur_edge_weight); + shader.uniform1f("gi_blur_brightness", render_gi_blur_brightness); + shader.uniform1f("gi_sample_width", mGILightRadius); + shader.uniform1f("gi_noise", render_gi_render_gi_noise); + shader.uniform1f("gi_attenuation", render_gi_attenuation); + shader.uniform1f("gi_ambiance", render_gi_ambiance); + shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight()); + shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform1f("depth_cutoff", render_edge_depth_cutoff); + shader.uniform1f("norm_cutoff", render_edge_norm_cutoff); + if (shader.getUniformLocation("norm_mat") >= 0) { glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); @@ -5776,131 +6214,245 @@ void LLPipeline::renderDeferredLighting() return; } - LLViewerCamera* camera = LLViewerCamera::getInstance(); - /*{ + { + + LLViewerCamera* camera = LLViewerCamera::getInstance(); + { LLGLDepthTest depth(GL_TRUE); mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - }*/ + } - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + LLGLEnable multisample(GL_MULTISAMPLE_ARB); - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - - //ati doesn't seem to love actually using the stencil buffer on FBO's - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - - gGL.setColorMask(true, true); - - //mDeferredLight[0].copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - - //draw a cube around every light - LLVertexBuffer::unbind(); - - //glBlendFunc(GL_ONE, GL_ONE); - LLGLEnable cull(GL_CULL_FACE); - LLGLEnable blend(GL_BLEND); - - glh::matrix4f mat = glh_copy_matrix(gGLModelView); - - F32 vert[] = - { - -1,1, - -1,-3, - 3,1, - }; - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); - - { - setupHWLights(NULL); //to set mSunDir; - LLVector4 dir(mSunDir, 0.f); - glh::vec4f tc(dir.mV); - mat.mult_matrix_vec(tc); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); - } - - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - mDeferredLight[0].bindTarget(); - - //Sun shadows. - { - bindDeferredShader(gDeferredSunProgram); - - glClearColor(1,1,1,1); - mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); - - const U32 slice = 32; - F32 offset[slice*3]; - for (U32 i = 0; i < 4; i++) + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { - for (U32 j = 0; j < 8; j++) + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + + //ati doesn't seem to love actually using the stencil buffer on FBO's + LLGLEnable stencil(GL_STENCIL_TEST); + glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + + gGL.setColorMask(true, true); + + //draw a cube around every light + LLVertexBuffer::unbind(); + + LLGLEnable cull(GL_CULL_FACE); + LLGLEnable blend(GL_BLEND); + + glh::matrix4f mat = glh_copy_matrix(gGLModelView); + + F32 vert[] = + { + -1,1, + -1,-3, + 3,1, + }; + glVertexPointer(2, GL_FLOAT, 0, vert); + glColor3f(1,1,1); + + { + setupHWLights(NULL); //to set mSunDir; + LLVector4 dir(mSunDir, 0.f); + glh::vec4f tc(dir.mV); + mat.mult_matrix_vec(tc); + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); + } + + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + mDeferredLight[0].bindTarget(); + + static const LLCachedControl render_deferred_ssao("RenderDeferredSSAO",false); + static const LLCachedControl render_shadow_detail("RenderShadowDetail",0); + if (render_deferred_ssao || render_shadow_detail > 0) + { + { //paint shadow/SSAO light map (direct lighting lightmap) + //LLFastTimer ftm(FTM_SUN_SHADOW); + bindDeferredShader(gDeferredSunProgram, 0); + + glClearColor(1,1,1,1); + mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + + glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); + + const U32 slice = 32; + F32 offset[slice*3]; + for (U32 i = 0; i < 4; i++) + { + for (U32 j = 0; j < 8; j++) + { + glh::vec3f v; + v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); + v.normalize(); + inv_trans.mult_matrix_vec(v); + v.normalize(); + offset[(i*8+j)*3+0] = v.v[0]; + offset[(i*8+j)*3+1] = v.v[2]; + offset[(i*8+j)*3+2] = v.v[1]; + } + } + + gDeferredSunProgram.uniform3fv("offset", slice, offset); + gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + + unbindDeferredShader(gDeferredSunProgram); + } + } + else { - glh::vec3f v; - v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); - v.normalize(); - inv_trans.mult_matrix_vec(v); - v.normalize(); - offset[(i*8+j)*3+0] = v.v[0]; - offset[(i*8+j)*3+1] = v.v[2]; - offset[(i*8+j)*3+2] = v.v[1]; + glClearColor(1,1,1,1); + mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + } + + mDeferredLight[0].flush(); + + static const LLCachedControl render_deferred_blur_light("RenderDeferredBlurLight",false); + static const LLCachedControl render_shadow_gi("RenderDeferredGI",false); + { //global illumination specific block (still experimental) + if (render_deferred_blur_light && + render_shadow_gi) + { + //LLFastTimer ftm(FTM_EDGE_DETECTION); + //generate edge map + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable stencil(GL_STENCIL_TEST); + + { + gDeferredEdgeProgram.bind(); + mEdgeMap.bindTarget(); + bindDeferredShader(gDeferredEdgeProgram); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + unbindDeferredShader(gDeferredEdgeProgram); + mEdgeMap.flush(); + } + } + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + { //get luminance map from previous frame's light map + LLGLEnable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable stencil(GL_STENCIL_TEST); + + //static F32 fade = 1.f; + + { + gGL.setSceneBlendType(LLRender::BT_ALPHA); + gLuminanceGatherProgram.bind(); + gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + mLuminanceMap.bindTarget(); + bindDeferredShader(gLuminanceGatherProgram); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + unbindDeferredShader(gLuminanceGatherProgram); + mLuminanceMap.flush(); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + glGenerateMipmapEXT(GL_TEXTURE_2D); + } + } + + { //paint noisy GI map (bounce lighting lightmap) + //LLFastTimer ftm(FTM_GI_TRACE); + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable test(GL_ALPHA_TEST); + + mGIMapPost[0].bindTarget(); + + bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + unbindDeferredShader(gDeferredGIProgram); + mGIMapPost[0].flush(); + } + + U32 pass_count = 0; + if (render_deferred_blur_light) + { + static const LLCachedControl render_gui_blur_passes("RenderGIBlurPasses",(U32)1); + pass_count = llclamp(render_gui_blur_passes.get(), (U32) 1, (U32) 128); + } + + static const LLCachedControl render_gui_blur_size("RenderGIBlurSize",4.f); + static const LLCachedControl render_gui_blur_increment("RenderGIBlurIncrement",.8f); + static const LLCachedControl render_gui_blur_brightness("RenderGIBlurBrightness",1.025f); + for (U32 i = 0; i < pass_count; ++i) + { //gather/soften indirect lighting map + //LLFastTimer ftm(FTM_GI_GATHER); + bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[0], NULL, mTrueNoiseMap); + F32 blur_size = render_gui_blur_size/((F32) i * render_gui_blur_increment+1.f); + gDeferredPostGIProgram.uniform2f("delta", 1.f, 0.f); + gDeferredPostGIProgram.uniform1f("kern_scale", blur_size); + gDeferredPostGIProgram.uniform1f("gi_blur_brightness", render_gui_blur_brightness); + + mGIMapPost[1].bindTarget(); + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + + mGIMapPost[1].flush(); + unbindDeferredShader(gDeferredPostGIProgram); + bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[1], NULL, mTrueNoiseMap); + mGIMapPost[0].bindTarget(); + + gDeferredPostGIProgram.uniform2f("delta", 0.f, 1.f); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + stop_glerror(); + } + mGIMapPost[0].flush(); + unbindDeferredShader(gDeferredPostGIProgram); + } } } - gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + if(render_deferred_ssao) + { //soften direct lighting lightmap + //LLFastTimer ftm(FTM_SOFTEN_SHADOW); + //blur lightmap + mDeferredLight[1].bindTarget(); - { - LLGLDisable blend(GL_BLEND); - //TO-DO: - //V2 changed to LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - //Do this when multisample z-buffer issues are figured out - //LLGLDepthTest depth(GL_FALSE); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - - unbindDeferredShader(gDeferredSunProgram); - } - - mDeferredLight[0].flush(); - - //SSAO - { - //blur lightmap - mDeferredLight[1].bindTarget(); - - //mDeferredLight[1].copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - glClearColor(1,1,1,1); - mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); + glClearColor(1,1,1,1); + mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); bindDeferredShader(gDeferredBlurLightProgram); - static const LLCachedControl go("RenderShadowGaussian",LLVector3(2.f,2.f,0.f)); - static const LLCachedControl blur_size("RenderShadowBlurSize",.7f); - static const LLCachedControl blur_samples("RenderShadowBlurSamples",(U32)5); - U32 kern_length = llclamp(blur_samples.get(), (U32) 1, (U32) 16)*2 - 1; + static const LLCachedControl go("RenderShadowGaussian",LLVector3(3.f,2.f,0.f)); + const U32 kern_length = 4; + static const LLCachedControl blur_size("RenderShadowBlurSize",1.4f); + static const LLCachedControl shadow_blur_dist_factor("RenderShadowBlurDistFactor",.1f); // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = -(kern_length/2.0f) + 0.5f; + F32 x = 0.f; LLVector3 gauss[32]; // xweight, yweight, offset @@ -5911,26 +6463,15 @@ void LLPipeline::renderDeferredLighting() gauss[i].mV[2] = x; x += 1.f; } - /* swap the x=0 position to the start of gauss[] so we can - treat it specially as an optimization. */ - LLVector3 swap; - swap = gauss[kern_length/2]; - gauss[kern_length/2] = gauss[0]; - gauss[0] = swap; - llassert(gauss[0].mV[2] == 0.0f); gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); + gDeferredBlurLightProgram.uniform1f("dist_factor", shadow_blur_dist_factor); gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV); gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1i("kern_length", kern_length); gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); { LLGLDisable blend(GL_BLEND); - //TO-DO: - //V2 changed to LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - //Do this when multisample z-buffer issues are figured out - //LLGLDepthTest depth(GL_FALSE); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); @@ -5947,13 +6488,9 @@ void LLPipeline::renderDeferredLighting() { LLGLDisable blend(GL_BLEND); - //TO-DO: - //V2 changed to LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - //Do this when multisample z-buffer issues are figured out - //LLGLDepthTest depth(GL_FALSE); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); stop_glerror(); } mDeferredLight[0].flush(); @@ -5972,12 +6509,26 @@ void LLPipeline::renderDeferredLighting() //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - mScreen.bindTarget(); - // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - - bindDeferredShader(gDeferredSoftenProgram); + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + mDeferredLight[1].bindTarget(); + // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); + } + else + { + mScreen.bindTarget(); + // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); + } + + static const LLCachedControl render_deferred_atmospheric("RenderDeferredAtmospheric",false); + if (render_deferred_atmospheric) + { //apply sunlight contribution + //LLFastTimer ftm(FTM_ATMOSPHERICS); + bindDeferredShader(gDeferredSoftenProgram, 0, &mGIMapPost[0]); { LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -5993,14 +6544,14 @@ void LLPipeline::renderDeferredLighting() glVertexPointer(2, GL_FLOAT, 0, vert); glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - + glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } unbindDeferredShader(gDeferredSoftenProgram); - + } { //render sky LLGLDisable blend(GL_BLEND); @@ -6008,7 +6559,7 @@ void LLPipeline::renderDeferredLighting() gGL.setSceneBlendType(LLRender::BT_ALPHA); gPipeline.pushRenderTypeMask(); - + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_CLOUDS, LLPipeline::RENDER_TYPE_WL_SKY, @@ -6019,12 +6570,33 @@ void LLPipeline::renderDeferredLighting() gPipeline.popRenderTypeMask(); } - gGL.setSceneBlendType(LLRender::BT_ADD); - std::list fullscreen_lights; + static const LLCachedControl render_local("RenderDeferredLocalLights",false); + static const LLCachedControl render_fullscreen("RenderDeferredFullscreenLights",false); + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + mDeferredLight[1].flush(); + mDeferredLight[2].bindTarget(); + mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT); + } + + if (render_local || render_fullscreen) + { + gGL.setSceneBlendType(LLRender::BT_ADD); + std::list fullscreen_lights; + LLDrawable::drawable_list_t spot_lights; + LLDrawable::drawable_list_t fullscreen_spot_lights; + + for (U32 i = 0; i < 2; i++) + { + mTargetShadowSpotLight[i] = NULL; + } + std::list light_colors; F32 v[24]; glVertexPointer(3, GL_FLOAT, 0, v); + static const LLCachedControl render_local("RenderDeferredLocalLights",false); { bindDeferredShader(gDeferredLightProgram); LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -6073,7 +6645,7 @@ void LLPipeline::renderDeferredLighting() glh::vec3f tc(c); mat.mult_matrix_vec(tc); - + //vertex positions are encoded so the 3 bits of their vertex index //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear @@ -6082,7 +6654,7 @@ void LLPipeline::renderDeferredLighting() v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 - + v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 @@ -6095,25 +6667,91 @@ void LLPipeline::renderDeferredLighting() camera->getOrigin().mV[2] > c[2] + s + 0.2f || camera->getOrigin().mV[2] < c[2] - s - 0.2f) { //draw box if camera is outside box - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); + if (render_local) + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + spot_lights.push_back(drawablep); + continue; + } + + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); + } } - else + else if (render_fullscreen) { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + fullscreen_spot_lights.push_back(drawablep); + continue; + } + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); } } unbindDeferredShader(gDeferredLightProgram); - } + } + if (!spot_lights.empty()) + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + bindDeferredShader(gDeferredSpotLightProgram); + gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + + for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) + { + //LLFastTimer ftm(FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + setupSpotLight(gDeferredSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + col *= volume->getLightIntensity(); + + //vertex positions are encoded so the 3 bits of their vertex index + //correspond to their axis facing, with bit position 3,2,1 matching + //axis facing x,y,z, bit set meaning positive facing, bit clear + //meaning negative facing + v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 + v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 + v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 + v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + + v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 + v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 + v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 + v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 + + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); + } + gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredSpotLightProgram); + } + + { + bindDeferredShader(gDeferredMultiLightProgram); - if (!fullscreen_lights.empty()) - { - bindDeferredShader(gDeferredMultiLightProgram); LLGLDepthTest depth(GL_FALSE); //full screen blit @@ -6125,20 +6763,24 @@ void LLPipeline::renderDeferredLighting() U32 count = 0; - const U32 max_count = 16; - LLVector4 light[max_count]; - LLVector4 col[max_count]; + const U32 max_count = 8; + LLVector4 light[max_count]; + LLVector4 col[max_count]; glVertexPointer(2, GL_FLOAT, 0, vert); + F32 far_z = 0.f; + while (!fullscreen_lights.empty()) { light[count] = fullscreen_lights.front(); fullscreen_lights.pop_front(); col[count] = light_colors.front(); light_colors.pop_front(); - count++; + far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); + + count++; if (count == max_count || fullscreen_lights.empty()) { gDeferredMultiLightProgram.uniform1i("light_count", count); @@ -6146,20 +6788,98 @@ void LLPipeline::renderDeferredLighting() gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); gDeferredMultiLightProgram.uniform4fv("light_col[0]", count, (GLfloat*) col); gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); + gDeferredMultiLightProgram.uniform1f("far_z", far_z); + far_z = 0.f; count = 0; - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + } + } + unbindDeferredShader(gDeferredMultiLightProgram); + + bindDeferredShader(gDeferredMultiSpotLightProgram); + + gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + + for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) + { + //LLFastTimer ftm(FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + col *= volume->getLightIntensity(); + + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + } + + gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredMultiSpotLightProgram); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); } } + + gGL.setColorMask(true, true); + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + mDeferredLight[2].flush(); + + mScreen.bindTarget(); + mScreen.clear(GL_COLOR_BUFFER_BIT); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); - unbindDeferredShader(gDeferredMultiLightProgram); + { //mix various light maps (local, sun, gi) + //LLFastTimer ftm(FTM_POST); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable stencil(GL_STENCIL_TEST); + + bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]); + + gDeferredPostProgram.bind(); + + LLVertexBuffer::unbind(); + + glVertexPointer(2, GL_FLOAT, 0, vert); + glColor3f(1,1,1); + + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glDrawArrays(GL_TRIANGLES, 0, 3); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + unbindDeferredShader(gDeferredPostProgram); + } + } } - //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - { //render non-deferred geometry + { //render non-deferred geometry (alpha, fullbright, glow) LLGLDisable blend(GL_BLEND); LLGLDisable stencil(GL_STENCIL_TEST); @@ -6189,9 +6909,6 @@ void LLPipeline::renderDeferredLighting() popRenderTypeMask(); } - //TO-DO: - //V2 moved block from LLPipeline::renderGeomPostDeferred - //Migrate once multisample z-buffer issues are figured out on ati cards. { //render highlights, etc. renderHighlights(); @@ -6213,6 +6930,136 @@ void LLPipeline::renderDeferredLighting() } +void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) +{ + //construct frustum + LLVOVolume* volume = drawablep->getVOVolume(); + LLVector3 params = volume->getSpotLightParams(); + + F32 fov = params.mV[0]; + F32 focus = params.mV[1]; + + LLVector3 pos = drawablep->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); + LLVector3 scale = volume->getScale(); + + //get near clip plane + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; + + LLVector3 np = pos+at_axis; + at_axis.normVec(); + + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + + LLVector3 origin = np - at_axis*dist; + + //matrix from volume space to agent space + LLMatrix4 light_mat(quat, LLVector4(origin,1.f)); + + glh::matrix4f light_to_agent((F32*) light_mat.mMatrix); + glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent; + + glh::matrix4f screen_to_light = light_to_screen.inverse(); + + F32 s = volume->getLightRadius()*1.5f; + F32 near_clip = dist; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = s+dist-scale.mV[VZ]; + + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; + + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + glh::vec3f p1(0, 0, -(near_clip+0.01f)); + glh::vec3f p2(0, 0, -(near_clip+1.f)); + + glh::vec3f screen_origin(0, 0, 0); + + light_to_screen.mult_matrix_vec(p1); + light_to_screen.mult_matrix_vec(p2); + light_to_screen.mult_matrix_vec(screen_origin); + + glh::vec3f n = p2-p1; + n.normalize(); + + F32 proj_range = far_clip - near_clip; + glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); + screen_to_light = trans * light_proj * screen_to_light; + shader.uniformMatrix4fv("proj_mat", 1, FALSE, screen_to_light.m); + shader.uniform1f("proj_near", near_clip); + shader.uniform3fv("proj_p", 1, p1.v); + shader.uniform3fv("proj_n", 1, n.v); + shader.uniform3fv("proj_origin", 1, screen_origin.v); + shader.uniform1f("proj_range", proj_range); + shader.uniform1f("proj_ambiance", params.mV[2]); + S32 s_idx = -1; + + for (U32 i = 0; i < 2; i++) + { + if (mShadowSpotLight[i] == drawablep) + { + s_idx = i; + } + } + + shader.uniform1i("proj_shadow_idx", s_idx); + + if (s_idx >= 0) + { + shader.uniform1f("shadow_fade", 1.f-mSpotLightFade[s_idx]); + } + else + { + shader.uniform1f("shadow_fade", 1.f); + } + + { + LLDrawable* potential = drawablep; + //determine if this is a good light for casting shadows + F32 m_pri = volume->getSpotLightPriority(); + + for (U32 i = 0; i < 2; i++) + { + F32 pri = 0.f; + + if (mTargetShadowSpotLight[i].notNull()) + { + pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority(); + } + + if (m_pri > pri) + { + LLDrawable* temp = mTargetShadowSpotLight[i]; + mTargetShadowSpotLight[i] = potential; + potential = temp; + m_pri = pri; + } + } + } + + LLViewerTexture* img = volume->getLightTexture(); + + S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + + if (channel > -1 && img) + { + gGL.getTexUnit(channel)->bind(img); + + F32 lod_range = logf(img->getWidth())/logf(2.f); + + shader.uniform1f("proj_focus", focus); + shader.uniform1f("proj_lod", lod_range); + shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + } +} + void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { stop_glerror(); @@ -6222,14 +7069,43 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE); shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); + shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIP); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); + for (U32 i = 0; i < 4; i++) + { + if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) + { + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + } + } + + for (U32 i = 4; i < 6; i++) { if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); } } + shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) @@ -6243,6 +7119,8 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); shader.unbind(); + + LLGLState::checkTextureChannels(); } inline float sgn(float a) @@ -6372,53 +7250,45 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gPipeline.popRenderTypeMask(); } - - static const LLCachedControl water_reflections("RenderWaterReflections",false); - if (water_reflections) + static const LLCachedControl detail("RenderReflectionDetail",0); + if (detail > 0) { //mask out selected geometry based on reflection detail - static const LLCachedControl detail("RenderReflectionDetail",0); - //if (detail > 0) - { //mask out selected geometry based on reflection detail + gPipeline.pushRenderTypeMask(); + if (detail < 4) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); + if (detail < 3) { - gPipeline.pushRenderTypeMask(); - if (detail < 3) + clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); + if (detail < 2) { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); - if (detail < 2) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - if (detail < 1) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); - } - } + clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); } - - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS, - LLPipeline::RENDER_TYPE_WL_CLOUDS, - LLPipeline::END_RENDER_TYPES); - static const LLCachedControl skip_distortion_updates("SkipReflectOcclusionUpdates",false); - LLPipeline::sSkipUpdate = skip_distortion_updates; - LLGLUserClipPlane clip_plane(plane, mat, projection); - LLGLDisable cull(GL_CULL_FACE); - updateCull(camera, ref_result, 1); - stateSort(camera, ref_result); - gPipeline.grabReferences(ref_result); - renderGeom(camera); - LLPipeline::sSkipUpdate = FALSE; - gPipeline.popRenderTypeMask(); } - } + } + + clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS, + LLPipeline::RENDER_TYPE_WL_CLOUDS, + LLPipeline::END_RENDER_TYPES); + static const LLCachedControl skip_distortion_updates("SkipReflectOcclusionUpdates",false); + LLPipeline::sSkipUpdate = skip_distortion_updates; + LLGLUserClipPlane clip_plane(plane, mat, projection); + LLGLDisable cull(GL_CULL_FACE); + updateCull(camera, ref_result, 1); + stateSort(camera, ref_result); + gPipeline.grabReferences(ref_result); + renderGeom(camera); + LLPipeline::sSkipUpdate = FALSE; + gPipeline.popRenderTypeMask(); } - } + } glCullFace(GL_BACK); glPopMatrix(); mWaterRef.flush(); - glh_set_current_modelview(current); } @@ -6569,31 +7439,479 @@ glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) return ret; } -void LLPipeline::generateSunShadow(LLCamera& camera) +void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion) { - if (!sRenderDeferred) + LLFastTimer t(LLFastTimer::FTM_SHADOW_RENDER); + + //clip out geometry on the same side of water as the camera + S32 occlude = LLPipeline::sUseOcclusion; + if (!use_occlusion) + { + LLPipeline::sUseOcclusion = 0; + } + LLPipeline::sShadowRender = TRUE; + + U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY }; + LLGLEnable cull(GL_CULL_FACE); + + if (use_shader) + { + gDeferredShadowProgram.bind(); + } + + updateCull(shadow_cam, result); + stateSort(shadow_cam, result); + + //generate shadow map + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixf(proj.m); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadMatrixf(view.m); + + stop_glerror(); + gGLLastMatrix = NULL; + + { + LLGLDepthTest depth(GL_TRUE); + glClear(GL_DEPTH_BUFFER_BIT); + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + glColor4f(1,1,1,1); + + stop_glerror(); + + gGL.setColorMask(false, false); + + //glCullFace(GL_FRONT); + + { + //LLFastTimer ftm(FTM_SHADOW_SIMPLE); + LLGLDisable test(GL_ALPHA_TEST); + gGL.getTexUnit(0)->disable(); + for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) + { + renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); + } + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + } + + if (use_shader) + { + gDeferredShadowProgram.unbind(); + renderGeomShadow(shadow_cam); + gDeferredShadowProgram.bind(); + } + else + { + renderGeomShadow(shadow_cam); + } + + { + //LLFastTimer ftm(FTM_SHADOW_ALPHA); + LLGLEnable test(GL_ALPHA_TEST); + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f); + renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); + glColor4f(1,1,1,1); + renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } + + //glCullFace(GL_BACK); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + doOcclusion(shadow_cam); + + if (use_shader) + { + gDeferredShadowProgram.unbind(); + } + + gGL.setColorMask(true, true); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + gGLLastMatrix = NULL; + + LLPipeline::sUseOcclusion = occlude; + LLPipeline::sShadowRender = FALSE; +} + +BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector& fp, LLVector3 light_dir) +{ + //LLFastTimer t(FTM_VISIBLE_CLOUD); + //get point cloud of intersection of frust and min, max + + if (getVisibleExtents(camera, min, max)) + { + return FALSE; + } + + //get set of planes on bounding box + std::vector bp; + + bp.push_back(LLPlane(min, LLVector3(-1,0,0))); + bp.push_back(LLPlane(min, LLVector3(0,-1,0))); + bp.push_back(LLPlane(min, LLVector3(0,0,-1))); + bp.push_back(LLPlane(max, LLVector3(1,0,0))); + bp.push_back(LLPlane(max, LLVector3(0,1,0))); + bp.push_back(LLPlane(max, LLVector3(0,0,1))); + + //potential points + std::vector pp; + + //add corners of AABB + pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2])); + pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2])); + pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2])); + pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2])); + pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2])); + pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2])); + pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2])); + pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); + + //add corners of camera frustum + for (U32 i = 0; i < 8; i++) + { + pp.push_back(camera.mAgentFrustum[i]); + } + + + //bounding box line segments + U32 bs[] = + { + 0,1, + 1,3, + 3,2, + 2,0, + + 4,5, + 5,7, + 7,6, + 6,4, + + 0,4, + 1,5, + 3,7, + 2,6 + }; + + for (U32 i = 0; i < 12; i++) + { //for each line segment in bounding box + for (U32 j = 0; j < 6; j++) + { //for each plane in camera frustum + const LLPlane& cp = camera.getAgentPlane(j); + const LLVector3& v1 = pp[bs[i*2+0]]; + const LLVector3& v2 = pp[bs[i*2+1]]; + const LLVector3 n(cp.mV); + + LLVector3 line = v1-v2; + + F32 d1 = line*n; + F32 d2 = -cp.dist(v2); + + F32 t = d2/d1; + + if (t > 0.f && t < 1.f) + { + LLVector3 intersect = v2+line*t; + pp.push_back(intersect); + } + } + } + + //camera frustum line segments + const U32 fs[] = + { + 0,1, + 1,2, + 2,3, + 3,1, + + 4,5, + 5,6, + 6,7, + 7,4, + + 0,4, + 1,5, + 2,6, + 3,7 + }; + + LLVector3 center = (max+min)*0.5f; + LLVector3 size = (max-min)*0.5f; + + for (U32 i = 0; i < 12; i++) + { + for (U32 j = 0; j < 6; ++j) + { + const LLVector3& v1 = pp[fs[i*2+0]+8]; + const LLVector3& v2 = pp[fs[i*2+1]+8]; + const LLPlane& cp = bp[j]; + const LLVector3 n(cp.mV); + + LLVector3 line = v1-v2; + + F32 d1 = line*n; + F32 d2 = -cp.dist(v2); + + F32 t = d2/d1; + + if (t > 0.f && t < 1.f) + { + LLVector3 intersect = v2+line*t; + pp.push_back(intersect); + } + } + } + + LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f), + max+LLVector3(0.05f,0.05f,0.05f) }; + + for (U32 i = 0; i < pp.size(); ++i) + { + bool found = true; + + const F32* p = pp[i].mV; + + for (U32 j = 0; j < 3; ++j) + { + if (p[j] < ext[0].mV[j] || + p[j] > ext[1].mV[j]) + { + found = false; + break; + } + } + + for (U32 j = 0; j < 6; ++j) + { + const LLPlane& cp = camera.getAgentPlane(j); + F32 dist = cp.dist(pp[i]); + if (dist > 0.05f) //point is above some plane, not contained + { + found = false; + break; + } + } + + if (found) + { + fp.push_back(pp[i]); + } + } + + if (fp.empty()) + { + return FALSE; + } + + return TRUE; +} + +void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector& vpc) +{ + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) < 3) { return; } - //temporary hack to disable shadows but keep local lights - static BOOL clear = TRUE; - static const LLCachedControl gen_shadow("RenderDeferredSunShadow",false); - if (!gen_shadow) + LLVector3 up; + + //LLGLEnable depth_clamp(GL_DEPTH_CLAMP_NV); + + if (lightDir.mV[2] > 0.5f) + { + up = LLVector3(1,0,0); + } + else + { + up = LLVector3(0, 0, 1); + } + + + static const LLCachedControl gi_range("RenderGIRange",96.f); + + U32 res = mGIMap.getWidth(); + + static const LLCachedControl render_gi_attenuation("RenderGIAttenuation",.1f); + F32 atten = llmax(render_gi_attenuation.get(), 0.001f); + + //set radius to range at which distance attenuation of incoming photons is near 0 + + F32 lrad = sqrtf(1.f/(atten*0.01f)); + + F32 lrange = lrad+gi_range*0.5f; + + LLVector3 pad(lrange,lrange,lrange); + + glh::matrix4f view = look(LLVector3(128.f,128.f,128.f), lightDir, up); + + LLVector3 cp = camera.getOrigin()+camera.getAtAxis()*(gi_range*0.5f); + + glh::vec3f scp(cp.mV); + view.mult_matrix_vec(scp); + cp.setVec(scp.v); + + F32 pix_width = lrange/(res*0.5f); + + //move cp to the nearest pix_width + for (U32 i = 0; i < 3; i++) + { + cp.mV[i] = llround(cp.mV[i], pix_width); + } + + LLVector3 min = cp-pad; + LLVector3 max = cp+pad; + + //set mGIRange to range in tc space[0,1] that covers texture block of intersecting lights around a point + mGIRange.mV[0] = (max.mV[0]-min.mV[0])/res; + mGIRange.mV[1] = (max.mV[1]-min.mV[1])/res; + mGILightRadius = lrad/lrange*0.5f; + + glh::matrix4f proj = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + + LLCamera sun_cam = camera; + + glh::matrix4f eye_view = glh_get_current_modelview(); + + //get eye space to camera space matrix + mGIMatrix = view*eye_view.inverse(); + mGINormalMatrix = mGIMatrix.inverse().transpose(); + mGIInvProj = proj.inverse(); + mGIMatrixProj = proj*mGIMatrix; + + //translate and scale to [0,1] + glh::matrix4f trans(.5f, 0.f, 0.f, .5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + mGIMatrixProj = trans*mGIMatrixProj; + + glh_set_current_modelview(view); + glh_set_current_projection(proj); + + LLViewerCamera::updateFrustumPlanes(sun_cam, TRUE, FALSE, TRUE); + + sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + static LLCullResult result; + + pushRenderTypeMask(); + + andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_SHINY, + END_RENDER_TYPES); + + + + S32 occlude = LLPipeline::sUseOcclusion; + //LLPipeline::sUseOcclusion = 0; + LLPipeline::sShadowRender = TRUE; + + //only render large objects into GI map + static const LLCachedControl render_gi_min_render_size("RenderGIMinRenderSize",.5f); + sMinRenderSize = render_gi_min_render_size; + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_GI_SOURCE; + mGIMap.bindTarget(); + + F64 last_modelview[16]; + F64 last_projection[16]; + for (U32 i = 0; i < 16; i++) + { + last_modelview[i] = gGLLastModelView[i]; + last_projection[i] = gGLLastProjection[i]; + gGLLastModelView[i] = mGIModelview.m[i]; + gGLLastProjection[i] = mGIProjection.m[i]; + } + + sun_cam.setOrigin(0.f, 0.f, 0.f); + updateCull(sun_cam, result); + stateSort(sun_cam, result); + + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = last_modelview[i]; + gGLLastProjection[i] = last_projection[i]; + } + + mGIProjection = proj; + mGIModelview = view; + + LLGLEnable cull(GL_CULL_FACE); + + //generate GI map + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixf(proj.m); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadMatrixf(view.m); + + stop_glerror(); + gGLLastMatrix = NULL; + + mGIMap.clear(); + + { + //LLGLEnable enable(GL_DEPTH_CLAMP_NV); + renderGeomDeferred(camera); + } + + mGIMap.flush(); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + gGLLastMatrix = NULL; + + LLPipeline::sUseOcclusion = occlude; + LLPipeline::sShadowRender = FALSE; + sMinRenderSize = 0.f; + + popRenderTypeMask(); + +} + +void LLPipeline::generateSunShadow(LLCamera& camera) +{ + static const LLCachedControl shadow_detial("RenderShadowDetail",0); + if (!sRenderDeferred || shadow_detial <= 0) { - if (clear) - { - clear = FALSE; - for (U32 i = 0; i < 4; i++) - { - mSunShadow[i].bindTarget(); - mSunShadow[i].clear(); - mSunShadow[i].flush(); - } - } return; } - clear = TRUE; + + F64 last_modelview[16]; + F64 last_projection[16]; + for (U32 i = 0; i < 16; i++) + { //store last_modelview of world camera + last_modelview[i] = gGLLastModelView[i]; + last_projection[i] = gGLLastProjection[i]; + } + pushRenderTypeMask(); andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, LLPipeline::RENDER_TYPE_ALPHA, @@ -6618,40 +7936,137 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //get sun view matrix - F32 range = 128.f; - //store current projection/modelview matrix glh::matrix4f saved_proj = glh_get_current_projection(); glh::matrix4f saved_view = glh_get_current_modelview(); glh::matrix4f inv_view = saved_view.inverse(); - glh::matrix4f view[4]; - glh::matrix4f proj[4]; - LLVector3 up; - + glh::matrix4f view[6]; + glh::matrix4f proj[6]; + //clip contains parallel split distances for 3 splits - static const LLCachedControl clip("RenderShadowClipPlanes",LLVector3(4.f,8.f,24.f)); - - //far clip on last split is minimum of camera view distance and 128 - mSunClipPlanes = LLVector4(clip, clip.get().mV[2] * clip.get().mV[2]/clip.get().mV[1]); - - const LLPickInfo& pick_info = gViewerWindow->getLastPick(); - - if (!pick_info.mPosGlobal.isExactlyZero()) - { //squish nearest frustum based on alt-zoom (tighten up nearest frustum when focusing on tiny object - F32 focus_dist = (F32) (pick_info.mPosGlobal + LLVector3d(pick_info.mObjectOffset) - gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin())).magVec(); - mSunClipPlanes.mV[0] = llclamp(focus_dist*focus_dist, 2.f, mSunClipPlanes.mV[0]); - } + static const LLCachedControl normal_clip_planes("RenderShadowClipPlanes",LLVector3(1.f,12.f,32.f)); + static const LLCachedControl ortho_clip_planes("RenderShadowOrthoClipPlanes",LLVector3(4.f,8.f,24.f)); + const LLVector3 &sun_clip = normal_clip_planes.get(); + const LLVector3 &ortho_clip = ortho_clip_planes.get(); - // convenience array of 4 near clip plane distances - F32 dist[] = { 0.1f, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; + //far clip on last split is minimum of camera view distance and 128 + mSunClipPlanes = LLVector4(sun_clip, sun_clip.mV[2] * sun_clip.mV[2]/sun_clip.mV[1]); + + mSunOrthoClipPlanes = LLVector4(ortho_clip, ortho_clip.mV[2]*ortho_clip.mV[2]/ortho_clip.mV[1]); //currently used for amount to extrude frusta corners for constructing shadow frusta - static const LLCachedControl n("RenderShadowNearDist",LLVector3(256,256,256)); - F32 nearDist[] = { n.get().mV[0], n.get().mV[1], n.get().mV[2], n.get().mV[2] }; + //staic const LLCachedControl shadow_near_dist("RenderShadowNearDist"); + //LLVector3 &n = shadow_near_dist.get(); + //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; + + LLVector3 lightDir = -mSunDir; + lightDir.normVec(); + + glh::vec3f light_dir(lightDir.mV); + + //create light space camera matrix + + LLVector3 at = lightDir; + + LLVector3 up = camera.getAtAxis(); + + if (fabsf(up*lightDir) > 0.75f) + { + up = camera.getUpAxis(); + } + + /*LLVector3 left = up%at; + up = at%left;*/ + + up.normVec(); + at.normVec(); + + + LLCamera main_camera = camera; + + F32 near_clip = 0.f; + { + //get visible point cloud + std::vector fp; + + main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum); + + LLVector3 min,max; + getVisiblePointCloud(main_camera,min,max,fp); + + if (fp.empty()) + { + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowCamera[0] = main_camera; + mShadowExtents[0][0] = min; + mShadowExtents[0][1] = max; + + mShadowFrustPoints[0].clear(); + mShadowFrustPoints[1].clear(); + mShadowFrustPoints[2].clear(); + mShadowFrustPoints[3].clear(); + } + popRenderTypeMask(); + return; + } + + generateGI(camera, lightDir, fp); + + //get good split distances for frustum + for (U32 i = 0; i < fp.size(); ++i) + { + glh::vec3f v(fp[i].mV); + saved_view.mult_matrix_vec(v); + fp[i].setVec(v.v); + } + + min = fp[0]; + max = fp[0]; + + //get camera space bounding box + for (U32 i = 1; i < fp.size(); ++i) + { + update_min_max(min, max, fp[i]); + } + + near_clip = -max.mV[2]; + F32 far_clip = -min.mV[2]*2.f; + + far_clip = llmin(far_clip, 128.f); + far_clip = llmin(far_clip, camera.getFar()); + + F32 range = far_clip-near_clip; + + static const LLCachedControl shadow_split_exponent("RenderShadowSplitExponent",LLVector3(3.f,3.f,2.f)); + const LLVector3 &split_exp = shadow_split_exponent.get(); + + F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); + + da = powf(da, split_exp.mV[2]); + + + F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; + + + for (U32 i = 0; i < 4; ++i) + { + F32 x = (F32)(i+1)/4.f; + x = powf(x, sxp); + mSunClipPlanes.mV[i] = near_clip+range*x; + } + } + + // convenience array of 4 near clip plane distances + F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; for (S32 j = 0; j < 4; j++) { + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustPoints[j].clear(); + } LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; @@ -6659,83 +8074,45 @@ void LLPipeline::generateSunShadow(LLCamera& camera) glh_set_current_modelview(saved_view); glh_set_current_projection(saved_proj); - //get center of far clip plane (for point of interest later) - LLVector3 center = camera.getOrigin() + camera.getAtAxis() * range; - LLVector3 eye = camera.getOrigin(); //camera used for shadow cull/render LLCamera shadow_cam; - // perspective shadow map - glh::vec3f p[16]; //point cloud to be contained by shadow projection (light camera space) - glh::vec3f wp[16]; //point cloud to be contained by shadow projection (world space) - - LLVector3 lightDir = -mSunDir; - glh::vec3f light_dir(lightDir.mV); - - //create light space camera matrix - LLVector3 at; - F32 dl = camera.getLeftAxis() * lightDir; - F32 du = camera.getUpAxis() * lightDir; - - //choose an at axis such that up will be most aligned with lightDir - if (dl*dl < du*du) - { - at = lightDir%camera.getLeftAxis(); - } - else - { - at = lightDir%camera.getUpAxis(); - } - - if (at * camera.getAtAxis() < 0) - { - at = -at; - } - - - LLVector3 left = lightDir%at; - up = left%lightDir; - up.normVec(); - //create world space camera frustum for this split shadow_cam = camera; shadow_cam.setFar(16.f); - LLViewerCamera::updateFrustumPlanes(shadow_cam); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); LLVector3* frust = shadow_cam.mAgentFrustum; LLVector3 pn = shadow_cam.getAtAxis(); - LLVector3 frust_center; - LLVector3 min, max; //construct 8 corners of split frustum section for (U32 i = 0; i < 4; i++) { LLVector3 delta = frust[i+4]-eye; + delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; delta.normVec(); F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j])/dp; - frust[i+4] = eye + (delta*dist[j+1])/dp; - frust_center += frust[i] + frust[i+4]; + frust[i] = eye + (delta*dist[j]*0.95f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; } - - //get frustum center - frust_center /= 8.f; shadow_cam.calcAgentFrustumPlanes(frust); - + shadow_cam.mFrustumCornerDist = 0.f; if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { mShadowCamera[j] = shadow_cam; } - if (gPipeline.getVisibleExtents(shadow_cam, min, max)) + std::vector fp; + + if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) { //no possible shadow receivers if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) @@ -6745,6 +8122,16 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowCamera[j+4] = shadow_cam; } + mShadow[j].bindTarget(); + { + LLGLDepthTest depth(GL_TRUE); + mShadow[j].clear(); + } + mShadow[j].flush(); + + mShadowError.mV[j] = 0.f; + mShadowFOV.mV[j] = 0.f; + continue; } @@ -6752,53 +8139,265 @@ void LLPipeline::generateSunShadow(LLCamera& camera) { mShadowExtents[j][0] = min; mShadowExtents[j][1] = max; + mShadowFrustPoints[j] = fp; } - view[j] = look(frust_center-lightDir*nearDist[j], lightDir, up); - F32 shadow_dist = nearDist[j]; - for (U32 i = 0; i < 8; i++) + //find a good origin for shadow projection + LLVector3 origin; + + //get a temporary view projection + view[j] = look(camera.getOrigin(), lightDir, -up); + + std::vector wpf; + + for (U32 i = 0; i < fp.size(); i++) { - //points in worldspace (wp) and light camera space (p) - //that must be included in shadow generation - wp[i] = glh::vec3f(frust[i].mV); - wp[i+8] = wp[i] - light_dir*shadow_dist; - view[j].mult_matrix_vec(wp[i], p[i]); - view[j].mult_matrix_vec(wp[i+8], p[i+8]); + glh::vec3f p = glh::vec3f(fp[i].mV); + view[j].mult_matrix_vec(p); + wpf.push_back(LLVector3(p.v)); } - - min = LLVector3(p[0].v); - max = LLVector3(p[0].v); - LLVector3 fmin = min; - LLVector3 fmax = max; + min = wpf[0]; + max = wpf[0]; - for (U32 i = 1; i < 16; i++) - { //find camera space AABB of frustum in light camera space - update_min_max(min, max, LLVector3(p[i].v)); - if (i < 8) + for (U32 i = 0; i < fp.size(); ++i) + { //get AABB in camera space + update_min_max(min, max, wpf[i]); + } + + // Construct a perspective transform with perspective along y-axis that contains + // points in wpf + //Known: + // - far clip plane + // - near clip plane + // - points in frustum + //Find: + // - origin + + //get some "interesting" points of reference + LLVector3 center = (min+max)*0.5f; + LLVector3 size = (max-min)*0.5f; + LLVector3 near_center = center; + near_center.mV[1] += size.mV[1]*2.f; + + + //put all points in wpf in quadrant 0, reletive to center of min/max + //get the best fit line using least squares + F32 bfm = 0.f; + F32 bfb = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + wpf[i] -= center; + wpf[i].mV[0] = fabsf(wpf[i].mV[0]); + wpf[i].mV[2] = fabsf(wpf[i].mV[2]); + } + + if (!wpf.empty()) + { + F32 sx = 0.f; + F32 sx2 = 0.f; + F32 sy = 0.f; + F32 sxy = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + sx += wpf[i].mV[0]; + sx2 += wpf[i].mV[0]*wpf[i].mV[0]; + sy += wpf[i].mV[1]; + sxy += wpf[i].mV[0]*wpf[i].mV[1]; + } + + bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); + bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); + } + + { + // best fit line is y=bfm*x+bfb + + //find point that is furthest to the right of line + F32 off_x = -1.f; + LLVector3 lp; + + for (U32 i = 0; i < wpf.size(); ++i) { - update_min_max(fmin, fmax, LLVector3(p[i].v)); + //y = bfm*x+bfb + //x = (y-bfb)/bfm + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + + lx = wpf[i].mV[0]-lx; + + if (off_x < lx) + { + off_x = lx; + lp = wpf[i]; + } + } + + //get line with slope bfm through lp + // bfb = y-bfm*x + bfb = lp.mV[1]-bfm*lp.mV[0]; + + //calculate error + mShadowError.mV[j] = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); + } + + mShadowError.mV[j] /= wpf.size(); + mShadowError.mV[j] /= size.mV[0]; + + static const LLCachedControl render_shadow_error_cutoff("RenderShadowErrorCutoff",5.f); + if (mShadowError.mV[j] > render_shadow_error_cutoff) + { //just use ortho projection + mShadowFOV.mV[j] = -1.f; + origin.clearVec(); + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //origin is where line x = 0; + origin.setVec(0,bfb,0); + + F32 fovz = 1.f; + F32 fovx = 1.f; + + LLVector3 zp; + LLVector3 xp; + + for (U32 i = 0; i < wpf.size(); ++i) + { + LLVector3 atz = wpf[i]-origin; + atz.mV[0] = 0.f; + atz.normVec(); + if (fovz > -atz.mV[1]) + { + zp = wpf[i]; + fovz = -atz.mV[1]; + } + + LLVector3 atx = wpf[i]-origin; + atx.mV[2] = 0.f; + atx.normVec(); + if (fovx > -atx.mV[1]) + { + fovx = -atx.mV[1]; + xp = wpf[i]; + } + } + + fovx = acos(fovx); + fovz = acos(fovz); + + static const LLCachedControl render_shadow_fov_cutoff("RenderShadowFOVCutoff",1.1f); + F32 cutoff = llmin(render_shadow_fov_cutoff.get(), 1.4f); + + mShadowFOV.mV[j] = fovx; + + if (fovx < cutoff && fovz > cutoff) + { + //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff + F32 d = zp.mV[2]/tan(cutoff); + F32 ny = zp.mV[1] + fabsf(d); + + origin.mV[1] = ny; + + fovz = 1.f; + fovx = 1.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + LLVector3 atz = wpf[i]-origin; + atz.mV[0] = 0.f; + atz.normVec(); + fovz = llmin(fovz, -atz.mV[1]); + + LLVector3 atx = wpf[i]-origin; + atx.mV[2] = 0.f; + atx.normVec(); + fovx = llmin(fovx, -atx.mV[1]); + } + + fovx = acos(fovx); + fovz = acos(fovz); + + if (fovx > cutoff || llround(fovz, 0.01f) > cutoff) + { + // llerrs << "WTF?" << llendl; + } + + mShadowFOV.mV[j] = cutoff; + } + + + origin += center; + + F32 ynear = -(max.mV[1]-origin.mV[1]); + F32 yfar = -(min.mV[1]-origin.mV[1]); + + if (ynear < 0.1f) //keep a sensible near clip plane + { + F32 diff = 0.1f-ynear; + origin.mV[1] += diff; + ynear += diff; + yfar += diff; + } + + if (fovx > cutoff) + { //just use ortho projection + origin.clearVec(); + mShadowError.mV[j] = -1.f; + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //get perspective projection + view[j] = view[j].inverse(); + + glh::vec3f origin_agent(origin.mV); + + //translate view to origin + view[j].mult_matrix_vec(origin_agent); + + eye = LLVector3(origin_agent.v); + + if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustOrigin[j] = eye; + } + + view[j] = look(LLVector3(origin_agent.v), lightDir, -up); + + F32 fx = 1.f/tanf(fovx); + F32 fz = 1.f/tanf(fovz); + + proj[j] = glh::matrix4f(-fx, 0, 0, 0, + 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), + 0, 0, -fz, 0, + 0, -1.f, 0, 0); + } } } - //generate perspective matrix that contains frustum - //proj[j] = matrix_perspective(min, max); - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - shadow_cam.setFar(128.f); shadow_cam.setOriginAndLookAt(eye, up, center); + shadow_cam.setOrigin(0,0,0); + glh_set_current_modelview(view[j]); glh_set_current_projection(proj[j]); LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - proj[j] = gl_ortho(fmin.mV[0], fmax.mV[0], - fmin.mV[1], fmax.mV[1], - -fmax.mV[2], -fmin.mV[2]); + shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); //translate and scale to from [-1, 1] to [0, 1] glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, @@ -6809,101 +8408,187 @@ void LLPipeline::generateSunShadow(LLCamera& camera) glh_set_current_modelview(view[j]); glh_set_current_projection(proj[j]); + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = mShadowModelview[j].m[i]; + gGLLastProjection[i] = mShadowProjection[j].m[i]; + } + + mShadowModelview[j] = view[j]; + mShadowProjection[j] = proj[j]; + + mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; + stop_glerror(); - //clip out geometry on the same side of water as the camera - static LLCullResult result; - S32 occlude = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 1; - LLPipeline::sShadowRender = TRUE; - //hack to prevent LOD updates from using sun camera origin - shadow_cam.setOrigin(camera.getOrigin()); - updateCull(shadow_cam, result); - stateSort(shadow_cam, result); - + mShadow[j].bindTarget(); + mShadow[j].getViewport(gGLViewport); + + { + static LLCullResult result[4]; + + //LLGLEnable enable(GL_DEPTH_CLAMP_NV); + renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); + } + + mShadow[j].flush(); + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); mShadowCamera[j+4] = shadow_cam; } + } - LLFastTimer t(LLFastTimer::FTM_SHADOW_RENDER); + + //hack to disable projector shadows + static bool clear = true; + static const LLCachedControl gen_shadow("RenderShadowDetail",0); - stop_glerror(); + if (gen_shadow > 1) + { + clear = true; + F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - mSunShadow[j].bindTarget(); - mSunShadow[j].getViewport(gGLViewport); + //update shadow targets + for (U32 i = 0; i < 2; i++) + { //for each current shadow + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; - { - LLGLDepthTest depth(GL_TRUE); - mSunShadow[j].clear(); + if (mShadowSpotLight[i].notNull() && + (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || + mShadowSpotLight[i] == mTargetShadowSpotLight[1])) + { //keep this spotlight + mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); } - - U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP }; - LLGLEnable cull(GL_CULL_FACE); - - //generate sun shadow map - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(proj[j].m); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadMatrixf(view[j].m); - - stop_glerror(); - gGLLastMatrix = NULL; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - glColor4f(1,1,1,1); - - glCullFace(GL_FRONT); - - stop_glerror(); - - gGL.setColorMask(false, false); - - gDeferredShadowProgram.bind(); - { - LLFastTimer ftm(LLFastTimer::FTM_SHADOW_SIMPLE); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->disable(); - for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) - { - renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); + else + { //fade out this light + mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); + + if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) + { //faded out, grab one of the pending spots (whichever one isn't already taken) + if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) + { + mShadowSpotLight[i] = mTargetShadowSpotLight[0]; + } + else + { + mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + } } - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); } - + } + + for (S32 i = 0; i < 2; i++) + { + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); + + if (mShadowSpotLight[i].isNull()) { - LLFastTimer ftm(LLFastTimer::FTM_SHADOW_ALPHA); - LLGLEnable test(GL_ALPHA_TEST); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f); - renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); - glColor4f(1,1,1,1); - renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + continue; } + + LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); + + if (!volume) + { + mShadowSpotLight[i] = NULL; + continue; + } + + LLDrawable* drawable = mShadowSpotLight[i]; + + LLVector3 params = volume->getSpotLightParams(); + F32 fov = params.mV[0]; + + //get agent->light space matrix (modelview) + LLVector3 center = drawable->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); + + //get near clip plane + LLVector3 scale = volume->getScale(); + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; + + LLVector3 np = center+at_axis; + at_axis.normVec(); + + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + + LLVector3 origin = np - at_axis*dist; + + LLMatrix4 mat(quat, LLVector4(origin, 1.f)); + + view[i+4] = glh::matrix4f((F32*) mat.mMatrix); + + view[i+4] = view[i+4].inverse(); + + //get perspective matrix + F32 near_clip = dist+0.01f; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = dist+volume->getLightRadius()*1.5f; + + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; - gDeferredShadowProgram.unbind(); + proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); - renderGeomShadow(shadow_cam); + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); - gGL.setColorMask(true, true); + glh_set_current_modelview(view[i+4]); + glh_set_current_projection(proj[i+4]); - glCullFace(GL_BACK); - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = FALSE; + mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - gGLLastMatrix = NULL; + for (U32 j = 0; j < 16; j++) + { + gGLLastModelView[j] = mShadowModelview[i+4].m[j]; + gGLLastProjection[j] = mShadowProjection[i+4].m[j]; + } - sMinRenderSize = 0.f; - mSunShadow[j].flush(); + mShadowModelview[i+4] = view[i+4]; + mShadowProjection[i+4] = proj[i+4]; + + LLCamera shadow_cam = camera; + shadow_cam.setFar(far_clip); + shadow_cam.setOrigin(origin); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + stop_glerror(); + + mShadow[i+4].bindTarget(); + mShadow[i+4].getViewport(gGLViewport); + + static LLCullResult result[2]; + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + + renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); + + mShadow[i+4].flush(); + } + } + else + { + if (clear) + { + clear = false; + for (U32 i = 4; i < 6; i++) + { + mShadow[i].bindTarget(); + mShadow[i].clear(); + mShadow[i].flush(); + } + } } static const LLCachedControl camera_offset("CameraOffset",false); @@ -6922,6 +8607,13 @@ void LLPipeline::generateSunShadow(LLCamera& camera) glMatrixMode(GL_MODELVIEW); } gGL.setColorMask(true, false); + + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = last_modelview[i]; + gGLLastProjection[i] = last_projection[i]; + } + popRenderTypeMask(); } @@ -7075,7 +8767,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) { if (LLPipeline::sRenderDeferred) { - avatar->mImpostor.allocate(resX,resY,GL_RGBA16F_ARB,TRUE,TRUE); + const GLuint format = GL_RGBA; //GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later + avatar->mImpostor.allocate(resX,resY,format,TRUE,TRUE); addDeferredAttachments(avatar->mImpostor); } else @@ -7091,6 +8784,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) glStencilMask(0xFFFFFFFF); glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + { LLGLEnable scissor(GL_SCISSOR_TEST); glScissor(0, 0, resX, resY); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 436d73726..4f28b2a06 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -212,12 +212,18 @@ public: void renderGeomDeferred(LLCamera& camera); void renderGeomPostDeferred(LLCamera& camera); void renderGeomShadow(LLCamera& camera); - void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0); + void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, LLRenderTarget* gi_source = NULL, LLRenderTarget* last_gi_post = NULL, U32 noise_map = 0xFFFFFFFF); + void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); + void unbindDeferredShader(LLGLSLShader& shader); void renderDeferredLighting(); void generateWaterReflection(LLCamera& camera); void generateSunShadow(LLCamera& camera); + + + void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, BOOL use_shader = TRUE, BOOL use_occlusion = TRUE); + void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector& vpc); void renderHighlights(); void renderDebug(); @@ -254,6 +260,9 @@ public: BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; } BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; } + + + BOOL hasRenderType(const U32 type) const; BOOL hasAnyRenderType(const U32 type, ...) const; @@ -459,17 +468,43 @@ public: static F32 sMinRenderSize; //screen texture + LLRenderTarget mScreen; LLRenderTarget mDeferredScreen; - LLRenderTarget mDeferredLight[2]; + LLRenderTarget mEdgeMap; + LLRenderTarget mDeferredDepth; + LLRenderTarget mDeferredLight[3]; LLMultisampleBuffer mSampleBuffer; + LLRenderTarget mGIMap; + LLRenderTarget mGIMapPost[2]; + LLRenderTarget mLuminanceMap; //sun shadow map - LLRenderTarget mSunShadow[4]; + LLRenderTarget mShadow[6]; + std::vector mShadowFrustPoints[4]; + LLVector4 mShadowError; + LLVector4 mShadowFOV; + LLVector3 mShadowFrustOrigin[4]; LLCamera mShadowCamera[8]; LLVector3 mShadowExtents[4][2]; - glh::matrix4f mSunShadowMatrix[4]; + glh::matrix4f mSunShadowMatrix[6]; + glh::matrix4f mShadowModelview[6]; + glh::matrix4f mShadowProjection[6]; + glh::matrix4f mGIMatrix; + glh::matrix4f mGIMatrixProj; + glh::matrix4f mGIModelview; + glh::matrix4f mGIProjection; + glh::matrix4f mGINormalMatrix; + glh::matrix4f mGIInvProj; + LLVector2 mGIRange; + F32 mGILightRadius; + + LLPointer mShadowSpotLight[2]; + F32 mSpotLightFade[2]; + LLPointer mTargetShadowSpotLight[2]; + LLVector4 mSunClipPlanes; + LLVector4 mSunOrthoClipPlanes; LLVector2 mScreenScale; @@ -484,6 +519,8 @@ public: //noise map U32 mNoiseMap; + U32 mTrueNoiseMap; + U32 mLightFunc; LLColor4 mSunDiffuse; LLVector3 mSunDir; From ba8e62841f55ed4090227dcc0efc469a16ee1b1c Mon Sep 17 00:00:00 2001 From: Shyotl Date: Wed, 11 May 2011 23:55:06 -0500 Subject: [PATCH 02/33] Deferred class2 alpha shader should actually compile now. --- .../newview/app_settings/shaders/class1/deferred/alphaF.glsl | 4 ---- .../newview/app_settings/shaders/class1/deferred/alphaV.glsl | 1 - .../newview/app_settings/shaders/class2/deferred/alphaF.glsl | 3 --- .../newview/app_settings/shaders/class2/deferred/alphaV.glsl | 3 +-- indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl | 2 -- 5 files changed, 1 insertion(+), 12 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 9f98f9266..de3af484b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -8,7 +8,6 @@ #extension GL_ARB_texture_rectangle : enable uniform sampler2D diffuseMap; -uniform sampler2D noiseMap; uniform sampler2DRect depthMap; uniform mat4 shadow_matrix[6]; @@ -22,7 +21,6 @@ varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_fragcoord; varying vec3 vary_position; -varying vec3 vary_light; varying vec3 vary_pointlight_col; uniform mat4 inv_proj; @@ -46,8 +44,6 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - vec3 samp_pos = getPosition(frag).xyz; - vec4 pos = vec4(vary_position, 1.0); vec4 diff= texture2D(diffuseMap, gl_TexCoord[0].xy); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 5200f4d64..64e2f6ee8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -9,7 +9,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 4e16e87d8..22c8b4c06 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -12,7 +12,6 @@ uniform sampler2DRectShadow shadowMap0; uniform sampler2DRectShadow shadowMap1; uniform sampler2DRectShadow shadowMap2; uniform sampler2DRectShadow shadowMap3; -uniform sampler2D noiseMap; uniform sampler2DRect depthMap; uniform mat4 shadow_matrix[6]; @@ -69,8 +68,6 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - vec3 samp_pos = getPosition(frag).xyz; - float shadow = 1.0; vec4 pos = vec4(vary_position, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index da25c42e4..0f037dafd 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -9,7 +9,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -41,7 +40,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa //distance attenuation float dist2 = d*d/(la*la); float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - 45 + // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); da *= spot*spot; // GL_SPOT_EXPONENT=2 diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl index ff32a15c5..a86f67a5a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl @@ -10,8 +10,6 @@ uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; -uniform float gi_dist_cutoff; - varying vec2 vary_fragcoord; uniform float depth_cutoff; From b6446cad10508dfee32e68e47cbaed0d93cf6dbd Mon Sep 17 00:00:00 2001 From: Shyotl Date: Thu, 12 May 2011 16:13:04 -0500 Subject: [PATCH 03/33] A stability and leak fix regarding editing physics wearables. Thanks Henri! --- indra/newview/llfloatercustomize.cpp | 14 +++++++++----- indra/newview/llfloatercustomize.h | 2 +- 2 files changed, 10 insertions(+), 6 deletions(-) diff --git a/indra/newview/llfloatercustomize.cpp b/indra/newview/llfloatercustomize.cpp index 6a313c2bd..3d1413c60 100644 --- a/indra/newview/llfloatercustomize.cpp +++ b/indra/newview/llfloatercustomize.cpp @@ -1386,14 +1386,18 @@ LLScrollingPanelParam::LLScrollingPanelParam( const std::string& name, else { //Kill everything that isn't the slider... - for(child_list_t::const_iterator it = getChildList()->begin();it!=getChildList()->end();) + child_list_t to_remove; + child_list_t::const_iterator it; + for (it = getChildList()->begin(); it != getChildList()->end(); it++) { - if((*it)!=slider && (*it)->getName() != "panel border") + if ((*it) != slider && (*it)->getName() != "panel border") { - llinfos << "removing: " << (*it)->getName() << llendl; - removeChild((*(it++)),TRUE); + to_remove.push_back(*it); } - else ++it; + } + for (it = to_remove.begin(); it != to_remove.end(); it++) + { + removeChild(*it, TRUE); } slider->translate(0,PARAM_HINT_HEIGHT); reshape(getRect().getWidth(),getRect().getHeight()-PARAM_HINT_HEIGHT); diff --git a/indra/newview/llfloatercustomize.h b/indra/newview/llfloatercustomize.h index ceb49af01..1b4bed74d 100644 --- a/indra/newview/llfloatercustomize.h +++ b/indra/newview/llfloatercustomize.h @@ -128,7 +128,7 @@ protected: LLScrollingPanelList* mScrollingPanelList; LLScrollableContainerView* mScrollContainer; - LLVisualParamReset* mResetParams; + LLPointer mResetParams; LLInventoryObserver* mInventoryObserver; From f45c3e2b1f9dab7b5c1c0a29997bd28dd8c7b880 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Thu, 12 May 2011 17:53:41 -0500 Subject: [PATCH 04/33] Setting the correct variable on Physics LOD setting change sounds like a good idea. --- indra/newview/llviewercontrol.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index f52e1703a..e7b6e535c 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -224,7 +224,7 @@ static bool handleAvatarLODChanged(const LLSD& newvalue) static bool handleAvatarPhysicsLODChanged(const LLSD& newvalue) { - LLVOAvatar::sLODFactor = (F32) newvalue.asReal(); + LLVOAvatar::sPhysicsLODFactor = (F32) newvalue.asReal(); return true; } From 9e2db6bc400c36933c747b6b7219359e740244fb Mon Sep 17 00:00:00 2001 From: Shyotl Date: Thu, 12 May 2011 18:55:26 -0500 Subject: [PATCH 05/33] General cleanup --- indra/newview/llflexibleobject.cpp | 1 - indra/newview/llhudobject.h | 1 - indra/newview/llhudrender.cpp | 1 - indra/newview/llhudtext.cpp | 1 - indra/newview/llselectmgr.cpp | 12 ++++++------ 5 files changed, 6 insertions(+), 10 deletions(-) diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index 091c2b82b..a385b6f5f 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -39,7 +39,6 @@ #include "llglheaders.h" #include "llrendersphere.h" #include "llviewerobject.h" -#include "llimagegl.h" #include "llagent.h" #include "llsky.h" #include "llviewercamera.h" diff --git a/indra/newview/llhudobject.h b/indra/newview/llhudobject.h index 84c2f84ac..5306f9a00 100644 --- a/indra/newview/llhudobject.h +++ b/indra/newview/llhudobject.h @@ -106,7 +106,6 @@ protected: ~LLHUDObject(); virtual void render() = 0; - virtual void renderForSelect() {}; virtual void renderForTimer() {}; protected: diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 62ac19671..56fb13c87 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -40,7 +40,6 @@ #include "v3math.h" #include "llquaternion.h" #include "llfontgl.h" -#include "llimagegl.h" #include "llglheaders.h" #include "llviewerwindow.h" diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 0d4bca83d..f824939ec 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -45,7 +45,6 @@ #include "llfontgl.h" #include "llglheaders.h" #include "llhudrender.h" -#include "llimagegl.h" #include "llui.h" #include "llviewercamera.h" #include "llviewertexturelist.h" diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index bbfd90177..0ca376345 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -4917,13 +4917,13 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) // set up transform to encompass bounding box of HUD glMatrixMode(GL_PROJECTION); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); @@ -5007,10 +5007,10 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) if (isAgentAvatarValid() && for_hud) { glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gGL.popMatrix(); glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); stop_glerror(); } @@ -5349,7 +5349,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) } glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); if (!is_hud_object) { glLoadIdentity(); @@ -5468,7 +5468,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.end(); gGL.flush(); } - glPopMatrix(); + gGL.popMatrix(); } // From 534e1ae7330d7c33a3940bcce56739047ee31392 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Thu, 12 May 2011 18:59:05 -0500 Subject: [PATCH 06/33] DeferredHighPrecision test setting to test 16bit framebuffers vs 32bit --- indra/newview/pipeline.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 66d459501..1be71fbe2 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -514,7 +514,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (LLPipeline::sRenderDeferred) { //allocate deferred rendering color buffers - const GLuint format = GL_RGBA; //GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later + static const LLCachedControl shadow_precision("DeferredHighPrecision",true); + const GLuint format = shadow_precision ? GL_RGBA : GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later mDeferredScreen.allocate(resX, resY, format, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); addDeferredAttachments(mDeferredScreen); @@ -566,7 +567,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { if (LLPipeline::sRenderDeferred) { - const GLuint format = GL_RGBA; //GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later + static const LLCachedControl shadow_precision("DeferredHighPrecision",true); + const GLuint format = shadow_precision ? GL_RGBA : GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later mSampleBuffer.allocate(resX,resY,format,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); addDeferredAttachments(mSampleBuffer); mDeferredScreen.setSampleBuffer(&mSampleBuffer); @@ -8767,7 +8769,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) { if (LLPipeline::sRenderDeferred) { - const GLuint format = GL_RGBA; //GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later + static const LLCachedControl shadow_precision("DeferredHighPrecision",true); + const GLuint format = shadow_precision ? GL_RGBA : GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later avatar->mImpostor.allocate(resX,resY,format,TRUE,TRUE); addDeferredAttachments(avatar->mImpostor); } From 37c5016c2fa1ab3e7ced19d81a4ce5fa6fee04a9 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Sun, 15 May 2011 22:17:15 -0500 Subject: [PATCH 07/33] LLAssetType lookup now done through LLDictionary. --- indra/llcommon/llassettype.cpp | 373 ++++++++++++----------------- indra/llcommon/llassettype.h | 31 ++- indra/newview/llinventorymodel.cpp | 17 ++ 3 files changed, 180 insertions(+), 241 deletions(-) diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp index f9c73a20a..13c8f649d 100644 --- a/indra/llcommon/llassettype.cpp +++ b/indra/llcommon/llassettype.cpp @@ -33,207 +33,115 @@ #include "linden_common.h" #include "llassettype.h" +#include "lldictionary.h" +#include "llmemory.h" -#include "llstring.h" -#include "lltimer.h" - -// I added lookups for exact text of asset type enums in addition to the ones below, so shoot me. -Steve - -struct asset_info_t +///---------------------------------------------------------------------------- +/// Class LLAssetType +///---------------------------------------------------------------------------- +struct AssetEntry : public LLDictionaryEntry { - LLAssetType::EType type; - const char* desc; + AssetEntry(const char *desc_name, + const char *type_name, // 8 character limit! + const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one + bool can_link, // can you create a link to this type? + bool can_fetch, // can you fetch this asset by ID? + bool can_know) // can you see this asset's ID? + : + LLDictionaryEntry(desc_name), + mTypeName(type_name), + mHumanName(human_name), + mCanLink(can_link), + mCanFetch(can_fetch), + mCanKnow(can_know) + { + llassert(strlen(mTypeName) <= 8); + } + + const char *mTypeName; + const char *mHumanName; + bool mCanLink; + bool mCanFetch; + bool mCanKnow; }; -asset_info_t asset_types[] = +class LLAssetDictionary : public LLSingleton, + public LLDictionary { - { LLAssetType::AT_TEXTURE, "TEXTURE" }, - { LLAssetType::AT_SOUND, "SOUND" }, - { LLAssetType::AT_CALLINGCARD, "CALLINGCARD" }, - { LLAssetType::AT_LANDMARK, "LANDMARK" }, - { LLAssetType::AT_SCRIPT, "SCRIPT" }, - { LLAssetType::AT_CLOTHING, "CLOTHING" }, - { LLAssetType::AT_OBJECT, "OBJECT" }, - { LLAssetType::AT_NOTECARD, "NOTECARD" }, - { LLAssetType::AT_CATEGORY, "CATEGORY" }, - { LLAssetType::AT_ROOT_CATEGORY, "ROOT_CATEGORY" }, - { LLAssetType::AT_LSL_TEXT, "LSL_TEXT" }, - { LLAssetType::AT_LSL_BYTECODE, "LSL_BYTECODE" }, - { LLAssetType::AT_TEXTURE_TGA, "TEXTURE_TGA" }, - { LLAssetType::AT_BODYPART, "BODYPART" }, - { LLAssetType::AT_TRASH, "TRASH" }, - { LLAssetType::AT_SNAPSHOT_CATEGORY, "SNAPSHOT_CATEGORY" }, - { LLAssetType::AT_LOST_AND_FOUND, "LOST_AND_FOUND" }, - { LLAssetType::AT_SOUND_WAV, "SOUND_WAV" }, - { LLAssetType::AT_IMAGE_TGA, "IMAGE_TGA" }, - { LLAssetType::AT_IMAGE_JPEG, "IMAGE_JPEG" }, - { LLAssetType::AT_ANIMATION, "ANIMATION" }, - { LLAssetType::AT_GESTURE, "GESTURE" }, - { LLAssetType::AT_SIMSTATE, "SIMSTATE" }, - { LLAssetType::AT_FAVORITE, "FAVORITE" }, - { LLAssetType::AT_LINK, "LINK" }, - { LLAssetType::AT_LINK_FOLDER, "CURRENT" }, - { LLAssetType::AT_CURRENT_OUTFIT, "FOLDER_LINK" }, - { LLAssetType::AT_OUTFIT, "OUTFIT" }, - { LLAssetType::AT_MY_OUTFITS, "MY_OUTFITS" }, - { LLAssetType::AT_NONE, "NONE" } +public: + LLAssetDictionary(); }; -LLAssetType::EType LLAssetType::getType(const std::string& sin) +LLAssetDictionary::LLAssetDictionary() { - std::string s = sin; + // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW? + // |--------------------|-----------|-------------------|-----------|-----------|---------| + addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", true, false, true)); + addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", true, true, true)); + addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", true, false, false)); + addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", true, true, true)); + addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", true, false, false)); + addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", true, true, true)); + addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", true, false, false)); + addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", true, false, true)); + addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", true, false, false)); + addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", false, false, false)); + addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", true, false, false)); + addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", true, false, false)); + addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", true, false, false)); + addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", true, true, true)); + addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", false, false, false)); + addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", false, false, false)); + addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", false, false, false)); + addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", true, false, false)); + addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", true, false, false)); + addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", true, false, false)); + addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", true, true, true)); + addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", true, true, true)); + addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", false, false, false)); + addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "", false, false, false)); + addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true)); + addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true)); + addEntry(LLAssetType::AT_CURRENT_OUTFIT, new AssetEntry("FOLDER_LINK", "current", "current outfit", false, false, false)); + addEntry(LLAssetType::AT_OUTFIT, new AssetEntry("OUTFIT", "outfit", "outfit", false, false, false)); + addEntry(LLAssetType::AT_MY_OUTFITS, new AssetEntry("MY_OUTFITS", "my_otfts", "my outfits", false, false, false)); + addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false)); +}; + +// static +LLAssetType::EType LLAssetType::getType(const std::string& desc_name) +{ + std::string s = desc_name; LLStringUtil::toUpper(s); - for (S32 idx = 0; ;idx++) - { - asset_info_t* info = asset_types + idx; - if (info->type == LLAssetType::AT_NONE) - break; - if (s == info->desc) - return info->type; - } - return LLAssetType::AT_NONE; + return LLAssetDictionary::getInstance()->lookup(s); } -std::string LLAssetType::getDesc(LLAssetType::EType type) -{ - for (S32 idx = 0; ;idx++) - { - asset_info_t* info = asset_types + idx; - if (type == info->type) - return info->desc; - if (info->type == LLAssetType::AT_NONE) - break; - } - return "BAD TYPE"; -} - -//============================================================================ - -// The asset type names are limited to 8 characters. // static -const char* LLAssetType::mAssetTypeNames[LLAssetType::AT_COUNT] = -{ - "texture", - "sound", - "callcard", - "landmark", - "script", - "clothing", - "object", - "notecard", - "category", - "root", - "lsltext", - "lslbyte", - "txtr_tga",// Intentionally spelled this way. Limited to eight characters. - "bodypart", - "trash", - "snapshot", - "lstndfnd", - "snd_wav", - "img_tga", - "jpeg", - "animatn", - "gesture", - "simstate", - "favorite", - "link", - "link_f", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "current", - "outfit", - "my_otfts" -}; - -// This table is meant for decoding to human readable form. Put any -// and as many printable characters you want in each one. -// See also llinventory.cpp INVENTORY_TYPE_HUMAN_NAMES -const char* LLAssetType::mAssetTypeHumanNames[LLAssetType::AT_COUNT] = -{ - "texture", - "sound", - "calling card", - "landmark", - "legacy script", - "clothing", - "object", - "note card", - "folder", - "root", - "lsl2 script", - "lsl bytecode", - "tga texture", - "body part", - "trash", - "snapshot", - "lost and found", - "sound", - "targa image", - "jpeg image", - "animation", - "gesture", - "simstate", - "", - "symbolic link", - "symbolic folder link" - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "current outfit", - "outfit", - "my outfits" -}; - -///---------------------------------------------------------------------------- -/// class LLAssetType -///---------------------------------------------------------------------------- - -// static -const char* LLAssetType::lookup( LLAssetType::EType type ) +const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type) { - if( (type >= 0) && (type < AT_COUNT )) + const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type); + if (entry) { - return mAssetTypeNames[ S32( type ) ]; + return entry->mName; } else { - return "-1"; + return badLookup(); + } +} + +// static +const char *LLAssetType::lookup(LLAssetType::EType asset_type) +{ + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mTypeName; + } + else + { + return badLookup().c_str(); } } @@ -243,29 +151,35 @@ LLAssetType::EType LLAssetType::lookup( const char* name ) return lookup(ll_safe_string(name)); } -LLAssetType::EType LLAssetType::lookup( const std::string& name ) +// static +LLAssetType::EType LLAssetType::lookup(const std::string& type_name) { - for( S32 i = 0; i < AT_COUNT; i++ ) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + for (LLAssetDictionary::const_iterator iter = dict->begin(); + iter != dict->end(); + iter++) { - if( name == mAssetTypeNames[i] ) + const AssetEntry *entry = iter->second; + if (type_name == entry->mTypeName) { - // match - return (EType)i; + return iter->first; } } return AT_NONE; } // static -const char* LLAssetType::lookupHumanReadable(LLAssetType::EType type) +const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type) { - if( (type >= 0) && (type < AT_COUNT )) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) { - return mAssetTypeHumanNames[S32(type)]; + return entry->mHumanName; } else { - return NULL; + return badLookup().c_str(); } } @@ -275,14 +189,18 @@ LLAssetType::EType LLAssetType::lookupHumanReadable( const char* name ) return lookupHumanReadable(ll_safe_string(name)); } -LLAssetType::EType LLAssetType::lookupHumanReadable( const std::string& name ) +// static +LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name) { - for( S32 i = 0; i < AT_COUNT; i++ ) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + for (LLAssetDictionary::const_iterator iter = dict->begin(); + iter != dict->end(); + iter++) { - if( name == mAssetTypeHumanNames[i] ) + const AssetEntry *entry = iter->second; + if (entry->mHumanName && (readable_name == entry->mHumanName)) { - // match - return (EType)i; + return iter->first; } } return AT_NONE; @@ -333,6 +251,16 @@ void LLAssetType::generateDescriptionFor(LLAssetType::EType type, // static bool LLAssetType::lookupCanLink(EType asset_type) { + //Check that enabling all these other types as linkable doesn't break things. + /*const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mCanLink; + } + return false; + */ + return (asset_type == AT_CLOTHING || asset_type == AT_OBJECT || asset_type == AT_CATEGORY || asset_type == AT_BODYPART || asset_type == AT_GESTURE); } @@ -341,45 +269,42 @@ bool LLAssetType::lookupCanLink(EType asset_type) // Not adding this to dictionary since we probably will only have these two types bool LLAssetType::lookupIsLinkType(EType asset_type) { - return (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER); + if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER) + { + return true; + } + return false; +} + +// static +const std::string &LLAssetType::badLookup() +{ + static const std::string sBadLookup = "llassettype_bad_lookup"; + return sBadLookup; + } // static bool LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type) { - // *FIX: Make this list smaller. - switch(asset_type) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) { - case LLAssetType::AT_SOUND: - case LLAssetType::AT_LANDMARK: - case LLAssetType::AT_CLOTHING: - case LLAssetType::AT_BODYPART: - case LLAssetType::AT_ANIMATION: - case LLAssetType::AT_GESTURE: - return true; - default: - return false; + return entry->mCanFetch; } + return false; } // static bool LLAssetType::lookupIsAssetIDKnowable(EType asset_type) { - switch(asset_type) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) { - case LLAssetType::AT_TEXTURE: - case LLAssetType::AT_SOUND: - case LLAssetType::AT_LANDMARK: - case LLAssetType::AT_CLOTHING: - case LLAssetType::AT_NOTECARD: - case LLAssetType::AT_BODYPART: - case LLAssetType::AT_ANIMATION: - case LLAssetType::AT_GESTURE: - case LLAssetType::AT_LINK: - case LLAssetType::AT_LINK_FOLDER: - return true; - default: - return false; + return entry->mCanKnow; } + return false; } diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h index a769e165c..b4f8ce4cf 100644 --- a/indra/llcommon/llassettype.h +++ b/indra/llcommon/llassettype.h @@ -160,39 +160,36 @@ public: }; // machine transation between type and strings - static EType lookup(const char* name); // safe conversion to std::string, *TODO: deprecate - static EType lookup(const std::string& name); - static const char* lookup(EType type); + static EType lookup(const char* name); // safe conversion to std::string, *TODO: deprecate + static EType lookup(const std::string& type_name); + static const char* lookup(EType asset_type); // translation from a type to a human readable form. - static EType lookupHumanReadable( const char* name ); // safe conversion to std::string, *TODO: deprecate - static EType lookupHumanReadable( const std::string& name ); - static const char* lookupHumanReadable(EType type); + static EType lookupHumanReadable(const char* desc_name); // safe conversion to std::string, *TODO: deprecate + static EType lookupHumanReadable(const std::string& readable_name); + static const char* lookupHumanReadable(EType asset_type); - static EDragAndDropType lookupDragAndDropType( EType ); + static EDragAndDropType lookupDragAndDropType( EType ); // Generate a good default description. You may want to add a verb // or agent name after this depending on your application. static void generateDescriptionFor(LLAssetType::EType type, std::string& desc); - static EType getType(const std::string& sin); - static std::string getDesc(EType type); - + static EType getType(const std::string& desc_name); + static const std::string& getDesc(EType asset_type); + static bool lookupCanLink(EType asset_type); static bool lookupIsLinkType(EType asset_type); static bool lookupIsAssetFetchByIDAllowed(EType asset_type); // the asset allows direct download static bool lookupIsAssetIDKnowable(EType asset_type); // asset data can be known by the viewer -private: - // don't instantiate or derive one of these objects - LLAssetType( void ) {} - ~LLAssetType( void ) {} + static const std::string& badLookup(); // error string when a lookup fails -private: - static const char* mAssetTypeNames[]; - static const char* mAssetTypeHumanNames[]; +protected: + LLAssetType() {} + ~LLAssetType() {} }; #endif // LL_LLASSETTYPE diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index 910d94baf..009d7c5b0 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -1972,6 +1972,23 @@ void LLInventoryModel::addItem(LLViewerInventoryItem* item) //llinfos << "LLInventoryModel::addItem()" << llendl; if(item) { + // This can happen if assettype enums from llassettype.h ever change. + // For example, there is a known backwards compatibility issue in some viewer prototypes prior to when + // the AT_LINK enum changed from 23 to 24. + if ((item->getType() == LLAssetType::AT_NONE) + || LLAssetType::lookup(item->getType()) == LLAssetType::badLookup()) + { + llwarns << "Got bad asset type for item [ name: " << item->getName() << " type: " << item->getType() << " inv-type: " << item->getInventoryType() << " ], ignoring." << llendl; + return; + } + + // This condition means that we tried to add a link without the baseobj being in memory. + // The item will show up as a broken link. + if (item->getIsBrokenLink()) + { + llinfos << "Adding broken link [ name: " << item->getName() << " itemID: " << item->getUUID() << " assetID: " << item->getAssetUUID() << " ) parent: " << item->getParentUUID() << llendl; + } + mItemMap[item->getUUID()] = item; } } From e3435d7ef9c5cc3b51398ad663f375900651ba36 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Sun, 15 May 2011 22:22:22 -0500 Subject: [PATCH 08/33] Slight llcharacter updates from v2 (should be safe) --- indra/llcharacter/llbvhloader.cpp | 10 +++++----- indra/llcharacter/llcharacter.h | 2 +- indra/llcharacter/llkeyframemotion.h | 1 - indra/llcharacter/llkeyframestandmotion.cpp | 2 +- indra/llcharacter/llpose.h | 4 ++-- 5 files changed, 9 insertions(+), 10 deletions(-) diff --git a/indra/llcharacter/llbvhloader.cpp b/indra/llcharacter/llbvhloader.cpp index 7a516f838..12bcffac2 100644 --- a/indra/llcharacter/llbvhloader.cpp +++ b/indra/llcharacter/llbvhloader.cpp @@ -48,10 +48,10 @@ using namespace std; #define INCHES_TO_METERS 0.02540005f -const F32 POSITION_KEYFRAME_THRESHOLD = 0.03f; +const F32 POSITION_KEYFRAME_THRESHOLD_SQUARED = 0.03f * 0.03f; const F32 ROTATION_KEYFRAME_THRESHOLD = 0.01f; -const F32 POSITION_MOTION_THRESHOLD = 0.001f; +const F32 POSITION_MOTION_THRESHOLD_SQUARED = 0.001f * 0.001f; const F32 ROTATION_MOTION_THRESHOLD = 0.001f; char gInFile[1024]; /* Flawfinder: ignore */ @@ -1202,7 +1202,7 @@ void LLBVHLoader::optimize() if (ki_prev == ki_last_good_pos) { joint->mNumPosKeys++; - if (dist_vec(LLVector3(ki_prev->mPos), first_frame_pos) > POSITION_MOTION_THRESHOLD) + if (dist_vec_squared(LLVector3(ki_prev->mPos), first_frame_pos) > POSITION_MOTION_THRESHOLD_SQUARED) { pos_changed = TRUE; } @@ -1215,12 +1215,12 @@ void LLBVHLoader::optimize() LLVector3 current_pos(ki->mPos); LLVector3 interp_pos = lerp(current_pos, last_good_pos, 1.f / (F32)numPosFramesConsidered); - if (dist_vec(current_pos, first_frame_pos) > POSITION_MOTION_THRESHOLD) + if (dist_vec_squared(current_pos, first_frame_pos) > POSITION_MOTION_THRESHOLD_SQUARED) { pos_changed = TRUE; } - if (dist_vec(interp_pos, test_pos) < POSITION_KEYFRAME_THRESHOLD) + if (dist_vec_squared(interp_pos, test_pos) < POSITION_KEYFRAME_THRESHOLD_SQUARED) { ki_prev->mIgnorePos = TRUE; numPosFramesConsidered++; diff --git a/indra/llcharacter/llcharacter.h b/indra/llcharacter/llcharacter.h index 4de59e9ee..f7206f750 100644 --- a/indra/llcharacter/llcharacter.h +++ b/indra/llcharacter/llcharacter.h @@ -261,7 +261,7 @@ public: } return 0; } - S32 getVisualParamCount() { return (S32)mVisualParamIndexMap.size(); } + S32 getVisualParamCount() const { return (S32)mVisualParamIndexMap.size(); } LLVisualParam* getVisualParam(const char *name); diff --git a/indra/llcharacter/llkeyframemotion.h b/indra/llcharacter/llkeyframemotion.h index 7e8c84488..50d9d0504 100644 --- a/indra/llcharacter/llkeyframemotion.h +++ b/indra/llcharacter/llkeyframemotion.h @@ -47,7 +47,6 @@ #include "llquaternion.h" #include "v3dmath.h" #include "v3math.h" -#include "llapr.h" #include "llbvhconsts.h" class LLKeyframeDataCache; diff --git a/indra/llcharacter/llkeyframestandmotion.cpp b/indra/llcharacter/llkeyframestandmotion.cpp index 1d42298f4..1ae0ddeea 100644 --- a/indra/llcharacter/llkeyframestandmotion.cpp +++ b/indra/llcharacter/llkeyframestandmotion.cpp @@ -190,7 +190,7 @@ BOOL LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask) if (dot(mPelvisState->getJoint()->getWorldRotation(), mLastGoodPelvisRotation) < ROTATION_THRESHOLD) { mLastGoodPelvisRotation = mPelvisState->getJoint()->getWorldRotation(); - mLastGoodPelvisRotation.normQuat(); + mLastGoodPelvisRotation.normalize(); mTrackAnkles = TRUE; } else if ((mCharacter->getCharacterPosition() - mLastGoodPosition).magVecSquared() > POSITION_THRESHOLD) diff --git a/indra/llcharacter/llpose.h b/indra/llcharacter/llpose.h index 5698f2161..80487bd12 100644 --- a/indra/llcharacter/llpose.h +++ b/indra/llcharacter/llpose.h @@ -36,12 +36,12 @@ //----------------------------------------------------------------------------- // Header Files //----------------------------------------------------------------------------- -#include -#include "llmap.h" #include "lljointstate.h" #include "lljoint.h" +#include "llmap.h" #include +#include //----------------------------------------------------------------------------- From 51338470b586ff9912deb752a3143f6ade084654 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Sun, 15 May 2011 22:40:59 -0500 Subject: [PATCH 09/33] Pulled LLEventTimer out of lltimer.h/cpp and into lleventtimer.h/cpp LLInstanceTracker added to llcommon (pulled from llui in v2 for usage elsewhere) LLEventTimer now using LLInstanceTracker Updated LLLiveAppConfig (Though it appears unused, really) processor.h is obsolete, thus removed. (llprocessor.h replaces it) --- indra/llcommon/CMakeLists.txt | 5 +- indra/llcommon/llapp.cpp | 18 +- indra/llcommon/llapp.h | 15 ++ indra/llcommon/llerrorthread.cpp | 2 +- indra/llcommon/lleventtimer.cpp | 115 +++++++++++ indra/llcommon/lleventtimer.h | 66 +++++++ indra/llcommon/llinstancetracker.cpp | 47 +++++ indra/llcommon/llinstancetracker.h | 202 ++++++++++++++++++++ indra/llcommon/llliveappconfig.cpp | 13 +- indra/llcommon/llliveappconfig.h | 32 +++- indra/llcommon/lllivefile.cpp | 2 +- indra/llcommon/llprocessor.cpp | 4 +- indra/llcommon/llrun.h | 2 - indra/llcommon/lltimer.cpp | 57 +----- indra/llcommon/lltimer.h | 27 +-- indra/llcommon/processor.h | 33 ---- indra/llcommon/timing.h | 3 +- indra/llui/lldelayeduidelete.h | 2 +- indra/llui/llnotifications.h | 1 + indra/llui/llui.h | 56 ------ indra/newview/chatbar_as_cmdline.cpp | 1 + indra/newview/floaterao.h | 1 + indra/newview/floaterlocalassetbrowse.h | 1 + indra/newview/llappviewer.cpp | 1 + indra/newview/llbuildnewviewsscheduler.h | 1 + indra/newview/lleventpoll.cpp | 5 +- indra/newview/llfloaterexploresounds.h | 1 + indra/newview/llfloaterfriends.cpp | 2 +- indra/newview/llfloaterfriends.h | 2 +- indra/newview/llfloatermessagelog.cpp | 1 + indra/newview/llfloatermessagelog.h | 1 + indra/newview/llnotify.cpp | 6 +- indra/newview/llnotify.h | 2 +- indra/newview/llpreviewscript.h | 2 +- indra/newview/llviewermessage.cpp | 2 +- indra/newview/llviewerparcelmediaautoplay.h | 2 +- indra/newview/rlvhandler.h | 1 + indra/newview/rlvhelper.h | 1 + indra/newview/rlvlocks.h | 1 + 39 files changed, 535 insertions(+), 201 deletions(-) create mode 100644 indra/llcommon/lleventtimer.cpp create mode 100644 indra/llcommon/lleventtimer.h create mode 100644 indra/llcommon/llinstancetracker.cpp create mode 100644 indra/llcommon/llinstancetracker.h delete mode 100644 indra/llcommon/processor.h diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt index 29fa35619..1c475b78f 100644 --- a/indra/llcommon/CMakeLists.txt +++ b/indra/llcommon/CMakeLists.txt @@ -32,6 +32,7 @@ set(llcommon_SOURCE_FILES llerror.cpp llerrorthread.cpp llevent.cpp + lleventtimer.cpp llfasttimer.cpp llfile.cpp llfindlocale.cpp @@ -39,6 +40,7 @@ set(llcommon_SOURCE_FILES llformat.cpp llframetimer.cpp llheartbeat.cpp + llinstancetracker.cpp llindraconfigfile.cpp llliveappconfig.cpp lllivefile.cpp @@ -122,6 +124,7 @@ set(llcommon_HEADER_FILES llevent.h lleventemitter.h llextendedstatus.h + lleventtimer.h llfasttimer.h llfile.h llfindlocale.h @@ -132,6 +135,7 @@ set(llcommon_HEADER_FILES llheartbeat.h llhttpstatuscodes.h llindexedqueue.h + llinstancetracker.h llindraconfigfile.h llkeythrottle.h lllinkedqueue.h @@ -188,7 +192,6 @@ set(llcommon_HEADER_FILES metaclasst.h metaproperty.h metapropertyt.h - processor.h reflective.h reflectivet.h roles_constants.h diff --git a/indra/llcommon/llapp.cpp b/indra/llcommon/llapp.cpp index 3bb833a94..c35a84255 100644 --- a/indra/llcommon/llapp.cpp +++ b/indra/llcommon/llapp.cpp @@ -38,8 +38,10 @@ #include "llerrorcontrol.h" #include "llerrorthread.h" #include "llframetimer.h" +#include "lllivefile.h" #include "llmemory.h" -#include "lltimer.h" +#include "llstl.h" // for DeletePointer() +#include "lleventtimer.h" // // Signal handling @@ -139,6 +141,11 @@ LLApp::~LLApp() delete sSigChildCount; sSigChildCount = NULL; #endif + + // reclaim live file memory + std::for_each(mLiveFiles.begin(), mLiveFiles.end(), DeletePointer()); + mLiveFiles.clear(); + setStopped(); // HACK: wait for the error thread to clean itself ms_sleep(20); @@ -212,6 +219,15 @@ bool LLApp::parseCommandOptions(int argc, char** argv) return true; } + +void LLApp::manageLiveFile(LLLiveFile* livefile) +{ + if(!livefile) return; + livefile->checkAndReload(); + livefile->addToEventTimer(); + mLiveFiles.push_back(livefile); +} + bool LLApp::setOptionData(OptionPriority level, LLSD data) { if((level < 0) diff --git a/indra/llcommon/llapp.h b/indra/llcommon/llapp.h index d5cf6ea93..05e2bccaf 100644 --- a/indra/llcommon/llapp.h +++ b/indra/llcommon/llapp.h @@ -131,6 +131,19 @@ public: */ bool parseCommandOptions(int argc, char** argv); + /** + * @brief Keep track of live files automatically. + * + * *TODO: it currently uses the addToEventTimer() API + * instead of the runner. I should probalby use the runner. + * + * *NOTE: DO NOT add the livefile instance to any kind of check loop. + * + * @param livefile A valid instance of an LLLiveFile. This LLApp + * instance will delete the livefile instance. + */ + void manageLiveFile(LLLiveFile* livefile); + /** * @brief Set the options at the specified priority. * @@ -285,6 +298,8 @@ private: // The application options. LLSD mOptions; + // The live files for this application + std::vector mLiveFiles; //@} private: diff --git a/indra/llcommon/llerrorthread.cpp b/indra/llcommon/llerrorthread.cpp index e2b106aa2..293379910 100644 --- a/indra/llcommon/llerrorthread.cpp +++ b/indra/llcommon/llerrorthread.cpp @@ -32,7 +32,7 @@ #include "linden_common.h" #include "llerrorthread.h" #include "llapp.h" -#include "lltimer.h" +#include "lltimer.h" // ms_sleep() LLErrorThread::LLErrorThread() : LLThread("Error"), diff --git a/indra/llcommon/lleventtimer.cpp b/indra/llcommon/lleventtimer.cpp new file mode 100644 index 000000000..2720b93ab --- /dev/null +++ b/indra/llcommon/lleventtimer.cpp @@ -0,0 +1,115 @@ +/** + * @file lleventtimer.cpp + * @brief Cross-platform objects for doing timing + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + * + */ + +#include "linden_common.h" + +#include "lleventtimer.h" + +#include "u64.h" + + +////////////////////////////////////////////////////////////////////////////// +// +// LLEventTimer Implementation +// +////////////////////////////////////////////////////////////////////////////// + +//std::list LLEventTimer::sActiveList; + +LLEventTimer::LLEventTimer(F32 period) +: mEventTimer() +{ + mPeriod = period; + //sActiveList.push_back(this); +} + +LLEventTimer::LLEventTimer(const LLDate& time) +: mEventTimer() +{ + mPeriod = (F32)(time.secondsSinceEpoch() - LLDate::now().secondsSinceEpoch()); + //sActiveList.push_back(this); +} + + +LLEventTimer::~LLEventTimer() +{ + //sActiveList.remove(this); +} + +//static +void LLEventTimer::updateClass() +{ + std::list completed_timers; + + /*{ + for (std::list::iterator iter = sActiveList.begin(); iter != sActiveList.end(); ) + { + LLEventTimer* timer = *iter++; + F32 et = timer->mEventTimer.getElapsedTimeF32(); + if (timer->mEventTimer.getStarted() && et > timer->mPeriod) { + timer->mEventTimer.reset(); + if ( timer->tick() ) + { + completed_timers.push_back( timer ); + } + } + } + }*/ + { + LLInstanceTrackerScopedGuard guard; + for (instance_iter iter = guard.beginInstances(); iter != guard.endInstances(); ) + { + LLEventTimer& timer = *iter++; + F32 et = timer.mEventTimer.getElapsedTimeF32(); + if (timer.mEventTimer.getStarted() && et > timer.mPeriod) { + timer.mEventTimer.reset(); + if ( timer.tick() ) + { + completed_timers.push_back( &timer ); + } + } + } + } + + if ( completed_timers.size() > 0 ) + { + for (std::list::iterator completed_iter = completed_timers.begin(); + completed_iter != completed_timers.end(); + completed_iter++ ) + { + delete *completed_iter; + } + } +} + + diff --git a/indra/llcommon/lleventtimer.h b/indra/llcommon/lleventtimer.h new file mode 100644 index 000000000..1521b507a --- /dev/null +++ b/indra/llcommon/lleventtimer.h @@ -0,0 +1,66 @@ +/** + * @file lleventtimer.h + * @brief Cross-platform objects for doing timing + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + * + */ + +#ifndef LL_EVENTTIMER_H +#define LL_EVENTTIMER_H + +#include "stdtypes.h" +#include "lldate.h" +#include "llinstancetracker.h" +#include "lltimer.h" + +// class for scheduling a function to be called at a given frequency (approximate, inprecise) +class LL_COMMON_API LLEventTimer : public LLInstanceTracker +{ +public: + LLEventTimer(F32 period); // period is the amount of time between each call to tick() in seconds + LLEventTimer(const LLDate& time); + virtual ~LLEventTimer(); + + //function to be called at the supplied frequency + // Normally return FALSE; TRUE will delete the timer after the function returns. + virtual BOOL tick() = 0; + + static void updateClass(); + +protected: + LLTimer mEventTimer; + F32 mPeriod; + +//private: + //list of active timers +// static std::list sActiveList; // TODO should this be a vector +}; + + +#endif //LL_EVENTTIMER_H diff --git a/indra/llcommon/llinstancetracker.cpp b/indra/llcommon/llinstancetracker.cpp new file mode 100644 index 000000000..293a1388f --- /dev/null +++ b/indra/llcommon/llinstancetracker.cpp @@ -0,0 +1,47 @@ +/** + * @file lllinstancetracker.cpp + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// Precompiled header +#include "linden_common.h" +// associated header +#include "llinstancetracker.h" +// STL headers +// std headers +// external library headers +// other Linden headers + +//static +void * & LLInstanceTrackerBase::getInstances(std::type_info const & info) +{ + static std::map instances; + + std::string k = info.name(); + if(instances.find(k) == instances.end()) + { + instances[k] = NULL; + } + + return instances[k]; +} diff --git a/indra/llcommon/llinstancetracker.h b/indra/llcommon/llinstancetracker.h new file mode 100644 index 000000000..e4e535222 --- /dev/null +++ b/indra/llcommon/llinstancetracker.h @@ -0,0 +1,202 @@ +/** + * @file llinstancetracker.h + * @brief LLInstanceTracker is a mixin class that automatically tracks object + * instances with or without an associated key + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + * + */ + +#ifndef LL_LLINSTANCETRACKER_H +#define LL_LLINSTANCETRACKER_H + +#include + +#include "string_table.h" +#include +#include +#include +#include +#include + +class LL_COMMON_API LLInstanceTrackerBase : public boost::noncopyable +{ + protected: + static void * & getInstances(std::type_info const & info); +}; +/// This mix-in class adds support for tracking all instances of the specified class parameter T +/// The (optional) key associates a value of type KEY with a given instance of T, for quick lookup +/// If KEY is not provided, then instances are stored in a simple set +/// @NOTE: see explicit specialization below for default KEY==T* case +template +class LLInstanceTracker : public LLInstanceTrackerBase +{ + typedef typename std::map InstanceMap; + typedef LLInstanceTracker MyT; + typedef boost::function KeyGetter; + typedef boost::function InstancePtrGetter; +public: + /// Dereferencing key_iter gives you a const KEY& + typedef boost::transform_iterator key_iter; + /// Dereferencing instance_iter gives you a T& + typedef boost::indirect_iterator< boost::transform_iterator > instance_iter; + + static T* getInstance(const KEY& k) + { + typename InstanceMap::const_iterator found = getMap_().find(k); + return (found == getMap_().end()) ? NULL : found->second; + } + + static key_iter beginKeys() + { + return boost::make_transform_iterator(getMap_().begin(), + boost::bind(&InstanceMap::value_type::first, _1)); + } + static key_iter endKeys() + { + return boost::make_transform_iterator(getMap_().end(), + boost::bind(&InstanceMap::value_type::first, _1)); + } + static instance_iter beginInstances() + { + return instance_iter(boost::make_transform_iterator(getMap_().begin(), + boost::bind(&InstanceMap::value_type::second, _1))); + } + static instance_iter endInstances() + { + return instance_iter(boost::make_transform_iterator(getMap_().end(), + boost::bind(&InstanceMap::value_type::second, _1))); + } + static S32 instanceCount() { return getMap_().size(); } +protected: + LLInstanceTracker(KEY key) { add_(key); } + virtual ~LLInstanceTracker() { remove_(); } + virtual void setKey(KEY key) { remove_(); add_(key); } + virtual const KEY& getKey() const { return mKey; } + +private: + void add_(KEY key) + { + mKey = key; + getMap_()[key] = static_cast(this); + } + void remove_() + { + getMap_().erase(mKey); + } + + static InstanceMap& getMap_() + { + void * & instances = getInstances(typeid(MyT)); + if (! instances) + { + instances = new InstanceMap; + } + return * static_cast(instances); + } + +private: + + KEY mKey; +}; + +/// explicit specialization for default case where KEY is T* +/// use a simple std::set +template +class LLInstanceTracker : public LLInstanceTrackerBase +{ + typedef typename std::set InstanceSet; + typedef LLInstanceTracker MyT; +public: + /// Dereferencing key_iter gives you a T* (since T* is the key) + typedef typename InstanceSet::iterator key_iter; + /// Dereferencing instance_iter gives you a T& + typedef boost::indirect_iterator instance_iter; + + /// for completeness of analogy with the generic implementation + static T* getInstance(T* k) { return k; } + static S32 instanceCount() { return getSet_().size(); } + + // Instantiate this to get access to iterators for this type. It's a 'guard' in the sense + // that it treats deletes of this type as errors as long as there is an instance of + // this class alive in scope somewhere (i.e. deleting while iterating is bad). + class LLInstanceTrackerScopedGuard + { + public: + LLInstanceTrackerScopedGuard() + { + ++sIterationNestDepth; + } + + ~LLInstanceTrackerScopedGuard() + { + --sIterationNestDepth; + } + + static instance_iter beginInstances() { return instance_iter(getSet_().begin()); } + static instance_iter endInstances() { return instance_iter(getSet_().end()); } + static key_iter beginKeys() { return getSet_().begin(); } + static key_iter endKeys() { return getSet_().end(); } + }; + +protected: + LLInstanceTracker() + { + // it's safe but unpredictable to create instances of this type while all instances are being iterated over. I hate unpredictable. This assert will probably be turned on early in the next development cycle. + //llassert(sIterationNestDepth == 0); + getSet_().insert(static_cast(this)); + } + virtual ~LLInstanceTracker() + { + // it's unsafe to delete instances of this type while all instances are being iterated over. + llassert(sIterationNestDepth == 0); + getSet_().erase(static_cast(this)); + } + + LLInstanceTracker(const LLInstanceTracker& other) + { + //llassert(sIterationNestDepth == 0); + getSet_().insert(static_cast(this)); + } + + static InstanceSet& getSet_() + { + void * & instances = getInstances(typeid(MyT)); + if (! instances) + { + instances = new InstanceSet; + } + return * static_cast(instances); + } + + static S32 sIterationNestDepth; +}; + +template S32 LLInstanceTracker::sIterationNestDepth = 0; + +#endif diff --git a/indra/llcommon/llliveappconfig.cpp b/indra/llcommon/llliveappconfig.cpp index d2744875d..75bdfee8b 100644 --- a/indra/llcommon/llliveappconfig.cpp +++ b/indra/llcommon/llliveappconfig.cpp @@ -38,9 +38,12 @@ #include "llsd.h" #include "llsdserialize.h" -LLLiveAppConfig::LLLiveAppConfig(LLApp* app, const std::string& filename, F32 refresh_period) -: LLLiveFile(filename, refresh_period), - mApp(app) +LLLiveAppConfig::LLLiveAppConfig( + const std::string& filename, + F32 refresh_period, + LLApp::OptionPriority priority) : + LLLiveFile(filename, refresh_period), + mPriority(priority) { } @@ -77,7 +80,7 @@ bool LLLiveAppConfig::loadFile() // to set the config to an empty config, and return that it // changed. - mApp->setOptionData( - LLApp::PRIORITY_SPECIFIC_CONFIGURATION, config); + LLApp* app = LLApp::instance(); + if(app) app->setOptionData(mPriority, config); return true; } diff --git a/indra/llcommon/llliveappconfig.h b/indra/llcommon/llliveappconfig.h index 465dde160..73b3a2335 100644 --- a/indra/llcommon/llliveappconfig.h +++ b/indra/llcommon/llliveappconfig.h @@ -33,25 +33,43 @@ #ifndef LLLIVEAPPCONFIG_H #define LLLIVEAPPCONFIG_H +#include "llapp.h" #include "lllivefile.h" -class LLApp; +/** + * @class LLLiveAppConfig + * @see LLLiveFile + * + * To use this, instantiate a LLLiveAppConfig object inside your main + * loop. The traditional name for it is live_config. Be sure to call + * live_config.checkAndReload() periodically. + */ class LL_COMMON_API LLLiveAppConfig : public LLLiveFile { public: - // To use this, instantiate a LLLiveAppConfig object inside your main loop. - // The traditional name for it is live_config. - // Be sure to call live_config.checkAndReload() periodically. - LLLiveAppConfig(LLApp* app, const std::string& filename, F32 refresh_period); - ~LLLiveAppConfig(); + /** + * @brief Constructor + * + * @param filename. The name of the file for periodically checking + * configuration. + * @param refresh_period How often the internal timer should + * bother checking the filesystem. + * @param The application priority level of that configuration file. + */ + LLLiveAppConfig( + const std::string& filename, + F32 refresh_period, + LLApp::OptionPriority priority); + + ~LLLiveAppConfig(); ///< Destructor protected: /*virtual*/ bool loadFile(); private: - LLApp* mApp; + LLApp::OptionPriority mPriority; }; #endif diff --git a/indra/llcommon/lllivefile.cpp b/indra/llcommon/lllivefile.cpp index 322f226d5..ce6ac4fac 100644 --- a/indra/llcommon/lllivefile.cpp +++ b/indra/llcommon/lllivefile.cpp @@ -33,7 +33,7 @@ #include "lllivefile.h" #include "llframetimer.h" -#include "lltimer.h" +#include "lleventtimer.h" const F32 DEFAULT_CONFIG_FILE_REFRESH = 5.0f; diff --git a/indra/llcommon/llprocessor.cpp b/indra/llcommon/llprocessor.cpp index 469e544b1..88c49a10c 100644 --- a/indra/llcommon/llprocessor.cpp +++ b/indra/llcommon/llprocessor.cpp @@ -47,10 +47,8 @@ // solving some compiler conversion problems // - Fixed a bug at family=6, model=6 (Celeron -> P2) ////////////////////////////////////////////////////////////////////////////////// - #include "linden_common.h" - -#include "processor.h" +#include "llprocessor.h" #include diff --git a/indra/llcommon/llrun.h b/indra/llcommon/llrun.h index 0f8d51d81..1fc9925df 100644 --- a/indra/llcommon/llrun.h +++ b/indra/llcommon/llrun.h @@ -38,8 +38,6 @@ #include #include -#include "llpreprocessor.h" - class LLRunnable; /** diff --git a/indra/llcommon/lltimer.cpp b/indra/llcommon/lltimer.cpp index c0d47890c..34e19f83f 100644 --- a/indra/llcommon/lltimer.cpp +++ b/indra/llcommon/lltimer.cpp @@ -33,7 +33,6 @@ #include "linden_common.h" #include "lltimer.h" -#include "timing.h" // totalTime prototype. #include "u64.h" @@ -52,6 +51,9 @@ // // Locally used constants // +const U32 SEC_PER_DAY = 86400; +const F64 SEC_TO_MICROSEC = 1000000.f; +const U64 SEC_TO_MICROSEC_U64 = 1000000; const F64 USEC_TO_SEC_F64 = 0.000001; @@ -571,59 +573,6 @@ void timeStructToFormattedString(struct tm * time, std::string format, std::stri } -////////////////////////////////////////////////////////////////////////////// -// -// LLEventTimer Implementation -// -////////////////////////////////////////////////////////////////////////////// - -std::list LLEventTimer::sActiveList; - -LLEventTimer::LLEventTimer(F32 period) -: mEventTimer() -{ - mPeriod = period; - sActiveList.push_back(this); -} - -LLEventTimer::LLEventTimer(const LLDate& time) -: mEventTimer() -{ - mPeriod = (F32)(time.secondsSinceEpoch() - LLDate::now().secondsSinceEpoch()); - sActiveList.push_back(this); -} -LLEventTimer::~LLEventTimer() -{ - sActiveList.remove(this); -} - -void LLEventTimer::updateClass() -{ - std::list completed_timers; - for (std::list::iterator iter = sActiveList.begin(); iter != sActiveList.end(); ) - { - LLEventTimer* timer = *iter++; - F32 et = timer->mEventTimer.getElapsedTimeF32(); - if (timer->mEventTimer.getStarted() && et > timer->mPeriod) { - timer->mEventTimer.reset(); - if ( timer->tick() ) - { - completed_timers.push_back( timer ); - } - } - } - - if ( completed_timers.size() > 0 ) - { - for (std::list::iterator completed_iter = completed_timers.begin(); - completed_iter != completed_timers.end(); - completed_iter++ ) - { - delete *completed_iter; - } - } -} - diff --git a/indra/llcommon/lltimer.h b/indra/llcommon/lltimer.h index 26734919c..68f06fdce 100644 --- a/indra/llcommon/lltimer.h +++ b/indra/llcommon/lltimer.h @@ -55,6 +55,8 @@ const U32 USEC_PER_HOUR = USEC_PER_MIN * MIN_PER_HOUR; const U32 SEC_PER_HOUR = SEC_PER_MIN * MIN_PER_HOUR; const F64 SEC_PER_USEC = 1.0 / (F64) USEC_PER_SEC; +LL_COMMON_API U64 totalTime(); // Returns current system time in microseconds + class LL_COMMON_API LLTimer { public: @@ -155,7 +157,7 @@ static inline time_t time_max() } // Correction factor used by time_corrected() above. -LL_COMMON_API extern S32 gUTCOffset; +extern LL_COMMON_API S32 gUTCOffset; // Is the current computer (in its current time zone) // observing daylight savings time? @@ -173,27 +175,4 @@ LL_COMMON_API void secondsToTimecodeString(F32 current_time, std::string& tcstri LL_COMMON_API void timeToFormattedString(time_t time, std::string format, std::string ×tr); LL_COMMON_API void timeStructToFormattedString(struct tm * time, std::string format, std::string ×tr); -// class for scheduling a function to be called at a given frequency (approximate, inprecise) -class LL_COMMON_API LLEventTimer -{ -public: - LLEventTimer(F32 period); // period is the amount of time between each call to tick() in seconds - LLEventTimer(const LLDate& time); - virtual ~LLEventTimer(); - - //function to be called at the supplied frequency - // Normally return FALSE; TRUE will delete the timer after the function returns. - virtual BOOL tick() = 0; - - static void updateClass(); - -protected: - LLTimer mEventTimer; - F32 mPeriod; - -private: - //list of active timers - static std::list sActiveList; // TODO should this be a vector -}; - #endif diff --git a/indra/llcommon/processor.h b/indra/llcommon/processor.h deleted file mode 100644 index 5ba55402b..000000000 --- a/indra/llcommon/processor.h +++ /dev/null @@ -1,33 +0,0 @@ -/** - * @file processor.h - * @brief Legacy wrapper header. - * - * $LicenseInfo:firstyear=2000&license=viewergpl$ - * - * Copyright (c) 2000-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#include "llprocessor.h" diff --git a/indra/llcommon/timing.h b/indra/llcommon/timing.h index cfc637eb6..140ce1fca 100644 --- a/indra/llcommon/timing.h +++ b/indra/llcommon/timing.h @@ -43,7 +43,6 @@ const F32 SEC_TO_MICROSEC = 1000000.f; const U64 SEC_TO_MICROSEC_U64 = 1000000; const U32 SEC_PER_DAY = 86400; -// This is just a stub, implementation in lltimer.cpp. This file will be deprecated in the future. -LL_COMMON_API U64 totalTime(); // Returns current system time in microseconds +// functionality has been moved lltimer.{cpp,h}. This file will be deprecated in the future. #endif diff --git a/indra/llui/lldelayeduidelete.h b/indra/llui/lldelayeduidelete.h index 2f08ee8fa..043e6972e 100644 --- a/indra/llui/lldelayeduidelete.h +++ b/indra/llui/lldelayeduidelete.h @@ -1,7 +1,7 @@ // #ifndef LL_LLDELAYEDUIDELETE_H #define LL_LLDELAYEDUIDELETE_H -#include "lltimer.h" +#include "lleventtimer.h" #include "llview.h" class LLDeleteJob { diff --git a/indra/llui/llnotifications.h b/indra/llui/llnotifications.h index bb379121c..4b325f54d 100644 --- a/indra/llui/llnotifications.h +++ b/indra/llui/llnotifications.h @@ -96,6 +96,7 @@ // we want to minimize external dependencies, but this one is important #include "llsd.h" +#include "llinstancetracker.h" // and we need this to manage the notification callbacks #include "llfunctorregistry.h" diff --git a/indra/llui/llui.h b/indra/llui/llui.h index c7b7446a0..abc9a298b 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -602,62 +602,6 @@ public: virtual void cleanUp() = 0; }; -// This mix-in class adds support for tracking all instances of the specificed class parameter T -// The (optional) key associates a value of type KEY with a given instance of T, for quick lookup -// If KEY is not provided, then instances are stored in a simple list -template -class LLInstanceTracker : boost::noncopyable -{ -public: - typedef typename std::map::iterator instance_iter; - typedef typename std::map::const_iterator instance_const_iter; - - static T* getInstance(KEY k) { instance_iter found = sInstances.find(k); return (found == sInstances.end()) ? NULL : found->second; } - - static instance_iter beginInstances() { return sInstances.begin(); } - static instance_iter endInstances() { return sInstances.end(); } - static S32 instanceCount() { return sInstances.size(); } -protected: - LLInstanceTracker(KEY key) { add(key); } - virtual ~LLInstanceTracker() { remove(); } - virtual void setKey(KEY key) { remove(); add(key); } - virtual const KEY& getKey() const { return mKey; } - -private: - void add(KEY key) - { - mKey = key; - sInstances[key] = static_cast(this); - } - void remove() { sInstances.erase(mKey); } - -private: - - KEY mKey; - static std::map sInstances; -}; - -template -class LLInstanceTracker : boost::noncopyable -{ -public: - typedef typename std::set::iterator instance_iter; - typedef typename std::set::const_iterator instance_const_iter; - - static instance_iter instancesBegin() { return sInstances.begin(); } - static instance_iter instancesEnd() { return sInstances.end(); } - static S32 instanceCount() { return sInstances.size(); } - -protected: - LLInstanceTracker() { sInstances.insert(static_cast(this)); } - virtual ~LLInstanceTracker() { sInstances.erase(static_cast(this)); } - - static std::set sInstances; -}; - -template std::map LLInstanceTracker::sInstances; -template std::set LLInstanceTracker::sInstances; - class LLCallbackRegistry { public: diff --git a/indra/newview/chatbar_as_cmdline.cpp b/indra/newview/chatbar_as_cmdline.cpp index 818df6279..e43a185c6 100644 --- a/indra/newview/chatbar_as_cmdline.cpp +++ b/indra/newview/chatbar_as_cmdline.cpp @@ -41,6 +41,7 @@ #include "llviewerregion.h" #include "llworld.h" #include "lluuid.h" +#include "lleventtimer.h" #include "llviewercontrol.h" #include "material_codes.h" diff --git a/indra/newview/floaterao.h b/indra/newview/floaterao.h index cf8ee2252..55cc7c052 100644 --- a/indra/newview/floaterao.h +++ b/indra/newview/floaterao.h @@ -5,6 +5,7 @@ #include "llfloater.h" #include "llviewercontrol.h" #include "llagent.h" +#include "lleventtimer.h" class AONoteCardDropTarget; diff --git a/indra/newview/floaterlocalassetbrowse.h b/indra/newview/floaterlocalassetbrowse.h index 6ee1c75a3..a727f9939 100644 --- a/indra/newview/floaterlocalassetbrowse.h +++ b/indra/newview/floaterlocalassetbrowse.h @@ -42,6 +42,7 @@ tag: vaa emerald local_asset_browser #include "llscrolllistctrl.h" #include "lltexturectrl.h" #include "lldrawable.h" +#include "lleventtimer.h" /*=======================================*/ diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 420a9ae67..b719ecc4e 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -44,6 +44,7 @@ #include "lltexteditor.h" #include "llalertdialog.h" #include "llerrorcontrol.h" +#include "lleventtimer.h" #include "llviewertexturelist.h" #include "llgroupmgr.h" #include "llagent.h" diff --git a/indra/newview/llbuildnewviewsscheduler.h b/indra/newview/llbuildnewviewsscheduler.h index a3d5af66c..2f819288f 100644 --- a/indra/newview/llbuildnewviewsscheduler.h +++ b/indra/newview/llbuildnewviewsscheduler.h @@ -1,6 +1,7 @@ // #include "llinventoryview.h" #include "llinventory.h" +#include "lleventtimer.h" class LLBuildNewViewsScheduler : public LLEventTimer { typedef struct diff --git a/indra/newview/lleventpoll.cpp b/indra/newview/lleventpoll.cpp index 9e79d93d7..8469bcda5 100644 --- a/indra/newview/lleventpoll.cpp +++ b/indra/newview/lleventpoll.cpp @@ -39,8 +39,9 @@ #include "llhttpclient.h" #include "llhttpstatuscodes.h" #include "llsdserialize.h" -#include "llsdutil.h" -#include "lltimer.h" +#include "lleventtimer.h" +#include "llsdutil.h" + #include "llviewerregion.h" #include "message.h" #include "lltrans.h" diff --git a/indra/newview/llfloaterexploresounds.h b/indra/newview/llfloaterexploresounds.h index 11a181377..4bdcae820 100644 --- a/indra/newview/llfloaterexploresounds.h +++ b/indra/newview/llfloaterexploresounds.h @@ -5,6 +5,7 @@ #include "llfloater.h" #include "llaudioengine.h" +#include "lleventtimer.h" class LLFloaterExploreSounds : public LLFloater, public LLEventTimer diff --git a/indra/newview/llfloaterfriends.cpp b/indra/newview/llfloaterfriends.cpp index 255547933..2da7f7336 100644 --- a/indra/newview/llfloaterfriends.cpp +++ b/indra/newview/llfloaterfriends.cpp @@ -62,7 +62,7 @@ #include "llmenucommands.h" #include "llviewercontrol.h" #include "llviewermessage.h" -#include "lltimer.h" +#include "lleventtimer.h" #include "lltextbox.h" #include "llvoiceclient.h" diff --git a/indra/newview/llfloaterfriends.h b/indra/newview/llfloaterfriends.h index 20c996d23..6454e9b55 100644 --- a/indra/newview/llfloaterfriends.h +++ b/indra/newview/llfloaterfriends.h @@ -38,7 +38,7 @@ #include "llpanel.h" #include "llstring.h" #include "lluuid.h" -#include "lltimer.h" +#include "lleventtimer.h" #include "llcallingcard.h" class LLFriendObserver; diff --git a/indra/newview/llfloatermessagelog.cpp b/indra/newview/llfloatermessagelog.cpp index 3ee8018ad..74241d35e 100644 --- a/indra/newview/llfloatermessagelog.cpp +++ b/indra/newview/llfloatermessagelog.cpp @@ -10,6 +10,7 @@ #include "llmessagetemplate.h" #include #include "llmenugl.h" +#include "lleventtimer.h" #include "llagent.h" diff --git a/indra/newview/llfloatermessagelog.h b/indra/newview/llfloatermessagelog.h index 104f57ebb..1fa01c5af 100644 --- a/indra/newview/llfloatermessagelog.h +++ b/indra/newview/llfloatermessagelog.h @@ -2,6 +2,7 @@ #include "llfloater.h" #include "llmessagelog.h" #include "lltemplatemessagereader.h" +#include "lleventtimer.h" class LLNetListItem { diff --git a/indra/newview/llnotify.cpp b/indra/newview/llnotify.cpp index 9a36b6542..ffd264b6c 100644 --- a/indra/newview/llnotify.cpp +++ b/indra/newview/llnotify.cpp @@ -99,7 +99,9 @@ bool LLNotifyBox::onNotification(const LLSD& notify) if(notify["sigtype"].asString() == "add" || notify["sigtype"].asString() == "change") { //bring existing notification to top - LLNotifyBox* boxp = LLNotifyBox::getInstance(notification->getID()); + //This getInstance is ugly, as LLNotifyBox is derived from both LLInstanceTracker and LLEventTimer, which also is derived from its own LLInstanceTracker + //Have to explicitly determine which getInstance function to use. + LLNotifyBox* boxp = LLNotifyBox::LLInstanceTracker::getInstance(notification->getID()); if (boxp && !boxp->isDead()) { gNotifyBoxView->showOnly(boxp); @@ -116,7 +118,7 @@ bool LLNotifyBox::onNotification(const LLSD& notify) } else if (notify["sigtype"].asString() == "delete") { - LLNotifyBox* boxp = LLNotifyBox::getInstance(notification->getID()); + LLNotifyBox* boxp = LLNotifyBox::LLInstanceTracker::getInstance(notification->getID()); if (boxp && !boxp->isDead()) { boxp->close(); diff --git a/indra/newview/llnotify.h b/indra/newview/llnotify.h index 15b5a7302..439cae239 100644 --- a/indra/newview/llnotify.h +++ b/indra/newview/llnotify.h @@ -35,7 +35,7 @@ #include "llfontgl.h" #include "llpanel.h" -#include "lltimer.h" +#include "lleventtimer.h" #include "llnotifications.h" #include diff --git a/indra/newview/llpreviewscript.h b/indra/newview/llpreviewscript.h index 58959e445..6f6ddcac2 100644 --- a/indra/newview/llpreviewscript.h +++ b/indra/newview/llpreviewscript.h @@ -40,7 +40,7 @@ #include "llcombobox.h" #include "lliconctrl.h" #include "llframetimer.h" -#include "lltimer.h" +#include "lleventtimer.h" class LLMessageSystem; diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 6c66831c9..81e2abc5a 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -64,7 +64,7 @@ #include "llxfermanager.h" #include "message.h" #include "sound_ids.h" -#include "lltimer.h" +#include "lleventtimer.h" #include "llmd5.h" #include "llagent.h" diff --git a/indra/newview/llviewerparcelmediaautoplay.h b/indra/newview/llviewerparcelmediaautoplay.h index 16279e7f1..243da2f38 100644 --- a/indra/newview/llviewerparcelmediaautoplay.h +++ b/indra/newview/llviewerparcelmediaautoplay.h @@ -33,7 +33,7 @@ #ifndef LLVIEWERPARCELMEDIAAUTOPLAY_H #define LLVIEWERPARCELMEDIAAUTOPLAY_H -#include "lltimer.h" +#include "lleventtimer.h" // timer to automatically play media class LLViewerParcelMediaAutoPlay : LLEventTimer diff --git a/indra/newview/rlvhandler.h b/indra/newview/rlvhandler.h index 362200aec..69f8ad703 100644 --- a/indra/newview/rlvhandler.h +++ b/indra/newview/rlvhandler.h @@ -22,6 +22,7 @@ #include "llstartup.h" #include "llviewerjointattachment.h" #include "llviewerobject.h" +#include "lleventtimer.h" #include "rlvcommon.h" #include "rlvhelper.h" diff --git a/indra/newview/rlvhelper.h b/indra/newview/rlvhelper.h index 165797b92..74b527f70 100644 --- a/indra/newview/rlvhelper.h +++ b/indra/newview/rlvhelper.h @@ -24,6 +24,7 @@ #include "llviewerinventory.h" #include "llvoavatar.h" #include "llwlparamset.h" +#include "lleventtimer.h" #include "rlvdefines.h" #include "rlvcommon.h" diff --git a/indra/newview/rlvlocks.h b/indra/newview/rlvlocks.h index e54caa30a..c4139b135 100644 --- a/indra/newview/rlvlocks.h +++ b/indra/newview/rlvlocks.h @@ -28,6 +28,7 @@ #include "llviewerjointattachment.h" #include "llviewerobject.h" #include "llvoavatar.h" +#include "lleventtimer.h" #include "rlvdefines.h" From fe372028dcfcbee817f443b83f63dbdfa497c812 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Sun, 15 May 2011 22:47:23 -0500 Subject: [PATCH 10/33] Shuffled LL_COMMON_API around in spots to match v2 Added llformat_to_utf8 Added LLProcessLauncher::getExecutable() LLStringTableEntry() ctor and dtor definitions moved from .h to .cpp (should be safe) --- indra/llcommon/llboost.h | 14 +++++++++++ indra/llcommon/llerror.h | 2 +- indra/llcommon/llerrorlegacy.h | 2 +- indra/llcommon/llfile.h | 4 ++-- indra/llcommon/llformat.cpp | 36 +++++++++++++++++++++++----- indra/llcommon/llformat.h | 5 +++- indra/llcommon/llmd5.cpp | 2 +- indra/llcommon/llmetrics.cpp | 2 +- indra/llcommon/llprocesslauncher.cpp | 5 ++++ indra/llcommon/llprocesslauncher.h | 2 ++ indra/llcommon/llrand.h | 12 +++++----- indra/llcommon/llstreamtools.cpp | 4 ++-- indra/llcommon/llstringtable.cpp | 17 +++++++++++++ indra/llcommon/llstringtable.h | 28 +++++++--------------- indra/llcommon/llsys.cpp | 2 +- indra/llcommon/llsys.h | 6 ++--- indra/llui/llnotifications.cpp | 13 ++++++---- 17 files changed, 107 insertions(+), 49 deletions(-) diff --git a/indra/llcommon/llboost.h b/indra/llcommon/llboost.h index 4df9dbf3b..4901d6689 100644 --- a/indra/llcommon/llboost.h +++ b/indra/llcommon/llboost.h @@ -46,4 +46,18 @@ */ typedef boost::tokenizer > boost_tokenizer; +// Useful combiner for boost signals that return a bool (e.g. validation) +// returns false if any of the callbacks return false +struct boost_boolean_combiner +{ + typedef bool result_type; + template + bool operator()(InputIterator first, InputIterator last) const + { + bool res = true; + while (first != last) + res &= *first++; + return res; + } +}; #endif // LL_LLBOOST_H diff --git a/indra/llcommon/llerror.h b/indra/llcommon/llerror.h index 60f3bfad1..e04e59d53 100644 --- a/indra/llcommon/llerror.h +++ b/indra/llcommon/llerror.h @@ -179,7 +179,7 @@ namespace LLError { return s; } // used to indicate the end of a message - class NoClassInfo { }; + class LL_COMMON_API NoClassInfo { }; // used to indicate no class info known for logging //LLCallStacks keeps track of call stacks and output the call stacks to log file diff --git a/indra/llcommon/llerrorlegacy.h b/indra/llcommon/llerrorlegacy.h index fc563dc09..476d75380 100644 --- a/indra/llcommon/llerrorlegacy.h +++ b/indra/llcommon/llerrorlegacy.h @@ -34,7 +34,7 @@ #ifndef LL_LLERRORLEGACY_H #define LL_LLERRORLEGACY_H - +#include "llpreprocessor.h" /* LEGACY -- DO NOT USE THIS STUFF ANYMORE diff --git a/indra/llcommon/llfile.h b/indra/llcommon/llfile.h index 8b28d77bd..31d025bb0 100644 --- a/indra/llcommon/llfile.h +++ b/indra/llcommon/llfile.h @@ -233,7 +233,7 @@ public: * and should only be used for config files and the like -- not in a * loop. */ -std::streamsize llifstream_size(llifstream& fstr); -std::streamsize llofstream_size(llofstream& fstr); +std::streamsize LL_COMMON_API llifstream_size(llifstream& fstr); +std::streamsize LL_COMMON_API llofstream_size(llofstream& fstr); #endif // not LL_LLFILE_H diff --git a/indra/llcommon/llformat.cpp b/indra/llcommon/llformat.cpp index 7a500c9e5..f9f16006a 100644 --- a/indra/llcommon/llformat.cpp +++ b/indra/llcommon/llformat.cpp @@ -37,17 +37,41 @@ #include -std::string llformat(const char *fmt, ...) +// common used function with va_list argument +// wrapper for vsnprintf to be called from llformatXXX functions. +static void va_format(std::string& out, const char *fmt, va_list va) { char tstr[1024]; /* Flawfinder: ignore */ - va_list va; - va_start(va, fmt); #if LL_WINDOWS _vsnprintf(tstr, 1024, fmt, va); #else vsnprintf(tstr, 1024, fmt, va); /* Flawfinder: ignore */ #endif - va_end(va); - tstr[1023] = '\0'; - return std::string(tstr); + out.assign(tstr); } + +std::string llformat(const char *fmt, ...) +{ + std::string res; + va_list va; + va_start(va, fmt); + va_format(res, fmt, va); + va_end(va); + return res; +} + +std::string llformat_to_utf8(const char *fmt, ...) +{ + std::string res; + va_list va; + va_start(va, fmt); + va_format(res, fmt, va); + va_end(va); + +#if LL_WINDOWS + // made converting to utf8. See EXT-8318. + res = ll_convert_string_to_utf8_string(res); +#endif + return res; +} + diff --git a/indra/llcommon/llformat.h b/indra/llcommon/llformat.h index ad30d4fb1..1cf3bfcca 100644 --- a/indra/llcommon/llformat.h +++ b/indra/llcommon/llformat.h @@ -40,6 +40,9 @@ // *NOTE: buffer limited to 1024, (but vsnprintf prevents overrun) // should perhaps be replaced with boost::format. -LL_COMMON_API std::string llformat(const char *fmt, ...); +std::string LL_COMMON_API llformat(const char *fmt, ...); +// the same version as above but ensures that returned string is in utf8 on windows +// to enable correct converting utf8_to_wstring. +std::string LL_COMMON_API llformat_to_utf8(const char *fmt, ...); #endif // LL_LLFORMAT_H diff --git a/indra/llcommon/llmd5.cpp b/indra/llcommon/llmd5.cpp index 35067b3b3..1257af0e3 100644 --- a/indra/llcommon/llmd5.cpp +++ b/indra/llcommon/llmd5.cpp @@ -83,7 +83,7 @@ documentation and/or software. #include "llmd5.h" #include -#include +#include // cerr // how many bytes to grab at a time when checking files const int LLMD5::BLOCK_LEN = 4096; diff --git a/indra/llcommon/llmetrics.cpp b/indra/llcommon/llmetrics.cpp index 8db3284c4..30e5d435a 100644 --- a/indra/llcommon/llmetrics.cpp +++ b/indra/llcommon/llmetrics.cpp @@ -71,7 +71,7 @@ void LLMetricsImpl::recordEventDetails(const std::string& location, metrics["location"] = location; metrics["stats"] = stats; - llinfos << "LLMETRICS: " << LLSDNotationStreamer(metrics) << llendl; + llinfos << "LLMETRICS: " << (LLSDNotationStreamer(metrics)) << llendl; } // Store this: diff --git a/indra/llcommon/llprocesslauncher.cpp b/indra/llcommon/llprocesslauncher.cpp index e27aaa3c5..be1cfc7a9 100644 --- a/indra/llcommon/llprocesslauncher.cpp +++ b/indra/llcommon/llprocesslauncher.cpp @@ -64,6 +64,11 @@ void LLProcessLauncher::setWorkingDirectory(const std::string &dir) mWorkingDir = dir; } +const std::string& LLProcessLauncher::getExecutable() const +{ + return mExecutable; +} + void LLProcessLauncher::clearArguments() { mLaunchArguments.clear(); diff --git a/indra/llcommon/llprocesslauncher.h b/indra/llcommon/llprocesslauncher.h index 9f49a85bd..0b96f3f7b 100644 --- a/indra/llcommon/llprocesslauncher.h +++ b/indra/llcommon/llprocesslauncher.h @@ -53,6 +53,8 @@ public: void setExecutable(const std::string &executable); void setWorkingDirectory(const std::string &dir); + const std::string& getExecutable() const; + void clearArguments(); void addArgument(const std::string &arg); void addArgument(const char *arg); diff --git a/indra/llcommon/llrand.h b/indra/llcommon/llrand.h index 73ea17956..30fec9b98 100644 --- a/indra/llcommon/llrand.h +++ b/indra/llcommon/llrand.h @@ -65,32 +65,32 @@ /** *@brief Generate a float from [0, RAND_MAX). */ -LL_COMMON_API S32 ll_rand(); +S32 LL_COMMON_API ll_rand(); /** *@brief Generate a float from [0, val) or (val, 0]. */ -LL_COMMON_API S32 ll_rand(S32 val); +S32 LL_COMMON_API ll_rand(S32 val); /** *@brief Generate a float from [0, 1.0). */ -LL_COMMON_API F32 ll_frand(); +F32 LL_COMMON_API ll_frand(); /** *@brief Generate a float from [0, val) or (val, 0]. */ -LL_COMMON_API F32 ll_frand(F32 val); +F32 LL_COMMON_API ll_frand(F32 val); /** *@brief Generate a double from [0, 1.0). */ -LL_COMMON_API F64 ll_drand(); +F64 LL_COMMON_API ll_drand(); /** *@brief Generate a double from [0, val) or (val, 0]. */ -LL_COMMON_API F64 ll_drand(F64 val); +F64 LL_COMMON_API ll_drand(F64 val); /** * @brief typedefs for good boost lagged fibonacci. diff --git a/indra/llcommon/llstreamtools.cpp b/indra/llcommon/llstreamtools.cpp index ee4f46318..b60220830 100644 --- a/indra/llcommon/llstreamtools.cpp +++ b/indra/llcommon/llstreamtools.cpp @@ -436,7 +436,7 @@ void get_keyword_and_value(std::string& keyword, while (line_index < line_size) { c = line[line_index]; - if (!isspace(c)) + if (!LLStringOps::isSpace(c)) { break; } @@ -448,7 +448,7 @@ void get_keyword_and_value(std::string& keyword, while (line_index < line_size) { c = line[line_index]; - if (isspace(c) || '\r' == c || '\n' == c) + if (LLStringOps::isSpace(c) || '\r' == c || '\n' == c) { break; } diff --git a/indra/llcommon/llstringtable.cpp b/indra/llcommon/llstringtable.cpp index 27f9036b8..2f3a994d8 100644 --- a/indra/llcommon/llstringtable.cpp +++ b/indra/llcommon/llstringtable.cpp @@ -38,6 +38,23 @@ LLStringTable gStringTable(32768); +LLStringTableEntry::LLStringTableEntry(const char *str) +: mString(NULL), mCount(1) +{ + // Copy string + U32 length = (U32)strlen(str) + 1; /*Flawfinder: ignore*/ + length = llmin(length, MAX_STRINGS_LENGTH); + mString = new char[length]; + strncpy(mString, str, length); /*Flawfinder: ignore*/ + mString[length - 1] = 0; +} + +LLStringTableEntry::~LLStringTableEntry() +{ + delete [] mString; + mCount = 0; +} + LLStringTable::LLStringTable(int tablesize) : mUniqueEntries(0) { diff --git a/indra/llcommon/llstringtable.h b/indra/llcommon/llstringtable.h index 238701dfd..d40c9d8df 100644 --- a/indra/llcommon/llstringtable.h +++ b/indra/llcommon/llstringtable.h @@ -49,11 +49,11 @@ #endif #if STRING_TABLE_HASH_MAP -#if LL_WINDOWS -#include -#else -#include -#endif +# if LL_WINDOWS +# include +# else +# include +# endif #endif const U32 MAX_STRINGS_LENGTH = 256; @@ -61,21 +61,9 @@ const U32 MAX_STRINGS_LENGTH = 256; class LL_COMMON_API LLStringTableEntry { public: - LLStringTableEntry(const char *str) - : mString(NULL), mCount(1) - { - // Copy string - U32 length = (U32)strlen(str) + 1; /*Flawfinder: ignore*/ - length = llmin(length, MAX_STRINGS_LENGTH); - mString = new char[length]; - strncpy(mString, str, length); /*Flawfinder: ignore*/ - mString[length - 1] = 0; - } - ~LLStringTableEntry() - { - delete [] mString; - mCount = 0; - } + LLStringTableEntry(const char *str); + ~LLStringTableEntry(); + void incCount() { mCount++; } BOOL decCount() { return --mCount; } diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp index bde0cbd6e..d729d9883 100644 --- a/indra/llcommon/llsys.cpp +++ b/indra/llcommon/llsys.cpp @@ -74,7 +74,7 @@ extern int errno; static const S32 CPUINFO_BUFFER_SIZE = 16383; -LL_COMMON_API LLCPUInfo gSysCPU; +LLCPUInfo gSysCPU; #if LL_WINDOWS #ifndef DLLVERSIONINFO diff --git a/indra/llcommon/llsys.h b/indra/llcommon/llsys.h index e481c8838..10f963d50 100644 --- a/indra/llcommon/llsys.h +++ b/indra/llcommon/llsys.h @@ -131,10 +131,10 @@ LL_COMMON_API std::ostream& operator<<(std::ostream& s, const LLCPUInfo& info); LL_COMMON_API std::ostream& operator<<(std::ostream& s, const LLMemoryInfo& info); // gunzip srcfile into dstfile. Returns FALSE on error. -LL_COMMON_API BOOL gunzip_file(const std::string& srcfile, const std::string& dstfile); +BOOL LL_COMMON_API gunzip_file(const std::string& srcfile, const std::string& dstfile); // gzip srcfile into dstfile. Returns FALSE on error. -LL_COMMON_API BOOL gzip_file(const std::string& srcfile, const std::string& dstfile); +BOOL LL_COMMON_API gzip_file(const std::string& srcfile, const std::string& dstfile); -LL_COMMON_API extern LLCPUInfo gSysCPU; +extern LL_COMMON_API LLCPUInfo gSysCPU; #endif // LL_LLSYS_H diff --git a/indra/llui/llnotifications.cpp b/indra/llui/llnotifications.cpp index 6bd4e4f22..13ca40cf9 100644 --- a/indra/llui/llnotifications.cpp +++ b/indra/llui/llnotifications.cpp @@ -908,8 +908,7 @@ mParent(parent) else { LLNotificationChannelPtr p = LLNotifications::instance().getChannel(parent); - LLStandardSignal::slot_type f = boost::bind(&LLNotificationChannelBase::updateItem, this, _1); - p->connectChanged(f); + p->connectChanged(boost::bind(&LLNotificationChannelBase::updateItem, this, _1)); } } @@ -1010,16 +1009,18 @@ bool LLNotifications::uniqueFilter(LLNotificationPtr pNotif) bool LLNotifications::uniqueHandler(const LLSD& payload) { + std::string cmd = payload["sigtype"]; + LLNotificationPtr pNotif = LLNotifications::instance().find(payload["id"].asUUID()); if (pNotif && pNotif->hasUniquenessConstraints()) { - if (payload["sigtype"].asString() == "add") + if (cmd == "add") { // not a duplicate according to uniqueness criteria, so we keep it // and store it for future uniqueness checks mUniqueNotifications.insert(std::make_pair(pNotif->getName(), pNotif)); } - else if (payload["sigtype"].asString() == "delete") + else if (cmd == "delete") { mUniqueNotifications.erase(pNotif->getName()); } @@ -1425,6 +1426,8 @@ LLNotificationPtr LLNotifications::add(const LLNotification::Params& p) void LLNotifications::add(const LLNotificationPtr pNotif) { + if (pNotif == NULL) return; + // first see if we already have it -- if so, that's a problem LLNotificationSet::iterator it=mItems.find(pNotif); if (it != mItems.end()) @@ -1437,6 +1440,8 @@ void LLNotifications::add(const LLNotificationPtr pNotif) void LLNotifications::cancel(LLNotificationPtr pNotif) { + if (pNotif == NULL || pNotif->isCancelled()) return; + LLNotificationSet::iterator it=mItems.find(pNotif); if (it == mItems.end()) { From 1a2d75fbe6c7fe6e617f03802491e0e8b9749211 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Sun, 15 May 2011 22:50:56 -0500 Subject: [PATCH 11/33] LLStringOps, LLStringUtilBase, and LLDate updated to V2. If dates go wonky this is where it's from --- indra/llcommon/lldate.cpp | 151 +++-- indra/llcommon/lldate.h | 5 +- indra/llcommon/llfasttimer.h | 3 + indra/llcommon/llstring.cpp | 587 +++++++++++++++++- indra/llcommon/llstring.h | 191 ++++-- indra/newview/llfasttimerview.cpp | 1 + indra/newview/llwindebug.cpp | 6 +- .../win_crash_logger/llcrashloggerwindows.cpp | 6 +- 8 files changed, 833 insertions(+), 117 deletions(-) diff --git a/indra/llcommon/lldate.cpp b/indra/llcommon/lldate.cpp index be294480e..e949cbbb4 100644 --- a/indra/llcommon/lldate.cpp +++ b/indra/llcommon/lldate.cpp @@ -38,10 +38,13 @@ #include "apr_time.h" #include +#include +#include #include #include #include "lltimer.h" +#include "llstring.h" static const F64 DATE_EPOCH = 0.0; @@ -88,47 +91,40 @@ std::string LLDate::asString() const // is one of the standards used and the prefered format std::string LLDate::asRFC1123() const { - std::ostringstream stream; - toHTTPDateStream(stream); - return stream.str(); + return toHTTPDateString (std::string ("%A, %d %b %Y %H:%M:%S GMT")); } -void LLDate::toHTTPDateStream(std::ostream& s) const + +std::string LLDate::toHTTPDateString (std::string fmt) const { - // http://apr.apache.org/docs/apr/0.9/group__apr__time.html - apr_time_t time = (apr_time_t)(mSecondsSinceEpoch * LL_APR_USEC_PER_SEC); + + time_t locSeconds = (time_t) mSecondsSinceEpoch; + struct tm * gmt = gmtime (&locSeconds); + return toHTTPDateString(gmt, fmt); +} - apr_time_exp_t exp_time ; //Apache time module - - if (apr_time_exp_gmt(&exp_time, time) != APR_SUCCESS) - { +std::string LLDate::toHTTPDateString (tm * gmt, std::string fmt) +{ // Return Epoch UTC date - s << "Thursday, 01 Jan 1970 00:00:00 GMT" ; - return; - } - s << std::dec << std::setfill('0'); -#if( LL_WINDOWS || __GNUC__ > 2) - s << std::right ; -#else - s.setf(ios::right); -#endif - static char const* const weekdays[] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"}; - static char const* const months[] = {"Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"}; - std::string day = weekdays[exp_time.tm_wday]; - std::string month = months[exp_time.tm_mon]; + // avoid calling setlocale() unnecessarily - it's expensive. + static std::string prev_locale = ""; + std::string this_locale = LLStringUtil::getLocale(); + if (this_locale != prev_locale) + { + setlocale(LC_TIME, this_locale.c_str()); + prev_locale = this_locale; + } - s << std::setw(day.length()) << (day) - << ", " << std::setw(2) << (exp_time.tm_mday) - << ' ' << std::setw(month.length()) << (month) - << ' ' << std::setw(4) << (exp_time.tm_year + 1900) - << ' ' << std::setw(2) << (exp_time.tm_hour) - << ':' << std::setw(2) << (exp_time.tm_min) - << ':' << std::setw(2) << (exp_time.tm_sec) - << " GMT"; - - // RFC 1123 date does not use microseconds - //llinfos << "Date in RFC 1123 format is " << s << llendl; + // use strftime() as it appears to be faster than std::time_put + char buffer[128]; + strftime(buffer, 128, fmt.c_str(), gmt); + std::string res(buffer); +#if LL_WINDOWS + // Convert from locale-dependant charset to UTF-8 (EXT-8524). + res = ll_convert_string_to_utf8_string(res); +#endif + return res; } void LLDate::toStream(std::ostream& s) const @@ -159,7 +155,39 @@ void LLDate::toStream(std::ostream& s) const s << '.' << std::setw(2) << (int)(exp_time.tm_usec / (LL_APR_USEC_PER_SEC / 100)); } - s << 'Z'; + s << 'Z' + << std::setfill(' '); +} + +bool LLDate::split(S32 *year, S32 *month, S32 *day, S32 *hour, S32 *min, S32 *sec) const +{ + apr_time_t time = (apr_time_t)(mSecondsSinceEpoch * LL_APR_USEC_PER_SEC); + + apr_time_exp_t exp_time; + if (apr_time_exp_gmt(&exp_time, time) != APR_SUCCESS) + { + return false; + } + + if (year) + *year = exp_time.tm_year + 1900; + + if (month) + *month = exp_time.tm_mon + 1; + + if (day) + *day = exp_time.tm_mday; + + if (hour) + *hour = exp_time.tm_hour; + + if (min) + *min = exp_time.tm_min; + + if (sec) + *sec = exp_time.tm_sec; + + return true; } bool LLDate::fromString(const std::string& iso8601_date) @@ -223,13 +251,62 @@ bool LLDate::fromStream(std::istream& s) s >> fractional; seconds_since_epoch += fractional; } - c = s.get(); // skip the Z - if (c != 'Z') { return false; } + + c = s.peek(); // check for offset + if (c == '+' || c == '-') + { + S32 offset_sign = (c == '+') ? 1 : -1; + S32 offset_hours = 0; + S32 offset_minutes = 0; + S32 offset_in_seconds = 0; + + s >> offset_hours; + + c = s.get(); // skip the colon a get the minutes if there are any + if (c == ':') + { + s >> offset_minutes; + } + + offset_in_seconds = (offset_hours * 60 + offset_sign * offset_minutes) * 60; + seconds_since_epoch -= offset_in_seconds; + } + else if (c != 'Z') { return false; } // skip the Z mSecondsSinceEpoch = seconds_since_epoch; return true; } +bool LLDate::fromYMDHMS(S32 year, S32 month, S32 day, S32 hour, S32 min, S32 sec) +{ + struct apr_time_exp_t exp_time; + + exp_time.tm_year = year - 1900; + exp_time.tm_mon = month - 1; + exp_time.tm_mday = day; + exp_time.tm_hour = hour; + exp_time.tm_min = min; + exp_time.tm_sec = sec; + + // zero out the unused fields + exp_time.tm_usec = 0; + exp_time.tm_wday = 0; + exp_time.tm_yday = 0; + exp_time.tm_isdst = 0; + exp_time.tm_gmtoff = 0; + + // generate a time_t from that + apr_time_t time; + if (apr_time_exp_gmt_get(&time, &exp_time) != APR_SUCCESS) + { + return false; + } + + mSecondsSinceEpoch = time / LL_APR_USEC_PER_SEC; + + return true; +} + F64 LLDate::secondsSinceEpoch() const { return mSecondsSinceEpoch; diff --git a/indra/llcommon/lldate.h b/indra/llcommon/lldate.h index d27da79ad..e116e9cdf 100644 --- a/indra/llcommon/lldate.h +++ b/indra/llcommon/lldate.h @@ -84,7 +84,9 @@ public: std::string asString() const; std::string asRFC1123() const; void toStream(std::ostream&) const; - void toHTTPDateStream(std::ostream&) const; + bool split(S32 *year, S32 *month = NULL, S32 *day = NULL, S32 *hour = NULL, S32 *min = NULL, S32 *sec = NULL) const; + std::string toHTTPDateString (std::string fmt) const; + static std::string toHTTPDateString (tm * gmt, std::string fmt); /** * @brief Set the date from an ISO-8601 string. * @@ -99,6 +101,7 @@ public: */ bool fromString(const std::string& iso8601_date); bool fromStream(std::istream&); + bool fromYMDHMS(S32 year, S32 month = 1, S32 day = 0, S32 hour = 0, S32 min = 0, S32 sec = 0); /** * @brief Return the date in seconds since epoch. diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h index 898ed496b..11c4cbdf8 100644 --- a/indra/llcommon/llfasttimer.h +++ b/indra/llcommon/llfasttimer.h @@ -51,6 +51,9 @@ public: FTM_IDLE, FTM_SLEEP, + // general timers + FT_STRING_FORMAT, + // common messaging components FTM_PUMP, FTM_CURL, diff --git a/indra/llcommon/llstring.cpp b/indra/llcommon/llstring.cpp index f08b4c042..7423726cb 100644 --- a/indra/llcommon/llstring.cpp +++ b/indra/llcommon/llstring.cpp @@ -34,6 +34,7 @@ #include "llstring.h" #include "llerror.h" +#include "llfasttimer.h" #if LL_WINDOWS #define WIN32_LEAN_AND_MEAN @@ -71,6 +72,24 @@ U8 hex_as_nybble(char hex) return 0; // uh - oh, not hex any more... } +bool iswindividual(llwchar elem) +{ + U32 cur_char = (U32)elem; + bool result = false; + if (0x2E80<= cur_char && cur_char <= 0x9FFF) + { + result = true; + } + else if (0xAC00<= cur_char && cur_char <= 0xD7A0 ) + { + result = true; + } + else if (0xF900<= cur_char && cur_char <= 0xFA60 ) + { + result = true; + } + return result; +} bool _read_file_into_string(std::string& str, const std::string& filename) { @@ -630,14 +649,14 @@ namespace snprintf_hack } } -std::string ll_convert_wide_to_string(const wchar_t* in) +std::string ll_convert_wide_to_string(const wchar_t* in, unsigned int code_page) { std::string out; if(in) { int len_in = wcslen(in); int len_out = WideCharToMultiByte( - CP_ACP, + code_page, 0, in, len_in, @@ -652,7 +671,7 @@ std::string ll_convert_wide_to_string(const wchar_t* in) if(pout) { WideCharToMultiByte( - CP_ACP, + code_page, 0, in, len_in, @@ -666,8 +685,55 @@ std::string ll_convert_wide_to_string(const wchar_t* in) } return out; } + +wchar_t* ll_convert_string_to_wide(const std::string& in, unsigned int code_page) +{ + // From review: + // We can preallocate a wide char buffer that is the same length (in wchar_t elements) as the utf8 input, + // plus one for a null terminator, and be guaranteed to not overflow. + + // Normally, I'd call that sort of thing premature optimization, + // but we *are* seeing string operations taking a bunch of time, especially when constructing widgets. +// int output_str_len = MultiByteToWideChar(code_page, 0, in.c_str(), in.length(), NULL, 0); + + // reserve place to NULL terminator + int output_str_len = in.length(); + wchar_t* w_out = new wchar_t[output_str_len + 1]; + + memset(w_out, 0, output_str_len + 1); + int real_output_str_len = MultiByteToWideChar (code_page, 0, in.c_str(), in.length(), w_out, output_str_len); + + //looks like MultiByteToWideChar didn't add null terminator to converted string, see EXT-4858. + w_out[real_output_str_len] = 0; + + return w_out; +} + +std::string ll_convert_string_to_utf8_string(const std::string& in) +{ + wchar_t* w_mesg = ll_convert_string_to_wide(in, CP_ACP); + std::string out_utf8(ll_convert_wide_to_string(w_mesg, CP_UTF8)); + delete[] w_mesg; + + return out_utf8; +} #endif // LL_WINDOWS +long LLStringOps::sPacificTimeOffset = 0; +long LLStringOps::sLocalTimeOffset = 0; +bool LLStringOps::sPacificDaylightTime = 0; +std::map LLStringOps::datetimeToCodes; + +std::vector LLStringOps::sWeekDayList; +std::vector LLStringOps::sWeekDayShortList; +std::vector LLStringOps::sMonthList; +std::vector LLStringOps::sMonthShortList; + + +std::string LLStringOps::sDayFormat; +std::string LLStringOps::sAM; +std::string LLStringOps::sPM; + S32 LLStringOps::collate(const llwchar* a, const llwchar* b) { #if LL_WINDOWS @@ -679,6 +745,107 @@ S32 LLStringOps::collate(const llwchar* a, const llwchar* b) #endif } +void LLStringOps::setupDatetimeInfo (bool daylight) +{ + time_t nowT, localT, gmtT; + struct tm * tmpT; + + nowT = time (NULL); + + tmpT = gmtime (&nowT); + gmtT = mktime (tmpT); + + tmpT = localtime (&nowT); + localT = mktime (tmpT); + + sLocalTimeOffset = (long) (gmtT - localT); + if (tmpT->tm_isdst) + { + sLocalTimeOffset -= 60 * 60; // 1 hour + } + + sPacificDaylightTime = daylight; + sPacificTimeOffset = (sPacificDaylightTime? 7 : 8 ) * 60 * 60; + + datetimeToCodes["wkday"] = "%a"; // Thu + datetimeToCodes["weekday"] = "%A"; // Thursday + datetimeToCodes["year4"] = "%Y"; // 2009 + datetimeToCodes["year"] = "%Y"; // 2009 + datetimeToCodes["year2"] = "%y"; // 09 + datetimeToCodes["mth"] = "%b"; // Aug + datetimeToCodes["month"] = "%B"; // August + datetimeToCodes["mthnum"] = "%m"; // 08 + datetimeToCodes["day"] = "%d"; // 31 + datetimeToCodes["sday"] = "%-d"; // 9 + datetimeToCodes["hour24"] = "%H"; // 14 + datetimeToCodes["hour"] = "%H"; // 14 + datetimeToCodes["hour12"] = "%I"; // 02 + datetimeToCodes["min"] = "%M"; // 59 + datetimeToCodes["ampm"] = "%p"; // AM + datetimeToCodes["second"] = "%S"; // 59 + datetimeToCodes["timezone"] = "%Z"; // PST +} + +void tokenizeStringToArray(const std::string& data, std::vector& output) +{ + output.clear(); + size_t length = data.size(); + + // tokenize it and put it in the array + std::string cur_word; + for(size_t i = 0; i < length; ++i) + { + if(data[i] == ':') + { + output.push_back(cur_word); + cur_word.clear(); + } + else + { + cur_word.append(1, data[i]); + } + } + output.push_back(cur_word); +} + +void LLStringOps::setupWeekDaysNames(const std::string& data) +{ + tokenizeStringToArray(data,sWeekDayList); +} +void LLStringOps::setupWeekDaysShortNames(const std::string& data) +{ + tokenizeStringToArray(data,sWeekDayShortList); +} +void LLStringOps::setupMonthNames(const std::string& data) +{ + tokenizeStringToArray(data,sMonthList); +} +void LLStringOps::setupMonthShortNames(const std::string& data) +{ + tokenizeStringToArray(data,sMonthShortList); +} +void LLStringOps::setupDayFormat(const std::string& data) +{ + sDayFormat = data; +} + + +std::string LLStringOps::getDatetimeCode (std::string key) +{ + std::map::iterator iter; + + iter = datetimeToCodes.find (key); + if (iter != datetimeToCodes.end()) + { + return iter->second; + } + else + { + return std::string(""); + } +} + + namespace LLStringFn { // NOTE - this restricts output to ascii @@ -715,12 +882,12 @@ namespace LLStringFn // https://wiki.lindenlab.com/wiki/Unicode_Guidelines has details on // allowable code points for XML. Specifically, they are: // 0x09, 0x0a, 0x0d, and 0x20 on up. JC - std::string strip_invalid_xml(const std::string& input) + std::string strip_invalid_xml(const std::string& instr) { std::string output; - output.reserve( input.size() ); - std::string::const_iterator it = input.begin(); - while (it != input.end()) + output.reserve( instr.size() ); + std::string::const_iterator it = instr.begin(); + while (it != instr.end()) { // Must compare as unsigned for >= // Test most likely match first @@ -756,6 +923,412 @@ namespace LLStringFn } } +//////////////////////////////////////////////////////////// + +// Forward specialization of LLStringUtil::format before use in LLStringUtil::formatDatetime. +template<> +S32 LLStringUtil::format(std::string& s, const format_map_t& substitutions); + +//static +template<> +void LLStringUtil::getTokens(const std::string& instr, std::vector& tokens, const std::string& delims) +{ + std::string currToken; + std::string::size_type begIdx, endIdx; + + begIdx = instr.find_first_not_of (delims); + while (begIdx != std::string::npos) + { + endIdx = instr.find_first_of (delims, begIdx); + if (endIdx == std::string::npos) + { + endIdx = instr.length(); + } + + currToken = instr.substr(begIdx, endIdx - begIdx); + LLStringUtil::trim (currToken); + tokens.push_back(currToken); + begIdx = instr.find_first_not_of (delims, endIdx); + } +} + +template<> +LLStringUtil::size_type LLStringUtil::getSubstitution(const std::string& instr, size_type& start, std::vector& tokens) +{ + const std::string delims (","); + + // Find the first ] + size_type pos2 = instr.find(']', start); + if (pos2 == std::string::npos) + return std::string::npos; + + // Find the last [ before ] + size_type pos1 = instr.find_last_of('[', pos2-1); + if (pos1 == std::string::npos || pos1 < start) + return std::string::npos; + + getTokens(std::string(instr,pos1+1,pos2-pos1-1), tokens, delims); + start = pos2+1; + + return pos1; +} + +// static +template<> +bool LLStringUtil::simpleReplacement(std::string &replacement, std::string token, const format_map_t& substitutions) +{ + // see if we have a replacement for the bracketed string (without the brackets) + // test first using has() because if we just look up with operator[] we get back an + // empty string even if the value is missing. We want to distinguish between + // missing replacements and deliberately empty replacement strings. + format_map_t::const_iterator iter = substitutions.find(token); + if (iter != substitutions.end()) + { + replacement = iter->second; + return true; + } + // if not, see if there's one WITH brackets + iter = substitutions.find(std::string("[" + token + "]")); + if (iter != substitutions.end()) + { + replacement = iter->second; + return true; + } + + return false; +} + +// static +template<> +bool LLStringUtil::simpleReplacement(std::string &replacement, std::string token, const LLSD& substitutions) +{ + // see if we have a replacement for the bracketed string (without the brackets) + // test first using has() because if we just look up with operator[] we get back an + // empty string even if the value is missing. We want to distinguish between + // missing replacements and deliberately empty replacement strings. + if (substitutions.has(token)) + { + replacement = substitutions[token].asString(); + return true; + } + // if not, see if there's one WITH brackets + else if (substitutions.has(std::string("[" + token + "]"))) + { + replacement = substitutions[std::string("[" + token + "]")].asString(); + return true; + } + + return false; +} + +//static +template<> +void LLStringUtil::setLocale(std::string inLocale) +{ + sLocale = inLocale; +}; + +//static +template<> +std::string LLStringUtil::getLocale(void) +{ + return sLocale; +}; + +// static +template<> +void LLStringUtil::formatNumber(std::string& numStr, std::string decimals) +{ + std::stringstream strStream; + S32 intDecimals = 0; + + convertToS32 (decimals, intDecimals); + if (!sLocale.empty()) + { + // std::locale() throws if the locale is unknown! (EXT-7926) + try + { + strStream.imbue(std::locale(sLocale.c_str())); + } catch (const std::exception &) + { + LL_WARNS_ONCE("Locale") << "Cannot set locale to " << sLocale << LL_ENDL; + } + } + + if (!intDecimals) + { + S32 intStr; + + if (convertToS32(numStr, intStr)) + { + strStream << intStr; + numStr = strStream.str(); + } + } + else + { + F32 floatStr; + + if (convertToF32(numStr, floatStr)) + { + strStream << std::fixed << std::showpoint << std::setprecision(intDecimals) << floatStr; + numStr = strStream.str(); + } + } +} + +// static +template<> +bool LLStringUtil::formatDatetime(std::string& replacement, std::string token, + std::string param, S32 secFromEpoch) +{ + if (param == "local") // local + { + secFromEpoch -= LLStringOps::getLocalTimeOffset(); + } + else if (param != "utc") // slt + { + secFromEpoch -= LLStringOps::getPacificTimeOffset(); + } + + // if never fell into those two ifs above, param must be utc + if (secFromEpoch < 0) secFromEpoch = 0; + + LLDate datetime((F64)secFromEpoch); + std::string code = LLStringOps::getDatetimeCode (token); + + // special case to handle timezone + if (code == "%Z") { + if (param == "utc") + { + replacement = "GMT"; + } + else if (param == "local") + { + replacement = ""; // user knows their own timezone + } + else + { + // "slt" = Second Life Time, which is deprecated. + // If not utc or user local time, fallback to Pacific time + replacement = LLStringOps::getPacificDaylightTime() ? "PDT" : "PST"; + } + return true; + } + + //EXT-7013 + //few codes are not suppotred by strtime function (example - weekdays for Japanise) + //so use predefined ones + + //if sWeekDayList is not empty than current locale doesn't support + //weekday name. + time_t loc_seconds = (time_t) secFromEpoch; + if(LLStringOps::sWeekDayList.size() == 7 && code == "%A") + { + struct tm * gmt = gmtime (&loc_seconds); + replacement = LLStringOps::sWeekDayList[gmt->tm_wday]; + } + else if(LLStringOps::sWeekDayShortList.size() == 7 && code == "%a") + { + struct tm * gmt = gmtime (&loc_seconds); + replacement = LLStringOps::sWeekDayShortList[gmt->tm_wday]; + } + else if(LLStringOps::sMonthList.size() == 12 && code == "%B") + { + struct tm * gmt = gmtime (&loc_seconds); + replacement = LLStringOps::sMonthList[gmt->tm_mon]; + } + else if( !LLStringOps::sDayFormat.empty() && code == "%d" ) + { + struct tm * gmt = gmtime (&loc_seconds); + LLStringUtil::format_map_t args; + args["[MDAY]"] = llformat ("%d", gmt->tm_mday); + replacement = LLStringOps::sDayFormat; + LLStringUtil::format(replacement, args); + } + else if (code == "%-d") + { + struct tm * gmt = gmtime (&loc_seconds); + replacement = llformat ("%d", gmt->tm_mday); // day of the month without leading zero + } + else if( !LLStringOps::sAM.empty() && !LLStringOps::sPM.empty() && code == "%p" ) + { + struct tm * gmt = gmtime (&loc_seconds); + if(gmt->tm_hour<12) + { + replacement = LLStringOps::sAM; + } + else + { + replacement = LLStringOps::sPM; + } + } + else + { + replacement = datetime.toHTTPDateString(code); + } + + // *HACK: delete leading zero from hour string in case 'hour12' (code = %I) time format + // to show time without leading zero, e.g. 08:16 -> 8:16 (EXT-2738). + // We could have used '%l' format instead, but it's not supported by Windows. + if(code == "%I" && token == "hour12" && replacement.at(0) == '0') + { + replacement = replacement.at(1); + } + + return !code.empty(); +} + +// LLStringUtil::format recogizes the following patterns. +// All substitutions *must* be encased in []'s in the input string. +// The []'s are optional in the substitution map. +// [FOO_123] +// [FOO,number,precision] +// [FOO,datetime,format] + + +// static +template<> +S32 LLStringUtil::format(std::string& s, const format_map_t& substitutions) +{ + LLFastTimer ft(LLFastTimer::FT_STRING_FORMAT); + S32 res = 0; + + std::string output; + std::vector tokens; + + std::string::size_type start = 0; + std::string::size_type prev_start = 0; + std::string::size_type key_start = 0; + while ((key_start = getSubstitution(s, start, tokens)) != std::string::npos) + { + output += std::string(s, prev_start, key_start-prev_start); + prev_start = start; + + bool found_replacement = false; + std::string replacement; + + if (tokens.size() == 0) + { + found_replacement = false; + } + else if (tokens.size() == 1) + { + found_replacement = simpleReplacement (replacement, tokens[0], substitutions); + } + else if (tokens[1] == "number") + { + std::string param = "0"; + + if (tokens.size() > 2) param = tokens[2]; + found_replacement = simpleReplacement (replacement, tokens[0], substitutions); + if (found_replacement) formatNumber (replacement, param); + } + else if (tokens[1] == "datetime") + { + std::string param; + if (tokens.size() > 2) param = tokens[2]; + + format_map_t::const_iterator iter = substitutions.find("datetime"); + if (iter != substitutions.end()) + { + S32 secFromEpoch = 0; + BOOL r = LLStringUtil::convertToS32(iter->second, secFromEpoch); + if (r) + { + found_replacement = formatDatetime(replacement, tokens[0], param, secFromEpoch); + } + } + } + + if (found_replacement) + { + output += replacement; + res++; + } + else + { + // we had no replacement, use the string as is + // e.g. "hello [MISSING_REPLACEMENT]" or "-=[Stylized Name]=-" + output += std::string(s, key_start, start-key_start); + } + tokens.clear(); + } + // send the remainder of the string (with no further matches for bracketed names) + output += std::string(s, start); + s = output; + return res; +} + +//static +template<> +S32 LLStringUtil::format(std::string& s, const LLSD& substitutions) +{ + LLFastTimer ft(LLFastTimer::FT_STRING_FORMAT); + S32 res = 0; + + if (!substitutions.isMap()) + { + return res; + } + + std::string output; + std::vector tokens; + + std::string::size_type start = 0; + std::string::size_type prev_start = 0; + std::string::size_type key_start = 0; + while ((key_start = getSubstitution(s, start, tokens)) != std::string::npos) + { + output += std::string(s, prev_start, key_start-prev_start); + prev_start = start; + + bool found_replacement = false; + std::string replacement; + + if (tokens.size() == 0) + { + found_replacement = false; + } + else if (tokens.size() == 1) + { + found_replacement = simpleReplacement (replacement, tokens[0], substitutions); + } + else if (tokens[1] == "number") + { + std::string param = "0"; + + if (tokens.size() > 2) param = tokens[2]; + found_replacement = simpleReplacement (replacement, tokens[0], substitutions); + if (found_replacement) formatNumber (replacement, param); + } + else if (tokens[1] == "datetime") + { + std::string param; + if (tokens.size() > 2) param = tokens[2]; + + S32 secFromEpoch = (S32) substitutions["datetime"].asInteger(); + found_replacement = formatDatetime (replacement, tokens[0], param, secFromEpoch); + } + + if (found_replacement) + { + output += replacement; + res++; + } + else + { + // we had no replacement, use the string as is + // e.g. "hello [MISSING_REPLACEMENT]" or "-=[Stylized Name]=-" + output += std::string(s, key_start, start-key_start); + } + tokens.clear(); + } + // send the remainder of the string (with no further matches for bracketed names) + output += std::string(s, start); + s = output; + return res; +} //////////////////////////////////////////////////////////// // Testing diff --git a/indra/llcommon/llstring.h b/indra/llcommon/llstring.h index 171747921..bdbefe935 100644 --- a/indra/llcommon/llstring.h +++ b/indra/llcommon/llstring.h @@ -37,6 +37,9 @@ #include #include #include +#include +#include +#include "llsd.h" #if LL_LINUX || LL_SOLARIS #include @@ -148,7 +151,23 @@ struct char_traits class LL_COMMON_API LLStringOps { +private: + static long sPacificTimeOffset; + static long sLocalTimeOffset; + static bool sPacificDaylightTime; + + static std::map datetimeToCodes; + public: + static std::vector sWeekDayList; + static std::vector sWeekDayShortList; + static std::vector sMonthList; + static std::vector sMonthShortList; + static std::string sDayFormat; + + static std::string sAM; + static std::string sPM; + static char toUpper(char elem) { return toupper((unsigned char)elem); } static llwchar toUpper(llwchar elem) { return towupper(elem); } @@ -177,14 +196,31 @@ public: static S32 collate(const llwchar* a, const llwchar* b); static bool isHexString(const std::string& str); + + static void setupDatetimeInfo(bool pacific_daylight_time); + + static void setupWeekDaysNames(const std::string& data); + static void setupWeekDaysShortNames(const std::string& data); + static void setupMonthNames(const std::string& data); + static void setupMonthShortNames(const std::string& data); + static void setupDayFormat(const std::string& data); + + + static long getPacificTimeOffset(void) { return sPacificTimeOffset;} + static long getLocalTimeOffset(void) { return sLocalTimeOffset;} + // Is the Pacific time zone (aka server time zone) + // currently in daylight savings time? + static bool getPacificDaylightTime(void) { return sPacificDaylightTime;} + + static std::string getDatetimeCode (std::string key); }; /** * @brief Return a string constructed from in without crashing if the * pointer is NULL. */ -std::string LL_COMMON_API ll_safe_string(const char* in); -std::string LL_COMMON_API ll_safe_string(const char* in, S32 maxlen); +LL_COMMON_API std::string ll_safe_string(const char* in); +LL_COMMON_API std::string ll_safe_string(const char* in, S32 maxlen); // Allowing assignments from non-strings into format_map_t is apparently @@ -206,6 +242,9 @@ private: template class LLStringUtilBase { +private: + static std::string sLocale; + public: typedef typename std::basic_string::size_type size_type; @@ -213,10 +252,18 @@ public: ///////////////////////////////////////////////////////////////////////////////////////// // Static Utility functions that operate on std::strings - static std::basic_string const null; + static const std::basic_string null; typedef std::map format_map_t; - static S32 format(std::basic_string& s, const format_map_t& fmt_map); + LL_COMMON_API static void getTokens(const std::basic_string& instr, std::vector >& tokens, const std::basic_string& delims); + LL_COMMON_API static void formatNumber(std::basic_string& numStr, std::basic_string decimals); + LL_COMMON_API static bool formatDatetime(std::basic_string& replacement, std::basic_string token, std::basic_string param, S32 secFromEpoch); + LL_COMMON_API static S32 format(std::basic_string& s, const format_map_t& substitutions); + LL_COMMON_API static S32 format(std::basic_string& s, const LLSD& substitutions); + LL_COMMON_API static bool simpleReplacement(std::basic_string& replacement, std::basic_string token, const format_map_t& substitutions); + LL_COMMON_API static bool simpleReplacement(std::basic_string& replacement, std::basic_string token, const LLSD& substitutions); + LL_COMMON_API static void setLocale (std::string inLocale); + LL_COMMON_API static std::string getLocale (void); static bool isValidIndex(const std::basic_string& string, size_type i) { @@ -233,7 +280,25 @@ public: // True if this is the head of s. static BOOL isHead( const std::basic_string& string, const T* s ); - + + /** + * @brief Returns true if string starts with substr + * + * If etither string or substr are empty, this method returns false. + */ + static bool startsWith( + const std::basic_string& string, + const std::basic_string& substr); + + /** + * @brief Returns true if string ends in substr + * + * If etither string or substr are empty, this method returns false. + */ + static bool endsWith( + const std::basic_string& string, + const std::basic_string& substr); + static void addCRLF(std::basic_string& string); static void removeCRLF(std::basic_string& string); @@ -298,13 +363,19 @@ public: // Copies src into dst at a given offset. static void copyInto(std::basic_string& dst, const std::basic_string& src, size_type offset); + static bool isPartOfWord(T c) { return (c == (T)'_') || LLStringOps::isAlnum(c); } + + #ifdef _DEBUG - static void testHarness(); + LL_COMMON_API static void testHarness(); #endif +private: + LL_COMMON_API static size_type getSubstitution(const std::basic_string& instr, size_type& start, std::vector >& tokens); }; -template std::basic_string const LLStringUtilBase::null; +template const std::basic_string LLStringUtilBase::null; +template std::string LLStringUtilBase::sLocale; typedef LLStringUtilBase LLStringUtil; typedef LLStringUtilBase LLWStringUtil; @@ -366,6 +437,7 @@ LL_COMMON_API U8 hex_as_nybble(char hex); * @return Returns true on success. If false, str is unmodified. */ LL_COMMON_API bool _read_file_into_string(std::string& str, const std::string& filename); +LL_COMMON_API bool iswindividual(llwchar elem); /** * Unicode support @@ -495,7 +567,20 @@ using snprintf_hack::snprintf; * * This replaces the unsafe W2A macro from ATL. */ -LL_COMMON_API std::string ll_convert_wide_to_string(const wchar_t* in); +LL_COMMON_API std::string ll_convert_wide_to_string(const wchar_t* in, unsigned int code_page); + +/** + * Converts a string to wide string. + * + * It will allocate memory for result string with "new []". Don't forget to release it with "delete []". + */ +LL_COMMON_API wchar_t* ll_convert_string_to_wide(const std::string& in, unsigned int code_page); + +/** + * Converts incoming string into urf8 string + * + */ +LL_COMMON_API std::string ll_convert_string_to_utf8_string(const std::string& in); //@} #endif // LL_WINDOWS @@ -558,63 +643,12 @@ namespace LLStringFn } //////////////////////////////////////////////////////////// +// NOTE: LLStringUtil::format, getTokens, and support functions moved to llstring.cpp. +// There is no LLWStringUtil::format implementation currently. +// Calling thse for anything other than LLStringUtil will produce link errors. -// LLStringBase::format() -// -// This function takes a string 's' and a map 'fmt_map' of strings-to-strings. -// All occurances of strings in 's' from the left-hand side of 'fmt_map' are -// then replaced with the corresponding right-hand side of 'fmt_map', non- -// recursively. The function returns the number of substitutions made. +//////////////////////////////////////////////////////////// -// static -template -S32 LLStringUtilBase::format(std::basic_string& s, const format_map_t& fmt_map) -{ - typedef typename std::basic_string::size_type string_size_type_t; - string_size_type_t scanstart = 0; - S32 res = 0; - - // Look for the first match of any keyword, replace that keyword, - // repeat from the end of the replacement string. This avoids - // accidentally performing substitution on a substituted string. - while (1) - { - string_size_type_t first_match_pos = scanstart; - string_size_type_t first_match_str_length = 0; - std::basic_string first_match_str_replacement; - - for (format_map_t::const_iterator iter = fmt_map.begin(); - iter != fmt_map.end(); - ++iter) - { - string_size_type_t n = s.find(iter->first, scanstart); - if (n != std::basic_string::npos && - (n < first_match_pos || - 0 == first_match_str_length)) - { - first_match_pos = n; - first_match_str_length = iter->first.length(); - first_match_str_replacement = iter->second; - } - } - - if (0 == first_match_str_length) - { - // no more keys found to substitute from this point - // in the string forward. - break; - } - else - { - s.erase(first_match_pos, first_match_str_length); - s.insert(first_match_pos, first_match_str_replacement); - scanstart = first_match_pos + - first_match_str_replacement.length(); - ++res; - } - } - return res; -} // static template @@ -1003,14 +1037,15 @@ void LLStringUtilBase::stripNonprintable(std::basic_string& string) { return; } - char* c_string = new char[string.size() + 1]; + size_t src_size = string.size(); + char* c_string = new char[src_size + 1]; if(c_string == NULL) { return; } - strcpy(c_string, string.c_str()); /*Flawfinder: ignore*/ + copy(c_string, string.c_str(), src_size+1); char* write_head = &c_string[0]; - for (size_type i = 0; i < string.size(); i++) + for (size_type i = 0; i < src_size; i++) { char* read_head = &string[i]; write_head = &c_string[j]; @@ -1090,6 +1125,30 @@ BOOL LLStringUtilBase::isHead( const std::basic_string& string, const T* s } } +// static +template +bool LLStringUtilBase::startsWith( + const std::basic_string& string, + const std::basic_string& substr) +{ + if(string.empty() || (substr.empty())) return false; + if(0 == string.find(substr)) return true; + return false; +} + +// static +template +bool LLStringUtilBase::endsWith( + const std::basic_string& string, + const std::basic_string& substr) +{ + if(string.empty() || (substr.empty())) return false; + std::string::size_type idx = string.rfind(substr); + if(std::string::npos == idx) return false; + return (idx == (string.size() - substr.size())); +} + + template BOOL LLStringUtilBase::convertToBOOL(const std::basic_string& string, BOOL& value) { diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index 27661567e..27f916327 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -81,6 +81,7 @@ static struct ft_display_info ft_display_table[] = { LLFastTimer::FTM_MESSAGES, " System Messages", &LLColor4::grey1, 1 }, { LLFastTimer::FTM_MOUSEHANDLER, " Mouse", &LLColor4::grey1, 0 }, { LLFastTimer::FTM_KEYHANDLER, " Keyboard", &LLColor4::grey1, 0 }, + { LLFastTimer::FT_STRING_FORMAT, " String Format", &LLColor4::grey3, 0 }, { LLFastTimer::FTM_SLEEP, " Sleep", &LLColor4::grey2, 0 }, { LLFastTimer::FTM_IDLE, " Idle", &blue0, 0 }, { LLFastTimer::FTM_PUMP, " Pump", &LLColor4::magenta2, 1 }, diff --git a/indra/newview/llwindebug.cpp b/indra/newview/llwindebug.cpp index bc8281480..4d175a071 100644 --- a/indra/newview/llwindebug.cpp +++ b/indra/newview/llwindebug.cpp @@ -429,7 +429,7 @@ void WINAPI Get_Call_Stack(const EXCEPTION_RECORD* exception_record, if (Get_Module_By_Ret_Addr(Ebp->Ret_Addr, Module_Name, Module_Addr)) { // Save module's address and full path. - tmp_info["CallStack"][Ret_Addr_I]["ModuleName"] = ll_convert_wide_to_string(Module_Name); + tmp_info["CallStack"][Ret_Addr_I]["ModuleName"] = ll_convert_wide_to_string(Module_Name,CP_ACP); tmp_info["CallStack"][Ret_Addr_I]["ModuleAddress"] = (int)Module_Addr; tmp_info["CallStack"][Ret_Addr_I]["CallOffset"] = (int)(Ebp->Ret_Addr - Module_Addr); @@ -548,7 +548,7 @@ LLSD WINAPI Get_Exception_Info(PEXCEPTION_POINTERS pException) Get_Version_Str(info); GetModuleFileName(NULL, Str, MAX_PATH); - info["Process"] = ll_convert_wide_to_string(Str); + info["Process"] = ll_convert_wide_to_string(Str,CP_ACP); info["ThreadID"] = (S32)GetCurrentThreadId(); // If exception occurred. @@ -560,7 +560,7 @@ LLSD WINAPI Get_Exception_Info(PEXCEPTION_POINTERS pException) // If module with E.ExceptionAddress found - save its path and date. if (Get_Module_By_Ret_Addr((PBYTE)E.ExceptionAddress, Module_Name, Module_Addr)) { - info["Module"] = ll_convert_wide_to_string(Module_Name); + info["Module"] = ll_convert_wide_to_string(Module_Name,CP_ACP); if ((hFile = CreateFile(Module_Name, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL)) != INVALID_HANDLE_VALUE) diff --git a/indra/win_crash_logger/llcrashloggerwindows.cpp b/indra/win_crash_logger/llcrashloggerwindows.cpp index c9e01c841..1a233fe2f 100644 --- a/indra/win_crash_logger/llcrashloggerwindows.cpp +++ b/indra/win_crash_logger/llcrashloggerwindows.cpp @@ -145,7 +145,7 @@ void LLCrashLoggerWindows::ProcessCaption(HWND hWnd) TCHAR header[MAX_STRING]; std::string final; GetWindowText(hWnd, templateText, sizeof(templateText)); - final = llformat(ll_convert_wide_to_string(templateText).c_str(), gProductName.c_str()); + final = llformat(ll_convert_wide_to_string(templateText,CP_ACP).c_str(), gProductName.c_str()); ConvertLPCSTRToLPWSTR(final.c_str(), header); SetWindowText(hWnd, header); } @@ -158,7 +158,7 @@ void LLCrashLoggerWindows::ProcessDlgItemText(HWND hWnd, int nIDDlgItem) TCHAR header[MAX_STRING]; std::string final; GetDlgItemText(hWnd, nIDDlgItem, templateText, sizeof(templateText)); - final = llformat(ll_convert_wide_to_string(templateText).c_str(), gProductName.c_str()); + final = llformat(ll_convert_wide_to_string(templateText,CP_ACP).c_str(), gProductName.c_str()); ConvertLPCSTRToLPWSTR(final.c_str(), header); SetDlgItemText(hWnd, nIDDlgItem, header); } @@ -201,7 +201,7 @@ bool handle_button_click(WORD button_id) wbuffer, // pointer to buffer for text 20000 // maximum size of string ); - std::string user_text(ll_convert_wide_to_string(wbuffer)); + std::string user_text(ll_convert_wide_to_string(wbuffer,CP_ACP)); // Activate and show the window. ShowWindow(gHwndProgress, SW_SHOW); // Try doing this second to make the progress window go frontmost. From 62e3aa10c1beee2df287958b63a058f12dbcf374 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Wed, 18 May 2011 14:35:27 -0500 Subject: [PATCH 12/33] Reasonably safe changes. Using accessor for vertexbuffer in LLFace Extra occlusion query lookup in llgl (unused) Const changes. --- indra/llmessage/llsdmessagebuilder.cpp | 1 + indra/llmessage/lltemplatemessagebuilder.cpp | 1 + indra/llmessage/lltemplatemessagereader.cpp | 1 + indra/llprimitive/llprimitive.cpp | 4 +- indra/llprimitive/llprimitive.h | 4 +- indra/llprimitive/llvolumemessage.cpp | 6 +- indra/llprimitive/llvolumemessage.h | 6 +- indra/llrender/llgl.cpp | 65 +++++---- indra/llrender/llgl.h | 14 +- indra/llrender/llglslshader.cpp | 13 +- indra/llrender/llglslshader.h | 2 +- indra/llrender/llglstates.h | 21 --- indra/llrender/llrender.cpp | 146 +++++++++++++++++++ indra/llrender/llrender.h | 38 +++++ indra/llrender/llrendertarget.cpp | 95 +++++++----- indra/llrender/llrendertarget.h | 24 +-- indra/llrender/llvertexbuffer.cpp | 120 ++++++++++++--- indra/llrender/llvertexbuffer.h | 29 +++- indra/newview/lldrawable.cpp | 17 ++- indra/newview/lldrawpoolsky.cpp | 6 +- indra/newview/lldrawpooltree.cpp | 24 +-- indra/newview/lldrawpoolwlsky.cpp | 2 +- indra/newview/llface.h | 26 +++- indra/newview/llhudobject.h | 1 + indra/newview/llspatialpartition.h | 16 +- indra/newview/llsprite.cpp | 9 +- indra/newview/llviewercamera.cpp | 4 + indra/newview/llviewerjointmesh.cpp | 16 +- indra/newview/llviewerjointmesh_sse.cpp | 2 +- indra/newview/llviewerjointmesh_sse2.cpp | 2 +- indra/newview/llviewerjointmesh_vec.cpp | 2 +- indra/newview/llvoavatar.cpp | 21 +-- indra/newview/llvograss.cpp | 2 +- indra/newview/llvoground.cpp | 9 +- indra/newview/llvopartgroup.cpp | 2 +- indra/newview/llvosky.cpp | 48 +++--- indra/newview/llvosurfacepatch.cpp | 4 +- indra/newview/llvotree.cpp | 24 +-- indra/newview/llvowater.cpp | 16 +- 39 files changed, 594 insertions(+), 249 deletions(-) diff --git a/indra/llmessage/llsdmessagebuilder.cpp b/indra/llmessage/llsdmessagebuilder.cpp index 6e41b0389..2680dd0b7 100644 --- a/indra/llmessage/llsdmessagebuilder.cpp +++ b/indra/llmessage/llsdmessagebuilder.cpp @@ -35,6 +35,7 @@ #include "llsdmessagebuilder.h" #include "llmessagetemplate.h" +#include "llmath.h" #include "llquaternion.h" #include "llsdutil.h" #include "llsdutil_math.h" diff --git a/indra/llmessage/lltemplatemessagebuilder.cpp b/indra/llmessage/lltemplatemessagebuilder.cpp index fa02456d9..6f9707ed5 100644 --- a/indra/llmessage/lltemplatemessagebuilder.cpp +++ b/indra/llmessage/lltemplatemessagebuilder.cpp @@ -35,6 +35,7 @@ #include "lltemplatemessagebuilder.h" #include "llmessagetemplate.h" +#include "llmath.h" #include "llquaternion.h" #include "u64.h" #include "v3dmath.h" diff --git a/indra/llmessage/lltemplatemessagereader.cpp b/indra/llmessage/lltemplatemessagereader.cpp index c95132437..93de1b13d 100644 --- a/indra/llmessage/lltemplatemessagereader.cpp +++ b/indra/llmessage/lltemplatemessagereader.cpp @@ -36,6 +36,7 @@ #include "llfasttimer.h" #include "llmessagebuilder.h" #include "llmessagetemplate.h" +#include "llmath.h" #include "llquaternion.h" #include "message.h" #include "u64.h" diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index c7cb9c549..97cf8e107 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -1236,12 +1236,12 @@ BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const return FALSE; } -S32 LLPrimitive::unpackTEMessage(LLMessageSystem *mesgsys, char *block_name) +S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name) { return(unpackTEMessage(mesgsys,block_name,-1)); } -S32 LLPrimitive::unpackTEMessage(LLMessageSystem *mesgsys, char *block_name, const S32 block_num) +S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num) { // use a negative block_num to indicate a single-block read (a non-variable block) S32 retval = 0; diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index fdd765a4a..c9b035db3 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -364,8 +364,8 @@ public: S32 unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 data_size, U8 face_count, EMsgVariableType type); BOOL packTEMessage(LLMessageSystem *mesgsys, int shield = 0, std::string client_str = "") const; BOOL packTEMessage(LLDataPacker &dp) const; - S32 unpackTEMessage(LLMessageSystem *mesgsys, char *block_name); - S32 unpackTEMessage(LLMessageSystem *mesgsys, char *block_name, const S32 block_num); // Variable num of blocks + S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name); + S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num); // Variable num of blocks BOOL unpackTEMessage(LLDataPacker &dp); #ifdef CHECK_FOR_FINITE diff --git a/indra/llprimitive/llvolumemessage.cpp b/indra/llprimitive/llvolumemessage.cpp index dcfecb140..273ed1b7e 100644 --- a/indra/llprimitive/llvolumemessage.cpp +++ b/indra/llprimitive/llvolumemessage.cpp @@ -100,7 +100,7 @@ bool LLVolumeMessage::packProfileParams( bool LLVolumeMessage::unpackProfileParams( LLProfileParams* params, LLMessageSystem* mesgsys, - char* block_name, + char const* block_name, S32 block_num) { bool ok = true; @@ -328,7 +328,7 @@ bool LLVolumeMessage::packPathParams( bool LLVolumeMessage::unpackPathParams( LLPathParams* params, LLMessageSystem* mesgsys, - char* block_name, + char const* block_name, S32 block_num) { U8 curve; @@ -528,7 +528,7 @@ bool LLVolumeMessage::packVolumeParams(const LLVolumeParams* params, LLDataPacke bool LLVolumeMessage::unpackVolumeParams( LLVolumeParams* params, LLMessageSystem* mesgsys, - char* block_name, + char const* block_name, S32 block_num) { bool ok = true; diff --git a/indra/llprimitive/llvolumemessage.h b/indra/llprimitive/llvolumemessage.h index 514c7007a..aa88577ac 100644 --- a/indra/llprimitive/llvolumemessage.h +++ b/indra/llprimitive/llvolumemessage.h @@ -55,7 +55,7 @@ protected: static bool unpackProfileParams( LLProfileParams* params, LLMessageSystem* mesgsys, - char* block_name, + char const* block_name, S32 block_num = 0); static bool unpackProfileParams(LLProfileParams* params, LLDataPacker& dp); @@ -66,7 +66,7 @@ protected: static bool unpackPathParams( LLPathParams* params, LLMessageSystem* mesgsys, - char* block_name, + char const* block_name, S32 block_num = 0); static bool unpackPathParams(LLPathParams* params, LLDataPacker& dp); @@ -89,7 +89,7 @@ public: static bool unpackVolumeParams( LLVolumeParams* params, LLMessageSystem* mesgsys, - char* block_name, + char const* block_name, S32 block_num = 0); static bool unpackVolumeParams(LLVolumeParams* params, LLDataPacker &dp); }; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index d708398b2..e34b7f305 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -64,7 +64,6 @@ LLMatrix4 gGLObliqueProjectionInverse; #define LL_GL_NAME_POOLING 0 -LLGLNamePool::pool_list_t LLGLNamePool::sInstances; std::list LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS @@ -291,6 +290,7 @@ LLGLManager::LLGLManager() : mHasVertexShader(FALSE), mHasFragmentShader(FALSE), mHasOcclusionQuery(FALSE), + mHasOcclusionQuery2(FALSE), mHasPointParameters(FALSE), mHasDrawBuffers(FALSE), mHasTextureRectangle(FALSE), @@ -623,6 +623,7 @@ void LLGLManager::initExtensions() mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); + mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad @@ -741,6 +742,10 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL; } + if (!mHasOcclusionQuery2) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL; + } if (!mHasPointParameters) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL; @@ -1620,12 +1625,17 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor } } -LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection) +LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) { - mModelview = modelview; - mProjection = projection; + mApply = apply; - setPlane(p.mV[0], p.mV[1], p.mV[2], p.mV[3]); + if (mApply) + { + mModelview = modelview; + mProjection = projection; + + setPlane(p[0], p[1], p[2], p[3]); + } } void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) @@ -1656,31 +1666,20 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) LLGLUserClipPlane::~LLGLUserClipPlane() { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + if (mApply) + { + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + } } LLGLNamePool::LLGLNamePool() { } -void LLGLNamePool::registerPool(LLGLNamePool* pool) -{ - pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), pool); - if (iter == sInstances.end()) - { - sInstances.push_back(pool); - } -} - LLGLNamePool::~LLGLNamePool() { - pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), this); - if (iter != sInstances.end()) - { - sInstances.erase(iter); - } } void LLGLNamePool::upkeep() @@ -1748,20 +1747,22 @@ void LLGLNamePool::release(GLuint name) //static void LLGLNamePool::upkeepPools() { - for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + tracker_t::LLInstanceTrackerScopedGuard guard; + for (tracker_t::instance_iter iter = guard.beginInstances(); iter != guard.endInstances(); ++iter) { - LLGLNamePool* pool = *iter; - pool->upkeep(); + LLGLNamePool & pool = *iter; + pool.upkeep(); } } //static void LLGLNamePool::cleanupPools() { - for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + tracker_t::LLInstanceTrackerScopedGuard guard; + for (tracker_t::instance_iter iter = guard.beginInstances(); iter != guard.endInstances(); ++iter) { - LLGLNamePool* pool = *iter; - pool->cleanup(); + LLGLNamePool & pool = *iter; + pool.cleanup(); } } @@ -1844,11 +1845,15 @@ void LLGLDepthTest::checkState() } } } -LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P) + +LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer) { + + F32 depth = 0.99999f - 0.0001f * layer; + for (U32 i = 0; i < 4; i++) { - P.element(2, i) = P.element(3, i) * 0.99999f; + P.element(2, i) = P.element(3, i) * depth; } glMatrixMode(GL_PROJECTION); diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index da4bde75f..217b6f26e 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -46,6 +46,7 @@ #include "v4math.h" #include "llplane.h" #include "llgltypes.h" +#include "llinstancetracker.h" #include "llglheaders.h" #include "glh/glh_linear.h" @@ -88,6 +89,7 @@ public: BOOL mHasVertexShader; BOOL mHasFragmentShader; BOOL mHasOcclusionQuery; + BOOL mHasOcclusionQuery2; BOOL mHasPointParameters; BOOL mHasDrawBuffers; BOOL mHasDepthClamp; @@ -292,12 +294,14 @@ class LLGLUserClipPlane { public: - LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection); + LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply = true); ~LLGLUserClipPlane(); void setPlane(F32 a, F32 b, F32 c, F32 d); private: + bool mApply; + glh::matrix4f mProjection; glh::matrix4f mModelview; }; @@ -313,7 +317,7 @@ private: class LLGLSquashToFarClip { public: - LLGLSquashToFarClip(glh::matrix4f projection); + LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0); ~LLGLSquashToFarClip(); }; @@ -321,9 +325,11 @@ public: Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects). Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo. */ -class LLGLNamePool +class LLGLNamePool : public LLInstanceTracker { public: + typedef LLInstanceTracker tracker_t; + struct NameEntry { GLuint name; @@ -350,13 +356,11 @@ public: GLuint allocate(); void release(GLuint name); - static void registerPool(LLGLNamePool* pool); static void upkeepPools(); static void cleanupPools(); protected: typedef std::vector pool_list_t; - static pool_list_t sInstances; virtual GLuint allocateName() = 0; virtual void releaseName(GLuint name) = 0; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 057b025d9..4f767e50e 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -717,10 +717,21 @@ GLint LLGLSLShader::getUniformLocation(const string& uniform) return iter->second; } } - return -1; } +GLint LLGLSLShader::getAttribLocation(U32 attrib) +{ + if (attrib < mAttribute.size()) + { + return mAttribute[attrib]; + } + else + { + return -1; + } +} + void LLGLSLShader::uniform1i(const string& uniform, GLint v) { GLint location = getUniformLocation(uniform); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 1f46a7b4f..3c47e7504 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -109,7 +109,7 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); - + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h index 9ade49e4e..e26aead67 100644 --- a/indra/llrender/llglstates.h +++ b/indra/llrender/llglstates.h @@ -262,25 +262,4 @@ public: //---------------------------------------------------------------------------- - -class LLGLSBlendFunc : public LLGLSPipeline { -protected: - GLint mSavedSrc, mSavedDst; - LLGLEnable mBlend; - -public: - LLGLSBlendFunc(GLenum srcFunc, GLenum dstFunc) : - mBlend(GL_BLEND) - { - glGetIntegerv(GL_BLEND_SRC, &mSavedSrc); - glGetIntegerv(GL_BLEND_DST, &mSavedDst); - glBlendFunc(srcFunc, dstFunc); - } - - ~LLGLSBlendFunc(void) { - glBlendFunc(mSavedSrc, mSavedDst); - } -}; - - #endif diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 909c5d8ad..3eca7daea 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -50,6 +50,7 @@ F64 gGLProjection[16]; S32 gGLViewport[4]; static const U32 LL_NUM_TEXTURE_LAYERS = 8; +static const U32 LL_NUM_LIGHT_UNITS = 8; static GLenum sGLTextureType[] = { @@ -730,6 +731,130 @@ void LLTexUnit::debugTextureUnit(void) } } +LLLightState::LLLightState(S32 index) +: mIndex(index), + mEnabled(false), + mConstantAtten(1.f), + mLinearAtten(0.f), + mQuadraticAtten(0.f), + mSpotExponent(0.f), + mSpotCutoff(180.f) +{ + if (mIndex == 0) + { + mDiffuse.set(1,1,1,1); + mSpecular.set(1,1,1,1); + } + + mAmbient.set(0,0,0,1); + mPosition.set(0,0,1,0); + mSpotDirection.set(0,0,-1); + +} + +void LLLightState::enable() +{ + if (!mEnabled) + { + glEnable(GL_LIGHT0+mIndex); + mEnabled = true; + } +} + +void LLLightState::disable() +{ + if (mEnabled) + { + glDisable(GL_LIGHT0+mIndex); + mEnabled = false; + } +} + +void LLLightState::setDiffuse(const LLColor4& diffuse) +{ + if (mDiffuse != diffuse) + { + mDiffuse = diffuse; + glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV); + } +} + +void LLLightState::setAmbient(const LLColor4& ambient) +{ + if (mAmbient != ambient) + { + mAmbient = ambient; + glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV); + } +} + +void LLLightState::setSpecular(const LLColor4& specular) +{ + if (mSpecular != specular) + { + mSpecular = specular; + glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV); + } +} + +void LLLightState::setPosition(const LLVector4& position) +{ + //always set position because modelview matrix may have changed + mPosition = position; + glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV); +} + +void LLLightState::setConstantAttenuation(const F32& atten) +{ + if (mConstantAtten != atten) + { + mConstantAtten = atten; + glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); + } +} + +void LLLightState::setLinearAttenuation(const F32& atten) +{ + if (mLinearAtten != atten) + { + mLinearAtten = atten; + glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten); + } +} + +void LLLightState::setQuadraticAttenuation(const F32& atten) +{ + if (mQuadraticAtten != atten) + { + mQuadraticAtten = atten; + glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten); + } +} + +void LLLightState::setSpotExponent(const F32& exponent) +{ + if (mSpotExponent != exponent) + { + mSpotExponent = exponent; + glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent); + } +} + +void LLLightState::setSpotCutoff(const F32& cutoff) +{ + if (mSpotCutoff != cutoff) + { + mSpotCutoff = cutoff; + glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff); + } +} + +void LLLightState::setSpotDirection(const LLVector3& direction) +{ + //always set direction because modelview matrix may have changed + mSpotDirection = direction; + glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV); +} LLRender::LLRender() : mDirty(false), @@ -751,6 +876,11 @@ LLRender::LLRender() } mDummyTexUnit = new LLTexUnit(-1); + for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; ++i) + { + mLightState.push_back(new LLLightState(i)); + } + for (U32 i = 0; i < 4; i++) { mCurrColorMask[i] = true; @@ -778,6 +908,12 @@ void LLRender::shutdown() mTexUnits.clear(); delete mDummyTexUnit; mDummyTexUnit = NULL; + + for (U32 i = 0; i < mLightState.size(); ++i) + { + delete mLightState[i]; + } + mLightState.clear(); } void LLRender::refreshState(void) @@ -955,6 +1091,16 @@ LLTexUnit* LLRender::getTexUnit(U32 index) } } +LLLightState* LLRender::getLight(U32 index) +{ + if (index < mLightState.size()) + { + return mLightState[index]; + } + + return NULL; +} + bool LLRender::verifyTexUnitActive(U32 unitToVerify) { if (mCurrTextureUnitIndex == unitToVerify) diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index d0c99b4f9..6dd4db9e5 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -43,6 +43,7 @@ #include "v2math.h" #include "v3math.h" #include "v4coloru.h" +#include "v4math.h" #include "llstrider.h" #include "llmemory.h" #include "llglheaders.h" @@ -218,6 +219,40 @@ protected: void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false); }; +class LLLightState +{ +public: + LLLightState(S32 index); + + void enable(); + void disable(); + void setDiffuse(const LLColor4& diffuse); + void setAmbient(const LLColor4& ambient); + void setSpecular(const LLColor4& specular); + void setPosition(const LLVector4& position); + void setConstantAttenuation(const F32& atten); + void setLinearAttenuation(const F32& atten); + void setQuadraticAttenuation(const F32& atten); + void setSpotExponent(const F32& exponent); + void setSpotCutoff(const F32& cutoff); + void setSpotDirection(const LLVector3& direction); + +protected: + S32 mIndex; + bool mEnabled; + LLColor4 mDiffuse; + LLColor4 mAmbient; + LLColor4 mSpecular; + LLVector4 mPosition; + LLVector3 mSpotDirection; + + F32 mConstantAtten; + F32 mLinearAtten; + F32 mQuadraticAtten; + + F32 mSpotExponent; + F32 mSpotCutoff; +}; class LLRender { friend class LLTexUnit; @@ -324,6 +359,8 @@ public: void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor); + LLLightState* getLight(U32 index); + LLTexUnit* getTexUnit(U32 index); U32 getCurrentTexUnitIndex(void) const { return mCurrTextureUnitIndex; } @@ -358,6 +395,7 @@ private: LLStrider mColorsp; std::vector mTexUnits; LLTexUnit* mDummyTexUnit; + std::vector mLightState; eBlendFactor mCurrBlendColorSFactor; eBlendFactor mCurrBlendColorDFactor; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 106b93a21..cced3c408 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -46,16 +46,14 @@ void check_framebuffer_status() { case GL_FRAMEBUFFER_COMPLETE_EXT: break; - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: - llerrs << "WTF?" << llendl; - break; default: - llerrs << "WTF?" << llendl; + llerrs <<"check_framebuffer_status failed" << llendl; + break; } } } -BOOL LLRenderTarget::sUseFBO = FALSE; +bool LLRenderTarget::sUseFBO = false; LLRenderTarget::LLRenderTarget() : mResX(0), @@ -64,8 +62,8 @@ LLRenderTarget::LLRenderTarget() : mFBO(0), mDepth(0), mStencil(0), - mUseDepth(FALSE), - mRenderDepth(FALSE), + mUseDepth(false), + mRenderDepth(false), mUsage(LLTexUnit::TT_TEXTURE), mSamples(0), mSampleBuffer(NULL) @@ -83,7 +81,7 @@ void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer) mSampleBuffer = buffer; } -void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo) +void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo) { stop_glerror(); mResX = resx; @@ -226,6 +224,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) stop_glerror(); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); stop_glerror(); + target.mStencil = true; } else { @@ -245,18 +244,6 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) void LLRenderTarget::release() { - if (mFBO) - { - glDeleteFramebuffersEXT(1, (GLuint *) &mFBO); - mFBO = 0; - } - - if (mTex.size() > 0) - { - LLImageGL::deleteTextures(mTex.size(), &mTex[0]); - mTex.clear(); - } - if (mDepth) { if (mStencil) @@ -271,7 +258,33 @@ void LLRenderTarget::release() } mDepth = 0; } + else if (mUseDepth && mFBO) + { //detach shared depth buffer + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + if (mStencil) + { //attached as a renderbuffer + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); + mStencil = false; + } + else + { //attached as a texture + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), 0, 0); + } + mUseDepth = false; + } + if (mFBO) + { + glDeleteFramebuffersEXT(1, (GLuint *) &mFBO); + mFBO = 0; + } + + if (mTex.size() > 0) + { + LLImageGL::deleteTextures(mTex.size(), &mTex[0]); + mTex.clear(); + } mSampleBuffer = NULL; } @@ -351,19 +364,19 @@ U32 LLRenderTarget::getTexture(U32 attachment) const { llerrs << "Invalid attachment index." << llendl; } + if (mTex.empty()) + { + return 0; + } return mTex[attachment]; } void LLRenderTarget::bindTexture(U32 index, S32 channel) { - if (index > mTex.size()-1) - { - llerrs << "Invalid attachment index." << llendl; - } - gGL.getTexUnit(channel)->bindManual(mUsage, mTex[index]); + gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index)); } -void LLRenderTarget::flush(BOOL fetch_depth) +void LLRenderTarget::flush(bool fetch_depth) { gGL.flush(); if (!mFBO) @@ -439,6 +452,10 @@ void LLRenderTarget::flush(BOOL fetch_depth) void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter) { + GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; + + LLGLDepthTest depth(write_depth, write_depth); + gGL.flush(); if (!source.mFBO || !mFBO) { @@ -494,6 +511,10 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; } { + GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; + + LLGLDepthTest depth(write_depth, write_depth); + glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mSampleBuffer ? source.mSampleBuffer->mFBO : source.mFBO); stop_glerror(); glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); @@ -513,9 +534,9 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 } } -BOOL LLRenderTarget::isComplete() const +bool LLRenderTarget::isComplete() const { - return (!mTex.empty() || mDepth) ? TRUE : FALSE; + return (!mTex.empty() || mDepth) ? true : false; } void LLRenderTarget::getViewport(S32* viewport) @@ -536,10 +557,10 @@ LLMultisampleBuffer::LLMultisampleBuffer() LLMultisampleBuffer::~LLMultisampleBuffer() { - releaseSampleBuffer(); + release(); } -void LLMultisampleBuffer::releaseSampleBuffer() +void LLMultisampleBuffer::release() { if (mFBO) { @@ -588,12 +609,12 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref) } -void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo ) +void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo ) { allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2); } -void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples ) +void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples ) { stop_glerror(); mResX = resx; @@ -603,7 +624,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth mUseDepth = depth; mStencil = stencil; - releaseSampleBuffer(); + release(); if (!gGLManager.mHasFramebufferMultisample) { @@ -640,11 +661,9 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth { glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); stop_glerror(); } @@ -683,11 +702,9 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt) { case GL_FRAMEBUFFER_COMPLETE_EXT: break; - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: - llerrs << "WTF?" << llendl; - break; default: - llerrs << "WTF?" << llendl; + llerrs << "WTF? " << std::hex << status << llendl; + break; } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 9ad4ec3a4..f264276ff 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -69,7 +69,7 @@ class LLRenderTarget { public: //whether or not to use FBO implementation - static BOOL sUseFBO; + static bool sUseFBO; LLRenderTarget(); virtual ~LLRenderTarget(); @@ -77,7 +77,7 @@ public: //allocate resources for rendering //must be called before use //multiple calls will release previously allocated resources - void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, BOOL use_fbo = FALSE); + void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = FALSE); //provide this render target with a multisample resource. void setSampleBuffer(LLMultisampleBuffer* buffer); @@ -94,7 +94,7 @@ public: //free any allocated resources //safe to call redundantly - void release(); + virtual void release(); //bind target for rendering //applies appropriate viewport @@ -121,7 +121,7 @@ public: U32 getTexture(U32 attachment = 0) const; U32 getDepth(void) const { return mDepth; } - BOOL hasStencil() const { return mStencil; } + bool hasStencil() const { return mStencil; } void bindTexture(U32 index, S32 channel); @@ -131,7 +131,7 @@ public: // call bindTarget once, do all your rendering, call flush once // if fetch_depth is TRUE, every effort will be made to copy the depth buffer into // the current depth texture. A depth texture will be allocated if needed. - void flush(BOOL fetch_depth = FALSE); + void flush(bool fetch_depth = FALSE); void copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter); @@ -142,7 +142,7 @@ public: //Returns TRUE if target is ready to be rendered into. //That is, if the target has been allocated with at least //one renderable attachment (i.e. color buffer, depth buffer). - BOOL isComplete() const; + bool isComplete() const; protected: friend class LLMultisampleBuffer; @@ -151,9 +151,9 @@ protected: std::vector mTex; U32 mFBO; U32 mDepth; - BOOL mStencil; - BOOL mUseDepth; - BOOL mRenderDepth; + bool mStencil; + bool mUseDepth; + bool mRenderDepth; LLTexUnit::eTextureType mUsage; U32 mSamples; LLMultisampleBuffer* mSampleBuffer; @@ -166,12 +166,12 @@ public: LLMultisampleBuffer(); virtual ~LLMultisampleBuffer(); - void releaseSampleBuffer(); + virtual void release(); virtual void bindTarget(); void bindTarget(LLRenderTarget* ref); - virtual void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo); - void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples); + virtual void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo); + void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples); virtual void addColorAttachment(U32 color_fmt); virtual void allocateDepth(); }; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 8108eeee8..933f5cd35 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -67,6 +67,8 @@ U32 LLVertexBuffer::sAllocatedBytes = 0; BOOL LLVertexBuffer::sMapped = FALSE; BOOL LLVertexBuffer::sUseStreamDraw = TRUE; BOOL LLVertexBuffer::sOmitBlank = FALSE; +BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; +S32 LLVertexBuffer::sWeight4Loc = -1; std::vector LLVertexBuffer::sDeleteList; @@ -88,15 +90,16 @@ void LLVBOPool::releaseName(GLuint name) S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = { - sizeof(LLVector3), // TYPE_VERTEX, - sizeof(LLVector3), // TYPE_NORMAL, + sizeof(LLVector4), // TYPE_VERTEX, + sizeof(LLVector4), // TYPE_NORMAL, sizeof(LLVector2), // TYPE_TEXCOORD0, sizeof(LLVector2), // TYPE_TEXCOORD1, sizeof(LLVector2), // TYPE_TEXCOORD2, sizeof(LLVector2), // TYPE_TEXCOORD3, sizeof(LLColor4U), // TYPE_COLOR, - sizeof(LLVector3), // TYPE_BINORMAL, + sizeof(LLVector4), // TYPE_BINORMAL, sizeof(F32), // TYPE_WEIGHT, + sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, }; @@ -156,11 +159,11 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } else { //was disabled - if (data_mask & mask[i]) + if (data_mask & mask[i] && i > 0) { //needs to be enabled glEnableClientState(array[i]); } - else if (gDebugGL && glIsEnabled(array[i])) + else if (gDebugGL && i > 0 && glIsEnabled(array[i])) { //needs to be disabled, make sure it was (DEBUG TEMPORARY) llerrs << "Bad client state! " << array[i] << " enabled." << llendl; } @@ -209,23 +212,69 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) glClientActiveTextureARB(GL_TEXTURE0_ARB); } + if (sLastMask & MAP_WEIGHT4) + { + if (sWeight4Loc < 0) + { + llerrs << "Weighting disabled but vertex buffer still bound!" << llendl; + } + + if (!(data_mask & MAP_WEIGHT4)) + { //disable 4-component skin weight + glDisableVertexAttribArrayARB(sWeight4Loc); + } + } + else if (data_mask & MAP_WEIGHT4) + { + if (sWeight4Loc >= 0) + { //enable 4-component skin weight + glEnableVertexAttribArrayARB(sWeight4Loc); + } + } + + sLastMask = data_mask; } } +//static +void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, const std::vector& norm) +{ + U32 count = pos.size(); + llassert(norm.size() >= pos.size()); + + unbind(); + + setupClientArrays(MAP_VERTEX | MAP_NORMAL); + + glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); + glNormalPointer(GL_FLOAT, 0, norm[0].mV); + + glDrawArrays(sGLMode[mode], 0, count); +} + +void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const +{ + if (start >= (U32) mRequestedNumVerts || + end >= (U32) mRequestedNumVerts) + { + llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl; + } + + llassert(mRequestedNumIndices >= 0); + + if (indices_offset >= (U32) mRequestedNumIndices || + indices_offset + count > (U32) mRequestedNumIndices) + { + llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; + } +} + void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { - if (start >= (U32) mRequestedNumVerts || - end >= (U32) mRequestedNumVerts) - { - llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "]" << llendl; - } + validateRange(start, end, count, indices_offset); - if (indices_offset >= (U32) mRequestedNumIndices || - indices_offset + count > (U32) mRequestedNumIndices) - { - llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; - } + llassert(mRequestedNumVerts >= 0); if (mGLIndices != sGLRenderIndices) { @@ -243,16 +292,19 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi return; } + U16* idx = ((U16*) getIndicesPointer())+indices_offset; + stop_glerror(); glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, - ((U16*) getIndicesPointer()) + indices_offset); + idx); stop_glerror(); } void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { + llassert(mRequestedNumIndices >= 0); if (indices_offset >= (U32) mRequestedNumIndices || - indices_offset + count > (U32) mRequestedNumIndices) + indices_offset + count > (U32) mRequestedNumIndices) { llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } @@ -281,6 +333,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { + llassert(mRequestedNumVerts >= 0); if (first >= (U32) mRequestedNumVerts || first + count > (U32) mRequestedNumVerts) { @@ -317,12 +370,8 @@ void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { llinfos << "VBO is disabled." << llendl ; } - + sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; - LLGLNamePool::registerPool(&sDynamicVBOPool); - LLGLNamePool::registerPool(&sDynamicIBOPool); - LLGLNamePool::registerPool(&sStreamVBOPool); - LLGLNamePool::registerPool(&sStreamIBOPool); } //static @@ -395,6 +444,11 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : { mUsage = 0; } + + if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) + { + mUsage = GL_STREAM_DRAW_ARB; + } S32 stride = calcStride(typemask, mOffsets); @@ -431,6 +485,8 @@ LLVertexBuffer::~LLVertexBuffer() destroyGLBuffer(); destroyGLIndices(); sCount--; + + llassert_always(!mMappedData && !mMappedIndexData) ; }; //---------------------------------------------------------------------------- @@ -679,6 +735,11 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + if (nverts < 0 || nindices < 0 || + nverts > 65536) + { + llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl; + } updateNumVerts(nverts); updateNumIndices(nindices); @@ -697,6 +758,9 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { + llassert(newnverts >= 0); + llassert(newnindices >= 0); + mRequestedNumVerts = newnverts; mRequestedNumIndices = newnindices; @@ -1129,6 +1193,12 @@ bool LLVertexBuffer::getWeightStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } + +bool LLVertexBuffer::getWeight4Strider(LLStrider& strider, S32 index) +{ + return VertexBufferStrider::get(*this, strider, index); +} + bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); @@ -1382,6 +1452,12 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const { glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, stride, (void*)(base + mOffsets[TYPE_WEIGHT])); } + + if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) + { + glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, stride, (void*)(base+mOffsets[TYPE_WEIGHT4])); + } + if (data_mask & MAP_CLOTHWEIGHT) { glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, stride, (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 99c016f29..76080558c 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -64,23 +64,38 @@ protected: virtual void releaseName(GLuint name); }; + //============================================================================ // base class class LLVertexBuffer : public LLRefCount { public: + LLVertexBuffer(const LLVertexBuffer& rhs) + { + *this = rhs; + } + + const LLVertexBuffer& operator=(const LLVertexBuffer& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } static LLVBOPool sStreamVBOPool; static LLVBOPool sDynamicVBOPool; static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; + static S32 sWeight4Loc; + static BOOL sUseStreamDraw; static BOOL sOmitBlank; - + static BOOL sPreferStreamDraw; + static void initClass(bool use_vbo, bool no_vbo_mapping); static void cleanupClass(); static void setupClientArrays(U32 data_mask); + static void drawArrays(U32 mode, const std::vector& pos, const std::vector& norm); static void clientCopy(F64 max_time = 0.005); //copy data from client to GL static void unbind(); //unbind any bound vertex buffer @@ -101,6 +116,7 @@ public: // These use VertexAttribPointer and should possibly be made generic TYPE_BINORMAL, TYPE_WEIGHT, + TYPE_WEIGHT4, TYPE_CLOTHWEIGHT, TYPE_MAX, TYPE_INDEX, @@ -116,6 +132,7 @@ public: // These use VertexAttribPointer and should possibly be made generic MAP_BINORMAL = (1<& strider, S32 index=0); bool getColorStrider(LLStrider& strider, S32 index=0); bool getWeightStrider(LLStrider& strider, S32 index=0); + bool getWeight4Strider(LLStrider& strider, S32 index=0); bool getClothWeightStrider(LLStrider& strider, S32 index=0); BOOL isEmpty() const { return mEmpty; } @@ -199,6 +217,11 @@ public: void drawArrays(U32 mode, U32 offset, U32 count) const; void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const; + //for debugging, validate data in given range is valid + void validateRange(U32 start, U32 end, U32 count, U32 offset) const; + + + protected: S32 mNumVerts; // Number of vertices allocated S32 mNumIndices; // Number of indices allocated @@ -246,12 +269,12 @@ public: static BOOL sDisableVBOMapping; //disable glMapBufferARB static BOOL sEnableVBOs; - static BOOL sVBOActive; - static BOOL sIBOActive; static S32 sTypeOffsets[TYPE_MAX]; static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; static U32 sGLRenderIndices; + static BOOL sVBOActive; + static BOOL sIBOActive; static U32 sLastMask; static U32 sAllocatedBytes; static U32 sBindCount; diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index e8d6daca4..fce802f77 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -803,8 +803,7 @@ void LLDrawable::shiftPos(const LLVector3 &shift_vector) if (!volume && facep->hasGeometry()) { - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + facep->clearVertexBuffer(); } } @@ -913,6 +912,18 @@ void LLDrawable::setSpatialGroup(LLSpatialGroup *groupp) { mSpatialGroupp->setState(LLSpatialGroup::GEOM_DIRTY); }*/ + + if (mSpatialGroupp != groupp && getVOVolume()) + { //NULL out vertex buffer references for volumes on spatial group change to maintain + //requirement that every face vertex buffer is either NULL or points to a vertex buffer + //contained by its drawable's spatial group + for (S32 i = 0; i < getNumFaces(); ++i) + { + LLFace* facep = getFace(i); + facep->clearVertexBuffer(); + } + } + mSpatialGroupp = groupp; } @@ -1030,7 +1041,7 @@ BOOL LLDrawable::isVisible() const //======================================= LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask) -: LLSpatialPartition(data_mask, render_by_group, FALSE) +: LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB) { mDrawable = root; root->setSpatialBridge(this); diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index ee691aa77..4d34f7cd2 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -43,7 +43,6 @@ #include "llviewercamera.h" #include "llviewertexturelist.h" #include "llviewerregion.h" -#include "llviewerwindow.h" #include "llvosky.h" #include "llworld.h" // To get water height #include "pipeline.h" @@ -118,13 +117,14 @@ void LLDrawPoolSky::render(S32 pass) S32 face_count = (S32)mDrawFace.size(); + LLVertexBuffer::unbind(); + glColor4f(1,1,1,1); + for (S32 i = 0; i < llmin(6, face_count); ++i) { renderSkyCubeFace(i); } - LLGLEnable blend(GL_BLEND); - glPopMatrix(); } diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 03b2cf163..762a087ff 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -114,11 +114,12 @@ void LLDrawPoolTree::render(S32 pass) iter != mDrawFace.end(); iter++) { LLFace *face = *iter; - if(face->mVertexBuffer.notNull()) + LLVertexBuffer* buff = face->getVertexBuffer(); + if(buff) { - face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); - face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0); - gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()); + buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); + buff->drawRange(LLRender::TRIANGLES, 0, buff->getRequestedVerts()-1, buff->getRequestedIndices(), 0); + gPipeline.addTrianglesDrawn(buff->getRequestedIndices()); } } } @@ -224,7 +225,7 @@ void LLDrawPoolTree::renderForSelect() LLFace *face = *iter; LLDrawable *drawablep = face->getDrawable(); - if (drawablep->isDead() || face->mVertexBuffer.isNull()) + if (drawablep->isDead() || face->getVertexBuffer()) { continue; } @@ -241,9 +242,10 @@ void LLDrawPoolTree::renderForSelect() LLFacePool::LLOverrideFaceColor col(this, color); - face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); - face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0); - gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()/3); + LLVertexBuffer *buff = face->getVertexBuffer(); + buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); + buff->drawRange(LLRender::TRIANGLES, 0, buff->getRequestedVerts()-1, buff->getRequestedIndices(), 0); + gPipeline.addTrianglesDrawn(buff->getRequestedIndices()/3); } } } @@ -271,13 +273,13 @@ void LLDrawPoolTree::renderTree(BOOL selecting) LLFace *face = *iter; LLDrawable *drawablep = face->getDrawable(); - if (drawablep->isDead() || face->mVertexBuffer.isNull()) + if (drawablep->isDead() || !face->getVertexBuffer()) { continue; } - face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); - U16* indicesp = (U16*) face->mVertexBuffer->getIndicesPointer(); + face->getVertexBuffer()->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); + U16* indicesp = (U16*) face->getVertexBuffer()->getIndicesPointer(); // Render each of the trees LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get(); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 07ce6c59c..f72da554c 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -209,7 +209,7 @@ void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const &gWLCloudProgram; LLGLEnable blend(GL_BLEND); - LLGLSBlendFunc blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.getTexUnit(0)->bind(sCloudNoiseTexture); diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 9825d4dc2..edbf0bafd 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -64,6 +64,17 @@ class LLFace { public: + LLFace(const LLFace& rhs) + { + *this = rhs; + } + + const LLFace& operator=(const LLFace& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + enum EMasks { LIGHT = 0x0001, @@ -124,13 +135,13 @@ public: LLDrawable* getDrawable() const { return mDrawablep; } LLViewerObject* getViewerObject() const { return mVObjp; } S32 getLOD() const { return mVObjp.notNull() ? mVObjp->getLOD() : 0; } - LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } void setPoolType(U32 type) { mPoolType = type; } S32 getTEOffset() { return mTEOffset; } LLViewerTexture* getTexture() const; - + void setViewerObject(LLViewerObject* object); void setPool(LLFacePool *pool, LLViewerTexture *texturep); + void setPool(LLFacePool* pool); void setDrawable(LLDrawable *drawable); void setTEOffset(const S32 te_offset); @@ -167,7 +178,7 @@ public: S32 getColors(LLStrider &colors); S32 getIndices(LLStrider &indices); - void setSize(const S32 numVertices, const S32 num_indices = 0); + void setSize(S32 numVertices, const S32 num_indices = 0, bool align = false); BOOL genVolumeBBoxes(const LLVolume &volume, S32 f, const LLMatrix4& mat, const LLMatrix3& inv_trans_mat, BOOL global_volume = FALSE); @@ -196,6 +207,10 @@ public: F32 getTextureVirtualSize() ; F32 getImportanceToCamera()const {return mImportanceToCamera ;} + //vertex buffer tracking + void setVertexBuffer(LLVertexBuffer* buffer); + void clearVertexBuffer(); //sets mVertexBuffer and mLastVertexBuffer to NULL + LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } private: F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius ); @@ -211,8 +226,6 @@ public: LLVector3 mExtents[2]; LLVector2 mTexExtents[2]; F32 mDistance; - LLPointer mVertexBuffer; - LLPointer mLastVertexBuffer; F32 mLastUpdateTime; F32 mLastMoveTime; LLMatrix4* mTextureMatrix; @@ -222,6 +235,9 @@ private: friend class LLGeometryManager; friend class LLVolumeGeometryManager; + LLPointer mVertexBuffer; + LLPointer mLastVertexBuffer; + U32 mState; LLFacePool* mDrawPoolp; U32 mPoolType; diff --git a/indra/newview/llhudobject.h b/indra/newview/llhudobject.h index 5306f9a00..b645ae07a 100644 --- a/indra/newview/llhudobject.h +++ b/indra/newview/llhudobject.h @@ -106,6 +106,7 @@ protected: ~LLHUDObject(); virtual void render() = 0; + virtual void renderForSelect() {} //Only override when needed. virtual void renderForTimer() {}; protected: diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index abf58a79b..093a13d78 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -295,6 +295,13 @@ public: virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child); virtual void handleChildRemoval(const OctreeNode* parent, const OctreeNode* child); + LLVector3 mBounds[2]; + LLVector3 mExtents[2]; + + LLVector3 mObjectExtents[2]; + LLVector3 mObjectBounds[2]; + LLVector3 mViewAngle; + LLVector3 mLastUpdateViewAngle; protected: virtual ~LLSpatialGroup(); @@ -310,11 +317,6 @@ public: F32 mBuilt; OctreeNode* mOctreeNode; LLSpatialPartition* mSpatialPartition; - LLVector3 mBounds[2]; - LLVector3 mExtents[2]; - - LLVector3 mObjectExtents[2]; - LLVector3 mObjectBounds[2]; LLPointer mVertexBuffer; F32* mOcclusionVerts; @@ -328,9 +330,6 @@ public: F32 mDepth; F32 mLastUpdateDistance; F32 mLastUpdateTime; - - LLVector3 mViewAngle; - LLVector3 mLastUpdateViewAngle; F32 mPixelArea; F32 mRadius; @@ -466,6 +465,7 @@ public: sg_list_t::iterator beginAlphaGroups(); sg_list_t::iterator endAlphaGroups(); + bool hasOcclusionGroups() { return mOcclusionGroupsSize > 0; } sg_list_t::iterator beginOcclusionGroups(); sg_list_t::iterator endOcclusionGroups(); diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp index dce4e9d14..45d7165ca 100644 --- a/indra/newview/llsprite.cpp +++ b/indra/newview/llsprite.cpp @@ -192,14 +192,15 @@ void LLSprite::updateFace(LLFace &face) U16 index_offset; // Setup face - if (face.mVertexBuffer.isNull()) + if (!face.getVertexBuffer()) { - face.mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, GL_STREAM_DRAW_ARB); - face.mVertexBuffer->allocateBuffer(4, 12, TRUE); + buff->allocateBuffer(4, 12, TRUE); face.setGeomIndex(0); face.setIndicesIndex(0); + face.setVertexBuffer(buff); } index_offset = face.getGeometry(verticesp,normalsp,tex_coordsp, indicesp); @@ -248,7 +249,7 @@ void LLSprite::updateFace(LLFace &face) *indicesp++ = 3 + index_offset; } - face.mVertexBuffer->setBuffer(0); + face.getVertexBuffer()->setBuffer(0); face.mCenterAgent = mPosition; } diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 260c6e253..022f7bc59 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -729,6 +729,10 @@ LLVector3 LLViewerCamera::roundToPixel(const LLVector3 &pos_agent) BOOL LLViewerCamera::cameraUnderWater() const { + if(!gAgent.getRegion()) + { + return FALSE ; + } return getOrigin().mV[VZ] < gAgent.getRegion()->getWaterHeight(); } diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 055e488ff..926a9f9c7 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -509,7 +509,7 @@ int compare_int(const void *a, const void *b) U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { if (!mValid || !mMesh || !mFace || !mVisible || - mFace->mVertexBuffer.isNull() || + !mFace->getVertexBuffer() || mMesh->getNumFaces() == 0) { return 0; @@ -599,7 +599,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) } } - mFace->mVertexBuffer->setBuffer(sRenderMask); + mFace->getVertexBuffer()->setBuffer(sRenderMask); U32 start = mMesh->mFaceVertexOffset; U32 end = start + mMesh->mFaceVertexCount - 1; @@ -616,14 +616,14 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) } } - mFace->mVertexBuffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); + mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset); } else { glPushMatrix(); LLMatrix4 jointToWorld = getWorldMatrix(); glMultMatrixf((GLfloat*)jointToWorld.mMatrix); - mFace->mVertexBuffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); + mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset); glPopMatrix(); } gPipeline.addTrianglesDrawn(count/3); @@ -672,7 +672,7 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w { mFace = face; - if (mFace->mVertexBuffer.isNull()) + if (!mFace->getVertexBuffer()) { return; } @@ -692,7 +692,7 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w stop_glerror(); face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); stop_glerror(); - face->mVertexBuffer->getIndexStrider(indicesp); + face->getVertexBuffer()->getIndexStrider(indicesp); stop_glerror(); verticesp += mMesh->mFaceVertexOffset; @@ -809,7 +809,7 @@ void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh) LLStrider o_normals; //get vertex and normal striders - LLVertexBuffer *buffer = mFace->mVertexBuffer; + LLVertexBuffer *buffer = mFace->getVertexBuffer(); buffer->getVertexStrider(o_vertices, 0); buffer->getNormalStrider(o_normals, 0); @@ -966,7 +966,7 @@ void LLViewerJointMesh::updateJointGeometry() && mMesh && mFace && mMesh->hasWeights() - && mFace->mVertexBuffer.notNull() + && mFace->getVertexBuffer() && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) == 0)) { return; diff --git a/indra/newview/llviewerjointmesh_sse.cpp b/indra/newview/llviewerjointmesh_sse.cpp index f4056e1af..2f2635246 100644 --- a/indra/newview/llviewerjointmesh_sse.cpp +++ b/indra/newview/llviewerjointmesh_sse.cpp @@ -89,7 +89,7 @@ void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh) LLStrider o_vertices; LLStrider o_normals; - LLVertexBuffer *buffer = face->mVertexBuffer; + LLVertexBuffer *buffer = face->getVertexBuffer(); buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); diff --git a/indra/newview/llviewerjointmesh_sse2.cpp b/indra/newview/llviewerjointmesh_sse2.cpp index ac9d18778..bfd8bb69b 100644 --- a/indra/newview/llviewerjointmesh_sse2.cpp +++ b/indra/newview/llviewerjointmesh_sse2.cpp @@ -96,7 +96,7 @@ void LLViewerJointMesh::updateGeometrySSE2(LLFace *face, LLPolyMesh *mesh) LLStrider o_vertices; LLStrider o_normals; - LLVertexBuffer *buffer = face->mVertexBuffer; + LLVertexBuffer *buffer = face->getVertexBuffer(); buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); diff --git a/indra/newview/llviewerjointmesh_vec.cpp b/indra/newview/llviewerjointmesh_vec.cpp index 8fb9d1cf6..91b97b07d 100644 --- a/indra/newview/llviewerjointmesh_vec.cpp +++ b/indra/newview/llviewerjointmesh_vec.cpp @@ -79,7 +79,7 @@ void LLViewerJointMesh::updateGeometryVectorized(LLFace *face, LLPolyMesh *mesh) LLStrider o_vertices; LLStrider o_normals; - LLVertexBuffer *buffer = face->mVertexBuffer; + LLVertexBuffer *buffer = face->getVertexBuffer(); buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index da1360db1..9d94800dc 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -2412,21 +2412,22 @@ void LLVOAvatar::updateMeshData() bool terse_update = false; - if(facep->mVertexBuffer.isNull()) + if(!facep->getVertexBuffer()) { - facep->mVertexBuffer = new LLVertexBufferAvatar(); - facep->mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); + LLVertexBuffer *buff = new LLVertexBufferAvatar(); + buff->allocateBuffer(num_vertices, num_indices, TRUE); + facep->setVertexBuffer(buff); } else { - if (facep->mVertexBuffer->getRequestedIndices() == num_indices && - facep->mVertexBuffer->getRequestedVerts() == num_vertices) + if (facep->getVertexBuffer()->getRequestedIndices() == num_indices && + facep->getVertexBuffer()->getRequestedVerts() == num_vertices) { terse_update = true; } else { - facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ; + facep->getVertexBuffer()->resizeBuffer(num_vertices, num_indices) ; } } @@ -2446,7 +2447,7 @@ void LLVOAvatar::updateMeshData() } stop_glerror(); - facep->mVertexBuffer->setBuffer(0); + facep->getVertexBuffer()->setBuffer(0); if(!f_num) { @@ -4931,7 +4932,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) LLFace* face = mDrawable->getFace(0); - bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY); + bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY); if (needs_rebuild || mDirtyMesh) { //LOD changed or new mesh created, allocate new vertex buffer if needed @@ -4965,7 +4966,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) } mNeedsSkin = FALSE; - LLVertexBuffer* vb = mDrawable->getFace(0)->mVertexBuffer; + LLVertexBuffer* vb = mDrawable->getFace(0)->getVertexBuffer(); if (vb) { vb->setBuffer(0); @@ -10422,7 +10423,7 @@ BOOL LLVOAvatar::updateLOD() BOOL res = updateJointLODs(); LLFace* facep = mDrawable->getFace(0); - if (facep->mVertexBuffer.isNull()) + if (!facep->getVertexBuffer()) { dirtyMesh(2); } diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index 0cd754a8d..f13b973da 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -465,7 +465,7 @@ void LLVOGrass::plantBlades() face->setTexture(getTEImage(0)); face->setState(LLFace::GLOBAL); face->setSize(mNumBlades * 8, mNumBlades * 12); - face->mVertexBuffer = NULL; + face->setVertexBuffer(NULL); face->setTEOffset(0); face->mCenterLocal = mPosition + mRegionp->getOriginAgent(); diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp index 0ef0196cc..2f671fc21 100644 --- a/indra/newview/llvoground.cpp +++ b/indra/newview/llvoground.cpp @@ -104,13 +104,14 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable) drawable->addFace(poolp, NULL); face = drawable->getFace(0); - if (face->mVertexBuffer.isNull()) + if (!face->getVertexBuffer()) { face->setSize(5, 12); - face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); face->setGeomIndex(0); face->setIndicesIndex(0); + face->setVertexBuffer(buff); } index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); @@ -168,7 +169,7 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable) *(texCoordsp++) = LLVector2(0.f, 1.f); *(texCoordsp++) = LLVector2(0.5f, 0.5f); - face->mVertexBuffer->setBuffer(0); + face->getVertexBuffer()->setBuffer(0); LLPipeline::sCompiles++; return TRUE; } diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 3b61a7fa9..978fbd509 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -457,7 +457,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject(); facep->setGeomIndex(vertex_count); facep->setIndicesIndex(index_count); - facep->mVertexBuffer = buffer; + facep->setVertexBuffer(buffer); facep->setPoolType(LLDrawPool::POOL_ALPHA); object->getGeometry(facep->getTEOffset(), verticesp, normalsp, texcoordsp, colorsp, indicesp); diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index f27d3f582..00e48687d 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -309,7 +309,7 @@ void LLSkyTex::createGLImage(S32 which) void LLSkyTex::bindTexture(BOOL curr) { - gGL.getTexUnit(0)->bind(mTexture[getWhich(curr)]); + gGL.getTexUnit(0)->bind(mTexture[getWhich(curr)], true); } /*************************************** @@ -1190,7 +1190,7 @@ BOOL LLVOSky::updateSky() } } - if (mDrawable.notNull() && mDrawable->getFace(0) && mDrawable->getFace(0)->mVertexBuffer.isNull()) + if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer()) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); } @@ -1241,10 +1241,11 @@ void LLVOSky::createDummyVertexBuffer() mFace[FACE_DUMMY] = mDrawable->addFace(poolp, NULL); } - if(mFace[FACE_DUMMY]->mVertexBuffer.isNull()) + if(!mFace[FACE_DUMMY]->getVertexBuffer()) { - mFace[FACE_DUMMY]->mVertexBuffer = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); - mFace[FACE_DUMMY]->mVertexBuffer->allocateBuffer(1, 1, TRUE); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); + buff->allocateBuffer(1, 1, TRUE); + mFace[FACE_DUMMY]->setVertexBuffer(buff); } } @@ -1261,13 +1262,13 @@ void LLVOSky::updateDummyVertexBuffer() LLFastTimer t(LLFastTimer::FTM_RENDER_FAKE_VBO_UPDATE) ; - if(!mFace[FACE_DUMMY] || mFace[FACE_DUMMY]->mVertexBuffer.isNull()) + if(!mFace[FACE_DUMMY] || !mFace[FACE_DUMMY]->getVertexBuffer()) createDummyVertexBuffer() ; LLStrider vertices ; - mFace[FACE_DUMMY]->mVertexBuffer->getVertexStrider(vertices, 0); + mFace[FACE_DUMMY]->getVertexBuffer()->getVertexStrider(vertices, 0); *vertices = mCameraPosAgent ; - mFace[FACE_DUMMY]->mVertexBuffer->setBuffer(0) ; + mFace[FACE_DUMMY]->getVertexBuffer()->setBuffer(0) ; } //---------------------------------- //end of fake vertex buffer updating @@ -1309,14 +1310,15 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) { face = mFace[FACE_SIDE0 + side]; - if (face->mVertexBuffer.isNull()) + if (!face->getVertexBuffer()) { face->setSize(4, 6); face->setGeomIndex(0); face->setIndicesIndex(0); - face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - face->mVertexBuffer->allocateBuffer(4, 6, TRUE); - + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(4, 6, TRUE); + face->setVertexBuffer(buff); + index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); S32 vtx = 0; @@ -1349,7 +1351,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) *indicesp++ = index_offset + 3; *indicesp++ = index_offset + 2; - face->mVertexBuffer->setBuffer(0); + buff->setBuffer(0); } } @@ -1476,13 +1478,14 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons facep = mFace[f]; - if (facep->mVertexBuffer.isNull()) + if (!facep->getVertexBuffer()) { - facep->setSize(4, 6); - facep->mVertexBuffer = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - facep->mVertexBuffer->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE); + facep->setSize(4, 6); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE); facep->setGeomIndex(0); facep->setIndicesIndex(0); + facep->setVertexBuffer(buff); } index_offset = facep->getGeometry(verticesp,normalsp,texCoordsp, indicesp); @@ -1511,7 +1514,7 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons *indicesp++ = index_offset + 2; *indicesp++ = index_offset + 3; - facep->mVertexBuffer->setBuffer(0); + facep->getVertexBuffer()->setBuffer(0); if (is_sun) { @@ -1880,13 +1883,14 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, LLFace *face = mFace[FACE_REFLECTION]; - if (face->mVertexBuffer.isNull() || quads*4 != face->getGeomCount()) + if (!face->getVertexBuffer() || quads*4 != face->getGeomCount()) { face->setSize(quads * 4, quads * 6); - face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); face->setIndicesIndex(0); face->setGeomIndex(0); + face->setVertexBuffer(buff); } LLStrider verticesp; @@ -2024,7 +2028,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, } } - face->mVertexBuffer->setBuffer(0); + face->getVertexBuffer()->setBuffer(0); } diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 0cb390f02..70ffbd794 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -845,7 +845,7 @@ void LLVOSurfacePatch::dirtyGeom() if (mDrawable) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); - mDrawable->getFace(0)->mVertexBuffer = NULL; + mDrawable->getFace(0)->setVertexBuffer(NULL); mDrawable->movePartition(); } } @@ -1064,7 +1064,7 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) facep->setIndicesIndex(indices_index); facep->setGeomIndex(index_offset); - facep->mVertexBuffer = buffer; + facep->setVertexBuffer(buffer); LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject(); patchp->getGeometry(vertices, normals, colors, texcoords, texcoords2, indices); diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index a6e09e0a4..51e44e739 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -533,11 +533,11 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree. { mReferenceBuffer = NULL ; - mDrawable->getFace(0)->mVertexBuffer = NULL ; + mDrawable->getFace(0)->setVertexBuffer(NULL); return TRUE ; } - if (mReferenceBuffer.isNull() || mDrawable->getFace(0)->mVertexBuffer.isNull()) + if (mReferenceBuffer.isNull() || !mDrawable->getFace(0)->getVertexBuffer()) { const F32 SRR3 = 0.577350269f; // sqrt(1/3) const F32 SRR2 = 0.707106781f; // sqrt(1/2) @@ -875,7 +875,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) //Using an && here is incorrect, and will cause instability. if (/*gLLWindEnabled || */render_animate_trees) { - mDrawable->getFace(0)->mVertexBuffer = mReferenceBuffer; + mDrawable->getFace(0)->setVertexBuffer(mReferenceBuffer); } else { @@ -934,8 +934,9 @@ void LLVOTree::updateMesh() calcNumVerts(vert_count, index_count, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, mBranches); LLFace* facep = mDrawable->getFace(0); - facep->mVertexBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); - facep->mVertexBuffer->allocateBuffer(vert_count, index_count, TRUE); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); + buff->allocateBuffer(vert_count, index_count, TRUE); + facep->setVertexBuffer(buff); LLStrider vertices; LLStrider normals; @@ -943,16 +944,15 @@ void LLVOTree::updateMesh() LLStrider indices; U16 idx_offset = 0; - facep->mVertexBuffer->getVertexStrider(vertices); - facep->mVertexBuffer->getNormalStrider(normals); - facep->mVertexBuffer->getTexCoord0Strider(tex_coords); - facep->mVertexBuffer->getIndexStrider(indices); + buff->getVertexStrider(vertices); + buff->getNormalStrider(normals); + buff->getTexCoord0Strider(tex_coords); + buff->getIndexStrider(indices); genBranchPipeline(vertices, normals, tex_coords, indices, idx_offset, scale_mat, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, 1.0, mTwist, droop, mBranches, alpha); mReferenceBuffer->setBuffer(0); - facep->mVertexBuffer->setBuffer(0); - + buff->setBuffer(0); } void LLVOTree::appendMesh(LLStrider& vertices, @@ -1336,7 +1336,7 @@ U32 LLVOTree::getPartitionType() const } LLTreePartition::LLTreePartition() -: LLSpatialPartition(0, FALSE, 0) +: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB) { mDrawableType = LLPipeline::RENDER_TYPE_TREE; mPartitionType = LLViewerRegion::PARTITION_TREE; diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 34ad85f44..568294635 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -172,17 +172,19 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) const S32 num_quads = size * size; face->setSize(vertices_per_quad * num_quads, indices_per_quad * num_quads); - - if (face->mVertexBuffer.isNull()) + + LLVertexBuffer* buff = face->getVertexBuffer(); + if (!buff) { - face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); - face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); + buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); + buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); face->setIndicesIndex(0); face->setGeomIndex(0); + face->setVertexBuffer(buff); } else { - face->mVertexBuffer->resizeBuffer(face->getGeomCount(), face->getIndicesCount()); + buff->resizeBuffer(face->getGeomCount(), face->getIndicesCount()); } index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); @@ -236,7 +238,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) } } - face->mVertexBuffer->setBuffer(0); + buff->setBuffer(0); mDrawable->movePartition(); LLPipeline::sCompiles++; @@ -290,7 +292,7 @@ U32 LLVOVoidWater::getPartitionType() const } LLWaterPartition::LLWaterPartition() -: LLSpatialPartition(0, FALSE, 0) +: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB) { mInfiniteFarClip = TRUE; mDrawableType = LLPipeline::RENDER_TYPE_WATER; From 5f6fc78706d2aa37c66625d814be7f8092ff5a92 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Wed, 18 May 2011 14:36:05 -0500 Subject: [PATCH 13/33] llmath and llcommon updates. Marginal. --- indra/llcommon/lldefs.h | 8 +++ indra/llcommon/llmd5.h | 3 +- indra/llmath/llcamera.cpp | 79 ++++++++------------- indra/llmath/llcamera.h | 27 +++---- indra/llmath/llmath.h | 48 +++++++++++-- indra/llmath/lloctree.h | 129 ++++++++++++++++++++++++++-------- indra/llmath/llplane.h | 39 ++++++++-- indra/llmath/llquaternion.cpp | 3 +- indra/llmath/llquaternion.h | 6 +- indra/llmath/llvolume.cpp | 29 +++++--- indra/llmath/llvolume.h | 1 + indra/llmath/m4math.cpp | 107 +++++++++++++++++++++++++++- indra/llmath/m4math.h | 29 ++++++++ indra/llmath/v2math.cpp | 15 ++++ indra/llmath/v2math.h | 3 + indra/llmath/v3math.cpp | 37 ++++++++++ indra/llmath/v3math.h | 31 ++++++++ indra/llmath/v4color.h | 18 +++++ 18 files changed, 494 insertions(+), 118 deletions(-) diff --git a/indra/llcommon/lldefs.h b/indra/llcommon/lldefs.h index f3b5ca361..10e6cb34b 100644 --- a/indra/llcommon/lldefs.h +++ b/indra/llcommon/lldefs.h @@ -242,5 +242,13 @@ inline LLDATATYPE llclampb(const LLDATATYPE& a) return llmin(llmax(a, (LLDATATYPE)0), (LLDATATYPE)255); } +template +inline void llswap(LLDATATYPE& lhs, LLDATATYPE& rhs) +{ + LLDATATYPE tmp = lhs; + lhs = rhs; + rhs = tmp; +} + #endif // LL_LLDEFS_H diff --git a/indra/llcommon/llmd5.h b/indra/llcommon/llmd5.h index 837dd3e5a..8bf715f14 100644 --- a/indra/llcommon/llmd5.h +++ b/indra/llcommon/llmd5.h @@ -108,9 +108,8 @@ public: // methods to acquire finalized result void raw_digest(unsigned char *array) const; // provide 16-byte array for binary data void hex_digest(char *string) const; // provide 33-byte array for ascii-hex string - friend std::ostream& operator<< (std::ostream&, LLMD5 context); - + friend LL_COMMON_API std::ostream& operator<< (std::ostream&, LLMD5 context); private: diff --git a/indra/llmath/llcamera.cpp b/indra/llmath/llcamera.cpp index 01528e5f1..da71cae9d 100644 --- a/indra/llmath/llcamera.cpp +++ b/indra/llmath/llcamera.cpp @@ -67,6 +67,10 @@ LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_p setView(vertical_fov_rads); } +LLCamera::~LLCamera() +{ + +} // ---------------- LLCamera::getFoo() member functions ---------------- @@ -88,11 +92,11 @@ F32 LLCamera::getMaxView() const // ---------------- LLCamera::setFoo() member functions ---------------- -void LLCamera::setUserClipPlane(LLPlane plane) +void LLCamera::setUserClipPlane(LLPlane& plane) { mPlaneCount = 7; - mAgentPlanes[6].p = plane; - mAgentPlanes[6].mask = calcPlaneMask(plane); + mAgentPlanes[6] = plane; + mPlaneMask[6] = plane.calcPlaneMask(); } void LLCamera::disableUserClipPlane() @@ -247,12 +251,12 @@ S32 LLCamera::AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius) { for (U32 i = 0; i < mPlaneCount; i++) { - mask = mAgentPlanes[i].mask; + mask = mPlaneMask[i]; if (mask == 0xff) { continue; } - LLPlane p = mAgentPlanes[i].p; + LLPlane p = mAgentPlanes[i]; LLVector3 n = LLVector3(p); float d = p.mV[3]; LLVector3 rscale = radius.scaledVec(scaler[mask]); @@ -299,12 +303,12 @@ S32 LLCamera::AABBInFrustumNoFarClip(const LLVector3 ¢er, const LLVector3& r continue; } - mask = mAgentPlanes[i].mask; + mask = mPlaneMask[i]; if (mask == 0xff) { continue; } - LLPlane p = mAgentPlanes[i].p; + LLPlane p = mAgentPlanes[i]; LLVector3 n = LLVector3(p); float d = p.mV[3]; LLVector3 rscale = radius.scaledVec(scaler[mask]); @@ -444,28 +448,22 @@ int LLCamera::sphereInFrustumOld(const LLVector3 &sphere_center, const F32 radiu int LLCamera::sphereInFrustum(const LLVector3 &sphere_center, const F32 radius) const { // Returns 1 if sphere is in frustum, 0 if not. - int res = 2; + bool res = false; for (int i = 0; i < 6; i++) { - if (mAgentPlanes[i].mask == 0xff) + if (mPlaneMask[i] != 0xff) { - continue; - } + float d = mAgentPlanes[i].dist(sphere_center); - float d = mAgentPlanes[i].p.dist(sphere_center); - - if (d > radius) - { - return 0; - } - - if (d > -radius) - { - res = 1; + if (d > radius) + { + return 0; + } + res = res || (d > -radius); } } - return res; + return res?1:2; } @@ -617,25 +615,6 @@ LLPlane planeFromPoints(LLVector3 p1, LLVector3 p2, LLVector3 p3) return LLPlane(p1, n); } -U8 LLCamera::calcPlaneMask(const LLPlane& plane) -{ - U8 mask = 0; - - if (plane.mV[0] >= 0) - { - mask |= 1; - } - if (plane.mV[1] >= 0) - { - mask |= 2; - } - if (plane.mV[2] >= 0) - { - mask |= 4; - } - - return mask; -} void LLCamera::ignoreAgentFrustumPlane(S32 idx) { @@ -644,8 +623,8 @@ void LLCamera::ignoreAgentFrustumPlane(S32 idx) return; } - mAgentPlanes[idx].mask = 0xff; - mAgentPlanes[idx].p.clearVec(); + mPlaneMask[idx] = 0xff; + mAgentPlanes[idx].clear(); } void LLCamera::calcAgentFrustumPlanes(LLVector3* frust) @@ -662,27 +641,27 @@ void LLCamera::calcAgentFrustumPlanes(LLVector3* frust) //order of planes is important, keep most likely to fail in the front of the list //near - frust[0], frust[1], frust[2] - mAgentPlanes[2].p = planeFromPoints(frust[0], frust[1], frust[2]); + mAgentPlanes[2] = planeFromPoints(frust[0], frust[1], frust[2]); //far - mAgentPlanes[5].p = planeFromPoints(frust[5], frust[4], frust[6]); + mAgentPlanes[5] = planeFromPoints(frust[5], frust[4], frust[6]); //left - mAgentPlanes[0].p = planeFromPoints(frust[4], frust[0], frust[7]); + mAgentPlanes[0] = planeFromPoints(frust[4], frust[0], frust[7]); //right - mAgentPlanes[1].p = planeFromPoints(frust[1], frust[5], frust[6]); + mAgentPlanes[1] = planeFromPoints(frust[1], frust[5], frust[6]); //top - mAgentPlanes[4].p = planeFromPoints(frust[3], frust[2], frust[6]); + mAgentPlanes[4] = planeFromPoints(frust[3], frust[2], frust[6]); //bottom - mAgentPlanes[3].p = planeFromPoints(frust[1], frust[0], frust[4]); + mAgentPlanes[3] = planeFromPoints(frust[1], frust[0], frust[4]); //cache plane octant facing mask for use in AABBInFrustum for (U32 i = 0; i < mPlaneCount; i++) { - mAgentPlanes[i].mask = calcPlaneMask(mAgentPlanes[i].p); + mPlaneMask[i] = mAgentPlanes[i].calcPlaneMask(); } } diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index 69a24e1dd..38555b1e7 100644 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -70,6 +70,12 @@ class LLCamera : public LLCoordFrame { public: + + LLCamera(const LLCamera& rhs) + { + *this = rhs; + } + enum { PLANE_LEFT = 0, PLANE_RIGHT = 1, @@ -107,6 +113,9 @@ public: }; private: + LLPlane mAgentPlanes[7]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP + U8 mPlaneMask[8]; // 8 for alignment + F32 mView; // angle between top and bottom frustum planes in radians. F32 mAspect; // width/height S32 mViewHeightInPixels; // for ViewHeightInPixels() only @@ -120,30 +129,22 @@ private: LLPlane mWorldPlanes[PLANE_NUM]; LLPlane mHorizPlanes[HORIZ_PLANE_NUM]; - struct frustum_plane - { - frustum_plane() : mask(0) {} - LLPlane p; - U8 mask; - }; - frustum_plane mAgentPlanes[7]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP - U32 mPlaneCount; //defaults to 6, if setUserClipPlane is called, uses user supplied clip plane in LLVector3 mWorldPlanePos; // Position of World Planes (may be offset from camera) public: LLVector3 mAgentFrustum[8]; //8 corners of 6-plane frustum F32 mFrustumCornerDist; //distance to corner of frustum against far clip plane - LLPlane getAgentPlane(U32 idx) { return mAgentPlanes[idx].p; } - + LLPlane& getAgentPlane(U32 idx) { return mAgentPlanes[idx]; } + public: LLCamera(); LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane); - virtual ~LLCamera(){} // no-op virtual destructor + virtual ~LLCamera(); + - void setUserClipPlane(LLPlane plane); + void setUserClipPlane(LLPlane& plane); void disableUserClipPlane(); - U8 calcPlaneMask(const LLPlane& plane); virtual void setView(F32 vertical_fov_rads); void setViewHeightInPixels(S32 height); void setAspect(F32 new_aspect); diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index 3f336eef4..cbc8388a7 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -384,11 +384,14 @@ inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs) bar *= 10.f; } - foo = (F32)llround(foo * bar); + //F32 new_foo = (F32)llround(foo * bar); + // the llround() implementation sucks. Don't us it. - // shift back - foo /= bar; - return foo; + F32 sign = (foo > 0.f) ? 1.f : -1.f; + F32 new_foo = F32( S64(foo * bar + sign * 0.5f)); + new_foo /= bar; + + return new_foo; } inline F32 lerp(F32 a, F32 b, F32 u) @@ -522,4 +525,41 @@ inline F32 llgaussian(F32 x, F32 o) return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2*o*o)); } +//helper function for removing outliers +template +inline void ll_remove_outliers(std::vector& data, F32 k) +{ + if (data.size() < 100) + { //not enough samples + return; + } + + VEC_TYPE Q1 = data[data.size()/4]; + VEC_TYPE Q3 = data[data.size()-data.size()/4-1]; + + VEC_TYPE min = (VEC_TYPE) ((F32) Q1-k * (F32) (Q3-Q1)); + VEC_TYPE max = (VEC_TYPE) ((F32) Q3+k * (F32) (Q3-Q1)); + + U32 i = 0; + while (i < data.size() && data[i] < min) + { + i++; + } + + S32 j = data.size()-1; + while (j > 0 && data[j] > max) + { + j--; + } + + if (j < data.size()-1) + { + data.erase(data.begin()+j, data.end()); + } + + if (i > 0) + { + data.erase(data.begin(), data.begin()+i); + } +} #endif diff --git a/indra/llmath/lloctree.h b/indra/llmath/lloctree.h index ced65d1d9..86589b87e 100644 --- a/indra/llmath/lloctree.h +++ b/indra/llmath/lloctree.h @@ -73,6 +73,13 @@ public: virtual void visit(const LLOctreeNode* branch) = 0; }; +template +class LLOctreeTravelerDepthFirst : public LLOctreeTraveler +{ +public: + virtual void traverse(const LLOctreeNode* node); +}; + template class LLOctreeNode : public LLTreeNode { @@ -124,11 +131,10 @@ public: inline void setParent(BaseType* parent) { mParent = (oct_node*) parent; } inline const LLVector3d& getCenter() const { return mCenter; } inline const LLVector3d& getSize() const { return mSize; } - inline void setCenter(LLVector3d center) { mCenter = center; } - inline void setSize(LLVector3d size) { mSize = size; } - inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); } - inline U8 getOctant() const { return mOctant; } - inline void setOctant(U8 octant) { mOctant = octant; } + inline void setCenter(const LLVector3d center) { mCenter = center; } + inline void setSize(const LLVector3d size) { mSize = size; } + inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); } + inline U8 getOctant() const { return mOctant; } inline const oct_node* getOctParent() const { return (const oct_node*) getParent(); } inline oct_node* getOctParent() { return (oct_node*) getParent(); } @@ -197,17 +203,17 @@ public: return contains(xform->getBinRadius()); } - bool contains(F64 radius) + bool contains(F32 radius) { if (mParent == NULL) { //root node contains nothing return false; } - F64 size = mSize.mdV[0]; - F64 p_size = size * 2.0; + F32 size = mSize[0]; + F32 p_size = size * 2.f; - return (radius <= 0.001 && size <= 0.001) || + return (radius <= 0.001f && size <= 0.001f) || (radius <= p_size && radius > size); } @@ -243,7 +249,30 @@ public: void accept(tree_traveler* visitor) const { visitor->visit(this); } void accept(oct_traveler* visitor) const { visitor->visit(this); } - oct_node* getNodeAt(const LLVector3d& pos, const F64& rad) + void validateChildMap() + { + for (U32 i = 0; i < 8; i++) + { + U8 idx = mChildMap[i]; + if (idx != 255) + { + LLOctreeNode* child = mChild[idx]; + + if (child->getOctant() != i) + { + llerrs << "Invalid child map, bad octant data." << llendl; + } + + if (getOctant(child->getCenter()) != child->getOctant()) + { + llerrs << "Invalid child octant compared to position data." << llendl; + } + } + } + } + + + oct_node* getNodeAt(const LLVector3d& pos, const F32& rad) { LLOctreeNode* node = this; @@ -251,24 +280,18 @@ public: { //do a quick search by octant U8 octant = node->getOctant(pos.mdV); - BOOL keep_going = TRUE; - + //traverse the tree until we find a node that has no node //at the appropriate octant or is smaller than the object. //by definition, that node is the smallest node that contains // the data - while (keep_going && node->getSize().mdV[0] >= rad) + U8 next_node = node->mChildMap[octant]; + + while (next_node != 255 && node->getSize()[0] >= rad) { - keep_going = FALSE; - for (U32 i = 0; i < node->getChildCount() && !keep_going; i++) - { - if (node->getChild(i)->getOctant() == octant) - { - node = node->getChild(i); - octant = node->getOctant(pos.mdV); - keep_going = TRUE; - } - } + node = node->getChild(next_node); + octant = node->getOctant(pos.mdV); + next_node = node->mChildMap[octant]; } } else if (!node->contains(rad) && node->getParent()) @@ -444,6 +467,9 @@ public: void clearChildren() { mChild.clear(); + + U32* foo = (U32*) mChildMap; + foo[0] = foo[1] = 0xFFFFFFFF; } void validate() @@ -477,6 +503,12 @@ public: void addChild(oct_node* child, BOOL silent = FALSE) { #if LL_OCTREE_PARANOIA_CHECK + + if (child->getSize() == getSize()) + { + OCT_ERRS << "Child size is same as parent size!" << llendl; + } + for (U32 i = 0; i < getChildCount(); i++) { if(mChild[i]->getSize() != child->getSize()) @@ -495,6 +527,8 @@ public: } #endif + mChildMap[child->getOctant()] = (U8) mChild.size(); + mChild.push_back(child); child->setParent(this); @@ -508,7 +542,7 @@ public: } } - void removeChild(U8 index, BOOL destroy = FALSE) + void removeChild(S32 index, BOOL destroy = FALSE) { for (U32 i = 0; i < this->getListenerCount(); i++) { @@ -516,6 +550,8 @@ public: listener->handleChildRemoval(this, getChild(index)); } + + if (destroy) { mChild[index]->destroy(); @@ -523,6 +559,15 @@ public: } mChild.erase(mChild.begin() + index); + //rebuild child map + U32* foo = (U32*) mChildMap; + foo[0] = foo[1] = 0xFFFFFFFF; + + for (U32 i = 0; i < mChild.size(); ++i) + { + mChildMap[mChild[i]->getOctant()] = i; + } + checkAlive(); } @@ -553,14 +598,27 @@ public: } protected: - child_list mChild; - element_list mData; - oct_node* mParent; + typedef enum + { + CENTER = 0, + SIZE = 1, + MAX = 2, + MIN = 3 + } eDName; + LLVector3d mCenter; LLVector3d mSize; LLVector3d mMax; LLVector3d mMin; + + oct_node* mParent; U8 mOctant; + + child_list mChild; + U8 mChildMap[8]; + + element_list mData; + }; //just like a regular node, except it might expand on insert and compress on balance @@ -571,8 +629,8 @@ public: typedef LLOctreeNode BaseType; typedef LLOctreeNode oct_node; - LLOctreeRoot( LLVector3d center, - LLVector3d size, + LLOctreeRoot( const LLVector3d ¢er, + const LLVector3d &size, BaseType* parent) : BaseType(center, size, parent) { @@ -604,6 +662,8 @@ public: //destroy child child->clearChildren(); delete child; + + return false; } return true; @@ -700,7 +760,6 @@ public: } }; - //======================== // LLOctreeTraveler //======================== @@ -714,4 +773,14 @@ void LLOctreeTraveler::traverse(const LLOctreeNode* node) } } +template +void LLOctreeTravelerDepthFirst::traverse(const LLOctreeNode* node) +{ + for (U32 i = 0; i < node->getChildCount(); i++) + { + traverse(node->getChild(i)); + } + node->accept(this); +} + #endif diff --git a/indra/llmath/llplane.h b/indra/llmath/llplane.h index 89c6a1460..ebfe77a9c 100644 --- a/indra/llmath/llplane.h +++ b/indra/llmath/llplane.h @@ -48,13 +48,13 @@ public: LLPlane() {}; // no default constructor LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); } LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); } - void setVec(const LLVector3 &p0, F32 d) { LLVector4::setVec(p0[0], p0[1], p0[2], d); } - void setVec(const LLVector3 &p0, const LLVector3 &n) + inline void setVec(const LLVector3 &p0, F32 d) { LLVector4::setVec(p0[0], p0[1], p0[2], d); } + inline void setVec(const LLVector3 &p0, const LLVector3 &n) { F32 d = -(p0 * n); setVec(n, d); } - void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2) + inline void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2) { LLVector3 u, v, w; u = p1 - p0; @@ -64,8 +64,39 @@ public: F32 d = -(w * p0); setVec(w, d); } - LLPlane& operator=(const LLVector4& v2) { LLVector4::setVec(v2[0],v2[1],v2[2],v2[3]); return *this;} + + inline LLPlane& operator=(const LLVector4& v2) { LLVector4::setVec(v2[0],v2[1],v2[2],v2[3]); return *this;} + + inline void set(const LLPlane& p2) { LLVector4::setVec(p2); } + + // F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; } + + // reset the vector to 0, 0, 0, 1 + inline void clear() { LLVector4::setVec(0, 0, 0, 1); } + + inline void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); } + + // Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero. + inline U8 calcPlaneMask() + { + U8 mask = 0; + + if (mV[0] >= 0) + { + mask |= 1; + } + if (mV[1] >= 0) + { + mask |= 2; + } + if (mV[2] >= 0) + { + mask |= 4; + } + + return mask; + } }; diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp index fdcc19d65..73c5f4505 100644 --- a/indra/llmath/llquaternion.cpp +++ b/indra/llmath/llquaternion.cpp @@ -32,9 +32,10 @@ #include "linden_common.h" +#include "llmath.h" // for F_PI + #include "llquaternion.h" -#include "llmath.h" // for F_PI //#include "vmath.h" #include "v3math.h" #include "v3dmath.h" diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h index 0769f29f2..a7bb09fae 100644 --- a/indra/llmath/llquaternion.h +++ b/indra/llmath/llquaternion.h @@ -33,7 +33,11 @@ #ifndef LLQUATERNION_H #define LLQUATERNION_H -#include "llmath.h" +#include + +#ifndef LLMATH_H //enforce specific include order to avoid tangling inline dependencies +#error "Please include llmath.h first." +#endif class LLVector4; class LLVector3; diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index bc1a4fa9f..1ee561750 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -103,27 +103,33 @@ BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLV BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size) { - float fAWdU[3]; - LLVector3 dir; - LLVector3 diff; + return LLLineSegmentBoxIntersect(start.mV, end.mV, center.mV, size.mV); +} + +BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size) +{ + F32 fAWdU[3]; + F32 dir[3]; + F32 diff[3]; for (U32 i = 0; i < 3; i++) { - dir.mV[i] = 0.5f * (end.mV[i] - start.mV[i]); - diff.mV[i] = (0.5f * (end.mV[i] + start.mV[i])) - center.mV[i]; - fAWdU[i] = fabsf(dir.mV[i]); - if(fabsf(diff.mV[i])>size.mV[i] + fAWdU[i]) return false; + dir[i] = 0.5f * (end[i] - start[i]); + diff[i] = (0.5f * (end[i] + start[i])) - center[i]; + fAWdU[i] = fabsf(dir[i]); + if(fabsf(diff[i])>size[i] + fAWdU[i]) return false; } float f; - f = dir.mV[1] * diff.mV[2] - dir.mV[2] * diff.mV[1]; if(fabsf(f)>size.mV[1]*fAWdU[2] + size.mV[2]*fAWdU[1]) return false; - f = dir.mV[2] * diff.mV[0] - dir.mV[0] * diff.mV[2]; if(fabsf(f)>size.mV[0]*fAWdU[2] + size.mV[2]*fAWdU[0]) return false; - f = dir.mV[0] * diff.mV[1] - dir.mV[1] * diff.mV[0]; if(fabsf(f)>size.mV[0]*fAWdU[1] + size.mV[1]*fAWdU[0]) return false; + f = dir[1] * diff[2] - dir[2] * diff[1]; if(fabsf(f)>size[1]*fAWdU[2] + size[2]*fAWdU[1]) return false; + f = dir[2] * diff[0] - dir[0] * diff[2]; if(fabsf(f)>size[0]*fAWdU[2] + size[2]*fAWdU[0]) return false; + f = dir[0] * diff[1] - dir[1] * diff[0]; if(fabsf(f)>size[0]*fAWdU[1] + size[1]*fAWdU[0]) return false; return true; } + // intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir. // returns TRUE if intersecting and returns barycentric coordinates in intersection_a, intersection_b, // and returns the intersection point along dir in intersection_t. @@ -1688,7 +1694,8 @@ LLVolume::LLVolume(const LLVolumeParams ¶ms, const F32 detail, const BOOL ge mGenerateSingleFace = generate_single_face; generate(); - if (mParams.getSculptID().isNull() && params.getSculptType() == LL_SCULPT_TYPE_NONE) + + if (mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE) { createVolumeFaces(); } diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index ddfac18cd..7bae2749e 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -984,6 +984,7 @@ LLVector3 calc_binormal_from_triangle( const LLVector3& pos2, const LLVector2& tex2); +BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size); BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size); BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir, F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided); diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index d8e7b4aaf..74855bdc4 100644 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -221,8 +221,33 @@ const LLMatrix4& LLMatrix4::transpose() F32 LLMatrix4::determinant() const { - llerrs << "Not implemented!" << llendl; - return 0.f; + F32 value = + mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][0] - + mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][0] - + mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][0] + + mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][0] + + mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][0] - + mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][0] - + mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][1] + + mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][1] + + mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][1] - + mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][1] - + mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][1] + + mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][1] + + mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][2] - + mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][2] - + mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][2] + + mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][2] + + mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][2] - + mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][2] - + mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][3] + + mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][3] + + mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][3] - + mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][3] - + mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][3] + + mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][3]; + + return value; } // Only works for pure orthonormal, homogeneous transform matrices. @@ -428,6 +453,17 @@ const LLMatrix4& LLMatrix4::initRotTrans(const LLQuaternion &q, const LLVector return (*this); } +const LLMatrix4& LLMatrix4::initScale(const LLVector3 &scale) +{ + setIdentity(); + + mMatrix[VX][VX] = scale.mV[VX]; + mMatrix[VY][VY] = scale.mV[VY]; + mMatrix[VZ][VZ] = scale.mV[VZ]; + + return (*this); +} + const LLMatrix4& LLMatrix4::initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos) { F32 sx, sy, sz; @@ -774,6 +810,23 @@ bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b) return FALSE; } +bool operator<(const LLMatrix4& a, const LLMatrix4 &b) +{ + U32 i, j; + for (i = 0; i < NUM_VALUES_IN_MAT4; i++) + { + for (j = 0; j < NUM_VALUES_IN_MAT4; j++) + { + if (a.mMatrix[i][j] != b.mMatrix[i][j]) + { + return a.mMatrix[i][j] < b.mMatrix[i][j]; + } + } + } + + return false; +} + const LLMatrix4& operator*=(LLMatrix4 &a, F32 k) { U32 i, j; @@ -813,4 +866,54 @@ std::ostream& operator<<(std::ostream& s, const LLMatrix4 &a) return s; } +LLSD LLMatrix4::getValue() const +{ + LLSD ret; + + ret[0] = mMatrix[0][0]; + ret[1] = mMatrix[0][1]; + ret[2] = mMatrix[0][2]; + ret[3] = mMatrix[0][3]; + + ret[4] = mMatrix[1][0]; + ret[5] = mMatrix[1][1]; + ret[6] = mMatrix[1][2]; + ret[7] = mMatrix[1][3]; + + ret[8] = mMatrix[2][0]; + ret[9] = mMatrix[2][1]; + ret[10] = mMatrix[2][2]; + ret[11] = mMatrix[2][3]; + + ret[12] = mMatrix[3][0]; + ret[13] = mMatrix[3][1]; + ret[14] = mMatrix[3][2]; + ret[15] = mMatrix[3][3]; + + return ret; +} + +void LLMatrix4::setValue(const LLSD& data) +{ + mMatrix[0][0] = data[0].asReal(); + mMatrix[0][1] = data[1].asReal(); + mMatrix[0][2] = data[2].asReal(); + mMatrix[0][3] = data[3].asReal(); + + mMatrix[1][0] = data[4].asReal(); + mMatrix[1][1] = data[5].asReal(); + mMatrix[1][2] = data[6].asReal(); + mMatrix[1][3] = data[7].asReal(); + + mMatrix[2][0] = data[8].asReal(); + mMatrix[2][1] = data[9].asReal(); + mMatrix[2][2] = data[10].asReal(); + mMatrix[2][3] = data[11].asReal(); + + mMatrix[3][0] = data[12].asReal(); + mMatrix[3][1] = data[13].asReal(); + mMatrix[3][2] = data[14].asReal(); + mMatrix[3][3] = data[15].asReal(); +} + diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index e74b7afe9..27e4be4b4 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -125,6 +125,8 @@ public: ~LLMatrix4(void); // Destructor + LLSD getValue() const; + void setValue(const LLSD&); ////////////////////////////// // @@ -138,6 +140,7 @@ public: // various useful matrix functions const LLMatrix4& setIdentity(); // Load identity matrix + bool isIdentity() const; const LLMatrix4& setZero(); // Clears matrix to all zeros. const LLMatrix4& initRotation(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix by rotating angle radians about (x, y, z) @@ -159,6 +162,7 @@ public: const LLMatrix4& initRotTrans(const F32 roll, const F32 pitch, const F32 yaw, const LLVector4 &pos); // Rotation from Euler + translation const LLMatrix4& initRotTrans(const LLQuaternion &q, const LLVector4 &pos); // Set with Quaternion and position + const LLMatrix4& initScale(const LLVector3 &scale); // Set all const LLMatrix4& initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos); @@ -236,6 +240,7 @@ public: friend bool operator==(const LLMatrix4 &a, const LLMatrix4 &b); // Return a == b friend bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b); // Return a != b + friend bool operator<(const LLMatrix4 &a, const LLMatrix4& b); // Return a < b friend const LLMatrix4& operator+=(LLMatrix4 &a, const LLMatrix4 &b); // Return a + b friend const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b); // Return a - b @@ -269,6 +274,30 @@ inline const LLMatrix4& LLMatrix4::setIdentity() return (*this); } +inline bool LLMatrix4::isIdentity() const +{ + return + mMatrix[0][0] == 1.f && + mMatrix[0][1] == 0.f && + mMatrix[0][2] == 0.f && + mMatrix[0][3] == 0.f && + + mMatrix[1][0] == 0.f && + mMatrix[1][1] == 1.f && + mMatrix[1][2] == 0.f && + mMatrix[1][3] == 0.f && + + mMatrix[2][0] == 0.f && + mMatrix[2][1] == 0.f && + mMatrix[2][2] == 1.f && + mMatrix[2][3] == 0.f && + + mMatrix[3][0] == 0.f && + mMatrix[3][1] == 0.f && + mMatrix[3][2] == 0.f && + mMatrix[3][3] == 1.f; +} + /* inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b) diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp index 555e1f92b..220336e0c 100644 --- a/indra/llmath/v2math.cpp +++ b/indra/llmath/v2math.cpp @@ -115,3 +115,18 @@ LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u) a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u ); } + +LLSD LLVector2::getValue() const +{ + LLSD ret; + ret[0] = mV[0]; + ret[1] = mV[1]; + return ret; +} + +void LLVector2::setValue(LLSD& sd) +{ + mV[0] = (F32) sd[0].asReal(); + mV[1] = (F32) sd[1].asReal(); +} + diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h index 65f371431..ae26c85ce 100644 --- a/indra/llmath/v2math.h +++ b/indra/llmath/v2math.h @@ -66,6 +66,9 @@ class LLVector2 void set(const LLVector2 &vec); // Sets LLVector2 to vec void set(const F32 *vec); // Sets LLVector2 to vec + LLSD getValue() const; + void setValue(LLSD& sd); + void setVec(F32 x, F32 y); // deprecated void setVec(const LLVector2 &vec); // deprecated void setVec(const F32 *vec); // deprecated diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp index 63683ed49..daabbcc37 100644 --- a/indra/llmath/v3math.cpp +++ b/indra/llmath/v3math.cpp @@ -140,6 +140,21 @@ BOOL LLVector3::clampLength( F32 length_limit ) return changed; } +BOOL LLVector3::clamp(const LLVector3 &min_vec, const LLVector3 &max_vec) +{ + BOOL ret = FALSE; + + if (mV[0] < min_vec[0]) { mV[0] = min_vec[0]; ret = TRUE; } + if (mV[1] < min_vec[1]) { mV[1] = min_vec[1]; ret = TRUE; } + if (mV[2] < min_vec[2]) { mV[2] = min_vec[2]; ret = TRUE; } + + if (mV[0] > max_vec[0]) { mV[0] = max_vec[0]; ret = TRUE; } + if (mV[1] > max_vec[1]) { mV[1] = max_vec[1]; ret = TRUE; } + if (mV[2] > max_vec[2]) { mV[2] = max_vec[2]; ret = TRUE; } + + return ret; +} + // Sets all values to absolute value of their original values // Returns TRUE if data changed @@ -197,6 +212,28 @@ const LLVector3& LLVector3::rotVec(const LLQuaternion &q) return *this; } +const LLVector3& LLVector3::transVec(const LLMatrix4& mat) +{ + setVec( + mV[VX] * mat.mMatrix[VX][VX] + + mV[VY] * mat.mMatrix[VX][VY] + + mV[VZ] * mat.mMatrix[VX][VZ] + + mat.mMatrix[VX][VW], + + mV[VX] * mat.mMatrix[VY][VX] + + mV[VY] * mat.mMatrix[VY][VY] + + mV[VZ] * mat.mMatrix[VY][VZ] + + mat.mMatrix[VY][VW], + + mV[VX] * mat.mMatrix[VZ][VX] + + mV[VY] * mat.mMatrix[VZ][VY] + + mV[VZ] * mat.mMatrix[VZ][VZ] + + mat.mMatrix[VZ][VW]); + + return *this; +} + + const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3 &vec) { if ( !vec.isExactlyZero() && angle ) diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index e1461f29d..1cfa1edaa 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -40,6 +40,7 @@ class LLVector2; class LLVector4; class LLMatrix3; +class LLMatrix4; class LLVector3d; class LLQuaternion; @@ -75,6 +76,7 @@ class LLVector3 inline BOOL isFinite() const; // checks to see if all values of LLVector3 are finite BOOL clamp(F32 min, F32 max); // Clamps all values to (min,max), returns TRUE if data changed + BOOL clamp(const LLVector3 &min_vec, const LLVector3 &max_vec); // Scales vector by another vector BOOL clampLength( F32 length_limit ); // Scales vector to limit length to a value void quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz); // changes the vector to reflect quatization @@ -115,6 +117,7 @@ class LLVector3 const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q + const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v) const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec @@ -162,6 +165,8 @@ F32 dist_vec(const LLVector3 &a, const LLVector3 &b); // Returns distance betwe F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b ignoring Z component LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b +LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b (same as projected_vec) +LLVector3 orthogonal_component(const LLVector3 &a, const LLVector3 &b); // Returns component of vector a not parallel to vector b (same as projected_vec) LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vector that is a linear interpolation between a and b inline LLVector3::LLVector3(void) @@ -496,6 +501,17 @@ inline LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b) return project_axis * (a * project_axis); } +inline LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b) +{ + return projected_vec(a, b); +} + +inline LLVector3 orthogonal_component(const LLVector3 &a, const LLVector3 &b) +{ + return a - projected_vec(a, b); +} + + inline LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u) { return LLVector3( @@ -529,6 +545,21 @@ inline void update_min_max(LLVector3& min, LLVector3& max, const LLVector3& pos) } } +inline void update_min_max(LLVector3& min, LLVector3& max, const F32* pos) +{ + for (U32 i = 0; i < 3; i++) + { + if (min.mV[i] > pos[i]) + { + min.mV[i] = pos[i]; + } + if (max.mV[i] < pos[i]) + { + max.mV[i] = pos[i]; + } + } +} + inline F32 angle_between(const LLVector3& a, const LLVector3& b) { LLVector3 an = a; diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 5d8e2ad9f..f5a9adcfc 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -114,6 +114,7 @@ class LLColor4 const LLColor4& operator=(const LLColor3 &a); // Assigns vec3 to vec4 and returns vec4 + bool operator<(const LLColor4& rhs) const; friend std::ostream& operator<<(std::ostream& s, const LLColor4 &a); // Print a friend LLColor4 operator+(const LLColor4 &a, const LLColor4 &b); // Return vector a + b friend LLColor4 operator-(const LLColor4 &a, const LLColor4 &b); // Return vector a minus b @@ -595,6 +596,23 @@ inline LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u) a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u); } +inline bool LLColor4::operator<(const LLColor4& rhs) const +{ + if (mV[0] != rhs.mV[0]) + { + return mV[0] < rhs.mV[0]; + } + if (mV[1] != rhs.mV[1]) + { + return mV[1] < rhs.mV[1]; + } + if (mV[2] != rhs.mV[2]) + { + return mV[2] < rhs.mV[2]; + } + + return mV[3] < rhs.mV[3]; +} void LLColor4::clamp() { From 90c0ea63b1eeee361baa9589a6c8c9bb422f1762 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Wed, 18 May 2011 14:36:56 -0500 Subject: [PATCH 14/33] index on V2Renderer: 5f6fc78 llmath and llcommon updates. Marginal. From 0193173e46bd9bb08862f091863c14123ed874e1 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Wed, 18 May 2011 14:58:57 -0500 Subject: [PATCH 15/33] Added #version string to many shaders. Added a few to-be-implemented shader files --- .../shaders/class1/avatar/avatarF.glsl | 2 ++ .../shaders/class1/avatar/avatarSkinV.glsl | 2 ++ .../shaders/class1/avatar/avatarV.glsl | 2 ++ .../shaders/class1/avatar/eyeballF.glsl | 2 ++ .../shaders/class1/avatar/eyeballV.glsl | 2 ++ .../shaders/class1/avatar/pickAvatarF.glsl | 2 ++ .../shaders/class1/avatar/pickAvatarV.glsl | 2 ++ .../shaders/class1/deferred/alphaF.glsl | 3 +- .../shaders/class1/deferred/alphaV.glsl | 2 ++ .../shaders/class1/deferred/avatarAlphaV.glsl | 2 ++ .../shaders/class1/deferred/avatarF.glsl | 2 ++ .../class1/deferred/avatarShadowF.glsl | 2 ++ .../class1/deferred/avatarShadowV.glsl | 2 ++ .../shaders/class1/deferred/avatarV.glsl | 2 ++ .../shaders/class1/deferred/blurLightF.glsl | 2 ++ .../shaders/class1/deferred/blurLightV.glsl | 2 ++ .../shaders/class1/deferred/bumpF.glsl | 2 ++ .../shaders/class1/deferred/bumpV.glsl | 2 ++ .../shaders/class1/deferred/diffuseF.glsl | 2 ++ .../shaders/class1/deferred/diffuseV.glsl | 2 ++ .../shaders/class1/deferred/fullbrightF.glsl | 2 ++ .../shaders/class1/deferred/fullbrightV.glsl | 2 ++ .../shaders/class1/deferred/giF.glsl | 2 ++ .../shaders/class1/deferred/giV.glsl | 2 ++ .../shaders/class1/deferred/impostorF.glsl | 4 ++- .../shaders/class1/deferred/impostorV.glsl | 2 ++ .../shaders/class1/deferred/luminanceF.glsl | 2 ++ .../shaders/class1/deferred/luminanceV.glsl | 3 ++ .../class1/deferred/multiPointLightF.glsl | 2 ++ .../class1/deferred/multiPointLightV.glsl | 20 ++++++++++++ .../shaders/class1/deferred/pointLightF.glsl | 2 ++ .../shaders/class1/deferred/pointLightV.glsl | 2 ++ .../class1/deferred/postDeferredF.glsl | 2 ++ .../class1/deferred/postDeferredNoDoFF.glsl | 24 ++++++++++++++ .../class1/deferred/postDeferredV.glsl | 2 ++ .../shaders/class1/deferred/postgiF.glsl | 2 ++ .../shaders/class1/deferred/postgiV.glsl | 2 ++ .../shaders/class1/deferred/shadowF.glsl | 2 ++ .../shaders/class1/deferred/shadowV.glsl | 2 ++ .../shaders/class1/deferred/softenLightF.glsl | 2 ++ .../shaders/class1/deferred/softenLightV.glsl | 2 ++ .../shaders/class1/deferred/sunLightF.glsl | 2 ++ .../class1/deferred/sunLightSSAOF.glsl | 4 +-- .../shaders/class1/deferred/sunLightV.glsl | 2 ++ .../shaders/class1/deferred/terrainF.glsl | 2 ++ .../shaders/class1/deferred/terrainV.glsl | 2 ++ .../shaders/class1/deferred/treeF.glsl | 2 ++ .../shaders/class1/deferred/treeV.glsl | 2 ++ .../shaders/class1/deferred/waterF.glsl | 3 ++ .../shaders/class1/deferred/waterV.glsl | 2 ++ .../shaders/class1/effects/glowExtractF.glsl | 2 ++ .../shaders/class1/effects/glowExtractV.glsl | 1 + .../shaders/class1/effects/glowV.glsl | 2 ++ .../shaders/class1/environment/terrainF.glsl | 2 ++ .../shaders/class1/environment/terrainV.glsl | 2 ++ .../class1/environment/terrainWaterF.glsl | 2 ++ .../class1/environment/underWaterF.glsl | 2 ++ .../shaders/class1/environment/waterF.glsl | 2 ++ .../shaders/class1/environment/waterFogF.glsl | 2 ++ .../shaders/class1/environment/waterV.glsl | 2 ++ .../shaders/class1/interface/highlightF.glsl | 2 ++ .../shaders/class1/interface/highlightV.glsl | 2 ++ .../shaders/class1/lighting/lightF.glsl | 2 ++ .../class1/lighting/lightFullbrightF.glsl | 2 ++ .../lighting/lightFullbrightShinyF.glsl | 2 ++ .../lighting/lightFullbrightShinyWaterF.glsl | 17 ++++++++++ .../lighting/lightFullbrightWaterF.glsl | 2 ++ .../class1/lighting/lightFuncSpecularV.glsl | 2 ++ .../shaders/class1/lighting/lightFuncV.glsl | 2 ++ .../shaders/class1/lighting/lightShinyF.glsl | 2 ++ .../class1/lighting/lightShinyWaterF.glsl | 2 ++ .../class1/lighting/lightSpecularV.glsl | 2 ++ .../shaders/class1/lighting/lightV.glsl | 2 ++ .../shaders/class1/lighting/lightWaterF.glsl | 2 ++ .../class1/lighting/sumLightsSpecularV.glsl | 3 ++ .../shaders/class1/lighting/sumLightsV.glsl | 2 ++ .../shaders/class1/objects/fullbrightF.glsl | 2 ++ .../class1/objects/fullbrightShinyF.glsl | 2 ++ .../class1/objects/fullbrightShinyV.glsl | 2 ++ .../class1/objects/fullbrightShinyWaterF.glsl | 15 +++++++++ .../shaders/class1/objects/fullbrightV.glsl | 2 ++ .../class1/objects/fullbrightWaterF.glsl | 2 ++ .../shaders/class1/objects/shinyF.glsl | 2 ++ .../shaders/class1/objects/shinyV.glsl | 2 ++ .../shaders/class1/objects/shinyWaterF.glsl | 2 ++ .../shaders/class1/objects/simpleF.glsl | 2 ++ .../shaders/class1/objects/simpleV.glsl | 2 ++ .../shaders/class1/objects/simpleWaterF.glsl | 2 ++ .../class1/windlight/atmosphericsF.glsl | 2 ++ .../windlight/atmosphericsHelpersV.glsl | 2 ++ .../class1/windlight/atmosphericsV.glsl | 2 ++ .../class1/windlight/atmosphericsVarsF.glsl | 2 ++ .../class1/windlight/atmosphericsVarsV.glsl | 2 ++ .../shaders/class1/windlight/gammaF.glsl | 2 ++ .../shaders/class1/windlight/transportF.glsl | 2 ++ .../shaders/class2/avatar/eyeballV.glsl | 2 ++ .../shaders/class2/deferred/alphaF.glsl | 3 +- .../shaders/class2/deferred/alphaV.glsl | 10 +++--- .../shaders/class2/deferred/avatarAlphaV.glsl | 2 ++ .../shaders/class2/deferred/edgeF.glsl | 2 ++ .../shaders/class2/deferred/edgeV.glsl | 2 ++ .../shaders/class2/deferred/softenLightF.glsl | 2 ++ .../shaders/class2/deferred/softenLightV.glsl | 2 ++ .../shaders/class2/deferred/sunLightF.glsl | 5 ++- .../class2/deferred/sunLightSSAOF.glsl | 4 +-- .../shaders/class2/deferred/sunLightV.glsl | 2 ++ .../shaders/class2/effects/blurV.glsl | 2 ++ .../shaders/class2/effects/colorFilterF.glsl | 1 + .../shaders/class2/effects/drawQuadV.glsl | 2 ++ .../shaders/class2/effects/extractF.glsl | 1 + .../shaders/class2/effects/nightVisionF.glsl | 1 + .../shaders/class2/effects/simpleF.glsl | 1 + .../shaders/class2/environment/terrainF.glsl | 2 ++ .../shaders/class2/environment/terrainV.glsl | 2 ++ .../class2/environment/terrainWaterF.glsl | 2 ++ .../class2/environment/underWaterF.glsl | 2 ++ .../shaders/class2/environment/waterF.glsl | 2 ++ .../shaders/class2/environment/waterFogF.glsl | 2 ++ .../shaders/class2/lighting/lightF.glsl | 2 ++ .../class2/lighting/lightFullbrightF.glsl | 2 ++ .../lighting/lightFullbrightShinyF.glsl | 2 ++ .../lighting/lightFullbrightShinyWaterF.glsl | 31 +++++++++++++++++++ .../lighting/lightFullbrightWaterF.glsl | 2 ++ .../shaders/class2/lighting/lightShinyF.glsl | 2 ++ .../class2/lighting/lightShinyWaterF.glsl | 2 ++ .../class2/lighting/lightSpecularV.glsl | 2 ++ .../shaders/class2/lighting/lightV.glsl | 2 ++ .../shaders/class2/lighting/lightWaterF.glsl | 2 ++ .../class2/lighting/sumLightsSpecularV.glsl | 2 ++ .../shaders/class2/lighting/sumLightsV.glsl | 2 ++ .../shaders/class2/objects/shinyV.glsl | 2 ++ .../class2/windlight/atmosphericsF.glsl | 2 ++ .../windlight/atmosphericsHelpersV.glsl | 2 ++ .../class2/windlight/atmosphericsV.glsl | 2 ++ .../class2/windlight/atmosphericsVarsF.glsl | 2 ++ .../class2/windlight/atmosphericsVarsV.glsl | 2 ++ .../shaders/class2/windlight/cloudsF.glsl | 2 ++ .../shaders/class2/windlight/cloudsV.glsl | 2 ++ .../shaders/class2/windlight/gammaF.glsl | 2 ++ .../shaders/class2/windlight/skyF.glsl | 2 ++ .../shaders/class2/windlight/skyV.glsl | 2 ++ .../shaders/class2/windlight/transportF.glsl | 2 ++ .../shaders/class3/avatar/avatarV.glsl | 2 ++ .../class3/deferred/giDownsampleF.glsl | 2 ++ .../class3/deferred/giDownsampleV.glsl | 2 ++ .../shaders/class3/deferred/giF.glsl | 2 ++ .../shaders/class3/deferred/giFinalF.glsl | 2 ++ .../shaders/class3/deferred/giFinalV.glsl | 2 ++ .../shaders/class3/deferred/giV.glsl | 2 ++ .../shaders/class3/deferred/luminanceF.glsl | 2 ++ .../shaders/class3/deferred/luminanceV.glsl | 2 ++ .../class3/deferred/postDeferredF.glsl | 4 ++- .../class3/deferred/postDeferredV.glsl | 2 ++ .../shaders/class3/deferred/postgiF.glsl | 2 ++ .../shaders/class3/deferred/postgiV.glsl | 2 ++ .../shaders/class3/deferred/softenLightF.glsl | 2 ++ .../shaders/class3/deferred/softenLightV.glsl | 2 ++ .../shaders/class3/deferred/treeF.glsl | 2 ++ .../class3/lighting/sumLightsSpecularV.glsl | 2 ++ .../shaders/class3/lighting/sumLightsV.glsl | 2 ++ 160 files changed, 419 insertions(+), 17 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl index b6cc7f771..431c7f8e1 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void default_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index 292dbfdab..9057560e6 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 attribute vec4 weight; //1 diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index ee3410d73..7b36d03c3 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl index 4d93c1944..cc49fe9f7 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void default_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl index b3c988a92..af9c28a6e 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index 201930041..0b9943479 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl index 12d8f9d2f..801a8e06d 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index de3af484b..22cae7a34 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable @@ -25,7 +27,6 @@ varying vec3 vary_pointlight_col; uniform mat4 inv_proj; - vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).a; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 64e2f6ee8..d1c678f30 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -5,6 +5,8 @@ * $License$ */ +#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index 650fbcc3f..7fc763fa0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index afbe08a57..e2a36719c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 085ffddee..61574d0be 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index 8c8489d08..49ddd2b19 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index 471a1f040..3465cef2b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index d1c5d7cb1..6e732fa54 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl index b7f07e570..3f2d7d7b1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 2197744a3..7a423f394 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 9589912c6..c83f781e2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_mat0; varying vec3 vary_mat1; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 3803119cd..451195f97 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index e375bb2a9..af0314a75 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $/LicenseInfo$ */ + +#version 120 varying vec3 vary_normal; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index f53e15c6c..342987739 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index aff51178b..94f653541 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index e64e29a0d..75b555e8a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl index 543527612..8dc1410ea 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 508bbf415..6b3bfcf2a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; uniform sampler2D normalMap; @@ -12,7 +14,7 @@ uniform sampler2D specularMap; void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(col.rgb, col.a <= 0.5 ? 0.0 : 0.005); + gl_FragData[0] = vec4(col.rgb, col.a * 0.005); gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl index 57532a30b..d90c4478c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index acb3014d1..78df54d5d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -5,6 +5,8 @@ * $/LicenseInfo$ */ +#version 120 + uniform sampler2DRect diffuseMap; varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl index 6368def83..0c820bfc6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl @@ -5,6 +5,9 @@ * $/LicenseInfo$ */ +#version 120 + + varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 68cb0636d..42f5f3dba 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -5,6 +5,8 @@ * $License$ */ +#version 120 + #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect depthMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl new file mode 100644 index 000000000..2e3e84dd1 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl @@ -0,0 +1,20 @@ +/** + * @file multiPointLightV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec4 vary_fragcoord; + +void main() +{ + //transform vertex + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = pos; + + gl_Position = pos; + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 43da16436..22ed9dcd4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + + #version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index e815ca260..1a426dddf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -5,6 +5,8 @@ * $License$ */ +#version 120 + varying vec4 vary_light; varying vec4 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 650e1a91a..7e41b07f8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl new file mode 100644 index 000000000..ab48d08bb --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -0,0 +1,24 @@ +/** + * @file postDeferredF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2D bloomMap; + +uniform vec2 screen_res; +varying vec2 vary_fragcoord; + +void main() +{ + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + gl_FragColor = diff + bloom; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl index 0ec81dcb0..12983baa9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index e8e58f50e..63b3c9f20 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl index e5f621764..ae57227fe 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index b0b31fd4b..4d85bbf62 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index 7214d246a..9baa39814 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec4 post_pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index bef91e735..525df5822 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index ad8af4780..3bc94e70d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index 56e4055c0..5db627ab1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 //class 1, no shadow, no SSAO, should never be called diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index cdbed4b79..3c936251f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable @@ -13,8 +15,6 @@ uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; - // Inputs uniform mat4 shadow_matrix[6]; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index 5081485c4..9aef0a6bb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec4 vary_light; varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index fa0a60c98..0a3fae592 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D detail_0; uniform sampler2D detail_1; diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index 3038b1477..06507f456 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_normal; diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index 5b33ea5bf..123520190 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index 6b9dc2def..d1500393b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_normal; diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index a8c7e3fc3..606e44eae 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -4,8 +4,11 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable + vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index b45e5c530..2be8d4286 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 5d7af2c13..61e5ba0d9 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl index 61dfd2f12..fd5300a1f 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl @@ -5,6 +5,7 @@ * $License$ */ +#version 120 void main() { diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl index 13ce7c785..744eff196 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform vec2 glowDelta; diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index 2278c6916..51b3cdd99 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D detail0; uniform sampler2D detail1; diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index 112d66981..fc4cb14c4 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index e2f68e882..7db3133f6 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 // this class1 shader is just a copy of terrainF diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index f1740a4dc..6f65b0179 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 7e1788678..89217484f 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index 7ee41998e..94296e0ba 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 applyWaterFog(vec4 color) { diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index 48ac87ef0..4dae985a7 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index 328c41652..5e4c123a8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index a9ea6e856..4c052a35a 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void main() { diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 071489bca..65a87b5f6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index b12cca912..7bfea160e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index bc795a751..32f52fbe8 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl new file mode 100644 index 000000000..1bdaccf9b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -0,0 +1,17 @@ +/** + * @file lightFullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + + +#version 120 + +uniform sampler2D diffuseMap; +uniform samplerCube environmentMap; + +void fullbright_shiny_lighting_water() +{ + gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); +} diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index b13088fb1..89afa0ab2 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -5,6 +5,8 @@ * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl index bbbd9f3df..4ce4bc0cb 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l) { diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index 00ce944d4..a437d075a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l) diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index 89785c45c..28dabb494 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index 7ac3c359b..7985c17e0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl index 853212923..fddba5cff 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index 8c2813a85..8c01f3dd5 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index 81dff1ef3..97506312a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl index 218585fb8..4146b8121 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl @@ -4,6 +4,9 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 + float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl index e5361033e..df198eafc 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl index 1b0ffb911..028b51cbb 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void fullbright_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl index 936c228b4..b474ac55d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void fullbright_shiny_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index ba2aa024d..75b841a5f 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl new file mode 100644 index 000000000..5daf66fb3 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl @@ -0,0 +1,15 @@ +/** + * @file fullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +void fullbright_shiny_lighting_water(); + +void main() +{ + fullbright_shiny_lighting_water(); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index e64ccb844..690a5d996 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl index fd855aa91..8645dc3a8 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void fullbright_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl index bdb0b05f9..1d83116b1 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void shiny_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index c2e1ddf73..3fb9a298c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl index 0a2a5f624..1fc497e49 100755 --- a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void shiny_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl index 7dacca4fe..97f5741b3 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void default_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 78b96b302..03167cfc6 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl index e066b3d02..e133dcf41 100755 --- a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void default_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl index 248c32201..4c20ad758 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec3 atmosLighting(vec3 light) { diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index c2c39e2e1..e83180714 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec3 atmosAmbient(vec3 light) { diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl index 551b64340..c5adb50e4 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void setPositionEye(vec3 v); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index c001a4070..f8405b4d5 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index 1b263b085..658767427 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl index c1ffda159..76a072000 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform vec4 gamma; diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl index 7097906fd..77ed3ea2b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec3 atmosTransport(vec3 light) { diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index 3dd62d2d1..4af024f17 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 22c8b4c06..f234f57d4 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable @@ -26,7 +28,6 @@ varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_fragcoord; varying vec3 vary_position; -varying vec3 vary_light; varying vec3 vary_pointlight_col; uniform float shadow_bias; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 0f037dafd..7024025f7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -19,7 +21,6 @@ varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_fragcoord; varying vec3 vary_position; -varying vec3 vary_light; varying vec3 vary_pointlight_col; uniform float near_clip; @@ -67,17 +68,16 @@ void main() calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - + vary_pointlight_col = col.rgb*gl_Color.rgb; col.rgb = vec3(0,0,0); @@ -85,8 +85,6 @@ void main() // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_light = gl_LightSource[0].position.xyz; - vary_ambient = col.rgb*gl_Color.rgb; vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index d7d1111ba..43a554b47 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl index a86f67a5a..3155f3f92 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl index 74f2bd981..b3413c301 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 1067be1e6..0160e8427 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index 9d187b46e..8f0bcca76 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index f565d3bdb..4369b3b34 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable @@ -17,9 +19,6 @@ uniform sampler2DRectShadow shadowMap2; uniform sampler2DRectShadow shadowMap3; uniform sampler2DShadow shadowMap4; uniform sampler2DShadow shadowMap5; -uniform sampler2D noiseMap; - -uniform sampler2D lightFunc; // Inputs diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 4e33a1af4..c457d0a3e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable @@ -19,8 +21,6 @@ uniform sampler2DShadow shadowMap4; uniform sampler2DShadow shadowMap5; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; - // Inputs uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 9d092d9ce..9beb513ad 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec4 vary_light; varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl index ba65b16cc..cf4218bf7 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform vec2 texelSize; uniform vec2 blurDirection; diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl index 729949a17..f57633950 100644 --- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl @@ -5,6 +5,7 @@ * $License$ */ +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl index 29c2a0948..229ede470 100644 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void main(void) { diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl index f9eee5b89..fdf547264 100644 --- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl @@ -5,6 +5,7 @@ * $License$ */ +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl index 833ef7d30..f6dfa52a9 100644 --- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl @@ -5,6 +5,7 @@ * $License$ */ +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl index 3a236846c..3dbed8e01 100644 --- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl @@ -5,6 +5,7 @@ * $License$ */ +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl index 4253bc21c..9ccc776ad 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D detail_0; uniform sampler2D detail_1; diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl index 119d55a2c..19211b8e6 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl index 3a98970f8..6f2f560a9 100755 --- a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D detail_0; uniform sampler2D detail_1; diff --git a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl index 1998fea22..246b55440 100644 --- a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl index 6ec3dc478..246377382 100644 --- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); diff --git a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl index 522c990cf..25d65b571 100644 --- a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform vec4 lightnorm; uniform vec4 waterPlane; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl index b372d6629..e7779d357 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl index e6b6d8580..509ac80b2 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl index 8f408c043..17a4cb03f 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; uniform samplerCube environmentMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl new file mode 100644 index 000000000..9b4b58436 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl @@ -0,0 +1,31 @@ +/** + * @file lightFullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +uniform sampler2D diffuseMap; +uniform samplerCube environmentMap; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_shiny_lighting_water() +{ + vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy); + color.rgb *= gl_Color.rgb; + + vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); + color.a = max(color.a, gl_Color.a); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl index 060ad9cb6..548d1c9ee 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl index b3927c77a..675fd4adf 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; uniform samplerCube environmentMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl index f090306be..4e8a0d189 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl index c3384ffc5..4e9fa16a1 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 // All lights, no specular highlights diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl index ff3bcb5cd..75c0d7414 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 // All lights, no specular highlights diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl index 086954cd4..64df7f0f9 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl index edd1a8a94..2408e11d9 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index 19800d96d..5f5b426da 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl index 0d52f32a2..76e96cb27 100755 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 92c0664a5..80da3ee23 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 ////////////////////////////////////////////////////////// // The fragment shader for the terrain atmospherics diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl index 32d5ed5db..c806655dc 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 // Output variables vec3 getSunlitColor(); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index e40372e81..8b73c07ac 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 // varying param funcs void setSunlitColor(vec3 v); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index 0dbf2d35e..3a5eeb853 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index b528837a5..aef449775 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index b7d7e5a2c..69262ec7d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index e149d5861..881bb90b8 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl index 5410889ed..3ca7a962d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform vec4 gamma; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index bc6d6d33f..6737d2617 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index e396aea6c..e1a6844d2 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index b7678cac6..e1e385496 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 ////////////////////////////////////////////////////////// // The fragment shader for the terrain atmospherics diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl index 04c10536e..1b6e843c0 100644 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl index d26b244fa..fc370ef36 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2DRect giLightMap; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl index e5f621764..ae57227fe 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl index 735150a78..951e3e97a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl index e0f4a3e4f..b2f8b2c63 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl index fbf2c1737..19c4e07b8 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl index 543527612..8dc1410ea 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl index d9483bc6e..5f3bf68b2 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl index 6368def83..a24eda35d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl index 51ab579e3..ab99a8897 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl @@ -4,7 +4,9 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ - + +#version 120 + #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect diffuseRect; diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl index 0ec81dcb0..12983baa9 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl index 24fa07f25..f03775470 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl index e5f621764..ae57227fe 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index a2db24733..ce32f6600 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl index 9d187b46e..8f0bcca76 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl index 1c1725a95..c54d9a1e3 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl index bf5c78f3e..ee61162c0 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index f129a1517..ae84fcb9c 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); From a4b7bbd0315aaa5bc4349f0cdc90d73a552fbfae Mon Sep 17 00:00:00 2001 From: Shyotl Date: Wed, 18 May 2011 16:04:46 -0500 Subject: [PATCH 16/33] More should-be-safe changes. Prep for pipeline work. --- indra/newview/lldrawable.h | 17 +++++-- indra/newview/lldrawpoolalpha.cpp | 7 ++- indra/newview/llface.cpp | 28 ++++++++++- indra/newview/llspatialpartition.cpp | 16 +++---- indra/newview/llviewershadermgr.cpp | 3 +- indra/newview/llviewershadermgr.h | 1 + indra/newview/llvovolume.cpp | 72 +++++++++++++++++----------- indra/newview/pipeline.cpp | 5 +- 8 files changed, 103 insertions(+), 46 deletions(-) diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index 7202f3476..32049da0d 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -68,6 +68,17 @@ const U32 SILHOUETTE_HIGHLIGHT = 0; class LLDrawable : public LLRefCount { public: + LLDrawable(const LLDrawable& rhs) + { + *this = rhs; + } + + const LLDrawable& operator=(const LLDrawable& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + static void initClass(); LLDrawable() { init(); } @@ -103,7 +114,7 @@ public: const LLQuaternion& getRotation() const { return mXform.getRotation(); } F32 getIntensity() const { return llmin(mXform.getScale().mV[0], 4.f); } S32 getLOD() const { return mVObjp ? mVObjp->getLOD() : 1; } - F64 getBinRadius() const { return mBinRadius; } + F32 getBinRadius() const { return mBinRadius; } void getMinMax(LLVector3& min,LLVector3& max) const { mXform.getMinMax(min,max); } LLXformMatrix* getXform() { return &mXform; } @@ -301,9 +312,9 @@ private: F32 mRadius; LLVector3 mExtents[2]; LLVector3d mPositionGroup; - F64 mBinRadius; + F32 mBinRadius; S32 mGeneration; - + LLVector3 mCurrentScale; static U32 sCurVisible; // Counter for what value of mVisible means currently visible diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 07379971e..d6ea59ff7 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -198,7 +198,10 @@ void LLDrawPoolAlpha::render(S32 pass) simple_shader->bind(); pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask()); } - fullbright_shader->bind(); + if (fullbright_shader) + { + fullbright_shader->bind(); + } pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask()); LLGLSLShader::bindNoShader(); } @@ -238,7 +241,7 @@ void LLDrawPoolAlpha::render(S32 pass) gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); glColor4f(1,0,0,1); LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep.get(), TRUE); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ; renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 186870a80..6d66cd4c3 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -228,6 +228,11 @@ void LLFace::setWorldMatrix(const LLMatrix4 &mat) llerrs << "Faces on this drawable are not independently modifiable\n" << llendl; } +void LLFace::setPool(LLFacePool* pool) +{ + mDrawPoolp = pool; +} + void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep) { LLMemType mt1(LLMemType::MTYPE_DRAWABLE); @@ -329,8 +334,13 @@ void LLFace::setDrawable(LLDrawable *drawable) mXform = &drawable->mXform; } -void LLFace::setSize(const S32 num_vertices, const S32 num_indices) +void LLFace::setSize(S32 num_vertices, const S32 num_indices, bool align) { + if (align) + { + //allocate vertices in blocks of 4 for alignment + num_vertices = (num_vertices + 0x3) & ~0x3; + } if (mGeomCount != num_vertices || mIndicesCount != num_indices) { @@ -339,6 +349,8 @@ void LLFace::setSize(const S32 num_vertices, const S32 num_indices) mVertexBuffer = NULL; mLastVertexBuffer = NULL; } + + llassert(verify()); } //============================================================================ @@ -952,6 +964,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, const U16 &index_offset) { + llassert(verify()); const LLVolumeFace &vf = volume.getVolumeFace(f); S32 num_vertices = (S32)vf.mVertices.size(); S32 num_indices = (S32)vf.mIndices.size(); @@ -1678,3 +1691,16 @@ LLViewerTexture* LLFace::getTexture() const { return mTexture ; } + +void LLFace::setVertexBuffer(LLVertexBuffer* buffer) +{ + mVertexBuffer = buffer; + llassert(verify()); +} + +void LLFace::clearVertexBuffer() +{ + mVertexBuffer = NULL; + mLastVertexBuffer = NULL; +} + diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index b9b9adafb..9546e3b04 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -392,7 +392,7 @@ void LLSpatialGroup::checkStates() void validate_draw_info(LLDrawInfo& params) { #if LL_OCTREE_PARANOIA_CHECK - if (params.mVertexBuffer.isNull()) + if (!params.mVertexBuffer) { llerrs << "Draw batch has no vertex buffer." << llendl; } @@ -1309,8 +1309,7 @@ void LLSpatialGroup::destroyGL() for (S32 j = 0; j < drawable->getNumFaces(); j++) { LLFace* facep = drawable->getFace(j); - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + facep->clearVertexBuffer(); } } } @@ -1519,7 +1518,6 @@ LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 mSlopRatio = 0.25f; mInfiniteFarClip = FALSE; - LLGLNamePool::registerPool(&sQueryPool); mOctree = new LLSpatialGroup::OctreeRoot(LLVector3d(0,0,0), LLVector3d(1,1,1), @@ -1934,6 +1932,8 @@ public: void drawBox(const LLVector3& c, const LLVector3& r) { + LLVertexBuffer::unbind(); + gGL.begin(LLRender::TRIANGLE_STRIP); //left front gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); @@ -2179,7 +2179,7 @@ void pushVerts(LLSpatialGroup* group, U32 mask) void pushVerts(LLFace* face, U32 mask) { - LLVertexBuffer* buffer = face->mVertexBuffer; + LLVertexBuffer* buffer = face->getVertexBuffer(); if (buffer) { @@ -2309,7 +2309,7 @@ void renderOctree(LLSpatialGroup* group) for (S32 j = 0; j < drawable->getNumFaces(); j++) { LLFace* face = drawable->getFace(j); - if (face->mVertexBuffer.notNull()) + if (face->getVertexBuffer()) { if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f) { @@ -2324,10 +2324,10 @@ void renderOctree(LLSpatialGroup* group) continue; } - face->mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX); + face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX); //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f, // (face->mExtents[1]-face->mExtents[0])*0.5f); - face->mVertexBuffer->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart()); + face->getVertexBuffer()->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart()); } } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a6443f08b..9336781b3 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -162,6 +162,7 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) mReservedAttribs.push_back("materialColor"); mReservedAttribs.push_back("specularColor"); mReservedAttribs.push_back("binormal"); + mReservedAttribs.push_back("object_weight"); mAvatarAttribs.reserve(5); mAvatarAttribs.push_back("weight"); @@ -566,7 +567,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) shaders.clear(); - shaders.reserve(12); + shaders.reserve(13); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 10abc9935..849fa8967 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -82,6 +82,7 @@ public: MATERIAL_COLOR = 0, SPECULAR_COLOR, BINORMAL, + OBJECT_WEIGHT, END_RESERVED_ATTRIBS } eGLSLReservedAttribs; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index d9411c67d..d7dac3ff0 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1272,6 +1272,17 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) regenFaces(); } genBBoxes(FALSE); + + if (mSculptChanged) + { //changes in sculpt maps can thrash an object bounding box without + //triggering a spatial group bounding box update -- force spatial group + //to update bounding boxes + LLSpatialGroup* group = mDrawable->getSpatialGroup(); + if (group) + { + group->unbound(); + } + } } } } @@ -2347,7 +2358,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, (type == LLRenderPass::PASS_INVISIBLE) || (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)); - if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL)) + if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL)) { llwarns << "Non fullbright face has no normals!" << llendl; return; @@ -2383,13 +2394,13 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, glow = (U8) (facep->getTextureEntry()->getGlow() * 255); } - if (facep->mVertexBuffer.isNull()) + if (!facep->getVertexBuffer()) { llerrs << "WTF?" << llendl; } if (idx >= 0 && - draw_vec[idx]->mVertexBuffer == facep->mVertexBuffer && + draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 && (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex) && #if LL_DARWIN @@ -2416,7 +2427,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 offset = facep->getIndicesStart(); U32 count = facep->getIndicesCount(); LLPointer draw_info = new LLDrawInfo(start,end,count,offset,tex, - facep->mVertexBuffer, fullbright, bump); + facep->getVertexBuffer(), fullbright, bump); draw_info->mGroup = group; draw_info->mVSize = facep->getVirtualSize(); draw_vec.push_back(draw_info); @@ -2513,20 +2524,23 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //for each face for (S32 i = 0; i < drawablep->getNumFaces(); i++) { + LLFace* facep = drawablep->getFace(i); + + //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render + // batch, it will recover its vertex buffer reference from the spatial group + facep->setVertexBuffer(NULL); //sum up face verts and indices drawablep->updateFaceSize(i); - LLFace* facep = drawablep->getFace(i); if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + facep->clearVertexBuffer(); continue; } cur_total += facep->getGeomCount(); - if (facep->hasGeometry() && facep->mPixelArea > FORCE_CULL_AREA) + if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA) { const LLTextureEntry* te = facep->getTextureEntry(); LLViewerTexture* tex = facep->getTexture(); @@ -2539,7 +2553,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } } - BOOL force_simple = (facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA); + BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA); U32 type = gPipeline.getPoolTypeFromTE(te, tex); if (type != LLDrawPool::POOL_ALPHA && force_simple) { @@ -2625,8 +2639,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } else { //face has no renderable geometry - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + facep->clearVertexBuffer(); } } } @@ -2697,7 +2710,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (S32 i = 0; i < drawablep->getNumFaces(); ++i) { LLFace* face = drawablep->getFace(i); - if (face && face->mVertexBuffer.notNull()) + if (face && face->getVertexBuffer()) { face->getGeometryVolume(*volume, face->getTEOffset(), vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()); @@ -2748,9 +2761,10 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (S32 i = 0; i < drawablep->getNumFaces(); ++i) { LLFace* face = drawablep->getFace(i); - if (face && face->mVertexBuffer.notNull() && face->mVertexBuffer->isLocked()) + LLVertexBuffer* buff = face ? face->getVertexBuffer() : NULL; + if (buff && buff->isLocked()) { - face->mVertexBuffer->setBuffer(0) ; + buff->setBuffer(0) ; } } } @@ -2852,14 +2866,13 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: buffer->allocateBuffer(geom_count, index_count, TRUE); } else - { - if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage) + { //resize pre-existing buffer + if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage || + buffer->getTypeMask() != mask) { - //Using group->mSpatialPartition->mVertexDataMask may be dropping MAP_BINORMAL on RENDER_BUMP... - buffer = createVertexBuffer(mask /*group->mSpatialPartition->mVertexDataMask*/, + buffer = createVertexBuffer(mask, group->mBufferUsage); buffer->allocateBuffer(geom_count, index_count, TRUE); - llassert_always(buffer->getTypeMask() == mask); } else { @@ -2875,11 +2888,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: U16 index_offset = 0; while (face_iter < i) - { + { //update face indices for new buffer facep = *face_iter; - facep->mIndicesIndex = indices_index; - facep->mGeomIndex = index_offset; - facep->mVertexBuffer = buffer; + facep->setIndicesIndex(indices_index); + facep->setGeomIndex(index_offset); + facep->setVertexBuffer(buffer); + { facep->updateRebuildFlags(); if (!LLPipeline::sDelayVBUpdate) @@ -2900,9 +2914,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } index_offset += facep->getGeomCount(); - indices_index += facep->mIndicesCount; + indices_index += facep->getIndicesCount(); - BOOL force_simple = facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA; + + //append face to appropriate render batch + + BOOL force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA; BOOL fullbright = facep->isState(LLFace::FULLBRIGHT); if ((mask & LLVertexBuffer::MAP_NORMAL) == 0) { //paranoia check to make sure GL doesn't try to read non-existant normals @@ -3071,7 +3088,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun //sum up face verts and indices drawablep->updateFaceSize(i); LLFace* facep = drawablep->getFace(i); - if (facep->hasGeometry() && facep->mPixelArea > FORCE_CULL_AREA) + if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA) { vertex_count += facep->getGeomCount(); index_count += facep->getIndicesCount(); @@ -3081,8 +3098,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun } else { - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + facep->clearVertexBuffer(); } } } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 051aaa59e..436376fe0 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -636,7 +636,7 @@ void LLPipeline::releaseGLBuffers() mWaterRef.release(); mWaterDis.release(); mScreen.release(); - mSampleBuffer.releaseSampleBuffer(); + mSampleBuffer.release(); mDeferredScreen.release(); mDeferredDepth.release(); for (U32 i = 0; i < 3; i++) @@ -5303,8 +5303,7 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) for (S32 i = 0; i < drawable->getNumFaces(); i++) { LLFace* facep = drawable->getFace(i); - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + facep->clearVertexBuffer(); } } From 4663b605efdcf6c1a4f9c2a69982298f448ae0e3 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Wed, 18 May 2011 17:00:44 -0500 Subject: [PATCH 17/33] Added fullbright shiny underwater shader. --- indra/llrender/llshadermgr.cpp | 9 +- indra/newview/lldrawpoolbump.cpp | 137 ++++++++++++++++++---------- indra/newview/lldrawpoolbump.h | 11 ++- indra/newview/llviewershadermgr.cpp | 18 ++++ indra/newview/llviewershadermgr.h | 1 + 5 files changed, 128 insertions(+), 48 deletions(-) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 810d9fa2c..2cb357920 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -226,7 +226,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) else if (features->isFullbright) { - if (features->hasWaterFog) + if (features->isShiny && features->hasWaterFog) + { + if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl")) + { + return FALSE; + } + } + else if (features->hasWaterFog) { if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl")) { diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 6ca90c2be..38837a8cc 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -152,12 +152,7 @@ void LLStandardBumpmap::addstandard() // llinfos << "Loading bumpmap: " << bump_file << " from viewerart" << llendl; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage = - LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id), - TRUE, - LLViewerTexture::BOOST_NONE, - LLViewerTexture::LOD_TEXTURE, - 0, - 0); + LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id)); gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL ); LLStandardBumpmap::sStandardBumpmapCount++; @@ -342,30 +337,43 @@ void LLDrawPoolBump::beginShiny(bool invisible) sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; } - if (LLPipeline::sUnderWaterRender) + if (getVertexShaderLevel() > 0) { - shader = &gObjectShinyWaterProgram; + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectShinyWaterProgram; + } + else + { + shader = &gObjectShinyProgram; + } + shader->bind(); } else { - shader = &gObjectShinyProgram; + shader = NULL; } + bindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); +} + +//static +void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible) +{ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { - if (!invisible && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0 ) + if (!invisible && shader ) { LLMatrix4 mat; mat.initRows(LLVector4(gGLModelView+0), LLVector4(gGLModelView+4), LLVector4(gGLModelView+8), LLVector4(gGLModelView+12)); - shader->bind(); LLVector3 vec = LLVector3(gShinyOrigin) * mat; LLVector4 vec4(vec, gShinyOrigin.mV[3]); shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); - if (mVertexShaderLevel > 1) + if (shader_level > 1) { cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for @@ -427,22 +435,16 @@ void LLDrawPoolBump::renderShiny(bool invisible) } } -void LLDrawPoolBump::endShiny(bool invisible) +//static +void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible) { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { cube_map->disable(); cube_map->restoreMatrix(); - if (!invisible && mVertexShaderLevel > 1) + if (!invisible && shader_level > 1) { shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); @@ -453,7 +455,6 @@ void LLDrawPoolBump::endShiny(bool invisible) shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } } - shader->unbind(); } } gGL.getTexUnit(diffuse_channel)->disable(); @@ -461,6 +462,22 @@ void LLDrawPoolBump::endShiny(bool invisible) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); +} + +void LLDrawPoolBump::endShiny(bool invisible) +{ + LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); + if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| + (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) + { + return; + } + + unbindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); + if (shader) + { + shader->unbind(); + } diffuse_channel = -1; cube_channel = 0; @@ -481,7 +498,7 @@ void LLDrawPoolBump::beginFullbrightShiny() if (LLPipeline::sUnderWaterRender) { - shader = &gObjectShinyWaterProgram; + shader = &gObjectFullbrightShinyWaterProgram; } else { @@ -588,18 +605,37 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL // static BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) { - LLViewerTexture* bump = NULL; - U8 bump_code = params.mBump; + return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel); +} + +//static +BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel) +{ + const LLTextureEntry* te = face->getTextureEntry(); + if (te) + { + U8 bump_code = te->getBumpmap(); + return bindBumpMap(bump_code, face->getTexture(), face->getVirtualSize(), channel); + } + + return FALSE; +} + +//static +BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel) +{ //Note: texture atlas does not support bump texture now. - LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params.mTexture) ; + LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ; if(!tex) { //if the texture is not a fetched texture return FALSE; } + LLViewerTexture* bump = NULL; + switch( bump_code ) { case BE_NO_BUMP: @@ -613,7 +649,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) if( bump_code < LLStandardBumpmap::sStandardBumpmapCount ) { bump = gStandardBumpmapList[bump_code].mImage; - gBumpImageList.addTextureStats(bump_code, tex->getID(), params.mVSize); + gBumpImageList.addTextureStats(bump_code, tex->getID(), vsize); } break; } @@ -968,25 +1004,28 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText } bump_image_map_t::iterator iter = entries_list->find(src_image->getID()); - if (iter != entries_list->end()) + if (iter != entries_list->end() && iter->second.notNull()) { bump = iter->second; } else { LLPointer raw = new LLImageRaw(1,1,1); - raw->clear(0x77, 0x77, 0x77, 0xFF); + raw->clear(0x77, 0x77, 0xFF, 0xFF); (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); - (*entries_list)[src_image->getID()]->setExplicitFormat(GL_ALPHA8, GL_ALPHA); - - // Note: this may create an LLImageGL immediately - src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; - src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image + } -// bump_total++; -// llinfos << "*** Creating " << (void*)bump << " " << bump_total << llendl; + if (!src_image->hasCallbacks()) + { //if image has no callbacks but resolutions don't match, trigger raw image loaded callback again + if (src_image->getWidth() != bump->getWidth() || + src_image->getHeight() != bump->getHeight() || + (LLPipeline::sRenderDeferred && bump->getComponents() != 4)) + { + src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; + src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); + } } } @@ -1089,7 +1128,21 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI { bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); bump_image_map_t::iterator iter = entries_list.find(source_asset_id); - if (iter != entries_list.end()) + + if (iter == entries_list.end() || + iter->second.isNull() || + iter->second->getWidth() != src->getWidth() || + iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution + { //make sure an entry exists for this image + LLPointer raw = new LLImageRaw(1,1,1); + raw->clear(0x77, 0x77, 0xFF, 0xFF); + + entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + iter = entries_list.find(src_vi->getID()); + } + + //if (iter->second->getWidth() != src->getWidth() || + // iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution { LLPointer dst_image = new LLImageRaw(src->getWidth(), src->getHeight(), 1); U8* dst_data = dst_image->getData(); @@ -1216,18 +1269,10 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI bump->setExplicitFormat(GL_RGBA, GL_RGBA); bump->createGLTexture(0, nrm_image); } - - + iter->second = bump; // derefs (and deletes) old image //--------------------------------------------------- } - else - { - // entry should have been added in LLBumpImageList::getImage(). - - // Not a legit assertion - the bump texture could have been flushed by the bump image manager - //llassert(0); - } } } diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index f67ba7d3d..9c6569665 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -41,6 +41,7 @@ class LLImageRaw; class LLSpatialGroup; class LLDrawInfo; +class LLGLSLShader; class LLViewerFetchedTexture; class LLDrawPoolBump : public LLRenderPass @@ -79,6 +80,9 @@ public: void renderBump(U32 pass = LLRenderPass::PASS_BUMP); void endBump(U32 pass = LLRenderPass::PASS_BUMP); + static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); + static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); + virtual S32 getNumDeferredPasses(); /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); @@ -89,7 +93,12 @@ public: /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); - BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2); + static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2); + static BOOL bindBumpMap(LLFace* face, S32 channel = -2); + +private: + static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel); + }; enum EBumpEffect diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 9336781b3..50a57d827 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -79,6 +79,7 @@ LLGLSLShader gObjectFullbrightProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightShinyProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gObjectFullbrightShinyWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectShinyProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectShinyWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); @@ -580,6 +581,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "lighting/lightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); for (U32 i = 0; i < shaders.size(); i++) { @@ -1229,6 +1231,22 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); } + if (success) + { + gObjectFullbrightShinyWaterProgram.mName = "Fullbright Shiny Water Shader"; + gObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; + gObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); + gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + } if( !success ) { diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 849fa8967..1c4e912a4 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -315,6 +315,7 @@ extern LLGLSLShader gObjectSimpleLODProgram; extern LLGLSLShader gObjectFullbrightLODProgram; extern LLGLSLShader gObjectFullbrightShinyProgram; +extern LLGLSLShader gObjectFullbrightShinyWaterProgram; extern LLGLSLShader gObjectShinyProgram; extern LLGLSLShader gObjectShinyWaterProgram; From 147afb922d118f3b568c56caf99a1b1827f97bf4 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Wed, 18 May 2011 20:07:08 -0500 Subject: [PATCH 18/33] Disabled FBO toggle in hardware options panel if in deferred mode... because turning fbos off in deferred is... bad. --- indra/newview/llfloaterhardwaresettings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 81a787967..2e5a4a7f5 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -108,7 +108,7 @@ void LLFloaterHardwareSettings::refreshEnabledState() childSetEnabled("vbo_stream", LLVertexBuffer::sEnableVBOs); } - childSetEnabled("fbo",gGLManager.mHasFramebufferObject); + childSetEnabled("fbo",gGLManager.mHasFramebufferObject && !LLPipeline::sRenderDeferred); // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance childSetEnabled("gamma", !gPipeline.canUseWindLightShaders()); From 7ba10207a4f4e37f26100510778bb3929e9a8c45 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Wed, 18 May 2011 20:19:09 -0500 Subject: [PATCH 19/33] Belly physics shouldn't have been set to female-only. Eups. --- indra/newview/llfloatercustomize.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/indra/newview/llfloatercustomize.cpp b/indra/newview/llfloatercustomize.cpp index 3d1413c60..6c45fa22b 100644 --- a/indra/newview/llfloatercustomize.cpp +++ b/indra/newview/llfloatercustomize.cpp @@ -2497,7 +2497,6 @@ void LLFloaterCustomize::initWearablePanels() panel->addSubpart("Breast Sway", SUBPART_PHYSICS_BREASTS_LEFTRIGHT, part); part = new LLSubpart(); - part->mSex = SEX_FEMALE; part->mTargetJoint = "mTorso"; part->mEditGroup = "physics_belly_updown"; part->mTargetOffset.setVec(0.f, 0.f, -.05f); From 754bb38169963841ee32d56e9d27ed98adfef9f0 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Wed, 18 May 2011 21:01:26 -0500 Subject: [PATCH 20/33] Exposed 'RenderPreferStreamDraw' Don't enable AA in deferred/ui/etc unless AA is actually enabled via setting Standard c array instead of silly vector, since the size is knowable at compile. --- indra/newview/pipeline.cpp | 35 +++++++++++++++++++++-------------- 1 file changed, 21 insertions(+), 14 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 436376fe0..3b6a8a7a0 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -337,6 +337,7 @@ void LLPipeline::init() sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("ShyotlRenderUseStreamVBO"); LLVertexBuffer::sOmitBlank = gSavedSettings.getBOOL("SianaRenderOmitBlankVBO"); + LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); @@ -2750,7 +2751,8 @@ void render_hud_elements() gGL.color4f(1,1,1,1); if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + static const LLCachedControl fsaa_samples("RenderFSAASamples",0); + LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() // Draw the tracking overlays @@ -2905,7 +2907,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) glMatrixMode(GL_MODELVIEW); LLGLSPipeline gls_pipeline; - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + static const LLCachedControl fsaa_samples("RenderFSAASamples",0); + LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); @@ -3141,7 +3144,8 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) } } - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + static const LLCachedControl fsaa_samples("RenderFSAASamples",0); + LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); LLVertexBuffer::unbind(); @@ -3229,7 +3233,8 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LLGLEnable cull(GL_CULL_FACE); - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + static const LLCachedControl fsaa_samples("RenderFSAASamples",0); + LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); calcNearbyLights(camera); setupHWLights(NULL); @@ -5770,7 +5775,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gGL.getTexUnit(1)->bind(&mScreen); gGL.getTexUnit(1)->activate(); - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + static const LLCachedControl fsaa_samples("RenderFSAASamples",0); + LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); @@ -6468,7 +6474,6 @@ void LLPipeline::renderDeferredLighting() gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); gDeferredBlurLightProgram.uniform1f("dist_factor", shadow_blur_dist_factor); - gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV); gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); @@ -6596,6 +6601,7 @@ void LLPipeline::renderDeferredLighting() std::list light_colors; + LLVertexBuffer::unbind(); F32 v[24]; glVertexPointer(3, GL_FLOAT, 0, v); static const LLCachedControl render_local("RenderDeferredLocalLights",false); @@ -7490,6 +7496,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera //glCullFace(GL_FRONT); + LLVertexBuffer::unbind(); + { //LLFastTimer ftm(FTM_SHADOW_SIMPLE); LLGLDisable test(GL_ALPHA_TEST); @@ -7556,14 +7564,13 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector } //get set of planes on bounding box - std::vector bp; - - bp.push_back(LLPlane(min, LLVector3(-1,0,0))); - bp.push_back(LLPlane(min, LLVector3(0,-1,0))); - bp.push_back(LLPlane(min, LLVector3(0,0,-1))); - bp.push_back(LLPlane(max, LLVector3(1,0,0))); - bp.push_back(LLPlane(max, LLVector3(0,1,0))); - bp.push_back(LLPlane(max, LLVector3(0,0,1))); + LLPlane bp[] = { + LLPlane(min, LLVector3(-1,0,0)), + LLPlane(min, LLVector3(0,-1,0)), + LLPlane(min, LLVector3(0,0,-1)), + LLPlane(max, LLVector3(1,0,0)), + LLPlane(max, LLVector3(0,1,0)), + LLPlane(max, LLVector3(0,0,1))}; //potential points std::vector pp; From 503b99c54e73cfd946293b31e89099cc61e9f466 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Wed, 18 May 2011 23:41:42 -0500 Subject: [PATCH 21/33] Preference panel was not correctly referring to AcentHideTypingNotification. Removed dead code regarding HideTypingNotification. --- indra/newview/llviewermenu.cpp | 23 ------------------- .../en-us/panel_preferences_ascent_system.xml | 2 +- 2 files changed, 1 insertion(+), 24 deletions(-) diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 9bb01f336..96795fc3f 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -3730,29 +3730,6 @@ void handle_fake_away_status(void*) } } -void handle_hide_typing_notification(void*) -{ - if (!gSavedSettings.controlExists("HideTypingNotification")) - gSavedSettings.declareBOOL("HideTypingNotification", FALSE, "Hide your 'Name is typing...' message when Instant Messaging."); - - BOOL hide = gSavedSettings.getBOOL("HideTypingNotification"); - if (hide) - { - gSavedSettings.declareBOOL("HideTypingNotification", FALSE, "Hide your 'Name is typing...' message when Instant Messaging."); - gSavedSettings.setBOOL("HideTypingNotification", FALSE); - } - else - { - gSavedSettings.declareBOOL("HideTypingNotification", TRUE, "Hide your 'Name is typing...' message when Instant Messaging."); - gSavedSettings.setBOOL("HideTypingNotification", TRUE); - } - - LLChat chat; - chat.mSourceType = CHAT_SOURCE_SYSTEM; - chat.mText = llformat("IM Typing Notifications: %s",(hide ? "On" : "Off")); - LLFloaterChat::addChat(chat); -} - void handle_force_ground_sit(void*) { if (gAgent.getAvatarObject()) diff --git a/indra/newview/skins/default/xui/en-us/panel_preferences_ascent_system.xml b/indra/newview/skins/default/xui/en-us/panel_preferences_ascent_system.xml index a3aa83a16..65cda7032 100644 --- a/indra/newview/skins/default/xui/en-us/panel_preferences_ascent_system.xml +++ b/indra/newview/skins/default/xui/en-us/panel_preferences_ascent_system.xml @@ -103,7 +103,7 @@ control_name="AscentInstantMessageAnnounceIncoming" radio_style="false" width="270" name="quickstart_im_check" tool_tip="Opens an IM window when someone starts typing an IM to you. This gives you a heads up that someone is IMing you before they hit enter. "/> - Date: Thu, 19 May 2011 18:56:49 -0500 Subject: [PATCH 22/33] Using new LLLightState class instead of direct glLight calls, also other misc cleanup. --- indra/newview/app_settings/settings.xml | 11 ++ indra/newview/llviewercontrol.cpp | 1 + indra/newview/pipeline.cpp | 171 +++++++++++++----------- 3 files changed, 106 insertions(+), 77 deletions(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 9d8c705c0..eacaa09bb 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10686,6 +10686,17 @@ Value 1 + RenderPreferStreamDraw + + Comment + Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW + Persist + 1 + Type + Boolean + Value + 0 + RenderVolumeLODFactor Comment diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index e7b6e535c..fb3e4a5db 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -638,6 +638,7 @@ void settings_setup_listeners() gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleRenderUseVBOChanged, _1)); gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleRenderUseVBOMappingChanged, _1)); + gSavedSettings.getControl("RenderPreferStreamDraw")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1)); gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _1)); gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _1)); gSavedSettings.getControl("JoystickAxis0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _1)); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 3b6a8a7a0..594323479 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -610,6 +610,10 @@ void LLPipeline::updateRenderDeferred() gSavedSettings.getBOOL("RenderAvatarVP") && gSavedSettings.getBOOL("WindLightUseAtmosShaders") && !gUseWireframe); + if (sRenderDeferred) + { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all + sRenderGlow = TRUE; + } } void LLPipeline::releaseGLBuffers() @@ -1440,7 +1444,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera //get area of circle around node F32 app_angle = atanf(size.length()/dist); F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * 3.14159f; + return radius*radius * F_PI; } void LLPipeline::grabReferences(LLCullResult& result) @@ -4173,16 +4177,19 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) light_pos.normalize(); + LLLightState* light = gGL.getLight(1); + mHWLightColors[1] = diffuse; - glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse.mV); - glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_POSITION, light_pos.mV); - glLightf (GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f); - glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); - glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); + + light->setDiffuse(diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setPosition(light_pos); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); } else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) { @@ -4213,22 +4220,28 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) backlight_diffuse *= backlight_mag / max_component; mHWLightColors[1] = backlight_diffuse; - glLightfv(GL_LIGHT1, GL_POSITION, backlight_pos.mV); // this is just sun/moon direction - glLightfv(GL_LIGHT1, GL_DIFFUSE, backlight_diffuse.mV); - glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV); - glLightf (GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f); - glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); - glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); + + LLLightState* light = gGL.getLight(1); + + light->setPosition(backlight_pos); + light->setDiffuse(backlight_diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); } else { + LLLightState* light = gGL.getLight(1); + mHWLightColors[1] = LLColor4::black; - glLightfv(GL_LIGHT1, GL_DIFFUSE, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV); + + light->setDiffuse(LLColor4::black); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); } } @@ -4412,13 +4425,17 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos(mSunDir, 0.0f); LLColor4 light_diffuse = mSunDiffuse; mHWLightColors[0] = light_diffuse; - glLightfv(GL_LIGHT0, GL_POSITION, light_pos.mV); // this is just sun/moon direction - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse.mV); - glLightfv(GL_LIGHT0, GL_AMBIENT, LLColor4::black.mV); - glLightfv(GL_LIGHT0, GL_SPECULAR, LLColor4::black.mV); - glLightf (GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.0f); - glLightf (GL_LIGHT0, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT0, GL_SPOT_CUTOFF, 180.0f); + + LLLightState* light = gGL.getLight(0); + light->setPosition(light_pos); + light->setDiffuse(light_diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); } // Light 1 = Backlight (for avatars) @@ -4476,23 +4493,23 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) float linatten = x / (light_radius); // % of brightness at radius mHWLightColors[cur_light] = light_color; - S32 gllight = GL_LIGHT0+cur_light; - glLightfv(gllight, GL_POSITION, light_pos_gl.mV); - glLightfv(gllight, GL_DIFFUSE, light_color.mV); - glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - if(sRenderDeferred) + LLLightState* light_state = gGL.getLight(cur_light); + + light_state->setPosition(light_pos_gl); + light_state->setDiffuse(light_color); + light_state->setAmbient(LLColor4::black); + light_state->setConstantAttenuation(0.f); + if (sRenderDeferred) { - glLightf (gllight, GL_LINEAR_ATTENUATION, light_radius*1.5f); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, light->getLightFalloff()*0.5f+1.f); + light_state->setLinearAttenuation(light_radius*1.5f); + light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); } else { - glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); + light_state->setLinearAttenuation(linatten); + light_state->setQuadraticAttenuation(0.f); } - - + static const LLCachedControl render_spot_lights_in_nondeferred("RenderSpotLightsInNondeferred",false); if (light->isLightSpotlight() // directional (spot-)light && (LLPipeline::sRenderDeferred || render_spot_lights_in_nondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on @@ -4501,21 +4518,21 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLQuaternion quat = light->getRenderRotation(); LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction at_axis *= quat; - //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl; - glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV); - glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2 - glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere - const float specular[] = {0.f, 0.f, 0.f, 0.f}; - glLightfv(gllight, GL_SPECULAR, specular); + + light_state->setSpotDirection(at_axis); + light_state->setSpotCutoff(90.f); + light_state->setSpotExponent(2.f); + + light_state->setSpecular(LLColor4::black); } else // omnidirectional (point) light { - glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); - glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); - + light_state->setSpotExponent(0.f); + light_state->setSpotCutoff(180.f); + // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight - const float specular[] = {0.f, 0.f, 0.f, 1.f}; - glLightfv(gllight, GL_SPECULAR, specular); + const LLColor4 specular(0.f, 0.f, 0.f, 1.f); + light_state->setSpecular(specular); //llinfos << "boring light" << llendl; } cur_light++; @@ -4528,12 +4545,12 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) for ( ; cur_light < 8 ; cur_light++) { mHWLightColors[cur_light] = LLColor4::black; - S32 gllight = GL_LIGHT0+cur_light; - glLightfv(gllight, GL_DIFFUSE, LLColor4::black.mV); - glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); - } + LLLightState* light = gGL.getLight(cur_light); + light->setDiffuse(LLColor4::black); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + } if (isAgentAvatarValid() && gAgent.getAvatarObject()->mSpecialRenderMode == 3) { @@ -4549,23 +4566,24 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) float linatten = x / (light_radius); // % of brightness at radius mHWLightColors[2] = light_color; - S32 gllight = GL_LIGHT2; - glLightfv(gllight, GL_POSITION, light_pos_gl.mV); - glLightfv(gllight, GL_DIFFUSE, light_color.mV); - glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); - glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); - glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); - glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + LLLightState* light = gGL.getLight(2); + + light->setPosition(light_pos_gl); + light->setDiffuse(light_color); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setQuadraticAttenuation(0.f); + light->setConstantAttenuation(0.f); + light->setLinearAttenuation(linatten); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); } // Init GL state glDisable(GL_LIGHTING); - for (S32 gllight=GL_LIGHT0; gllight<=GL_LIGHT7; gllight++) + for (S32 i = 0; i < 8; ++i) { - glDisable(gllight); + gGL.getLight(i)->disable(); } mLightMask = 0; } @@ -4588,15 +4606,16 @@ void LLPipeline::enableLights(U32 mask) { for (S32 i=0; i<8; i++) { + LLLightState* light = gGL.getLight(i); if (mask & (1<enable(); + light->setDiffuse(mHWLightColors[i]); } else { - glDisable(GL_LIGHT0 + i); - glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, LLColor4::black.mV); + light->disable(); + light->setDiffuse(LLColor4::black); } } } @@ -4683,7 +4702,6 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color) void LLPipeline::disableLights() { enableLights(0); // no lighting (full bright) - glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default } //============================================================================ @@ -6231,7 +6249,8 @@ void LLPipeline::renderDeferredLighting() 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + static const LLCachedControl fsaa_samples("RenderFSAASamples",0); + LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { @@ -6792,9 +6811,7 @@ void LLPipeline::renderDeferredLighting() if (count == max_count || fullscreen_lights.empty()) { gDeferredMultiLightProgram.uniform1i("light_count", count); - gDeferredMultiLightProgram.uniform4fv("light[0]", count, (GLfloat*) light); gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv("light_col[0]", count, (GLfloat*) col); gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); gDeferredMultiLightProgram.uniform1f("far_z", far_z); far_z = 0.f; From cc60a94af6113e3d2ee1e7aab1ab5155572c551f Mon Sep 17 00:00:00 2001 From: Shyotl Date: Thu, 19 May 2011 21:24:46 -0500 Subject: [PATCH 23/33] Workaround for flickering objects in water reflection pass. --- indra/newview/pipeline.cpp | 94 ++++++++++++++++++++++++++++---------- indra/newview/pipeline.h | 2 +- 2 files changed, 70 insertions(+), 26 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 594323479..3ca7dee0b 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -198,6 +198,16 @@ glh::matrix4f glh_get_current_projection() return glh_copy_matrix(gGLProjection); } +glh::matrix4f glh_get_last_modelview() +{ + return glh_copy_matrix(gGLLastModelView); +} + +glh::matrix4f glh_get_last_projection() +{ + return glh_copy_matrix(gGLLastProjection); +} + void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst) { for (U32 i = 0; i < 16; i++) @@ -1517,7 +1527,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& } -void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip) +void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) { LLFastTimer t(LLFastTimer::FTM_CULL); LLMemType mt(LLMemType::MTYPE_PIPELINE); @@ -1537,6 +1547,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl mScreen.bindTarget(); } + if (sUseOcclusion > 1) + { + gGL.setColorMask(false, false); + } + glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadMatrixd(gGLLastProjection); @@ -1551,10 +1566,37 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl LLGLDisable test(GL_ALPHA_TEST); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (sUseOcclusion > 1) + + //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling) + LLViewerRegion* region = gAgent.getRegion(); + LLPlane plane; + + if (planep) { - gGL.setColorMask(false, false); + plane = *planep; } + else + { + if (region) + { + LLVector3 pnorm; + F32 height = region->getWaterHeight(); + if (water_clip < 0) + { //camera is above water, clip plane points up + pnorm.setVec(0,0,1); + plane.setVec(pnorm, -height); + } + else if (water_clip > 0) + { //camera is below water, clip plane points down + pnorm = LLVector3(0,0,-1); + plane.setVec(pnorm, height); + } + } + } + + glh::matrix4f modelview = glh_get_last_modelview(); + glh::matrix4f proj = glh_get_last_projection(); + LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender); LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -1695,33 +1737,34 @@ void LLPipeline::markOccluder(LLSpatialGroup* group) void LLPipeline::doOcclusion(LLCamera& camera) { - LLVertexBuffer::unbind(); + if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) + { + LLVertexBuffer::unbind(); - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) - { - gGL.setColorMask(true, false, false, false); - } - else - { - gGL.setColorMask(false, false); - } - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + { + gGL.setColorMask(true, false, false, false); + } + else + { + gGL.setColorMask(false, false); + } + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); - LLGLDisable cull(GL_CULL_FACE); - if (LLPipeline::sUseOcclusion > 1) - { + LLGLDisable cull(GL_CULL_FACE); + for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) { LLSpatialGroup* group = *iter; group->doOcclusion(&camera); group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); } + + gGL.setColorMask(true, false); } - - gGL.setColorMask(true, false); } BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) @@ -6623,7 +6666,6 @@ void LLPipeline::renderDeferredLighting() LLVertexBuffer::unbind(); F32 v[24]; glVertexPointer(3, GL_FLOAT, 0, v); - static const LLCachedControl render_local("RenderDeferredLocalLights",false); { bindDeferredShader(gDeferredLightProgram); LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -7303,7 +7345,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPipeline::sSkipUpdate = skip_distortion_updates; LLGLUserClipPlane clip_plane(plane, mat, projection); LLGLDisable cull(GL_CULL_FACE); - updateCull(camera, ref_result, 1); + updateCull(camera, ref_result, -water_clip, &plane); stateSort(camera, ref_result); gPipeline.grabReferences(ref_result); renderGeom(camera); @@ -7352,9 +7394,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) { //clip out geometry on the same side of water as the camera mat = glh_get_current_modelview(); - LLGLUserClipPlane clip_plane(LLPlane(-pnorm, -(pd+pad)), mat, projection); + LLPlane plane(-pnorm, -(pd+pad)); + + LLGLUserClipPlane clip_plane(plane, mat, projection); static LLCullResult result; - updateCull(camera, result, water_clip); + updateCull(camera, result, water_clip, &plane); stateSort(camera, result); gGL.setColorMask(true, true); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 4f28b2a06..e288f26a8 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -185,7 +185,7 @@ public: BOOL visibleObjectsInFrustum(LLCamera& camera); BOOL getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max); BOOL getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector& fp, LLVector3 light_dir = LLVector3(0,0,0)); - void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane + void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane void createObjects(F32 max_dtime); void createObject(LLViewerObject* vobj); void updateGeom(F32 max_dtime); From 8562fae08b8357a96b15a819e6c2b1513e031c99 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Thu, 19 May 2011 22:38:51 -0500 Subject: [PATCH 24/33] LLPipeline::rebuildGroups() optimized a bit. --- indra/newview/pipeline.cpp | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 3ca7dee0b..6732036f6 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1816,6 +1816,11 @@ void LLPipeline::rebuildPriorityGroups() void LLPipeline::rebuildGroups() { + if (mGroupQ2.empty()) + { + return; + } + // Iterate through some drawables on the non-priority build queue S32 size = (S32) mGroupQ2.size(); S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); @@ -1825,33 +1830,28 @@ void LLPipeline::rebuildGroups() std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); LLSpatialGroup::sg_vector_t::iterator iter; + LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin(); + for (iter = mGroupQ2.begin(); - iter != mGroupQ2.end(); ++iter) + iter != mGroupQ2.end() && count <= min_count; ++iter) { LLSpatialGroup* group = *iter; + last_iter = iter; - if (group->isDead()) + if (!group->isDead()) { - continue; - } - - group->rebuildGeom(); - - if (group->mSpatialPartition->mRenderByGroup) - { - count++; - } + group->rebuildGeom(); - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - - if (count > min_count) - { - ++iter; - break; + if (group->mSpatialPartition->mRenderByGroup) + { + count++; + } } + + group->clearState(LLSpatialGroup::IN_BUILD_Q2); } - mGroupQ2.erase(mGroupQ2.begin(), iter); + mGroupQ2.erase(mGroupQ2.begin(), ++last_iter); updateMovedList(mMovedBridge); } From 6c3cd6d428ab0e940a79a72a096e92bff9e4dbe6 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Fri, 20 May 2011 10:20:11 -0500 Subject: [PATCH 25/33] Conditionally allocate deferred renderbuffers. --- indra/newview/pipeline.cpp | 131 ++++++++++++++++++++++++++----------- 1 file changed, 93 insertions(+), 38 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 6732036f6..e6831fd88 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -524,6 +524,10 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (LLPipeline::sRenderDeferred) { + S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); + BOOL ssao = gSavedSettings.getBOOL("RenderDeferredSSAO"); + bool gi = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED); + //allocate deferred rendering color buffers static const LLCachedControl shadow_precision("DeferredHighPrecision",true); const GLuint format = shadow_precision ? GL_RGBA : GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later @@ -534,14 +538,40 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mScreen.allocate(resX, resY, format, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - for (U32 i = 0; i < 3; i++) + if (shadow_detail > 0 || ssao) + { //only need mDeferredLight[0] for shadows OR ssao + mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } + else { - mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mDeferredLight[0].release(); } - for (U32 i = 0; i < 2; i++) + if (ssao) + { //only need mDeferredLight[1] for ssao + mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } + else { - mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mDeferredLight[1].release(); + } + + if (gi) + { //only need mDeferredLight[2] and mGIMapPost for gi + mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + for (U32 i = 0; i < 2; i++) + { + mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } + } + else + { + mDeferredLight[2].release(); + + for (U32 i = 0; i < 2; i++) + { + mGIMapPost[i].release(); + } } F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); @@ -550,18 +580,37 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) //TO-DO: Test if this is actually needed. U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0; - for (U32 i = 0; i < 4; i++) - { - mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + if (shadow_detail > 0) + { //allocate 4 sun shadow maps + for (U32 i = 0; i < 4; i++) + { + mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } + } + else + { + for (U32 i = 0; i < 4; i++) + { + mShadow[i].release(); + } } - U32 width = nhpo2(U32(resX*scale))/2; U32 height = width; - for (U32 i = 4; i < 6; i++) + if (shadow_detail > 1) + { //allocate two spot shadow maps + for (U32 i = 4; i < 6; i++) + { + mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE); + } + } + else { - mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE); + for (U32 i = 4; i < 6; i++) + { + mShadow[i].release(); + } } width = nhpo2(resX)/2; @@ -570,6 +619,24 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) } else { + for (U32 i = 0; i < 3; i++) + { + mDeferredLight[i].release(); + } + for (U32 i = 0; i < 2; i++) + { + mGIMapPost[i].release(); + } + for (U32 i = 0; i < 6; i++) + { + mShadow[i].release(); + } + mScreen.release(); + mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first + mDeferredDepth.release(); + mEdgeMap.release(); + mLuminanceMap.release(); + mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); } @@ -583,6 +650,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mSampleBuffer.allocate(resX,resY,format,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); addDeferredAttachments(mSampleBuffer); mDeferredScreen.setSampleBuffer(&mSampleBuffer); + mEdgeMap.setSampleBuffer(&mSampleBuffer); } else { @@ -593,13 +661,20 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) stop_glerror(); } - + else + { + mSampleBuffer.release(); + } + if (LLPipeline::sRenderDeferred) { //share depth buffer between deferred targets mDeferredScreen.shareDepthBuffer(mScreen); for (U32 i = 0; i < 3; i++) { //share stencil buffer with screen space lightmap to stencil out sky - mDeferredScreen.shareDepthBuffer(mDeferredLight[i]); + if (mDeferredLight[i].getTexture(0)) + { + mDeferredScreen.shareDepthBuffer(mDeferredLight[i]); + } } } @@ -3663,7 +3738,7 @@ void LLPipeline::renderDebug() if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE) { U32 count = 0; - U32 size = mBuildQ2.size(); + U32 size = mGroupQ2.size(); LLColor4 col; LLGLEnable blend(GL_BLEND); @@ -6338,12 +6413,11 @@ void LLPipeline::renderDeferredLighting() glPushMatrix(); glLoadIdentity(); - mDeferredLight[0].bindTarget(); - static const LLCachedControl render_deferred_ssao("RenderDeferredSSAO",false); static const LLCachedControl render_shadow_detail("RenderShadowDetail",0); if (render_deferred_ssao || render_shadow_detail > 0) { + mDeferredLight[0].bindTarget(); { //paint shadow/SSAO light map (direct lighting lightmap) //LLFastTimer ftm(FTM_SUN_SHADOW); bindDeferredShader(gDeferredSunProgram, 0); @@ -6384,15 +6458,8 @@ void LLPipeline::renderDeferredLighting() unbindDeferredShader(gDeferredSunProgram); } - } - else - { - glClearColor(1,1,1,1); - mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - } - mDeferredLight[0].flush(); + } static const LLCachedControl render_deferred_blur_light("RenderDeferredBlurLight",false); static const LLCachedControl render_shadow_gi("RenderDeferredGI",false); @@ -8494,7 +8561,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadow[j].bindTarget(); mShadow[j].getViewport(gGLViewport); - + mShadow[j].clear(); + { static LLCullResult result[4]; @@ -8518,7 +8586,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera) if (gen_shadow > 1) { - clear = true; F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); //update shadow targets @@ -8637,6 +8704,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadow[i+4].bindTarget(); mShadow[i+4].getViewport(gGLViewport); + mShadow[i+4].clear(); static LLCullResult result[2]; @@ -8647,19 +8715,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadow[i+4].flush(); } } - else - { - if (clear) - { - clear = false; - for (U32 i = 4; i < 6; i++) - { - mShadow[i].bindTarget(); - mShadow[i].clear(); - mShadow[i].flush(); - } - } - } static const LLCachedControl camera_offset("CameraOffset",false); if (!camera_offset) From 9a29428b3901b7d2c52f1a9f20848d8f64b7b735 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Fri, 20 May 2011 15:51:45 -0500 Subject: [PATCH 26/33] Replaced obsolete priority spatial queue lock with new group-specific variants --- indra/newview/llflexibleobject.cpp | 6 ++++-- indra/newview/llviewerdisplay.cpp | 1 - indra/newview/pipeline.cpp | 33 +++++++++++++++++++++--------- indra/newview/pipeline.h | 4 +++- 4 files changed, 30 insertions(+), 14 deletions(-) diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index a385b6f5f..078792d37 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -317,11 +317,13 @@ BOOL LLVolumeImplFlexible::doIdleUpdate(LLAgent &agent, LLWorld &world, const F6 return FALSE; // (we are not initialized or updated) } - if (force_update) + bool visible = mVO->mDrawable->isVisible(); + + if (force_update && visible) { gPipeline.markRebuild(mVO->mDrawable, LLDrawable::REBUILD_POSITION, FALSE); } - else if (mVO->mDrawable->isVisible() && + else if (visible && !mVO->mDrawable->isState(LLDrawable::IN_REBUILD_Q1) && mVO->getPixelArea() > 256.f) { diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 4d7642777..29d201a22 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -784,7 +784,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo { LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; gFrameStats.start(LLFrameStats::STATE_SORT); - gPipeline.sAllowRebuildPriorityGroup = TRUE ; gPipeline.stateSort(*LLViewerCamera::getInstance(), result); stop_glerror(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d5985b2fa..a59127baf 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -271,7 +271,6 @@ BOOL LLPipeline::sRenderFrameTest = FALSE; BOOL LLPipeline::sRenderAttachedLights = TRUE; BOOL LLPipeline::sRenderAttachedParticles = TRUE; BOOL LLPipeline::sRenderDeferred = FALSE; -BOOL LLPipeline::sAllowRebuildPriorityGroup = FALSE ; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; @@ -318,6 +317,8 @@ LLPipeline::LLPipeline() : mRenderDebugFeatureMask(0), mRenderDebugMask(0), mOldRenderDebugMask(0), + mGroupQ1Locked(false), + mGroupQ2Locked(false), mLastRebuildPool(NULL), mAlphaPool(NULL), mSkyPool(NULL), @@ -1866,17 +1867,13 @@ void LLPipeline::updateGL() void LLPipeline::rebuildPriorityGroups() { - if(!sAllowRebuildPriorityGroup) - { - return ; - } - sAllowRebuildPriorityGroup = FALSE ; - LLTimer update_timer; LLMemType mt(LLMemType::MTYPE_PIPELINE); assertInitialized(); + + mGroupQ1Locked = true; // Iterate through all drawables on the priority build queue, for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); iter != mGroupQ1.end(); ++iter) @@ -1887,6 +1884,8 @@ void LLPipeline::rebuildPriorityGroups() } mGroupQ1.clear(); + mGroupQ1Locked = false; + } void LLPipeline::rebuildGroups() @@ -1896,6 +1895,7 @@ void LLPipeline::rebuildGroups() return; } + mGroupQ2Locked = true; // Iterate through some drawables on the non-priority build queue S32 size = (S32) mGroupQ2.size(); S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); @@ -1928,6 +1928,8 @@ void LLPipeline::rebuildGroups() mGroupQ2.erase(mGroupQ2.begin(), ++last_iter); + mGroupQ2Locked = false; + updateMovedList(mMovedBridge); } @@ -2217,6 +2219,8 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) { if (!group->isState(LLSpatialGroup::IN_BUILD_Q1)) { + llassert_always(!mGroupQ1Locked); + mGroupQ1.push_back(group); group->setState(LLSpatialGroup::IN_BUILD_Q1); @@ -2233,6 +2237,7 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) } else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) { + llassert_always(!mGroupQ2Locked); //llerrs << "Non-priority updates not yet supported!" << llendl; if (std::find(mGroupQ2.begin(), mGroupQ2.end(), group) != mGroupQ2.end()) { @@ -3768,10 +3773,16 @@ void LLPipeline::renderDebug() U32 size = mGroupQ2.size(); LLColor4 col; + LLVertexBuffer::unbind(); LLGLEnable blend(GL_BLEND); + gGL.setSceneBlendType(LLRender::BT_ALPHA); LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + gGL.pushMatrix(); + glLoadMatrixd(gGLModelView); + gGLLastMatrix = NULL; + for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) { LLSpatialGroup* group = *iter; @@ -3793,7 +3804,7 @@ void LLPipeline::renderDebug() glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); } - F32 alpha = (F32) (size-count)/size; + F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); LLVector2 c(1.f-alpha, alpha); @@ -3801,7 +3812,7 @@ void LLPipeline::renderDebug() ++count; - col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.1f); + col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f); group->drawObjectBox(col); if (bridge) @@ -3809,8 +3820,10 @@ void LLPipeline::renderDebug() gGL.popMatrix(); } } + + gGL.popMatrix(); } - + gGL.flush(); } diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index e288f26a8..af720625e 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -463,7 +463,6 @@ public: static BOOL sRenderAttachedLights; static BOOL sRenderAttachedParticles; static BOOL sRenderDeferred; - static BOOL sAllowRebuildPriorityGroup; static S32 sVisibleLightCount; static F32 sMinRenderSize; @@ -585,6 +584,9 @@ protected: LLDrawable::drawable_list_t mBuildQ2; // non-priority LLSpatialGroup::sg_vector_t mGroupQ1; //priority LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority + bool mGroupQ2Locked; + bool mGroupQ1Locked; + LLViewerObject::vobj_list_t mCreateQ; LLDrawable::drawable_set_t mRetexturedList; From 285c19090e61e7fe52a4d839a84e26e108aa4457 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Fri, 20 May 2011 16:07:47 -0500 Subject: [PATCH 27/33] Slightly smarter flexi update handling, plus extra nullchecks. --- indra/newview/llflexibleobject.cpp | 8 ++++++-- indra/newview/llvoground.cpp | 1 - indra/newview/llvovolume.cpp | 9 +++++++++ indra/newview/llvowater.cpp | 3 --- 4 files changed, 15 insertions(+), 6 deletions(-) diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index 078792d37..8a1d093d4 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -366,7 +366,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate() { LLVolume* volume = mVO->getVolume(); LLPath *path = &volume->getPath(); - if (mSimulateRes == 0) + if ((mSimulateRes == 0 || !mInitialized) && mVO->mDrawable->isVisible()) // if its uninitialized but not visible, what then? - Nyx { mVO->markForUpdate(TRUE); if (!doIdleUpdate(gAgent, *LLWorld::getInstance(), 0.0)) @@ -694,7 +694,11 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable) } volume->updateRelativeXform(); - doFlexibleUpdate(); + + if (mRenderRes > -1) + { + doFlexibleUpdate(); + } // Object may have been rotated, which means it needs a rebuild. See SL-47220 BOOL rotated = FALSE; diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp index 2f671fc21..2c22deb7c 100644 --- a/indra/newview/llvoground.cpp +++ b/indra/newview/llvoground.cpp @@ -37,7 +37,6 @@ #include "llviewercontrol.h" -#include "llagent.h" #include "lldrawable.h" #include "llface.h" #include "llsky.h" diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index d7dac3ff0..bddefa52b 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -982,6 +982,11 @@ void LLVOVolume::updateFaceFlags() for (S32 i = 0; i < getVolume()->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); + if (!face) + { + return; + } + BOOL fullbright = getTE(i)->getFullbright(); face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT); @@ -1054,6 +1059,10 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) for (S32 i = 0; i < getVolume()->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); + if (!face) + { + continue; + } res &= face->genVolumeBBoxes(*getVolume(), i, mRelativeXform, mRelativeXformInvTrans, (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 568294635..347eb21b3 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -37,7 +37,6 @@ #include "imageids.h" #include "llviewercontrol.h" -#include "llagent.h" #include "lldrawable.h" #include "lldrawpoolwater.h" #include "llface.h" @@ -56,8 +55,6 @@ const BOOL gUseRoam = FALSE; /////////////////////////////////// -#include "randgauss.h" - template inline T LERP(T a, T b, F32 factor) { return a + (b - a) * factor; From c029f00e12ed730aceb2a45148121b3eabae50b9 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Fri, 20 May 2011 19:03:43 -0500 Subject: [PATCH 28/33] CURL easy handles are now cached for reacquisition. Should lessen hitching by about half on systems exhibiting such. --- indra/llmessage/llcurl.cpp | 200 +++++++++-- indra/llmessage/llcurl.h | 3 + indra/llmessage/llservicebuilder.cpp | 4 +- indra/llmessage/llservicebuilder.h | 4 +- indra/llmessage/message.cpp | 8 +- indra/llmessage/sound_ids.cpp | 496 ++++++++++++++------------- indra/llmessage/sound_ids.h | 451 ++++++++++++------------ 7 files changed, 664 insertions(+), 502 deletions(-) diff --git a/indra/llmessage/llcurl.cpp b/indra/llmessage/llcurl.cpp index 38b2bea1b..6b8e86b94 100644 --- a/indra/llmessage/llcurl.cpp +++ b/indra/llmessage/llcurl.cpp @@ -55,8 +55,8 @@ #include "llstl.h" #include "llsdserialize.h" #include "llthread.h" - #include "llsocks5.h" +#include "lltimer.h" ////////////////////////////////////////////////////////////////////////////// /* @@ -92,6 +92,26 @@ std::vector LLCurl::sSSLMutex; std::string LLCurl::sCAPath; std::string LLCurl::sCAFile; +void check_curl_code(CURLcode code) +{ + if (code != CURLE_OK) + { + // linux appears to throw a curl error once per session for a bad initialization + // at a pretty random time (when enabling cookies). + llinfos << "curl error detected: " << curl_easy_strerror(code) << llendl; + } +} + +void check_curl_multi_code(CURLMcode code) +{ + if (code != CURLM_OK) + { + // linux appears to throw a curl error once per session for a bad initialization + // at a pretty random time (when enabling cookies). + llinfos << "curl multi error detected: " << curl_multi_strerror(code) << llendl; + } +} + //static void LLCurl::setCAPath(const std::string& path) { @@ -241,7 +261,12 @@ public: void resetState(); + static CURL* allocEasyHandle(); + static void releaseEasyHandle(CURL* handle); + private: + friend class LLCurl; + CURL* mCurlEasyHandle; struct curl_slist* mHeaders; @@ -256,8 +281,62 @@ private: std::vector mStrings; ResponderPtr mResponder; + + static std::set sFreeHandles; + static std::set sActiveHandles; + static LLMutex* sHandleMutex; }; +std::set LLCurl::Easy::sFreeHandles; +std::set LLCurl::Easy::sActiveHandles; +LLMutex* LLCurl::Easy::sHandleMutex = NULL; + + +//static +CURL* LLCurl::Easy::allocEasyHandle() +{ + CURL* ret = NULL; + LLMutexLock lock(sHandleMutex); + if (sFreeHandles.empty()) + { + ret = curl_easy_init(); + } + else + { + ret = *(sFreeHandles.begin()); + sFreeHandles.erase(ret); + curl_easy_reset(ret); + } + + if (ret) + { + sActiveHandles.insert(ret); + } + + return ret; +} + +//static +void LLCurl::Easy::releaseEasyHandle(CURL* handle) +{ + if (!handle) + { + llerrs << "handle cannot be NULL!" << llendl; + } + + LLMutexLock lock(sHandleMutex); + + if (sActiveHandles.find(handle) != sActiveHandles.end()) + { + sActiveHandles.erase(handle); + sFreeHandles.insert(handle); + } + else + { + llerrs << "Invalid handle." << llendl; + } +} + LLCurl::Easy::Easy() : mHeaders(NULL), mCurlEasyHandle(NULL) @@ -268,18 +347,20 @@ LLCurl::Easy::Easy() LLCurl::Easy* LLCurl::Easy::getEasy() { Easy* easy = new Easy(); - easy->mCurlEasyHandle = curl_easy_init(); + easy->mCurlEasyHandle = allocEasyHandle(); + if (!easy->mCurlEasyHandle) { // this can happen if we have too many open files (fails in c-ares/ares_init.c) - llwarns << "curl_multi_init() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl; + llwarns << "allocEasyHandle() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl; delete easy; return NULL; } - // set no DMS caching as default for all easy handles. This prevents them adopting a + // set no DNS caching as default for all easy handles. This prevents them adopting a // multi handles cache if they are added to one. - curl_easy_setopt(easy->mCurlEasyHandle, CURLOPT_DNS_CACHE_TIMEOUT, 0); + CURLcode result = curl_easy_setopt(easy->mCurlEasyHandle, CURLOPT_DNS_CACHE_TIMEOUT, 0); + check_curl_code(result); if (LLSocks::getInstance()->isHttpProxyEnabled()) { @@ -305,7 +386,7 @@ LLCurl::Easy* LLCurl::Easy::getEasy() LLCurl::Easy::~Easy() { - curl_easy_cleanup(mCurlEasyHandle); + releaseEasyHandle(mCurlEasyHandle); --gCurlEasyCount; curl_slist_free_all(mHeaders); for_each(mStrings.begin(), mStrings.end(), DeletePointerArray()); @@ -364,9 +445,9 @@ void LLCurl::Easy::setHeaders() void LLCurl::Easy::getTransferInfo(LLCurl::TransferInfo* info) { - curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SIZE_DOWNLOAD, &info->mSizeDownload); - curl_easy_getinfo(mCurlEasyHandle, CURLINFO_TOTAL_TIME, &info->mTotalTime); - curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SPEED_DOWNLOAD, &info->mSpeedDownload); + check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SIZE_DOWNLOAD, &info->mSizeDownload)); + check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_TOTAL_TIME, &info->mTotalTime)); + check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SPEED_DOWNLOAD, &info->mSpeedDownload)); } U32 LLCurl::Easy::report(CURLcode code) @@ -376,13 +457,14 @@ U32 LLCurl::Easy::report(CURLcode code) if (code == CURLE_OK) { - curl_easy_getinfo(mCurlEasyHandle, CURLINFO_RESPONSE_CODE, &responseCode); + check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_RESPONSE_CODE, &responseCode)); //*TODO: get reason from first line of mHeaderOutput } else { responseCode = 499; responseReason = strerror(code) + " : " + mErrorBuffer; + setopt(CURLOPT_FRESH_CONNECT, TRUE); } if (mResponder) @@ -398,17 +480,20 @@ U32 LLCurl::Easy::report(CURLcode code) // Note: these all assume the caller tracks the value (i.e. keeps it persistant) void LLCurl::Easy::setopt(CURLoption option, S32 value) { - curl_easy_setopt(mCurlEasyHandle, option, value); + CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, value); + check_curl_code(result); } void LLCurl::Easy::setopt(CURLoption option, void* value) { - curl_easy_setopt(mCurlEasyHandle, option, value); + CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, value); + check_curl_code(result); } void LLCurl::Easy::setopt(CURLoption option, char* value) { - curl_easy_setopt(mCurlEasyHandle, option, value); + CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, value); + check_curl_code(result); } // Note: this copies the string so that the caller does not have to keep it around @@ -417,7 +502,8 @@ void LLCurl::Easy::setoptString(CURLoption option, const std::string& value) char* tstring = new char[value.length()+1]; strcpy(tstring, value.c_str()); mStrings.push_back(tstring); - curl_easy_setopt(mCurlEasyHandle, option, tstring); + CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, tstring); + check_curl_code(result); } void LLCurl::Easy::slist_append(const char* str) @@ -510,6 +596,9 @@ void LLCurl::Easy::prepRequest(const std::string& url, setCA(); setopt(CURLOPT_SSL_VERIFYPEER, true); + + //don't verify host name so urls with scrubbed host names will work (improves DNS performance) + setopt(CURLOPT_SSL_VERIFYHOST, 0); setopt(CURLOPT_TIMEOUT, CURL_REQUEST_TIMEOUT); setoptString(CURLOPT_URL, url); @@ -586,7 +675,7 @@ LLCurl::Multi::~Multi() iter != mEasyActiveList.end(); ++iter) { Easy* easy = *iter; - curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle()); + check_curl_multi_code(curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle())); delete easy; } mEasyActiveList.clear(); @@ -596,7 +685,7 @@ LLCurl::Multi::~Multi() for_each(mEasyFreeList.begin(), mEasyFreeList.end(), DeletePointer()); mEasyFreeList.clear(); - curl_multi_cleanup(mCurlMultiHandle); + check_curl_multi_code(curl_multi_cleanup(mCurlMultiHandle)); --gCurlMultiCount; } @@ -617,8 +706,10 @@ S32 LLCurl::Multi::perform() CURLMcode code = curl_multi_perform(mCurlMultiHandle, &q); if (CURLM_CALL_MULTI_PERFORM != code || q == 0) { + check_curl_multi_code(code); break; } + } mQueued = q; return q; @@ -685,11 +776,12 @@ LLCurl::Easy* LLCurl::Multi::allocEasy() bool LLCurl::Multi::addEasy(Easy* easy) { CURLMcode mcode = curl_multi_add_handle(mCurlMultiHandle, easy->getCurlHandle()); - if (mcode != CURLM_OK) - { - llwarns << "Curl Error: " << curl_multi_strerror(mcode) << llendl; - return false; - } + check_curl_multi_code(mcode); + //if (mcode != CURLM_OK) + //{ + // llwarns << "Curl Error: " << curl_multi_strerror(mcode) << llendl; + // return false; + //} return true; } @@ -710,22 +802,14 @@ void LLCurl::Multi::easyFree(Easy* easy) void LLCurl::Multi::removeEasy(Easy* easy) { - curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle()); + check_curl_multi_code(curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle())); easyFree(easy); } //static std::string LLCurl::strerror(CURLcode errorcode) { -#if LL_DARWIN - // curl_easy_strerror was added in libcurl 7.12.0. Unfortunately, the version in the Mac OS X 10.3.9 SDK is 7.10.2... - // There's a problem with the custom curl headers in our build that keeps me from #ifdefing this on the libcurl version number - // (the correct check would be #if LIBCURL_VERSION_NUM >= 0x070c00). We'll fix the header problem soon, but for now - // just punt and print the numeric error code on the Mac. - return llformat("%d", errorcode); -#else // LL_DARWIN return std::string(curl_easy_strerror(errorcode)); -#endif // LL_DARWIN } //////////////////////////////////////////////////////////////////////////// @@ -737,6 +821,7 @@ LLCurlRequest::LLCurlRequest() : mActiveRequestCount(0) { mThreadID = LLThread::currentID(); + mProcessing = FALSE; } LLCurlRequest::~LLCurlRequest() @@ -771,6 +856,11 @@ LLCurl::Easy* LLCurlRequest::allocEasy() bool LLCurlRequest::addEasy(LLCurl::Easy* easy) { llassert_always(mActiveMulti); + + if (mProcessing) + { + llerrs << "Posting to a LLCurlRequest instance from within a responder is not allowed (causes DNS timeouts)." << llendl; + } bool res = mActiveMulti->addEasy(easy); return res; } @@ -828,12 +918,41 @@ bool LLCurlRequest::post(const std::string& url, bool res = addEasy(easy); return res; } + +bool LLCurlRequest::post(const std::string& url, + const headers_t& headers, + const std::string& data, + LLCurl::ResponderPtr responder) +{ + LLCurl::Easy* easy = allocEasy(); + if (!easy) + { + return false; + } + easy->prepRequest(url, headers, responder); + + easy->getInput().write(data.data(), data.size()); + S32 bytes = easy->getInput().str().length(); + easy->setopt(CURLOPT_POST, 1); + easy->setopt(CURLOPT_POSTFIELDS, (void*)NULL); + easy->setopt(CURLOPT_POSTFIELDSIZE, bytes); + + easy->slist_append("Content-Type: application/octet-stream"); + easy->setHeaders(); + + lldebugs << "POSTING: " << bytes << " bytes." << llendl; + bool res = addEasy(easy); + return res; +} + // Note: call once per frame S32 LLCurlRequest::process() { llassert_always(mThreadID == LLThread::currentID()); S32 res = 0; + + mProcessing = TRUE; for (curlmulti_set_t::iterator iter = mMultiSet.begin(); iter != mMultiSet.end(); ) { @@ -847,6 +966,7 @@ S32 LLCurlRequest::process() delete multi; } } + mProcessing = FALSE; return res; } @@ -1076,8 +1196,12 @@ void LLCurl::initClass() // Do not change this "unless you are familiar with and mean to control // internal operations of libcurl" // - http://curl.haxx.se/libcurl/c/curl_global_init.html - curl_global_init(CURL_GLOBAL_ALL); + CURLcode code = curl_global_init(CURL_GLOBAL_ALL); + + check_curl_code(code); + Easy::sHandleMutex = new LLMutex; + #if SAFE_SSL S32 mutex_count = CRYPTO_num_locks(); for (S32 i=0; i::iterator iter = Easy::sFreeHandles.begin(); iter != Easy::sFreeHandles.end(); ++iter) + { + CURL* curl = *iter; + curl_easy_cleanup(curl); + } + + Easy::sFreeHandles.clear(); + + llassert(Easy::sActiveHandles.empty()); } const unsigned int LLCurl::MAX_REDIRECTS = 5; diff --git a/indra/llmessage/llcurl.h b/indra/llmessage/llcurl.h index 99ac1ffdd..084408c70 100644 --- a/indra/llmessage/llcurl.h +++ b/indra/llmessage/llcurl.h @@ -207,6 +207,8 @@ public: void get(const std::string& url, LLCurl::ResponderPtr responder); bool getByteRange(const std::string& url, const headers_t& headers, S32 offset, S32 length, LLCurl::ResponderPtr responder); bool post(const std::string& url, const headers_t& headers, const LLSD& data, LLCurl::ResponderPtr responder); + bool post(const std::string& url, const headers_t& headers, const std::string& data, LLCurl::ResponderPtr responder); + S32 process(); S32 getQueued(); @@ -220,6 +222,7 @@ private: curlmulti_set_t mMultiSet; LLCurl::Multi* mActiveMulti; S32 mActiveRequestCount; + BOOL mProcessing; U32 mThreadID; // debug }; diff --git a/indra/llmessage/llservicebuilder.cpp b/indra/llmessage/llservicebuilder.cpp index 51404a35b..449848053 100644 --- a/indra/llmessage/llservicebuilder.cpp +++ b/indra/llmessage/llservicebuilder.cpp @@ -94,7 +94,7 @@ bool starts_with(const std::string& text, const char* prefix) // TODO: Build a real services.xml for windows development. // and remove the base_url logic below. -std::string LLServiceBuilder::buildServiceURI(const std::string& service_name) +std::string LLServiceBuilder::buildServiceURI(const std::string& service_name) const { std::ostringstream service_url; // Find the service builder @@ -132,7 +132,7 @@ std::string LLServiceBuilder::buildServiceURI(const std::string& service_name) std::string LLServiceBuilder::buildServiceURI( const std::string& service_name, - const LLSD& option_map) + const LLSD& option_map) const { return russ_format(buildServiceURI(service_name), option_map); } diff --git a/indra/llmessage/llservicebuilder.h b/indra/llmessage/llservicebuilder.h index 4670438bc..47476774a 100644 --- a/indra/llmessage/llservicebuilder.h +++ b/indra/llmessage/llservicebuilder.h @@ -76,7 +76,7 @@ public: * * @param service_name The name of the service you want to call. */ - std::string buildServiceURI(const std::string& service_name); + std::string buildServiceURI(const std::string& service_name) const; /** * @brief Build a service url if the url with construction parameters. @@ -88,7 +88,7 @@ public: */ std::string buildServiceURI( const std::string& service_name, - const LLSD& option_map); + const LLSD& option_map) const; public: /** diff --git a/indra/llmessage/message.cpp b/indra/llmessage/message.cpp index d0572fb4a..5a3d78452 100644 --- a/indra/llmessage/message.cpp +++ b/indra/llmessage/message.cpp @@ -2469,12 +2469,12 @@ void dump_prehash_files() " * Generated from message template version number %.3f\n" " */\n", gMessageSystem->mMessageFileVersionNumber); - fprintf(fp, "\n\nextern F32 gPrehashVersionNumber;\n\n"); + fprintf(fp, "\n\nextern F32 const gPrehashVersionNumber;\n\n"); for (i = 0; i < MESSAGE_NUMBER_OF_HASH_BUCKETS; i++) { if (!LLMessageStringTable::getInstance()->mEmpty[i] && LLMessageStringTable::getInstance()->mString[i][0] != '.') { - fprintf(fp, "extern char * _PREHASH_%s;\n", LLMessageStringTable::getInstance()->mString[i]); + fprintf(fp, "extern char const* const _PREHASH_%s;\n", LLMessageStringTable::getInstance()->mString[i]); } } fprintf(fp, "\n\n#endif\n"); @@ -2499,12 +2499,12 @@ void dump_prehash_files() gMessageSystem->mMessageFileVersionNumber); fprintf(fp, "#include \"linden_common.h\"\n"); fprintf(fp, "#include \"message.h\"\n\n"); - fprintf(fp, "\n\nF32 gPrehashVersionNumber = %.3ff;\n\n", gMessageSystem->mMessageFileVersionNumber); + fprintf(fp, "\n\nF32 const gPrehashVersionNumber = %.3ff;\n\n", gMessageSystem->mMessageFileVersionNumber); for (i = 0; i < MESSAGE_NUMBER_OF_HASH_BUCKETS; i++) { if (!LLMessageStringTable::getInstance()->mEmpty[i] && LLMessageStringTable::getInstance()->mString[i][0] != '.') { - fprintf(fp, "char * _PREHASH_%s = LLMessageStringTable::getInstance()->getString(\"%s\");\n", LLMessageStringTable::getInstance()->mString[i], LLMessageStringTable::getInstance()->mString[i]); + fprintf(fp, "char const* const _PREHASH_%s = LLMessageStringTable::getInstance()->getString(\"%s\");\n", LLMessageStringTable::getInstance()->mString[i], LLMessageStringTable::getInstance()->mString[i]); } } fclose(fp); diff --git a/indra/llmessage/sound_ids.cpp b/indra/llmessage/sound_ids.cpp index 028ef8fc1..9262a33b3 100644 --- a/indra/llmessage/sound_ids.cpp +++ b/indra/llmessage/sound_ids.cpp @@ -34,259 +34,281 @@ #include "lluuid.h" -LLUUID const SND_NULL = LLUUID::null; -LLUUID const SND_RIDE ("00000000-0000-0000-0000-000000000100"); -LLUUID const SND_SHOT ("00000000-0000-0000-0000-000000000101"); -LLUUID const SND_MORTAR ("00000000-0000-0000-0000-000000000102"); -LLUUID const SND_HIT ("00000000-0000-0000-0000-000000000103"); -LLUUID const SND_EXPLOSION ("00000000-0000-0000-0000-000000000104"); -LLUUID const SND_BOING ("00000000-0000-0000-0000-000000000105"); -LLUUID const SND_OBJECT_CREATE ("9f1bc096-3592-411e-9b0b-c447a9ff054c"); +const LLUUID SND_NULL = LLUUID::null; +const LLUUID SND_RIDE ("00000000-0000-0000-0000-000000000100"); +const LLUUID SND_SHOT ("00000000-0000-0000-0000-000000000101"); +const LLUUID SND_MORTAR ("00000000-0000-0000-0000-000000000102"); +const LLUUID SND_HIT ("00000000-0000-0000-0000-000000000103"); +const LLUUID SND_EXPLOSION ("00000000-0000-0000-0000-000000000104"); +const LLUUID SND_BOING ("00000000-0000-0000-0000-000000000105"); +const LLUUID SND_OBJECT_CREATE ("9f1bc096-3592-411e-9b0b-c447a9ff054c"); // // Different bird sounds for different states // -LLUUID const SND_CHIRP ("00000000-0000-0000-0000-000000000106"); // Flying random chirp -LLUUID const SND_CHIRP2 ("828a9526-175b-455d-8af0-0e3c0fb602b2"); // Spooked by user -LLUUID const SND_CHIRP3 ("f99772d6-1ce6-4a39-a28b-06d26c94c9e3"); // Spooked by object -LLUUID const SND_CHIRP4 ("54472ca4-7fc9-42cb-b7d5-99ad5b12bd50"); // Chasing other bird -LLUUID const SND_CHIRP5 ("2929964f-fac5-40d7-9179-2864a8fa9ace"); // Hopping random chirp -LLUUID const SND_CHIRPDEAD ("9abff1d3-863a-4e04-bd83-3834fd7fcff4"); // Hit by grenade - dead! +const LLUUID SND_CHIRP ("00000000-0000-0000-0000-000000000106"); // Flying random chirp +const LLUUID SND_CHIRP2 ("828a9526-175b-455d-8af0-0e3c0fb602b2"); // Spooked by user +const LLUUID SND_CHIRP3 ("f99772d6-1ce6-4a39-a28b-06d26c94c9e3"); // Spooked by object +const LLUUID SND_CHIRP4 ("54472ca4-7fc9-42cb-b7d5-99ad5b12bd50"); // Chasing other bird +const LLUUID SND_CHIRP5 ("2929964f-fac5-40d7-9179-2864a8fa9ace"); // Hopping random chirp +const LLUUID SND_CHIRPDEAD ("9abff1d3-863a-4e04-bd83-3834fd7fcff4"); // Hit by grenade - dead! -LLUUID const SND_MUNCH ("00000000-0000-0000-0000-000000000107"); -LLUUID const SND_PUNCH ("00000000-0000-0000-0000-000000000108"); -LLUUID const SND_SPLASH ("00000000-0000-0000-0000-000000000109"); -LLUUID const SND_CLICK ("00000000-0000-0000-0000-000000000110"); -LLUUID const SND_WHISTLE ("ab858f9a-1f44-4d39-9b33-351543d03ccb"); -LLUUID const SND_TYPING ("5e191c7b-8996-9ced-a177-b2ac32bfea06"); +const LLUUID SND_MUNCH ("00000000-0000-0000-0000-000000000107"); +const LLUUID SND_PUNCH ("00000000-0000-0000-0000-000000000108"); +const LLUUID SND_SPLASH ("00000000-0000-0000-0000-000000000109"); +const LLUUID SND_CLICK ("00000000-0000-0000-0000-000000000110"); +const LLUUID SND_WHISTLE ("ab858f9a-1f44-4d39-9b33-351543d03ccb"); +const LLUUID SND_TYPING ("5e191c7b-8996-9ced-a177-b2ac32bfea06"); -LLUUID const SND_ARROW_SHOT ("00000000-0000-0000-0000-000000000111"); -LLUUID const SND_ARROW_THUD ("00000000-0000-0000-0000-000000000112"); -LLUUID const SND_LASER_SHOT ("00000000-0000-0000-0000-000000000113"); -LLUUID const SND_JET_THRUST ("67f5e4f0-0534-4d97-bc01-f297648d20e0"); +const LLUUID SND_ARROW_SHOT ("00000000-0000-0000-0000-000000000111"); +const LLUUID SND_ARROW_THUD ("00000000-0000-0000-0000-000000000112"); +const LLUUID SND_LASER_SHOT ("00000000-0000-0000-0000-000000000113"); +const LLUUID SND_JET_THRUST ("67f5e4f0-0534-4d97-bc01-f297648d20e0"); -LLUUID const SND_SILENCE ("00000000-0000-0000-0000-000000000114"); -LLUUID const SND_BUBBLES ("00000000-0000-0000-0000-000000000115"); -LLUUID const SND_WELCOME ("00000000-0000-0000-0000-000000000116"); -LLUUID const SND_SQUISH ("00000000-0000-0000-0000-000000000117"); -LLUUID const SND_SUBPOD ("00000000-0000-0000-0000-000000000118"); -LLUUID const SND_FOOTSTEPS ("00000000-0000-0000-0000-000000000119"); -LLUUID const SND_STEP_LEFT ("00000000-0000-0000-0000-000000000124"); -LLUUID const SND_STEP_RIGHT ("00000000-0000-0000-0000-000000000125"); +const LLUUID SND_SILENCE ("00000000-0000-0000-0000-000000000114"); +const LLUUID SND_BUBBLES ("00000000-0000-0000-0000-000000000115"); +const LLUUID SND_WELCOME ("00000000-0000-0000-0000-000000000116"); +const LLUUID SND_SQUISH ("00000000-0000-0000-0000-000000000117"); +const LLUUID SND_SUBPOD ("00000000-0000-0000-0000-000000000118"); +const LLUUID SND_FOOTSTEPS ("00000000-0000-0000-0000-000000000119"); +const LLUUID SND_STEP_LEFT ("00000000-0000-0000-0000-000000000124"); +const LLUUID SND_STEP_RIGHT ("00000000-0000-0000-0000-000000000125"); -LLUUID const SND_BALL_COLLISION ("00000000-0000-0000-0000-000000000120"); +const LLUUID SND_BALL_COLLISION ("00000000-0000-0000-0000-000000000120"); -LLUUID const SND_OOOH_SCARE_ME ("00000000-0000-0000-0000-000000000121"); -LLUUID const SND_PAYBACK_TIME ("00000000-0000-0000-0000-000000000122"); -LLUUID const SND_READY_FOR_BATTLE ("00000000-0000-0000-0000-000000000123"); +const LLUUID SND_OOOH_SCARE_ME ("00000000-0000-0000-0000-000000000121"); +const LLUUID SND_PAYBACK_TIME ("00000000-0000-0000-0000-000000000122"); +const LLUUID SND_READY_FOR_BATTLE ("00000000-0000-0000-0000-000000000123"); -LLUUID const SND_FLESH_FLESH ("dce5fdd4-afe4-4ea1-822f-dd52cac46b08"); -LLUUID const SND_FLESH_PLASTIC ("51011582-fbca-4580-ae9e-1a5593f094ec"); -LLUUID const SND_FLESH_RUBBER ("68d62208-e257-4d0c-bbe2-20c9ea9760bb"); -LLUUID const SND_GLASS_FLESH ("75872e8c-bc39-451b-9b0b-042d7ba36cba"); -LLUUID const SND_GLASS_GLASS ("6a45ba0b-5775-4ea8-8513-26008a17f873"); -LLUUID const SND_GLASS_PLASTIC ("992a6d1b-8c77-40e0-9495-4098ce539694"); -LLUUID const SND_GLASS_RUBBER ("2de4da5a-faf8-46be-bac6-c4d74f1e5767"); -LLUUID const SND_GLASS_WOOD ("6e3fb0f7-6d9c-42ca-b86b-1122ff562d7d"); -LLUUID const SND_METAL_FLESH ("14209133-4961-4acc-9649-53fc38ee1667"); -LLUUID const SND_METAL_GLASS ("bc4a4348-cfcc-4e5e-908e-8a52a8915fe6"); -LLUUID const SND_METAL_METAL ("9e5c1297-6eed-40c0-825a-d9bcd86e3193"); -LLUUID const SND_METAL_PLASTIC ("e534761c-1894-4b61-b20c-658a6fb68157"); -LLUUID const SND_METAL_RUBBER ("8761f73f-6cf9-4186-8aaa-0948ed002db1"); -LLUUID const SND_METAL_WOOD ("874a26fd-142f-4173-8c5b-890cd846c74d"); -LLUUID const SND_PLASTIC_PLASTIC ("0e24a717-b97e-4b77-9c94-b59a5a88b2da"); -LLUUID const SND_RUBBER_PLASTIC ("75cf3ade-9a5b-4c4d-bb35-f9799bda7fb2"); -LLUUID const SND_RUBBER_RUBBER ("153c8bf7-fb89-4d89-b263-47e58b1b4774"); -LLUUID const SND_STONE_FLESH ("55c3e0ce-275a-46fa-82ff-e0465f5e8703"); -LLUUID const SND_STONE_GLASS ("24babf58-7156-4841-9a3f-761bdbb8e237"); -LLUUID const SND_STONE_METAL ("aca261d8-e145-4610-9e20-9eff990f2c12"); -LLUUID const SND_STONE_PLASTIC ("0642fba6-5dcf-4d62-8e7b-94dbb529d117"); -LLUUID const SND_STONE_RUBBER ("25a863e8-dc42-4e8a-a357-e76422ace9b5"); -LLUUID const SND_STONE_STONE ("9538f37c-456e-4047-81be-6435045608d4"); -LLUUID const SND_STONE_WOOD ("8c0f84c3-9afd-4396-b5f5-9bca2c911c20"); -LLUUID const SND_WOOD_FLESH ("be582e5d-b123-41a2-a150-454c39e961c8"); -LLUUID const SND_WOOD_PLASTIC ("c70141d4-ba06-41ea-bcbc-35ea81cb8335"); -LLUUID const SND_WOOD_RUBBER ("7d1826f4-24c4-4aac-8c2e-eff45df37783"); -LLUUID const SND_WOOD_WOOD ("063c97d3-033a-4e9b-98d8-05c8074922cb"); +const LLUUID SND_FLESH_FLESH ("dce5fdd4-afe4-4ea1-822f-dd52cac46b08"); +const LLUUID SND_FLESH_PLASTIC ("51011582-fbca-4580-ae9e-1a5593f094ec"); +const LLUUID SND_FLESH_RUBBER ("68d62208-e257-4d0c-bbe2-20c9ea9760bb"); +const LLUUID SND_GLASS_FLESH ("75872e8c-bc39-451b-9b0b-042d7ba36cba"); +const LLUUID SND_GLASS_GLASS ("6a45ba0b-5775-4ea8-8513-26008a17f873"); +const LLUUID SND_GLASS_PLASTIC ("992a6d1b-8c77-40e0-9495-4098ce539694"); +const LLUUID SND_GLASS_RUBBER ("2de4da5a-faf8-46be-bac6-c4d74f1e5767"); +const LLUUID SND_GLASS_WOOD ("6e3fb0f7-6d9c-42ca-b86b-1122ff562d7d"); +const LLUUID SND_METAL_FLESH ("14209133-4961-4acc-9649-53fc38ee1667"); +const LLUUID SND_METAL_GLASS ("bc4a4348-cfcc-4e5e-908e-8a52a8915fe6"); +const LLUUID SND_METAL_METAL ("9e5c1297-6eed-40c0-825a-d9bcd86e3193"); +const LLUUID SND_METAL_PLASTIC ("e534761c-1894-4b61-b20c-658a6fb68157"); +const LLUUID SND_METAL_RUBBER ("8761f73f-6cf9-4186-8aaa-0948ed002db1"); +const LLUUID SND_METAL_WOOD ("874a26fd-142f-4173-8c5b-890cd846c74d"); +const LLUUID SND_PLASTIC_PLASTIC ("0e24a717-b97e-4b77-9c94-b59a5a88b2da"); +const LLUUID SND_RUBBER_PLASTIC ("75cf3ade-9a5b-4c4d-bb35-f9799bda7fb2"); +const LLUUID SND_RUBBER_RUBBER ("153c8bf7-fb89-4d89-b263-47e58b1b4774"); +const LLUUID SND_STONE_FLESH ("55c3e0ce-275a-46fa-82ff-e0465f5e8703"); +const LLUUID SND_STONE_GLASS ("24babf58-7156-4841-9a3f-761bdbb8e237"); +const LLUUID SND_STONE_METAL ("aca261d8-e145-4610-9e20-9eff990f2c12"); +const LLUUID SND_STONE_PLASTIC ("0642fba6-5dcf-4d62-8e7b-94dbb529d117"); +const LLUUID SND_STONE_RUBBER ("25a863e8-dc42-4e8a-a357-e76422ace9b5"); +const LLUUID SND_STONE_STONE ("9538f37c-456e-4047-81be-6435045608d4"); +const LLUUID SND_STONE_WOOD ("8c0f84c3-9afd-4396-b5f5-9bca2c911c20"); +const LLUUID SND_WOOD_FLESH ("be582e5d-b123-41a2-a150-454c39e961c8"); +const LLUUID SND_WOOD_PLASTIC ("c70141d4-ba06-41ea-bcbc-35ea81cb8335"); +const LLUUID SND_WOOD_RUBBER ("7d1826f4-24c4-4aac-8c2e-eff45df37783"); +const LLUUID SND_WOOD_WOOD ("063c97d3-033a-4e9b-98d8-05c8074922cb"); -LLUUID const SND_SLIDE_FLESH_FLESH ("614eec22-f73d-4fdc-8691-a37dc5c58333"); -LLUUID const SND_SLIDE_FLESH_PLASTIC (SND_NULL); -LLUUID const SND_SLIDE_FLESH_RUBBER (SND_NULL); -LLUUID const SND_SLIDE_FLESH_FABRIC ("3678b9b9-2a0c-42b5-9c83-80b64ad6e898"); -LLUUID const SND_SLIDE_FLESH_GRAVEL ("02eaa42a-ce1a-4b6b-9c38-cd7ad0e8f4a6"); -LLUUID const SND_SLIDE_FLESH_GRAVEL_02 ("e7d3b501-79f8-4419-b842-ab6843e0f840"); -LLUUID const SND_SLIDE_FLESH_GRAVEL_03 ("4c3e8b52-6244-4e44-85a6-f4ab994418ed"); -LLUUID const SND_SLIDE_GLASS_GRAVEL ("ca491e77-5c47-4ea1-8021-b3ebbf636cab"); -LLUUID const SND_SLIDE_GLASS_GRAVEL_02 ("30794d49-91ce-48e3-a527-c06f67bd6cbe"); -LLUUID const SND_SLIDE_GLASS_GRAVEL_03 ("04c78e54-fd8d-46b6-8ab9-7678b5d6e5cb"); -LLUUID const SND_SLIDE_GLASS_FLESH (SND_NULL); -LLUUID const SND_SLIDE_GLASS_GLASS (SND_NULL); -LLUUID const SND_SLIDE_GLASS_PLASTIC (SND_NULL); -LLUUID const SND_SLIDE_GLASS_RUBBER (SND_NULL); -LLUUID const SND_SLIDE_GLASS_WOOD (SND_NULL); -LLUUID const SND_SLIDE_METAL_FABRIC ("18b66e81-2958-42d4-a373-7a5054919adc"); -LLUUID const SND_SLIDE_METAL_FLESH ("dde65837-633c-4841-af2f-62ec471bf61e"); -LLUUID const SND_SLIDE_METAL_FLESH_02 ("f3cc2cbe-1a1a-4db7-a8d2-e9c8f8fa1f4f"); -LLUUID const SND_SLIDE_METAL_GLASS ("4188be39-7b1f-4495-bf2b-83ddd82eea05"); -LLUUID const SND_SLIDE_METAL_GLASS_02 ("336faa2b-9d96-4e14-93ad-b63b60074379"); -LLUUID const SND_SLIDE_METAL_GLASS_03 ("34d912aa-cf73-4462-b7d0-dcba2c66caba"); -LLUUID const SND_SLIDE_METAL_GLASS_04 ("97ffc063-e872-4469-8e95-1450ac6bad2b"); -LLUUID const SND_SLIDE_METAL_GRAVEL ("2bbff37d-009a-4cfc-9a0d-817652c08fbe"); -LLUUID const SND_SLIDE_METAL_GRAVEL_02 ("a906a228-783b-49e7-9f0a-e20a41d0e39f"); -LLUUID const SND_SLIDE_METAL_METAL ("09461277-c691-45de-b2c5-89dfd3712f79"); -LLUUID const SND_SLIDE_METAL_METAL_02 ("e00a5d97-8fdc-46c1-bd53-7e312727466c"); -LLUUID const SND_SLIDE_METAL_METAL_03 ("8ebfa780-c440-4b52-ab65-5edf3bc15bf1"); -LLUUID const SND_SLIDE_METAL_METAL_04 ("d6d03cb2-5b16-4e31-b7d4-2a81d2a0909b"); -LLUUID const SND_SLIDE_METAL_METAL_05 ("3a46f447-916e-47de-a1e5-95d1af46bd0f"); -LLUUID const SND_SLIDE_METAL_METAL_06 ("cd423231-e70d-4fd2-ad26-f1c6cf5f0610"); -LLUUID const SND_SLIDE_METAL_PLASTIC (SND_NULL); -LLUUID const SND_SLIDE_METAL_RUBBER ("12d97bc0-3c15-4744-b6bd-77d1316eb4f0"); -LLUUID const SND_SLIDE_METAL_WOOD ("4afb6926-a73f-4cb7-85d5-0f9a40107434"); -LLUUID const SND_SLIDE_METAL_WOOD_02 ("349970bf-187d-4bcb-b2cf-e7bb6581590f"); -LLUUID const SND_SLIDE_METAL_WOOD_03 ("64bf6e87-73d4-4cb4-84f7-55cecfd97cd3"); -LLUUID const SND_SLIDE_METAL_WOOD_04 ("0dc670a9-dbe8-41bc-b8ee-4d96d99219d5"); -LLUUID const SND_SLIDE_METAL_WOOD_05 ("6e3cc57b-c9aa-4829-86a1-8e82aeaccb47"); -LLUUID const SND_SLIDE_METAL_WOOD_06 ("c1237f4c-8c88-4da1-bfbc-2af26a8d9e5a"); -LLUUID const SND_SLIDE_METAL_WOOD_07 ("0e1ec243-063b-4dcb-a903-52b8dffed3d2"); -LLUUID const SND_SLIDE_METAL_WOOD_08 ("66736d0f-533d-4007-a8ee-0f27c2034126"); -LLUUID const SND_SLIDE_PLASTIC_GRAVEL ("35092c21-5c48-4b4d-a818-3cf240af2348"); -LLUUID const SND_SLIDE_PLASTIC_GRAVEL_02("c37f5776-0020-47e8-89a0-c74cc6f5742d"); -LLUUID const SND_SLIDE_PLASTIC_GRAVEL_03("d2fc8db6-2e66-464a-8ccb-f99b61ee4987"); -LLUUID const SND_SLIDE_PLASTIC_GRAVEL_04("93cbdb10-6e82-4c0b-a547-7b3b79ac25f6"); -LLUUID const SND_SLIDE_PLASTIC_GRAVEL_05("2f6d0542-fcd1-4264-a17b-f57bf5ebf402"); -LLUUID const SND_SLIDE_PLASTIC_GRAVEL_06("5b8887d4-3be2-45a0-b25d-85af3b1e6392"); -LLUUID const SND_SLIDE_PLASTIC_PLASTIC (SND_NULL); -LLUUID const SND_SLIDE_PLASTIC_PLASTIC_02 (SND_NULL); -LLUUID const SND_SLIDE_PLASTIC_PLASTIC_03 (SND_NULL); -LLUUID const SND_SLIDE_PLASTIC_FABRIC ("7294d9ad-3e41-4373-992c-a9f21d5d66ad"); -LLUUID const SND_SLIDE_PLASTIC_FABRIC_02("58608ce1-f524-472f-b447-bbe6ce4a46e0"); -LLUUID const SND_SLIDE_PLASTIC_FABRIC_03("06ae285e-0b34-4ea6-84ab-9c6c31b414fc"); -LLUUID const SND_SLIDE_PLASTIC_FABRIC_04("211613db-0461-49bd-9554-5c14ad8b31f6"); -LLUUID const SND_SLIDE_RUBBER_PLASTIC ("a98ffa5a-e48e-4f9d-9242-b9a3210ad84a"); -LLUUID const SND_SLIDE_RUBBER_PLASTIC_02 ("d4136c40-eeaa-49c6-a982-8e5a16f5d93a"); -LLUUID const SND_SLIDE_RUBBER_PLASTIC_03 ("29ec0fb2-0b23-47b2-835b-c83cc7cf9fb0"); -LLUUID const SND_SLIDE_RUBBER_RUBBER (SND_NULL); -LLUUID const SND_SLIDE_STONE_FLESH (SND_NULL); -LLUUID const SND_SLIDE_STONE_GLASS (SND_NULL); -LLUUID const SND_SLIDE_STONE_METAL (SND_NULL); -LLUUID const SND_SLIDE_STONE_PLASTIC ("afd0bcc3-d41a-4572-9e7f-08a29eeb0b8a"); -LLUUID const SND_SLIDE_STONE_PLASTIC_02 ("881b720a-96cf-4128-bb98-5d87e03e93c7"); -LLUUID const SND_SLIDE_STONE_PLASTIC_03 ("293dac42-658a-4c5a-a7a2-6d4c5e5658b0"); -LLUUID const SND_SLIDE_STONE_RUBBER ("0724b946-6a3f-4eeb-bb50-0a3b33120974"); -LLUUID const SND_SLIDE_STONE_RUBBER_02 ("ada93d00-76e2-4bf1-9ad9-493727630717"); -LLUUID const SND_SLIDE_STONE_STONE ("ade766dc-2e75-4699-9b41-7c8e53d2b3f2"); -LLUUID const SND_SLIDE_STONE_STONE_02 ("66698375-6594-47b0-8046-c3973de1291d"); -LLUUID const SND_SLIDE_STONE_WOOD ("174ef324-ed50-4f65-9479-b4da580aeb3c"); -LLUUID const SND_SLIDE_STONE_WOOD_02 ("33d517fd-ff11-4d01-a7b5-0e3abf818dcf"); -LLUUID const SND_SLIDE_STONE_WOOD_03 ("1bac4b63-e6fd-4659-9761-991284cf4582"); -LLUUID const SND_SLIDE_STONE_WOOD_04 ("a7d28564-6821-4c01-a378-cde98fba7ba9"); -LLUUID const SND_SLIDE_WOOD_FABRIC ("22c58e74-22cd-4960-9ab7-5bf08ab824e5"); -LLUUID const SND_SLIDE_WOOD_FABRIC_02 ("0b0ed22e-4a0f-4617-a4cf-20d0f2b78ccc"); -LLUUID const SND_SLIDE_WOOD_FABRIC_03 ("42b80abb-9823-4b74-a210-326ccf23636a"); -LLUUID const SND_SLIDE_WOOD_FABRIC_04 ("8538298a-1e6b-4b69-a9ee-5e01e4a02b35"); -LLUUID const SND_SLIDE_WOOD_FLESH ("84b026f3-a11c-4366-aa7c-07edcd89b2bb"); -LLUUID const SND_SLIDE_WOOD_FLESH_02 ("2644191f-4848-47ba-8ba7-bddc0bfcb3da"); -LLUUID const SND_SLIDE_WOOD_FLESH_03 ("edb978e4-9be9-456f-b2fc-e8502bfe25be"); -LLUUID const SND_SLIDE_WOOD_FLESH_04 ("bf2b972e-f42a-46d7-b53e-5fca38f5bc61"); -LLUUID const SND_SLIDE_WOOD_GRAVEL ("d063bb4d-0eff-4403-a6cc-c6c6c073e624"); -LLUUID const SND_SLIDE_WOOD_GRAVEL_02 ("511eb679-6d93-47fa-9141-c3ef9261c919"); -LLUUID const SND_SLIDE_WOOD_GRAVEL_03 ("4ed1fd43-4707-4e5c-b7b7-21ec4e72c1ac"); -LLUUID const SND_SLIDE_WOOD_GRAVEL_04 ("99ea89b3-aa76-4b87-99c8-670365c6d8c3"); -LLUUID const SND_SLIDE_WOOD_PLASTIC ("505ca3c4-94a0-4e28-8fc1-ea72a428396b"); -LLUUID const SND_SLIDE_WOOD_PLASTIC_02 ("fc404011-df71-4ed0-8f22-b72bdd18f63c"); -LLUUID const SND_SLIDE_WOOD_PLASTIC_03 ("67dbe225-26df-4efa-8c8b-f1ef669fec45"); -LLUUID const SND_SLIDE_WOOD_RUBBER (SND_NULL); -LLUUID const SND_SLIDE_WOOD_WOOD ("3079d569-b3e8-4df4-9e09-f0d4611213ef"); -LLUUID const SND_SLIDE_WOOD_WOOD_02 ("276b093d-dbcb-4279-a89e-a54b0b416af6"); -LLUUID const SND_SLIDE_WOOD_WOOD_03 ("c3f3ca5e-2768-4081-847f-247139310fdb"); -LLUUID const SND_SLIDE_WOOD_WOOD_04 ("f08d44b8-ff87-4a98-9561-c72f1f2fec81"); -LLUUID const SND_SLIDE_WOOD_WOOD_05 ("2d8a58cf-f139-4238-8503-27d334d05c85"); -LLUUID const SND_SLIDE_WOOD_WOOD_06 ("e157ebbd-b12d-4225-aa7c-d47b026a7687"); -LLUUID const SND_SLIDE_WOOD_WOOD_07 ("35e17956-e7b4-478c-b274-e37db8a166b2"); -LLUUID const SND_SLIDE_WOOD_WOOD_08 ("e606fc65-0643-4964-9979-ff964fa6a62c"); +const LLUUID SND_SLIDE_FLESH_FLESH ("614eec22-f73d-4fdc-8691-a37dc5c58333"); +const LLUUID SND_SLIDE_FLESH_PLASTIC (SND_NULL); +const LLUUID SND_SLIDE_FLESH_RUBBER (SND_NULL); +const LLUUID SND_SLIDE_FLESH_FABRIC ("3678b9b9-2a0c-42b5-9c83-80b64ad6e898"); +const LLUUID SND_SLIDE_FLESH_GRAVEL ("02eaa42a-ce1a-4b6b-9c38-cd7ad0e8f4a6"); +const LLUUID SND_SLIDE_FLESH_GRAVEL_02 ("e7d3b501-79f8-4419-b842-ab6843e0f840"); +const LLUUID SND_SLIDE_FLESH_GRAVEL_03 ("4c3e8b52-6244-4e44-85a6-f4ab994418ed"); +const LLUUID SND_SLIDE_GLASS_GRAVEL ("ca491e77-5c47-4ea1-8021-b3ebbf636cab"); +const LLUUID SND_SLIDE_GLASS_GRAVEL_02 ("30794d49-91ce-48e3-a527-c06f67bd6cbe"); +const LLUUID SND_SLIDE_GLASS_GRAVEL_03 ("04c78e54-fd8d-46b6-8ab9-7678b5d6e5cb"); +const LLUUID SND_SLIDE_GLASS_FLESH (SND_NULL); +const LLUUID SND_SLIDE_GLASS_GLASS (SND_NULL); +const LLUUID SND_SLIDE_GLASS_PLASTIC (SND_NULL); +const LLUUID SND_SLIDE_GLASS_RUBBER (SND_NULL); +const LLUUID SND_SLIDE_GLASS_WOOD (SND_NULL); +const LLUUID SND_SLIDE_METAL_FABRIC ("18b66e81-2958-42d4-a373-7a5054919adc"); +const LLUUID SND_SLIDE_METAL_FLESH ("dde65837-633c-4841-af2f-62ec471bf61e"); +const LLUUID SND_SLIDE_METAL_FLESH_02 ("f3cc2cbe-1a1a-4db7-a8d2-e9c8f8fa1f4f"); +const LLUUID SND_SLIDE_METAL_GLASS ("4188be39-7b1f-4495-bf2b-83ddd82eea05"); +const LLUUID SND_SLIDE_METAL_GLASS_02 ("336faa2b-9d96-4e14-93ad-b63b60074379"); +const LLUUID SND_SLIDE_METAL_GLASS_03 ("34d912aa-cf73-4462-b7d0-dcba2c66caba"); +const LLUUID SND_SLIDE_METAL_GLASS_04 ("97ffc063-e872-4469-8e95-1450ac6bad2b"); +const LLUUID SND_SLIDE_METAL_GRAVEL ("2bbff37d-009a-4cfc-9a0d-817652c08fbe"); +const LLUUID SND_SLIDE_METAL_GRAVEL_02 ("a906a228-783b-49e7-9f0a-e20a41d0e39f"); +const LLUUID SND_SLIDE_METAL_METAL ("09461277-c691-45de-b2c5-89dfd3712f79"); +const LLUUID SND_SLIDE_METAL_METAL_02 ("e00a5d97-8fdc-46c1-bd53-7e312727466c"); +const LLUUID SND_SLIDE_METAL_METAL_03 ("8ebfa780-c440-4b52-ab65-5edf3bc15bf1"); +const LLUUID SND_SLIDE_METAL_METAL_04 ("d6d03cb2-5b16-4e31-b7d4-2a81d2a0909b"); +const LLUUID SND_SLIDE_METAL_METAL_05 ("3a46f447-916e-47de-a1e5-95d1af46bd0f"); +const LLUUID SND_SLIDE_METAL_METAL_06 ("cd423231-e70d-4fd2-ad26-f1c6cf5f0610"); +const LLUUID SND_SLIDE_METAL_PLASTIC (SND_NULL); +const LLUUID SND_SLIDE_METAL_RUBBER ("12d97bc0-3c15-4744-b6bd-77d1316eb4f0"); +const LLUUID SND_SLIDE_METAL_WOOD ("4afb6926-a73f-4cb7-85d5-0f9a40107434"); +const LLUUID SND_SLIDE_METAL_WOOD_02 ("349970bf-187d-4bcb-b2cf-e7bb6581590f"); +const LLUUID SND_SLIDE_METAL_WOOD_03 ("64bf6e87-73d4-4cb4-84f7-55cecfd97cd3"); +const LLUUID SND_SLIDE_METAL_WOOD_04 ("0dc670a9-dbe8-41bc-b8ee-4d96d99219d5"); +const LLUUID SND_SLIDE_METAL_WOOD_05 ("6e3cc57b-c9aa-4829-86a1-8e82aeaccb47"); +const LLUUID SND_SLIDE_METAL_WOOD_06 ("c1237f4c-8c88-4da1-bfbc-2af26a8d9e5a"); +const LLUUID SND_SLIDE_METAL_WOOD_07 ("0e1ec243-063b-4dcb-a903-52b8dffed3d2"); +const LLUUID SND_SLIDE_METAL_WOOD_08 ("66736d0f-533d-4007-a8ee-0f27c2034126"); +const LLUUID SND_SLIDE_PLASTIC_GRAVEL ("35092c21-5c48-4b4d-a818-3cf240af2348"); +const LLUUID SND_SLIDE_PLASTIC_GRAVEL_02("c37f5776-0020-47e8-89a0-c74cc6f5742d"); +const LLUUID SND_SLIDE_PLASTIC_GRAVEL_03("d2fc8db6-2e66-464a-8ccb-f99b61ee4987"); +const LLUUID SND_SLIDE_PLASTIC_GRAVEL_04("93cbdb10-6e82-4c0b-a547-7b3b79ac25f6"); +const LLUUID SND_SLIDE_PLASTIC_GRAVEL_05("2f6d0542-fcd1-4264-a17b-f57bf5ebf402"); +const LLUUID SND_SLIDE_PLASTIC_GRAVEL_06("5b8887d4-3be2-45a0-b25d-85af3b1e6392"); +const LLUUID SND_SLIDE_PLASTIC_PLASTIC (SND_NULL); +const LLUUID SND_SLIDE_PLASTIC_PLASTIC_02 (SND_NULL); +const LLUUID SND_SLIDE_PLASTIC_PLASTIC_03 (SND_NULL); +const LLUUID SND_SLIDE_PLASTIC_FABRIC ("7294d9ad-3e41-4373-992c-a9f21d5d66ad"); +const LLUUID SND_SLIDE_PLASTIC_FABRIC_02("58608ce1-f524-472f-b447-bbe6ce4a46e0"); +const LLUUID SND_SLIDE_PLASTIC_FABRIC_03("06ae285e-0b34-4ea6-84ab-9c6c31b414fc"); +const LLUUID SND_SLIDE_PLASTIC_FABRIC_04("211613db-0461-49bd-9554-5c14ad8b31f6"); +const LLUUID SND_SLIDE_RUBBER_PLASTIC ("a98ffa5a-e48e-4f9d-9242-b9a3210ad84a"); +const LLUUID SND_SLIDE_RUBBER_PLASTIC_02 ("d4136c40-eeaa-49c6-a982-8e5a16f5d93a"); +const LLUUID SND_SLIDE_RUBBER_PLASTIC_03 ("29ec0fb2-0b23-47b2-835b-c83cc7cf9fb0"); +const LLUUID SND_SLIDE_RUBBER_RUBBER (SND_NULL); +const LLUUID SND_SLIDE_STONE_FLESH (SND_NULL); +const LLUUID SND_SLIDE_STONE_GLASS (SND_NULL); +const LLUUID SND_SLIDE_STONE_METAL (SND_NULL); +const LLUUID SND_SLIDE_STONE_PLASTIC ("afd0bcc3-d41a-4572-9e7f-08a29eeb0b8a"); +const LLUUID SND_SLIDE_STONE_PLASTIC_02 ("881b720a-96cf-4128-bb98-5d87e03e93c7"); +const LLUUID SND_SLIDE_STONE_PLASTIC_03 ("293dac42-658a-4c5a-a7a2-6d4c5e5658b0"); +const LLUUID SND_SLIDE_STONE_RUBBER ("0724b946-6a3f-4eeb-bb50-0a3b33120974"); +const LLUUID SND_SLIDE_STONE_RUBBER_02 ("ada93d00-76e2-4bf1-9ad9-493727630717"); +const LLUUID SND_SLIDE_STONE_STONE ("ade766dc-2e75-4699-9b41-7c8e53d2b3f2"); +const LLUUID SND_SLIDE_STONE_STONE_02 ("66698375-6594-47b0-8046-c3973de1291d"); +const LLUUID SND_SLIDE_STONE_WOOD ("174ef324-ed50-4f65-9479-b4da580aeb3c"); +const LLUUID SND_SLIDE_STONE_WOOD_02 ("33d517fd-ff11-4d01-a7b5-0e3abf818dcf"); +const LLUUID SND_SLIDE_STONE_WOOD_03 ("1bac4b63-e6fd-4659-9761-991284cf4582"); +const LLUUID SND_SLIDE_STONE_WOOD_04 ("a7d28564-6821-4c01-a378-cde98fba7ba9"); +const LLUUID SND_SLIDE_WOOD_FABRIC ("22c58e74-22cd-4960-9ab7-5bf08ab824e5"); +const LLUUID SND_SLIDE_WOOD_FABRIC_02 ("0b0ed22e-4a0f-4617-a4cf-20d0f2b78ccc"); +const LLUUID SND_SLIDE_WOOD_FABRIC_03 ("42b80abb-9823-4b74-a210-326ccf23636a"); +const LLUUID SND_SLIDE_WOOD_FABRIC_04 ("8538298a-1e6b-4b69-a9ee-5e01e4a02b35"); +const LLUUID SND_SLIDE_WOOD_FLESH ("84b026f3-a11c-4366-aa7c-07edcd89b2bb"); +const LLUUID SND_SLIDE_WOOD_FLESH_02 ("2644191f-4848-47ba-8ba7-bddc0bfcb3da"); +const LLUUID SND_SLIDE_WOOD_FLESH_03 ("edb978e4-9be9-456f-b2fc-e8502bfe25be"); +const LLUUID SND_SLIDE_WOOD_FLESH_04 ("bf2b972e-f42a-46d7-b53e-5fca38f5bc61"); +const LLUUID SND_SLIDE_WOOD_GRAVEL ("d063bb4d-0eff-4403-a6cc-c6c6c073e624"); +const LLUUID SND_SLIDE_WOOD_GRAVEL_02 ("511eb679-6d93-47fa-9141-c3ef9261c919"); +const LLUUID SND_SLIDE_WOOD_GRAVEL_03 ("4ed1fd43-4707-4e5c-b7b7-21ec4e72c1ac"); +const LLUUID SND_SLIDE_WOOD_GRAVEL_04 ("99ea89b3-aa76-4b87-99c8-670365c6d8c3"); +const LLUUID SND_SLIDE_WOOD_PLASTIC ("505ca3c4-94a0-4e28-8fc1-ea72a428396b"); +const LLUUID SND_SLIDE_WOOD_PLASTIC_02 ("fc404011-df71-4ed0-8f22-b72bdd18f63c"); +const LLUUID SND_SLIDE_WOOD_PLASTIC_03 ("67dbe225-26df-4efa-8c8b-f1ef669fec45"); +const LLUUID SND_SLIDE_WOOD_RUBBER (SND_NULL); +const LLUUID SND_SLIDE_WOOD_WOOD ("3079d569-b3e8-4df4-9e09-f0d4611213ef"); +const LLUUID SND_SLIDE_WOOD_WOOD_02 ("276b093d-dbcb-4279-a89e-a54b0b416af6"); +const LLUUID SND_SLIDE_WOOD_WOOD_03 ("c3f3ca5e-2768-4081-847f-247139310fdb"); +const LLUUID SND_SLIDE_WOOD_WOOD_04 ("f08d44b8-ff87-4a98-9561-c72f1f2fec81"); +const LLUUID SND_SLIDE_WOOD_WOOD_05 ("2d8a58cf-f139-4238-8503-27d334d05c85"); +const LLUUID SND_SLIDE_WOOD_WOOD_06 ("e157ebbd-b12d-4225-aa7c-d47b026a7687"); +const LLUUID SND_SLIDE_WOOD_WOOD_07 ("35e17956-e7b4-478c-b274-e37db8a166b2"); +const LLUUID SND_SLIDE_WOOD_WOOD_08 ("e606fc65-0643-4964-9979-ff964fa6a62c"); -LLUUID const SND_ROLL_FLESH_FLESH (SND_NULL); -LLUUID const SND_ROLL_FLESH_PLASTIC ("89a0be4c-848d-4a6e-8886-298f56c2cff4"); -LLUUID const SND_ROLL_FLESH_PLASTIC_02 ("beb06343-1aa1-4af2-b320-5d2ec31c53b1"); -LLUUID const SND_ROLL_FLESH_RUBBER (SND_NULL); -LLUUID const SND_ROLL_GLASS_GRAVEL ("ba795c74-7e09-4572-b495-e09886a46b86"); -LLUUID const SND_ROLL_GLASS_GRAVEL_02 ("4c93c3b7-14cb-4d9b-a7df-628ad935f1f2"); -LLUUID const SND_ROLL_GLASS_FLESH (SND_NULL); -LLUUID const SND_ROLL_GLASS_GLASS (SND_NULL); -LLUUID const SND_ROLL_GLASS_PLASTIC (SND_NULL); -LLUUID const SND_ROLL_GLASS_RUBBER (SND_NULL); -LLUUID const SND_ROLL_GLASS_WOOD ("d40b1f48-a061-4f6e-b18f-4326a3dd5c29"); -LLUUID const SND_ROLL_GLASS_WOOD_02 ("78cd407a-bb36-4163-ba09-20f2e6d9d44b"); -LLUUID const SND_ROLL_GRAVEL_GRAVEL ("c7354cc3-6df5-4738-8dbb-b28a6ac46a05"); -LLUUID const SND_ROLL_GRAVEL_GRAVEL_02 ("01d194c4-72a6-47df-81a5-8db430faff87"); -LLUUID const SND_ROLL_METAL_FABRIC ("ce6e6564-20fd-48e4-81e2-cd3f81c00a3e"); -LLUUID const SND_ROLL_METAL_FABRIC_02 ("fc4d0065-32f6-4bb0-9f3f-f4737eb27163"); -LLUUID const SND_ROLL_METAL_FLESH (SND_NULL); -LLUUID const SND_ROLL_METAL_GLASS ("63d530bb-a41f-402b-aa1f-be6b11959809"); -LLUUID const SND_ROLL_METAL_GLASS_02 ("f62642c2-6db5-4faa-8b77-939067d837c3"); -LLUUID const SND_ROLL_METAL_GLASS_03 ("db5b5a15-2817-4cd7-9f0b-9ad49b5e52c8"); -LLUUID const SND_ROLL_METAL_GRAVEL ("447164e3-9646-4c1a-a16d-606892891466"); -LLUUID const SND_ROLL_METAL_METAL ("c3c22cf3-5d1f-4cc3-b4b5-708b9f65979c"); -LLUUID const SND_ROLL_METAL_METAL_02 ("d8386277-a1ea-460e-b6fd-bb285c323bf1"); -LLUUID const SND_ROLL_METAL_METAL_03 ("69ee1f02-f9cd-4c8b-aedd-39a2d6705680"); -LLUUID const SND_ROLL_METAL_METAL_04 ("5cc6b5fd-26ce-47ad-b21d-3a7c190dd375"); -LLUUID const SND_ROLL_METAL_PLASTIC ("c6a9bbf6-df15-4713-9f84-7237fce4051e"); -LLUUID const SND_ROLL_METAL_PLASTIC_01 ("0fedb59b-2dbb-4cec-b6cc-8559ec027749"); -LLUUID const SND_ROLL_METAL_RUBBER (SND_NULL); -LLUUID const SND_ROLL_METAL_WOOD ("1d76af57-01b1-4c73-9a1d-69523bfa50ea"); -LLUUID const SND_ROLL_METAL_WOOD_02 ("78aa4e71-8e7c-4b90-a561-3ebdc639f99b"); -LLUUID const SND_ROLL_METAL_WOOD_03 ("777d95bf-962f-48fa-93bf-8c1806557d72"); -LLUUID const SND_ROLL_METAL_WOOD_04 ("1833da76-45e2-4a8b-97da-d17413e056c9"); -LLUUID const SND_ROLL_METAL_WOOD_05 ("b13e1232-3d8d-42e9-92ec-b30f9f823962"); -LLUUID const SND_ROLL_PLASTIC_FABRIC ("616a1f03-209f-4c55-b264-83a000b6ef0a"); -LLUUID const SND_ROLL_PLASTIC_PLASTIC ("873f3d82-00b2-4082-9c69-7aef3461dba1"); -LLUUID const SND_ROLL_PLASTIC_PLASTIC_02 ("cc39879f-ebc8-4405-a4fc-8342f5bed31e"); -LLUUID const SND_ROLL_RUBBER_PLASTIC (SND_NULL); -LLUUID const SND_ROLL_RUBBER_RUBBER (SND_NULL); -LLUUID const SND_ROLL_STONE_FLESH (SND_NULL); -LLUUID const SND_ROLL_STONE_GLASS (SND_NULL); -LLUUID const SND_ROLL_STONE_METAL (SND_NULL); -LLUUID const SND_ROLL_STONE_PLASTIC ("155f65a8-cae7-476e-a58b-fd362be7fd0e"); -LLUUID const SND_ROLL_STONE_RUBBER (SND_NULL); -LLUUID const SND_ROLL_STONE_STONE ("67d56e3f-6ed5-4658-9418-14f020c38b11"); -LLUUID const SND_ROLL_STONE_STONE_02 ("43d99d10-d75b-4246-accf-4ceb2c909aa7"); -LLUUID const SND_ROLL_STONE_STONE_03 ("f04e83ff-eed7-4e99-8f45-eb97e4e1d3b7"); -LLUUID const SND_ROLL_STONE_STONE_04 ("10fcc5ad-fa89-48d6-b774-986b580c1efc"); -LLUUID const SND_ROLL_STONE_STONE_05 ("3d86f5a3-1a91-49d9-b99f-8521a7422497"); -LLUUID const SND_ROLL_STONE_WOOD ("53e46fb7-6c21-4fe1-bffe-0567475d48fa"); -LLUUID const SND_ROLL_STONE_WOOD_02 ("5eba8c9a-a014-4299-87f1-315c45ec795b"); -LLUUID const SND_ROLL_STONE_WOOD_03 ("ea6c05fc-6e9c-4526-8a20-bc47810bb549"); -LLUUID const SND_ROLL_STONE_WOOD_04 ("64618cbf-3f42-4728-8094-e77807545efb"); -LLUUID const SND_ROLL_WOOD_FLESH ("26ee185d-6fc3-49f8-89ba-51cab04cfc42"); -LLUUID const SND_ROLL_WOOD_FLESH_02 ("334faa25-1e80-4c99-b29f-4c9c2a3d079d"); -LLUUID const SND_ROLL_WOOD_FLESH_03 ("2f876626-4dce-4f71-a91e-a25302edfab7"); -LLUUID const SND_ROLL_WOOD_FLESH_04 ("d6877aac-07fc-4931-bcde-585f223802ad"); -LLUUID const SND_ROLL_WOOD_GRAVEL ("2a23ebb5-a4a2-4f1f-8d75-7384239354aa"); -LLUUID const SND_ROLL_WOOD_GRAVEL_02 ("208bf26d-f097-450c-95c4-9d26317c613c"); -LLUUID const SND_ROLL_WOOD_GRAVEL_03 ("a26ecaf4-92c6-4e32-9864-56b7c70cab8e"); -LLUUID const SND_ROLL_WOOD_PLASTIC ("71c1000a-9f16-4cc3-8ede-ec4aa3bf5723"); -LLUUID const SND_ROLL_WOOD_PLASTIC_02 ("7bc20ba6-1e6d-4eea-83ad-c5cc3ae0e409"); -LLUUID const SND_ROLL_WOOD_RUBBER (SND_NULL); -LLUUID const SND_ROLL_WOOD_WOOD ("2cc8eec4-bb4a-4ba8-b783-71526ec708e8"); -LLUUID const SND_ROLL_WOOD_WOOD_02 ("0a1f8070-a11a-4b4c-b260-5ffb6acb0a5d"); -LLUUID const SND_ROLL_WOOD_WOOD_03 ("160bef64-da9c-4be8-b07b-a5060b501700"); -LLUUID const SND_ROLL_WOOD_WOOD_04 ("1c62ea16-cc60-48ed-829a-68b8f4cf0c1c"); -LLUUID const SND_ROLL_WOOD_WOOD_05 ("be9cc8fe-b920-4bf5-8924-453088cbc03f"); -LLUUID const SND_ROLL_WOOD_WOOD_06 ("a76cfe60-56b0-43b1-8f31-93e56947d78b"); -LLUUID const SND_ROLL_WOOD_WOOD_07 ("0c6aa481-b5bc-4573-ae83-8e16ff27e750"); -LLUUID const SND_ROLL_WOOD_WOOD_08 ("214ab2c7-871a-451b-b0db-4c5677199011"); -LLUUID const SND_ROLL_WOOD_WOOD_09 ("0086e4db-3ac6-4545-b414-6f359bedd9a5"); +const LLUUID SND_ROLL_FLESH_FLESH (SND_NULL); +const LLUUID SND_ROLL_FLESH_PLASTIC ("89a0be4c-848d-4a6e-8886-298f56c2cff4"); +const LLUUID SND_ROLL_FLESH_PLASTIC_02 ("beb06343-1aa1-4af2-b320-5d2ec31c53b1"); +const LLUUID SND_ROLL_FLESH_RUBBER (SND_NULL); +const LLUUID SND_ROLL_GLASS_GRAVEL ("ba795c74-7e09-4572-b495-e09886a46b86"); +const LLUUID SND_ROLL_GLASS_GRAVEL_02 ("4c93c3b7-14cb-4d9b-a7df-628ad935f1f2"); +const LLUUID SND_ROLL_GLASS_FLESH (SND_NULL); +const LLUUID SND_ROLL_GLASS_GLASS (SND_NULL); +const LLUUID SND_ROLL_GLASS_PLASTIC (SND_NULL); +const LLUUID SND_ROLL_GLASS_RUBBER (SND_NULL); +const LLUUID SND_ROLL_GLASS_WOOD ("d40b1f48-a061-4f6e-b18f-4326a3dd5c29"); +const LLUUID SND_ROLL_GLASS_WOOD_02 ("78cd407a-bb36-4163-ba09-20f2e6d9d44b"); +const LLUUID SND_ROLL_GRAVEL_GRAVEL ("c7354cc3-6df5-4738-8dbb-b28a6ac46a05"); +const LLUUID SND_ROLL_GRAVEL_GRAVEL_02 ("01d194c4-72a6-47df-81a5-8db430faff87"); +const LLUUID SND_ROLL_METAL_FABRIC ("ce6e6564-20fd-48e4-81e2-cd3f81c00a3e"); +const LLUUID SND_ROLL_METAL_FABRIC_02 ("fc4d0065-32f6-4bb0-9f3f-f4737eb27163"); +const LLUUID SND_ROLL_METAL_FLESH (SND_NULL); +const LLUUID SND_ROLL_METAL_GLASS ("63d530bb-a41f-402b-aa1f-be6b11959809"); +const LLUUID SND_ROLL_METAL_GLASS_02 ("f62642c2-6db5-4faa-8b77-939067d837c3"); +const LLUUID SND_ROLL_METAL_GLASS_03 ("db5b5a15-2817-4cd7-9f0b-9ad49b5e52c8"); +const LLUUID SND_ROLL_METAL_GRAVEL ("447164e3-9646-4c1a-a16d-606892891466"); +const LLUUID SND_ROLL_METAL_METAL ("c3c22cf3-5d1f-4cc3-b4b5-708b9f65979c"); +const LLUUID SND_ROLL_METAL_METAL_02 ("d8386277-a1ea-460e-b6fd-bb285c323bf1"); +const LLUUID SND_ROLL_METAL_METAL_03 ("69ee1f02-f9cd-4c8b-aedd-39a2d6705680"); +const LLUUID SND_ROLL_METAL_METAL_04 ("5cc6b5fd-26ce-47ad-b21d-3a7c190dd375"); +const LLUUID SND_ROLL_METAL_PLASTIC ("c6a9bbf6-df15-4713-9f84-7237fce4051e"); +const LLUUID SND_ROLL_METAL_PLASTIC_01 ("0fedb59b-2dbb-4cec-b6cc-8559ec027749"); +const LLUUID SND_ROLL_METAL_RUBBER (SND_NULL); +const LLUUID SND_ROLL_METAL_WOOD ("1d76af57-01b1-4c73-9a1d-69523bfa50ea"); +const LLUUID SND_ROLL_METAL_WOOD_02 ("78aa4e71-8e7c-4b90-a561-3ebdc639f99b"); +const LLUUID SND_ROLL_METAL_WOOD_03 ("777d95bf-962f-48fa-93bf-8c1806557d72"); +const LLUUID SND_ROLL_METAL_WOOD_04 ("1833da76-45e2-4a8b-97da-d17413e056c9"); +const LLUUID SND_ROLL_METAL_WOOD_05 ("b13e1232-3d8d-42e9-92ec-b30f9f823962"); +const LLUUID SND_ROLL_PLASTIC_FABRIC ("616a1f03-209f-4c55-b264-83a000b6ef0a"); +const LLUUID SND_ROLL_PLASTIC_PLASTIC ("873f3d82-00b2-4082-9c69-7aef3461dba1"); +const LLUUID SND_ROLL_PLASTIC_PLASTIC_02 ("cc39879f-ebc8-4405-a4fc-8342f5bed31e"); +const LLUUID SND_ROLL_RUBBER_PLASTIC (SND_NULL); +const LLUUID SND_ROLL_RUBBER_RUBBER (SND_NULL); +const LLUUID SND_ROLL_STONE_FLESH (SND_NULL); +const LLUUID SND_ROLL_STONE_GLASS (SND_NULL); +const LLUUID SND_ROLL_STONE_METAL (SND_NULL); +const LLUUID SND_ROLL_STONE_PLASTIC ("155f65a8-cae7-476e-a58b-fd362be7fd0e"); +const LLUUID SND_ROLL_STONE_RUBBER (SND_NULL); +const LLUUID SND_ROLL_STONE_STONE ("67d56e3f-6ed5-4658-9418-14f020c38b11"); +const LLUUID SND_ROLL_STONE_STONE_02 ("43d99d10-d75b-4246-accf-4ceb2c909aa7"); +const LLUUID SND_ROLL_STONE_STONE_03 ("f04e83ff-eed7-4e99-8f45-eb97e4e1d3b7"); +const LLUUID SND_ROLL_STONE_STONE_04 ("10fcc5ad-fa89-48d6-b774-986b580c1efc"); +const LLUUID SND_ROLL_STONE_STONE_05 ("3d86f5a3-1a91-49d9-b99f-8521a7422497"); +const LLUUID SND_ROLL_STONE_WOOD ("53e46fb7-6c21-4fe1-bffe-0567475d48fa"); +const LLUUID SND_ROLL_STONE_WOOD_02 ("5eba8c9a-a014-4299-87f1-315c45ec795b"); +const LLUUID SND_ROLL_STONE_WOOD_03 ("ea6c05fc-6e9c-4526-8a20-bc47810bb549"); +const LLUUID SND_ROLL_STONE_WOOD_04 ("64618cbf-3f42-4728-8094-e77807545efb"); +const LLUUID SND_ROLL_WOOD_FLESH ("26ee185d-6fc3-49f8-89ba-51cab04cfc42"); +const LLUUID SND_ROLL_WOOD_FLESH_02 ("334faa25-1e80-4c99-b29f-4c9c2a3d079d"); +const LLUUID SND_ROLL_WOOD_FLESH_03 ("2f876626-4dce-4f71-a91e-a25302edfab7"); +const LLUUID SND_ROLL_WOOD_FLESH_04 ("d6877aac-07fc-4931-bcde-585f223802ad"); +const LLUUID SND_ROLL_WOOD_GRAVEL ("2a23ebb5-a4a2-4f1f-8d75-7384239354aa"); +const LLUUID SND_ROLL_WOOD_GRAVEL_02 ("208bf26d-f097-450c-95c4-9d26317c613c"); +const LLUUID SND_ROLL_WOOD_GRAVEL_03 ("a26ecaf4-92c6-4e32-9864-56b7c70cab8e"); +const LLUUID SND_ROLL_WOOD_PLASTIC ("71c1000a-9f16-4cc3-8ede-ec4aa3bf5723"); +const LLUUID SND_ROLL_WOOD_PLASTIC_02 ("7bc20ba6-1e6d-4eea-83ad-c5cc3ae0e409"); +const LLUUID SND_ROLL_WOOD_RUBBER (SND_NULL); +const LLUUID SND_ROLL_WOOD_WOOD ("2cc8eec4-bb4a-4ba8-b783-71526ec708e8"); +const LLUUID SND_ROLL_WOOD_WOOD_02 ("0a1f8070-a11a-4b4c-b260-5ffb6acb0a5d"); +const LLUUID SND_ROLL_WOOD_WOOD_03 ("160bef64-da9c-4be8-b07b-a5060b501700"); +const LLUUID SND_ROLL_WOOD_WOOD_04 ("1c62ea16-cc60-48ed-829a-68b8f4cf0c1c"); +const LLUUID SND_ROLL_WOOD_WOOD_05 ("be9cc8fe-b920-4bf5-8924-453088cbc03f"); +const LLUUID SND_ROLL_WOOD_WOOD_06 ("a76cfe60-56b0-43b1-8f31-93e56947d78b"); +const LLUUID SND_ROLL_WOOD_WOOD_07 ("0c6aa481-b5bc-4573-ae83-8e16ff27e750"); +const LLUUID SND_ROLL_WOOD_WOOD_08 ("214ab2c7-871a-451b-b0db-4c5677199011"); +const LLUUID SND_ROLL_WOOD_WOOD_09 ("0086e4db-3ac6-4545-b414-6f359bedd9a5"); -LLUUID const SND_SLIDE_STONE_STONE_01 ("2a7dcbd1-d3e6-4767-8432-8322648e7b9d"); +const LLUUID SND_SLIDE_STONE_STONE_01 ("2a7dcbd1-d3e6-4767-8432-8322648e7b9d"); -LLUUID const SND_STONE_DIRT_01 ("97727335-392c-4338-ac4b-23a7883279c2"); -LLUUID const SND_STONE_DIRT_02 ("cbe75eb2-3375-41d8-9e3f-2ae46b4164ed"); -LLUUID const SND_STONE_DIRT_03 ("31e236ee-001b-4c8e-ad6c-c2074cb64357"); -LLUUID const SND_STONE_DIRT_04 ("c8091652-e04b-4a11-84ba-15dba06e7a1b"); +const LLUUID SND_STONE_DIRT_01 ("97727335-392c-4338-ac4b-23a7883279c2"); +const LLUUID SND_STONE_DIRT_02 ("cbe75eb2-3375-41d8-9e3f-2ae46b4164ed"); +const LLUUID SND_STONE_DIRT_03 ("31e236ee-001b-4c8e-ad6c-c2074cb64357"); +const LLUUID SND_STONE_DIRT_04 ("c8091652-e04b-4a11-84ba-15dba06e7a1b"); -LLUUID const SND_STONE_STONE_02 ("ba4ef5ac-7435-4240-b826-c24ba8fa5a78"); -LLUUID const SND_STONE_STONE_04 ("ea296329-0f09-4993-af1b-e6784bab1dc9"); +const LLUUID SND_STONE_STONE_02 ("ba4ef5ac-7435-4240-b826-c24ba8fa5a78"); +const LLUUID SND_STONE_STONE_04 ("ea296329-0f09-4993-af1b-e6784bab1dc9"); + + + +// extra guids +#if 0 +const LLUUID SND_ ("a839b8ac-b0af-4ba9-9fde-188754744e02"); +const LLUUID SND_ ("20165fa8-836f-4993-85dc-1529172dcd14"); +const LLUUID SND_ ("fba8e17b-a4b3-4693-9fce-c14800f8a349"); +const LLUUID SND_ ("2d48db8b-7260-4b02-ad2a-b2c6bee60e94"); +const LLUUID SND_ ("956d344b-1808-4d8b-88b1-cbc82b7a96a1"); +const LLUUID SND_ ("b8303cc6-f0b4-4c6f-a199-81f87aba342e"); +const LLUUID SND_ ("fbf7cd0c-bc8f-4cba-9c19-11f4dd03a06b"); +const LLUUID SND_ ("85047f7d-933a-4ce5-a7b5-34670243e1ab"); +const LLUUID SND_ ("0f81acf7-6a2e-4490-957f-c7b0eda00559"); +const LLUUID SND_ ("5631a6a1-79b4-4de8-bccf-1880b6882da1"); +const LLUUID SND_ ("43c87a6b-ffb2-437b-89a0-9deba890a4fc"); +const LLUUID SND_ ("58878d1d-3156-4d01-ac3c-0c4fb99f4d53"); +const LLUUID SND_ ("9a83f321-44bf-40f6-b006-46c085515345"); +const LLUUID SND_ ("ff144533-33ab-40f2-bac8-39c34699ecc4"); +const LLUUID SND_ ("09018e87-d52c-4cd5-9805-015f413319e7"); +const LLUUID SND_ ("17d4c057-7edd-401e-9589-d5b9fe981bf2"); +#endif diff --git a/indra/llmessage/sound_ids.h b/indra/llmessage/sound_ids.h index aa50a2b88..f67fdd2aa 100644 --- a/indra/llmessage/sound_ids.h +++ b/indra/llmessage/sound_ids.h @@ -39,9 +39,9 @@ class LLUUID; extern const LLUUID SND_NULL; -extern LLUUID const SND_RIDE; -extern LLUUID const SND_SHOT; -extern LLUUID const SND_MORTAR; +extern const LLUUID SND_RIDE; +extern const LLUUID SND_SHOT; +extern const LLUUID SND_MORTAR; extern const LLUUID SND_HIT; extern const LLUUID SND_EXPLOSION; extern const LLUUID SND_BOING; @@ -58,237 +58,238 @@ extern const LLUUID SND_CHIRPDEAD; // Hit by grenade - dead! extern const LLUUID SND_MUNCH; extern const LLUUID SND_PUNCH; -extern LLUUID const SND_SPLASH; -extern LLUUID const SND_CLICK; -extern LLUUID const SND_WHISTLE; -extern LLUUID const SND_TYPING; +extern const LLUUID SND_SPLASH; +extern const LLUUID SND_CLICK; +extern const LLUUID SND_WHISTLE; +extern const LLUUID SND_TYPING; -extern LLUUID const SND_ARROW_SHOT; -extern LLUUID const SND_ARROW_THUD; -extern LLUUID const SND_LASER_SHOT; -extern LLUUID const SND_JET_THRUST; +extern const LLUUID SND_ARROW_SHOT; +extern const LLUUID SND_ARROW_THUD; +extern const LLUUID SND_LASER_SHOT; +extern const LLUUID SND_JET_THRUST; -extern LLUUID const SND_SILENCE; -extern LLUUID const SND_BUBBLES; -extern LLUUID const SND_WELCOME; -extern LLUUID const SND_SQUISH; -extern LLUUID const SND_SUBPOD; -extern LLUUID const SND_FOOTSTEPS; -extern LLUUID const SND_STEP_LEFT; -extern LLUUID const SND_STEP_RIGHT; +extern const LLUUID SND_SILENCE; +extern const LLUUID SND_BUBBLES; +extern const LLUUID SND_WELCOME; +extern const LLUUID SND_SQUISH; +extern const LLUUID SND_SUBPOD; +extern const LLUUID SND_FOOTSTEPS; +extern const LLUUID SND_STEP_LEFT; +extern const LLUUID SND_STEP_RIGHT; -extern LLUUID const SND_BALL_COLLISION; +extern const LLUUID SND_BALL_COLLISION; -extern LLUUID const SND_OOOH_SCARE_ME; -extern LLUUID const SND_PAYBACK_TIME; -extern LLUUID const SND_READY_FOR_BATTLE; +extern const LLUUID SND_OOOH_SCARE_ME; +extern const LLUUID SND_PAYBACK_TIME; +extern const LLUUID SND_READY_FOR_BATTLE; -extern LLUUID const SND_FLESH_FLESH; -extern LLUUID const SND_FLESH_PLASTIC; -extern LLUUID const SND_FLESH_RUBBER; -extern LLUUID const SND_GLASS_FLESH; -extern LLUUID const SND_GLASS_GLASS; -extern LLUUID const SND_GLASS_PLASTIC; -extern LLUUID const SND_GLASS_RUBBER; -extern LLUUID const SND_GLASS_WOOD; -extern LLUUID const SND_METAL_FLESH; -extern LLUUID const SND_METAL_GLASS; -extern LLUUID const SND_METAL_METAL; -extern LLUUID const SND_METAL_PLASTIC; -extern LLUUID const SND_METAL_RUBBER; -extern LLUUID const SND_METAL_WOOD; -extern LLUUID const SND_PLASTIC_PLASTIC; -extern LLUUID const SND_RUBBER_PLASTIC; -extern LLUUID const SND_RUBBER_RUBBER; -extern LLUUID const SND_STONE_FLESH; -extern LLUUID const SND_STONE_GLASS; -extern LLUUID const SND_STONE_METAL; -extern LLUUID const SND_STONE_PLASTIC; -extern LLUUID const SND_STONE_RUBBER; -extern LLUUID const SND_STONE_STONE; -extern LLUUID const SND_STONE_WOOD; -extern LLUUID const SND_WOOD_FLESH; -extern LLUUID const SND_WOOD_PLASTIC; -extern LLUUID const SND_WOOD_RUBBER; -extern LLUUID const SND_WOOD_WOOD; - -extern LLUUID const SND_SLIDE_FLESH_FLESH; -extern LLUUID const SND_SLIDE_FLESH_PLASTIC; -extern LLUUID const SND_SLIDE_FLESH_RUBBER; -extern LLUUID const SND_SLIDE_FLESH_FABRIC; -extern LLUUID const SND_SLIDE_FLESH_GRAVEL; -extern LLUUID const SND_SLIDE_FLESH_GRAVEL_02; -extern LLUUID const SND_SLIDE_FLESH_GRAVEL_03; -extern LLUUID const SND_SLIDE_GLASS_GRAVEL; -extern LLUUID const SND_SLIDE_GLASS_GRAVEL_02; -extern LLUUID const SND_SLIDE_GLASS_GRAVEL_03; -extern LLUUID const SND_SLIDE_GLASS_FLESH; -extern LLUUID const SND_SLIDE_GLASS_GLASS; -extern LLUUID const SND_SLIDE_GLASS_PLASTIC; -extern LLUUID const SND_SLIDE_GLASS_RUBBER; -extern LLUUID const SND_SLIDE_GLASS_WOOD; -extern LLUUID const SND_SLIDE_METAL_FABRIC; -extern LLUUID const SND_SLIDE_METAL_FLESH; -extern LLUUID const SND_SLIDE_METAL_FLESH_02; -extern LLUUID const SND_SLIDE_METAL_GLASS; -extern LLUUID const SND_SLIDE_METAL_GLASS_02; -extern LLUUID const SND_SLIDE_METAL_GLASS_03; -extern LLUUID const SND_SLIDE_METAL_GLASS_04; -extern LLUUID const SND_SLIDE_METAL_GRAVEL; -extern LLUUID const SND_SLIDE_METAL_GRAVEL_02; -extern LLUUID const SND_SLIDE_METAL_METAL; -extern LLUUID const SND_SLIDE_METAL_METAL_02; -extern LLUUID const SND_SLIDE_METAL_METAL_03; -extern LLUUID const SND_SLIDE_METAL_METAL_04; -extern LLUUID const SND_SLIDE_METAL_METAL_05; -extern LLUUID const SND_SLIDE_METAL_METAL_06; -extern LLUUID const SND_SLIDE_METAL_PLASTIC; -extern LLUUID const SND_SLIDE_METAL_RUBBER; -extern LLUUID const SND_SLIDE_METAL_WOOD; -extern LLUUID const SND_SLIDE_METAL_WOOD_02; -extern LLUUID const SND_SLIDE_METAL_WOOD_03; -extern LLUUID const SND_SLIDE_METAL_WOOD_04; -extern LLUUID const SND_SLIDE_METAL_WOOD_05; -extern LLUUID const SND_SLIDE_METAL_WOOD_06; -extern LLUUID const SND_SLIDE_METAL_WOOD_07; -extern LLUUID const SND_SLIDE_METAL_WOOD_08; -extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL; -extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_02; -extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_03; -extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_04; -extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_05; -extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_06; -extern LLUUID const SND_SLIDE_PLASTIC_PLASTIC; -extern LLUUID const SND_SLIDE_PLASTIC_PLASTIC_02; -extern LLUUID const SND_SLIDE_PLASTIC_PLASTIC_03; -extern LLUUID const SND_SLIDE_PLASTIC_FABRIC; -extern LLUUID const SND_SLIDE_PLASTIC_FABRIC_02; -extern LLUUID const SND_SLIDE_PLASTIC_FABRIC_03; -extern LLUUID const SND_SLIDE_PLASTIC_FABRIC_04; -extern LLUUID const SND_SLIDE_RUBBER_PLASTIC; -extern LLUUID const SND_SLIDE_RUBBER_PLASTIC_02; -extern LLUUID const SND_SLIDE_RUBBER_PLASTIC_03; -extern LLUUID const SND_SLIDE_RUBBER_RUBBER; -extern LLUUID const SND_SLIDE_STONE_FLESH; -extern LLUUID const SND_SLIDE_STONE_GLASS; -extern LLUUID const SND_SLIDE_STONE_METAL; -extern LLUUID const SND_SLIDE_STONE_PLASTIC; -extern LLUUID const SND_SLIDE_STONE_PLASTIC_02; -extern LLUUID const SND_SLIDE_STONE_PLASTIC_03; -extern LLUUID const SND_SLIDE_STONE_RUBBER; -extern LLUUID const SND_SLIDE_STONE_RUBBER_02; -extern LLUUID const SND_SLIDE_STONE_STONE; -extern LLUUID const SND_SLIDE_STONE_STONE_02; -extern LLUUID const SND_SLIDE_STONE_WOOD; -extern LLUUID const SND_SLIDE_STONE_WOOD_02; -extern LLUUID const SND_SLIDE_STONE_WOOD_03; -extern LLUUID const SND_SLIDE_STONE_WOOD_04; -extern LLUUID const SND_SLIDE_WOOD_FABRIC; -extern LLUUID const SND_SLIDE_WOOD_FABRIC_02; -extern LLUUID const SND_SLIDE_WOOD_FABRIC_03; -extern LLUUID const SND_SLIDE_WOOD_FABRIC_04; -extern LLUUID const SND_SLIDE_WOOD_FLESH; -extern LLUUID const SND_SLIDE_WOOD_FLESH_02; -extern LLUUID const SND_SLIDE_WOOD_FLESH_03; -extern LLUUID const SND_SLIDE_WOOD_FLESH_04; -extern LLUUID const SND_SLIDE_WOOD_GRAVEL; -extern LLUUID const SND_SLIDE_WOOD_GRAVEL_02; -extern LLUUID const SND_SLIDE_WOOD_GRAVEL_03; -extern LLUUID const SND_SLIDE_WOOD_GRAVEL_04; -extern LLUUID const SND_SLIDE_WOOD_PLASTIC; -extern LLUUID const SND_SLIDE_WOOD_PLASTIC_02; -extern LLUUID const SND_SLIDE_WOOD_PLASTIC_03; -extern LLUUID const SND_SLIDE_WOOD_RUBBER; -extern LLUUID const SND_SLIDE_WOOD_WOOD; -extern LLUUID const SND_SLIDE_WOOD_WOOD_02; -extern LLUUID const SND_SLIDE_WOOD_WOOD_03; -extern LLUUID const SND_SLIDE_WOOD_WOOD_04; -extern LLUUID const SND_SLIDE_WOOD_WOOD_05; -extern LLUUID const SND_SLIDE_WOOD_WOOD_06; -extern LLUUID const SND_SLIDE_WOOD_WOOD_07; -extern LLUUID const SND_SLIDE_WOOD_WOOD_08; +extern const LLUUID SND_FLESH_FLESH; +extern const LLUUID SND_FLESH_PLASTIC; +extern const LLUUID SND_FLESH_RUBBER; +extern const LLUUID SND_GLASS_FLESH; +extern const LLUUID SND_GLASS_GLASS; +extern const LLUUID SND_GLASS_PLASTIC; +extern const LLUUID SND_GLASS_RUBBER; +extern const LLUUID SND_GLASS_WOOD; +extern const LLUUID SND_METAL_FLESH; +extern const LLUUID SND_METAL_GLASS; +extern const LLUUID SND_METAL_METAL; +extern const LLUUID SND_METAL_PLASTIC; +extern const LLUUID SND_METAL_RUBBER; +extern const LLUUID SND_METAL_WOOD; +extern const LLUUID SND_PLASTIC_PLASTIC; +extern const LLUUID SND_RUBBER_PLASTIC; +extern const LLUUID SND_RUBBER_RUBBER; +extern const LLUUID SND_STONE_FLESH; +extern const LLUUID SND_STONE_GLASS; +extern const LLUUID SND_STONE_METAL; +extern const LLUUID SND_STONE_PLASTIC; +extern const LLUUID SND_STONE_RUBBER; +extern const LLUUID SND_STONE_STONE; +extern const LLUUID SND_STONE_WOOD; +extern const LLUUID SND_WOOD_FLESH; +extern const LLUUID SND_WOOD_PLASTIC; +extern const LLUUID SND_WOOD_RUBBER; +extern const LLUUID SND_WOOD_WOOD; -extern LLUUID const SND_ROLL_FLESH_FLESH; -extern LLUUID const SND_ROLL_FLESH_PLASTIC; -extern LLUUID const SND_ROLL_FLESH_PLASTIC_02; -extern LLUUID const SND_ROLL_FLESH_RUBBER; -extern LLUUID const SND_ROLL_GLASS_GRAVEL; -extern LLUUID const SND_ROLL_GLASS_GRAVEL_02; -extern LLUUID const SND_ROLL_GLASS_FLESH; -extern LLUUID const SND_ROLL_GLASS_GLASS; -extern LLUUID const SND_ROLL_GLASS_PLASTIC; -extern LLUUID const SND_ROLL_GLASS_RUBBER; -extern LLUUID const SND_ROLL_GLASS_WOOD; -extern LLUUID const SND_ROLL_GLASS_WOOD_02; -extern LLUUID const SND_ROLL_GRAVEL_GRAVEL; -extern LLUUID const SND_ROLL_GRAVEL_GRAVEL_02; -extern LLUUID const SND_ROLL_METAL_FABRIC; -extern LLUUID const SND_ROLL_METAL_FABRIC_02; -extern LLUUID const SND_ROLL_METAL_FLESH; -extern LLUUID const SND_ROLL_METAL_GLASS; -extern LLUUID const SND_ROLL_METAL_GLASS_02; -extern LLUUID const SND_ROLL_METAL_GLASS_03; -extern LLUUID const SND_ROLL_METAL_GRAVEL; -extern LLUUID const SND_ROLL_METAL_METAL; -extern LLUUID const SND_ROLL_METAL_METAL_02; -extern LLUUID const SND_ROLL_METAL_METAL_03; -extern LLUUID const SND_ROLL_METAL_METAL_04; -extern LLUUID const SND_ROLL_METAL_PLASTIC; -extern LLUUID const SND_ROLL_METAL_PLASTIC_01; -extern LLUUID const SND_ROLL_METAL_RUBBER; -extern LLUUID const SND_ROLL_METAL_WOOD; -extern LLUUID const SND_ROLL_METAL_WOOD_02; -extern LLUUID const SND_ROLL_METAL_WOOD_03; -extern LLUUID const SND_ROLL_METAL_WOOD_04; -extern LLUUID const SND_ROLL_METAL_WOOD_05; -extern LLUUID const SND_ROLL_PLASTIC_FABRIC; -extern LLUUID const SND_ROLL_PLASTIC_PLASTIC; -extern LLUUID const SND_ROLL_PLASTIC_PLASTIC_02; -extern LLUUID const SND_ROLL_RUBBER_PLASTIC; -extern LLUUID const SND_ROLL_RUBBER_RUBBER; -extern LLUUID const SND_ROLL_STONE_FLESH; -extern LLUUID const SND_ROLL_STONE_GLASS; -extern LLUUID const SND_ROLL_STONE_METAL; -extern LLUUID const SND_ROLL_STONE_PLASTIC; -extern LLUUID const SND_ROLL_STONE_RUBBER; -extern LLUUID const SND_ROLL_STONE_STONE; -extern LLUUID const SND_ROLL_STONE_STONE_02; -extern LLUUID const SND_ROLL_STONE_STONE_03; -extern LLUUID const SND_ROLL_STONE_STONE_04; -extern LLUUID const SND_ROLL_STONE_STONE_05; -extern LLUUID const SND_ROLL_STONE_WOOD; -extern LLUUID const SND_ROLL_STONE_WOOD_02; -extern LLUUID const SND_ROLL_STONE_WOOD_03; -extern LLUUID const SND_ROLL_STONE_WOOD_04; -extern LLUUID const SND_ROLL_WOOD_FLESH; -extern LLUUID const SND_ROLL_WOOD_FLESH_02; -extern LLUUID const SND_ROLL_WOOD_FLESH_03; -extern LLUUID const SND_ROLL_WOOD_FLESH_04; -extern LLUUID const SND_ROLL_WOOD_GRAVEL; -extern LLUUID const SND_ROLL_WOOD_GRAVEL_02; -extern LLUUID const SND_ROLL_WOOD_GRAVEL_03; -extern LLUUID const SND_ROLL_WOOD_PLASTIC; -extern LLUUID const SND_ROLL_WOOD_PLASTIC_02; -extern LLUUID const SND_ROLL_WOOD_RUBBER; -extern LLUUID const SND_ROLL_WOOD_WOOD; -extern LLUUID const SND_ROLL_WOOD_WOOD_02; -extern LLUUID const SND_ROLL_WOOD_WOOD_03; -extern LLUUID const SND_ROLL_WOOD_WOOD_04; -extern LLUUID const SND_ROLL_WOOD_WOOD_05; -extern LLUUID const SND_ROLL_WOOD_WOOD_06; -extern LLUUID const SND_ROLL_WOOD_WOOD_07; -extern LLUUID const SND_ROLL_WOOD_WOOD_08; -extern LLUUID const SND_ROLL_WOOD_WOOD_09; +extern const LLUUID SND_SLIDE_FLESH_FLESH; +extern const LLUUID SND_SLIDE_FLESH_PLASTIC; +extern const LLUUID SND_SLIDE_FLESH_RUBBER; +extern const LLUUID SND_SLIDE_FLESH_FABRIC; +extern const LLUUID SND_SLIDE_FLESH_GRAVEL; +extern const LLUUID SND_SLIDE_FLESH_GRAVEL_02; +extern const LLUUID SND_SLIDE_FLESH_GRAVEL_03; +extern const LLUUID SND_SLIDE_GLASS_GRAVEL; +extern const LLUUID SND_SLIDE_GLASS_GRAVEL_02; +extern const LLUUID SND_SLIDE_GLASS_GRAVEL_03; +extern const LLUUID SND_SLIDE_GLASS_FLESH; +extern const LLUUID SND_SLIDE_GLASS_GLASS; +extern const LLUUID SND_SLIDE_GLASS_PLASTIC; +extern const LLUUID SND_SLIDE_GLASS_RUBBER; +extern const LLUUID SND_SLIDE_GLASS_WOOD; +extern const LLUUID SND_SLIDE_METAL_FABRIC; +extern const LLUUID SND_SLIDE_METAL_FLESH; +extern const LLUUID SND_SLIDE_METAL_FLESH_02; +extern const LLUUID SND_SLIDE_METAL_GLASS; +extern const LLUUID SND_SLIDE_METAL_GLASS_02; +extern const LLUUID SND_SLIDE_METAL_GLASS_03; +extern const LLUUID SND_SLIDE_METAL_GLASS_04; +extern const LLUUID SND_SLIDE_METAL_GRAVEL; +extern const LLUUID SND_SLIDE_METAL_GRAVEL_02; +extern const LLUUID SND_SLIDE_METAL_METAL; +extern const LLUUID SND_SLIDE_METAL_METAL_02; +extern const LLUUID SND_SLIDE_METAL_METAL_03; +extern const LLUUID SND_SLIDE_METAL_METAL_04; +extern const LLUUID SND_SLIDE_METAL_METAL_05; +extern const LLUUID SND_SLIDE_METAL_METAL_06; +extern const LLUUID SND_SLIDE_METAL_PLASTIC; +extern const LLUUID SND_SLIDE_METAL_RUBBER; +extern const LLUUID SND_SLIDE_METAL_WOOD; +extern const LLUUID SND_SLIDE_METAL_WOOD_02; +extern const LLUUID SND_SLIDE_METAL_WOOD_03; +extern const LLUUID SND_SLIDE_METAL_WOOD_04; +extern const LLUUID SND_SLIDE_METAL_WOOD_05; +extern const LLUUID SND_SLIDE_METAL_WOOD_06; +extern const LLUUID SND_SLIDE_METAL_WOOD_07; +extern const LLUUID SND_SLIDE_METAL_WOOD_08; +extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL; +extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_02; +extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_03; +extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_04; +extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_05; +extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_06; +extern const LLUUID SND_SLIDE_PLASTIC_PLASTIC; +extern const LLUUID SND_SLIDE_PLASTIC_PLASTIC_02; +extern const LLUUID SND_SLIDE_PLASTIC_PLASTIC_03; +extern const LLUUID SND_SLIDE_PLASTIC_FABRIC; +extern const LLUUID SND_SLIDE_PLASTIC_FABRIC_02; +extern const LLUUID SND_SLIDE_PLASTIC_FABRIC_03; +extern const LLUUID SND_SLIDE_PLASTIC_FABRIC_04; +extern const LLUUID SND_SLIDE_RUBBER_PLASTIC; +extern const LLUUID SND_SLIDE_RUBBER_PLASTIC_02; +extern const LLUUID SND_SLIDE_RUBBER_PLASTIC_03; +extern const LLUUID SND_SLIDE_RUBBER_RUBBER; +extern const LLUUID SND_SLIDE_STONE_FLESH; +extern const LLUUID SND_SLIDE_STONE_GLASS; +extern const LLUUID SND_SLIDE_STONE_METAL; +extern const LLUUID SND_SLIDE_STONE_PLASTIC; +extern const LLUUID SND_SLIDE_STONE_PLASTIC_02; +extern const LLUUID SND_SLIDE_STONE_PLASTIC_03; +extern const LLUUID SND_SLIDE_STONE_RUBBER; +extern const LLUUID SND_SLIDE_STONE_RUBBER_02; +extern const LLUUID SND_SLIDE_STONE_STONE; +extern const LLUUID SND_SLIDE_STONE_STONE_02; +extern const LLUUID SND_SLIDE_STONE_WOOD; +extern const LLUUID SND_SLIDE_STONE_WOOD_02; +extern const LLUUID SND_SLIDE_STONE_WOOD_03; +extern const LLUUID SND_SLIDE_STONE_WOOD_04; +extern const LLUUID SND_SLIDE_WOOD_FABRIC; +extern const LLUUID SND_SLIDE_WOOD_FABRIC_02; +extern const LLUUID SND_SLIDE_WOOD_FABRIC_03; +extern const LLUUID SND_SLIDE_WOOD_FABRIC_04; +extern const LLUUID SND_SLIDE_WOOD_FLESH; +extern const LLUUID SND_SLIDE_WOOD_FLESH_02; +extern const LLUUID SND_SLIDE_WOOD_FLESH_03; +extern const LLUUID SND_SLIDE_WOOD_FLESH_04; +extern const LLUUID SND_SLIDE_WOOD_GRAVEL; +extern const LLUUID SND_SLIDE_WOOD_GRAVEL_02; +extern const LLUUID SND_SLIDE_WOOD_GRAVEL_03; +extern const LLUUID SND_SLIDE_WOOD_GRAVEL_04; +extern const LLUUID SND_SLIDE_WOOD_PLASTIC; +extern const LLUUID SND_SLIDE_WOOD_PLASTIC_02; +extern const LLUUID SND_SLIDE_WOOD_PLASTIC_03; +extern const LLUUID SND_SLIDE_WOOD_RUBBER; +extern const LLUUID SND_SLIDE_WOOD_WOOD; +extern const LLUUID SND_SLIDE_WOOD_WOOD_02; +extern const LLUUID SND_SLIDE_WOOD_WOOD_03; +extern const LLUUID SND_SLIDE_WOOD_WOOD_04; +extern const LLUUID SND_SLIDE_WOOD_WOOD_05; +extern const LLUUID SND_SLIDE_WOOD_WOOD_06; +extern const LLUUID SND_SLIDE_WOOD_WOOD_07; +extern const LLUUID SND_SLIDE_WOOD_WOOD_08; -extern LLUUID const SND_SLIDE_STONE_STONE_01; -extern LLUUID const SND_STONE_DIRT_01; -extern LLUUID const SND_STONE_DIRT_02; -extern LLUUID const SND_STONE_DIRT_03; -extern LLUUID const SND_STONE_DIRT_04; +extern const LLUUID SND_ROLL_FLESH_FLESH; +extern const LLUUID SND_ROLL_FLESH_PLASTIC; +extern const LLUUID SND_ROLL_FLESH_PLASTIC_02; +extern const LLUUID SND_ROLL_FLESH_RUBBER; +extern const LLUUID SND_ROLL_GLASS_GRAVEL; +extern const LLUUID SND_ROLL_GLASS_GRAVEL_02; +extern const LLUUID SND_ROLL_GLASS_FLESH; +extern const LLUUID SND_ROLL_GLASS_GLASS; +extern const LLUUID SND_ROLL_GLASS_PLASTIC; +extern const LLUUID SND_ROLL_GLASS_RUBBER; +extern const LLUUID SND_ROLL_GLASS_WOOD; +extern const LLUUID SND_ROLL_GLASS_WOOD_02; +extern const LLUUID SND_ROLL_GRAVEL_GRAVEL; +extern const LLUUID SND_ROLL_GRAVEL_GRAVEL_02; +extern const LLUUID SND_ROLL_METAL_FABRIC; +extern const LLUUID SND_ROLL_METAL_FABRIC_02; +extern const LLUUID SND_ROLL_METAL_FLESH; +extern const LLUUID SND_ROLL_METAL_GLASS; +extern const LLUUID SND_ROLL_METAL_GLASS_02; +extern const LLUUID SND_ROLL_METAL_GLASS_03; +extern const LLUUID SND_ROLL_METAL_GRAVEL; +extern const LLUUID SND_ROLL_METAL_METAL; +extern const LLUUID SND_ROLL_METAL_METAL_02; +extern const LLUUID SND_ROLL_METAL_METAL_03; +extern const LLUUID SND_ROLL_METAL_METAL_04; +extern const LLUUID SND_ROLL_METAL_PLASTIC; +extern const LLUUID SND_ROLL_METAL_PLASTIC_01; +extern const LLUUID SND_ROLL_METAL_RUBBER; +extern const LLUUID SND_ROLL_METAL_WOOD; +extern const LLUUID SND_ROLL_METAL_WOOD_02; +extern const LLUUID SND_ROLL_METAL_WOOD_03; +extern const LLUUID SND_ROLL_METAL_WOOD_04; +extern const LLUUID SND_ROLL_METAL_WOOD_05; +extern const LLUUID SND_ROLL_PLASTIC_FABRIC; +extern const LLUUID SND_ROLL_PLASTIC_PLASTIC; +extern const LLUUID SND_ROLL_PLASTIC_PLASTIC_02; +extern const LLUUID SND_ROLL_RUBBER_PLASTIC; +extern const LLUUID SND_ROLL_RUBBER_RUBBER; +extern const LLUUID SND_ROLL_STONE_FLESH; +extern const LLUUID SND_ROLL_STONE_GLASS; +extern const LLUUID SND_ROLL_STONE_METAL; +extern const LLUUID SND_ROLL_STONE_PLASTIC; +extern const LLUUID SND_ROLL_STONE_RUBBER; +extern const LLUUID SND_ROLL_STONE_STONE; +extern const LLUUID SND_ROLL_STONE_STONE_02; +extern const LLUUID SND_ROLL_STONE_STONE_03; +extern const LLUUID SND_ROLL_STONE_STONE_04; +extern const LLUUID SND_ROLL_STONE_STONE_05; +extern const LLUUID SND_ROLL_STONE_WOOD; +extern const LLUUID SND_ROLL_STONE_WOOD_02; +extern const LLUUID SND_ROLL_STONE_WOOD_03; +extern const LLUUID SND_ROLL_STONE_WOOD_04; +extern const LLUUID SND_ROLL_WOOD_FLESH; +extern const LLUUID SND_ROLL_WOOD_FLESH_02; +extern const LLUUID SND_ROLL_WOOD_FLESH_03; +extern const LLUUID SND_ROLL_WOOD_FLESH_04; +extern const LLUUID SND_ROLL_WOOD_GRAVEL; +extern const LLUUID SND_ROLL_WOOD_GRAVEL_02; +extern const LLUUID SND_ROLL_WOOD_GRAVEL_03; +extern const LLUUID SND_ROLL_WOOD_PLASTIC; +extern const LLUUID SND_ROLL_WOOD_PLASTIC_02; +extern const LLUUID SND_ROLL_WOOD_RUBBER; +extern const LLUUID SND_ROLL_WOOD_WOOD; +extern const LLUUID SND_ROLL_WOOD_WOOD_02; +extern const LLUUID SND_ROLL_WOOD_WOOD_03; +extern const LLUUID SND_ROLL_WOOD_WOOD_04; +extern const LLUUID SND_ROLL_WOOD_WOOD_05; +extern const LLUUID SND_ROLL_WOOD_WOOD_06; +extern const LLUUID SND_ROLL_WOOD_WOOD_07; +extern const LLUUID SND_ROLL_WOOD_WOOD_08; +extern const LLUUID SND_ROLL_WOOD_WOOD_09; -extern LLUUID const SND_STONE_STONE_02; -extern LLUUID const SND_STONE_STONE_04; +extern const LLUUID SND_SLIDE_STONE_STONE_01; + +extern const LLUUID SND_STONE_DIRT_01; +extern const LLUUID SND_STONE_DIRT_02; +extern const LLUUID SND_STONE_DIRT_03; +extern const LLUUID SND_STONE_DIRT_04; + +extern const LLUUID SND_STONE_STONE_02; +extern const LLUUID SND_STONE_STONE_04; #endif From 127dd659fa479a0b127938c54085f39beca9664a Mon Sep 17 00:00:00 2001 From: Shyotl Date: Sat, 21 May 2011 00:13:38 -0500 Subject: [PATCH 29/33] Updated graphical options panel to work with new setting configuration. --- indra/newview/llpaneldisplay.cpp | 81 ++++++++++++------- indra/newview/llpaneldisplay.h | 10 ++- indra/newview/llphysicsmotion.cpp | 5 +- .../xui/en-us/panel_preferences_graphics1.xml | 63 +++++++++++---- 4 files changed, 111 insertions(+), 48 deletions(-) diff --git a/indra/newview/llpaneldisplay.cpp b/indra/newview/llpaneldisplay.cpp index 4260e22b7..26b65f685 100644 --- a/indra/newview/llpaneldisplay.cpp +++ b/indra/newview/llpaneldisplay.cpp @@ -230,11 +230,10 @@ BOOL LLPanelDisplay::postBuild() //---------------------------------------------------------------------------- // Enable Reflections - mCtrlReflections = getChild("Reflections"); - mCtrlReflections->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); - mCtrlReflections->setCallbackUserData(this); mCtrlReflectionDetail = getChild("ReflectionDetailCombo"); - + mCtrlReflectionDetail->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); + mCtrlReflectionDetail->setCallbackUserData(this); + // WindLight mCtrlWindLight = getChild("WindLightUseAtmosShaders"); mCtrlWindLight->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); @@ -244,9 +243,12 @@ BOOL LLPanelDisplay::postBuild() mCtrlDeferred = getChild("RenderDeferred"); mCtrlDeferred->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); mCtrlDeferred->setCallbackUserData(this); - mCtrlSunShadow = getChild("RenderDeferredSunShadow"); - mCtrlSunShadow->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); - mCtrlSunShadow->setCallbackUserData(this); + mCtrlDeferredGI = getChild("RenderDeferredGI"); + mCtrlDeferredGI->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); + mCtrlDeferredGI->setCallbackUserData(this); + mCtrlShadowDetail = getChild("ShadowDetailCombo"); + mCtrlShadowDetail->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); + mCtrlShadowDetail->setCallbackUserData(this); //---------------------------------------------------------------------------- // Enable Avatar Shaders @@ -306,6 +308,12 @@ BOOL LLPanelDisplay::postBuild() mCtrlAvatarFactor->setCommitCallback(&LLPanelDisplay::updateSliderText); mCtrlAvatarFactor->setCallbackUserData(mAvatarFactorText); + // Avatar physics detail slider + mCtrlAvatarPhysicsFactor = getChild("AvatarPhysicsDetail"); + mAvatarPhysicsFactorText = getChild("AvatarPhysicsDetailText"); + mCtrlAvatarPhysicsFactor->setCommitCallback(&LLPanelDisplay::updateSliderText); + mCtrlAvatarPhysicsFactor->setCallbackUserData(mAvatarPhysicsFactorText); + // Terrain detail slider mCtrlTerrainFactor = getChild("TerrainMeshDetail"); mTerrainFactorText = getChild("TerrainMeshDetailText"); @@ -397,14 +405,15 @@ void LLPanelDisplay::refresh() mBumpShiny = gSavedSettings.getBOOL("RenderObjectBump"); mShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); mWindLight = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - mReflections = gSavedSettings.getBOOL("RenderWaterReflections"); mAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); mDeferred = gSavedSettings.getBOOL("RenderDeferred"); - mSunShadow = gSavedSettings.getBOOL("RenderDeferredSunShadow"); + mDeferredGI = gSavedSettings.getBOOL("RenderDeferredGI"); // reflection radio mReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); + mShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); + // avatar settings mAvatarImpostors = gSavedSettings.getBOOL("RenderUseImpostors"); mAvatarCloth = gSavedSettings.getBOOL("RenderAvatarCloth"); @@ -431,6 +440,7 @@ void LLPanelDisplay::refresh() updateSliderText(mCtrlFlexFactor, mFlexFactorText); updateSliderText(mCtrlTreeFactor, mTreeFactorText); updateSliderText(mCtrlAvatarFactor, mAvatarFactorText); + updateSliderText(mCtrlAvatarPhysicsFactor, mAvatarPhysicsFactorText); updateSliderText(mCtrlTerrainFactor, mTerrainFactorText); updateSliderText(mCtrlPostProcess, mPostProcessText); updateSliderText(mCtrlSkyFactor, mSkyFactorText); @@ -468,13 +478,11 @@ void LLPanelDisplay::refreshEnabledState() BOOL reflections = gSavedSettings.getBOOL("VertexShaderEnable") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps; - mCtrlReflections->setEnabled(reflections); + mCtrlReflectionDetail->setEnabled(reflections); // Bump & Shiny bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); mCtrlBumpShiny->setEnabled(bumpshiny ? TRUE : FALSE); - - mCtrlReflectionDetail->setEnabled(mCtrlReflections->get() && reflections); // Avatar Mode S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel; @@ -501,8 +509,9 @@ void LLPanelDisplay::refreshEnabledState() mCtrlDeferred->setEnabled(can_defer); - mCtrlSunShadow->setEnabled(can_defer && gSavedSettings.getBOOL("RenderDeferred")); - mCtrlAvatarCloth->setValue(gSavedSettings.getBOOL("RenderAvatarVP")); //Enabling RenderDeferred changes this setting behind this floaters back. + mCtrlShadowDetail->setEnabled(can_defer && gSavedSettings.getBOOL("RenderDeferred")); + //GI won't do anything with shadows off, but disabling it here is less than intuitive. Ignore shadow setting for now. + mCtrlDeferredGI->setEnabled(mCtrlShadowDetail->getEnabled()/* && gSavedSettings.getS32("RenderShadowDetail") > 0*/); // Vertex Shaders // mCtrlShaderEnable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")); @@ -551,8 +560,8 @@ void LLPanelDisplay::disableUnavailableSettings() mCtrlWindLight->setEnabled(FALSE); mCtrlWindLight->setValue(FALSE); - mCtrlReflections->setEnabled(FALSE); - mCtrlReflections->setValue(FALSE); + mCtrlReflectionDetail->setEnabled(FALSE); + mCtrlReflectionDetail->setValue(FALSE); mCtrlAvatarVP->setEnabled(FALSE); mCtrlAvatarVP->setValue(FALSE); @@ -562,8 +571,10 @@ void LLPanelDisplay::disableUnavailableSettings() mCtrlDeferred->setEnabled(FALSE); mCtrlDeferred->setValue(FALSE); - mCtrlSunShadow->setEnabled(FALSE); - mCtrlSunShadow->setValue(FALSE); + mCtrlDeferredGI->setEnabled(FALSE); + mCtrlDeferredGI->setValue(FALSE); + mCtrlShadowDetail->setEnabled(FALSE); + mCtrlShadowDetail->setValue(FALSE); } // disabled windlight @@ -576,8 +587,8 @@ void LLPanelDisplay::disableUnavailableSettings() // disabled reflections if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderWaterReflections")) { - mCtrlReflections->setEnabled(FALSE); - mCtrlReflections->setValue(FALSE); + mCtrlReflectionDetail->setEnabled(FALSE); + mCtrlReflectionDetail->setValue(FALSE); } // disabled av @@ -606,8 +617,10 @@ void LLPanelDisplay::disableUnavailableSettings() { mCtrlDeferred->setEnabled(FALSE); mCtrlDeferred->setValue(FALSE); - mCtrlSunShadow->setEnabled(FALSE); - mCtrlSunShadow->setValue(FALSE); + mCtrlDeferredGI->setEnabled(FALSE); + mCtrlDeferredGI->setValue(FALSE); + mCtrlShadowDetail->setEnabled(FALSE); + mCtrlShadowDetail->setValue(FALSE); } } @@ -669,6 +682,7 @@ void LLPanelDisplay::setHiddenGraphicsState(bool isHidden) mCtrlFlexFactor->setVisible(!isHidden); mCtrlTreeFactor->setVisible(!isHidden); mCtrlAvatarFactor->setVisible(!isHidden); + mCtrlAvatarPhysicsFactor->setVisible(!isHidden); mCtrlTerrainFactor->setVisible(!isHidden); mCtrlSkyFactor->setVisible(!isHidden); mCtrlMaxParticle->setVisible(!isHidden); @@ -678,12 +692,12 @@ void LLPanelDisplay::setHiddenGraphicsState(bool isHidden) mFlexFactorText->setVisible(!isHidden); mTreeFactorText->setVisible(!isHidden); mAvatarFactorText->setVisible(!isHidden); + mAvatarPhysicsFactorText->setVisible(!isHidden); mTerrainFactorText->setVisible(!isHidden); mSkyFactorText->setVisible(!isHidden); mPostProcessText->setVisible(!isHidden); mCtrlBumpShiny->setVisible(!isHidden); - mCtrlReflections->setVisible(!isHidden); mCtrlWindLight->setVisible(!isHidden); mCtrlAvatarVP->setVisible(!isHidden); mCtrlShaderEnable->setVisible(!isHidden); @@ -695,7 +709,8 @@ void LLPanelDisplay::setHiddenGraphicsState(bool isHidden) mCtrlReflectionDetail->setVisible(!isHidden); mCtrlDeferred->setVisible(!isHidden); - mCtrlSunShadow->setVisible(!isHidden); + mCtrlDeferredGI->setVisible(!isHidden); + mCtrlShadowDetail->setVisible(!isHidden); // text boxes mShaderText->setVisible(!isHidden); @@ -727,12 +742,13 @@ void LLPanelDisplay::cancel() gSavedSettings.setBOOL("RenderObjectBump", mBumpShiny); gSavedSettings.setBOOL("VertexShaderEnable", mShaderEnable); gSavedSettings.setBOOL("WindLightUseAtmosShaders", mWindLight); - gSavedSettings.setBOOL("RenderWaterReflections", mReflections); + gSavedSettings.setBOOL("RenderAvatarVP", mAvatarVP); gSavedSettings.setBOOL("RenderDeferred", mDeferred); - gSavedSettings.setBOOL("RenderDeferredSunShadow", mSunShadow); + gSavedSettings.setBOOL("RenderDeferredGI", mDeferredGI); gSavedSettings.setS32("RenderReflectionDetail", mReflectionDetail); + gSavedSettings.setS32("RenderShadowDetail", mShadowDetail); gSavedSettings.setBOOL("RenderUseImpostors", mAvatarImpostors); gSavedSettings.setBOOL("RenderAvatarCloth", mAvatarCloth); @@ -989,6 +1005,13 @@ void LLPanelDisplay::updateSliderText(LLUICtrl* ctrl, void* user_data) return; } + //Hack to display 'Off' for avatar physics slider. + if(slider->getName() == "AvatarPhysicsDetail" && !slider->getValueF32()) + { + text_box->setText(std::string("Off")); + return; + } + // get range and points when text should change F32 range = slider->getMaxValue() - slider->getMinValue(); llassert(range > 0); @@ -1004,10 +1027,14 @@ void LLPanelDisplay::updateSliderText(LLUICtrl* ctrl, void* user_data) { text_box->setText(std::string("Mid")); } - else + else if(slider->getValueF32() < slider->getMaxValue()) { text_box->setText(std::string("High")); } + else + { + text_box->setText(std::string("Max")); + } } void LLPanelDisplay::updateMeterText(LLUICtrl* ctrl, void* user_data) diff --git a/indra/newview/llpaneldisplay.h b/indra/newview/llpaneldisplay.h index 677f1086c..4938ec0f5 100644 --- a/indra/newview/llpaneldisplay.h +++ b/indra/newview/llpaneldisplay.h @@ -101,18 +101,19 @@ protected: LLSliderCtrl *mCtrlFlexFactor; // Timeslice for flexible objects LLSliderCtrl *mCtrlTreeFactor; // Control tree cutoff distance LLSliderCtrl *mCtrlAvatarFactor; // LOD for avatars + LLSliderCtrl *mCtrlAvatarPhysicsFactor; // Physics LOD for avatars LLSliderCtrl *mCtrlTerrainFactor; // LOD for terrain LLSliderCtrl *mCtrlSkyFactor; // LOD for terrain LLSliderCtrl *mCtrlMaxParticle; // Max Particle LLSliderCtrl *mCtrlPostProcess; // Max Particle LLCheckBoxCtrl *mCtrlBumpShiny; - LLCheckBoxCtrl *mCtrlReflections; LLCheckBoxCtrl *mCtrlWindLight; LLCheckBoxCtrl *mCtrlAvatarVP; LLCheckBoxCtrl *mCtrlShaderEnable; LLCheckBoxCtrl *mCtrlDeferred; - LLCheckBoxCtrl *mCtrlSunShadow; + LLCheckBoxCtrl *mCtrlDeferredGI; + LLComboBox *mCtrlShadowDetail; LLCheckBoxCtrl *mCtrlAvatarImpostors; LLCheckBoxCtrl *mCtrlAvatarCloth; LLRadioGroup *mRadioLightingDetail2; @@ -136,6 +137,7 @@ protected: LLTextBox *mFlexFactorText; LLTextBox *mTreeFactorText; LLTextBox *mAvatarFactorText; + LLTextBox *mAvatarPhysicsFactorText; LLTextBox *mTerrainFactorText; LLTextBox *mSkyFactorText; LLTextBox *mPostProcessText; @@ -151,12 +153,12 @@ protected: BOOL mBumpShiny; BOOL mShaderEnable; BOOL mWindLight; - BOOL mReflections; BOOL mDeferred; - BOOL mSunShadow; + BOOL mDeferredGI; BOOL mAvatarVP; S32 mReflectionDetail; + S32 mShadowDetail; BOOL mAvatarImpostors; BOOL mAvatarCloth; diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index d69ebd0b2..581043951 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -496,7 +496,9 @@ BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask) { // Skip if disabled globally. static const LLCachedControl avatar_physics("AvatarPhysics",false); - if (!avatar_physics || (!((LLVOAvatar*)mCharacter)->isSelf() && !((LLVOAvatar*)mCharacter)->mSupportsPhysics)) + bool supports_physics = !avatar_physics || (!((LLVOAvatar*)mCharacter)->isSelf() && !((LLVOAvatar*)mCharacter)->mSupportsPhysics); + //Treat lod 0 as AvatarPhyiscs:FALSE. AvatarPhyiscs setting is superfluous unless we decide to hook it into param sending. + if (supports_physics || !LLVOAvatar::sPhysicsLODFactor) { if(!mIsDefault) { @@ -507,6 +509,7 @@ BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask) } mCharacter->updateVisualParams(); } + if(!supports_physics) //Only use emerald physics if avatarphysiscs is really off, or the client doesn't seem to support new physics. ((LLVOAvatar*)mCharacter)->idleUpdateBoobEffect(); //Fall back to emerald physics return TRUE; } diff --git a/indra/newview/skins/default/xui/en-us/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en-us/panel_preferences_graphics1.xml index 08a5e8a5e..c49092d80 100644 --- a/indra/newview/skins/default/xui/en-us/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en-us/panel_preferences_graphics1.xml @@ -191,37 +191,35 @@ initial_value="true" label="Deferred Shading" left_delta="0" mouse_opaque="true" name="RenderDeferred" radio_style="false" width="256" /> - - - Reflection Detail: + Water Reflections: - + + Disabled + + Terrain and Trees - + All Static Objects - + All Avatars and Objects - + Everything - + + + Deferred Shadows: + + + + Disabled + + + Sun shadows + + + Sun and spotlight shadows + + + + Low + + Off + @@ -398,7 +429,7 @@ Terrain Detail: From 0785d392e37837631e78301227679e2c57ca768f Mon Sep 17 00:00:00 2001 From: Shyotl Date: Sat, 21 May 2011 00:14:46 -0500 Subject: [PATCH 30/33] Crashfix for LL's recent changes to flexi updating. May revert entire changeset if more oddities are found. --- indra/newview/llflexibleobject.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index 8a1d093d4..ce55c7a69 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -366,8 +366,10 @@ void LLVolumeImplFlexible::doFlexibleUpdate() { LLVolume* volume = mVO->getVolume(); LLPath *path = &volume->getPath(); - if ((mSimulateRes == 0 || !mInitialized) && mVO->mDrawable->isVisible()) // if its uninitialized but not visible, what then? - Nyx + if ((mSimulateRes == 0 || !mInitialized)) // if its uninitialized but not visible, what then? - Nyx { + if(!mVO->mDrawable->isVisible()) + return; //avoiding the assert below... mVO->markForUpdate(TRUE); if (!doIdleUpdate(gAgent, *LLWorld::getInstance(), 0.0)) { From 7a907c444875eea82e0410be704add0b83b8a992 Mon Sep 17 00:00:00 2001 From: Shyotl Date: Sun, 22 May 2011 00:11:12 -0500 Subject: [PATCH 31/33] RenderLightingDetail renamed to RenderLocalLights. Toggling light level should work now. RenderDeferredFullscreenLights removed. --- indra/newview/app_settings/high_graphics.xml | 2 +- indra/newview/app_settings/low_graphics.xml | 2 +- indra/newview/app_settings/mid_graphics.xml | 2 +- indra/newview/app_settings/settings.xml | 21 ++++++-- indra/newview/app_settings/ultra_graphics.xml | 2 +- indra/newview/llpaneldisplay.cpp | 3 +- indra/newview/llpaneldisplay.h | 2 +- indra/newview/llviewercontrol.cpp | 7 +++ indra/newview/pipeline.cpp | 52 +++++++------------ .../xui/en-us/panel_preferences_graphics1.xml | 2 +- 10 files changed, 52 insertions(+), 43 deletions(-) diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml index 6368f7099..2e939f47e 100644 --- a/indra/newview/app_settings/high_graphics.xml +++ b/indra/newview/app_settings/high_graphics.xml @@ -13,7 +13,7 @@ - + diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml index 3f67a70d7..79b25003f 100644 --- a/indra/newview/app_settings/low_graphics.xml +++ b/indra/newview/app_settings/low_graphics.xml @@ -13,7 +13,7 @@ - + diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml index 12da77da4..4660d0cd4 100644 --- a/indra/newview/app_settings/mid_graphics.xml +++ b/indra/newview/app_settings/mid_graphics.xml @@ -13,7 +13,7 @@ - + diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index d343bd925..7735306ff 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8960,9 +8960,22 @@ Value 1 - RenderShadowNearDist - - Comment + + RenderLocalLights + + Comment + Whether or not to render local lights. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderShadowNearDist + + Comment Near clip plane of shadow camera (affects precision of depth shadows). Persist 1 @@ -9096,7 +9109,7 @@ Vector3 Value - 0.40 + 0.80 1.00 0.00 diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml index f16ec6c30..78213ff87 100644 --- a/indra/newview/app_settings/ultra_graphics.xml +++ b/indra/newview/app_settings/ultra_graphics.xml @@ -13,7 +13,7 @@ - + diff --git a/indra/newview/llpaneldisplay.cpp b/indra/newview/llpaneldisplay.cpp index 26b65f685..ae0620cb2 100644 --- a/indra/newview/llpaneldisplay.cpp +++ b/indra/newview/llpaneldisplay.cpp @@ -432,7 +432,7 @@ void LLPanelDisplay::refresh() mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow"); // lighting and terrain radios - mLightingDetail = gSavedSettings.getS32("RenderLightingDetail"); + mLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); mTerrainDetail = gSavedSettings.getS32("RenderTerrainDetail"); // slider text boxes @@ -753,6 +753,7 @@ void LLPanelDisplay::cancel() gSavedSettings.setBOOL("RenderUseImpostors", mAvatarImpostors); gSavedSettings.setBOOL("RenderAvatarCloth", mAvatarCloth); + gSavedSettings.setBOOL("RenderLocalLights", mLocalLights); gSavedSettings.setS32("RenderTerrainDetail", mTerrainDetail); gSavedSettings.setF32("RenderFarClip", mRenderFarClip); diff --git a/indra/newview/llpaneldisplay.h b/indra/newview/llpaneldisplay.h index 4938ec0f5..69b05857d 100644 --- a/indra/newview/llpaneldisplay.h +++ b/indra/newview/llpaneldisplay.h @@ -163,7 +163,7 @@ protected: BOOL mAvatarImpostors; BOOL mAvatarCloth; S32 mAvatarMode; - S32 mLightingDetail; + BOOL mLocalLights; S32 mTerrainDetail; F32 mRenderFarClip; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 81fdb8f78..410dcc004 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -427,6 +427,12 @@ static bool handleRenderDynamicLODChanged(const LLSD& newvalue) return true; } +static bool handleRenderLocalLightsChanged(const LLSD& newvalue) +{ + gPipeline.setLightingDetail(-1); + return true; +} + static bool handleRenderUseFBOChanged(const LLSD& newvalue) { LLRenderTarget::sUseFBO = newvalue.asBoolean(); @@ -611,6 +617,7 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderFogRatio")->getSignal()->connect(boost::bind(&handleFogRatioChanged, _1)); gSavedSettings.getControl("RenderMaxPartCount")->getSignal()->connect(boost::bind(&handleMaxPartCountChanged, _1)); gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _1)); + gSavedSettings.getControl("RenderLocalLights")->getSignal()->connect(boost::bind(&handleRenderLocalLightsChanged, _1)); gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1)); gSavedSettings.getControl("RenderFastAlpha")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1)); gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1)); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index a59127baf..dd1b1727e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -959,11 +959,9 @@ S32 LLPipeline::getMaxLightingDetail() const S32 LLPipeline::setLightingDetail(S32 level) { - assertInitialized(); - if (level < 0) { - if (gSavedSettings.getBOOL("VertexShaderEnable")) + if (gSavedSettings.getBOOL("RenderLocalLights")) { level = 1; } @@ -973,15 +971,12 @@ S32 LLPipeline::setLightingDetail(S32 level) } } level = llclamp(level, 0, getMaxLightingDetail()); - if (level != mLightingDetail) + //Bugfix: If setshaders was called with RenderLocalLights off then enabling RenderLocalLights later will not work. Reloading shaders fixes this. + if (level != mLightingDetail && mVertexShadersLoaded) { - mLightingDetail = level; - - if (mVertexShadersLoaded == 1) - { - LLViewerShaderMgr::instance()->setShaders(); - } + LLViewerShaderMgr::instance()->setShaders(); } + mLightingDetail = level; return mLightingDetail; } @@ -4794,7 +4789,6 @@ void LLPipeline::enableLightsStatic() if (mLightingDetail >= 2) { mask |= mLightMovingMask; // Hardware moving lights - glColor4f(0.f, 0.f, 0.f, 1.0f); // no local lighting by default } else { @@ -4808,10 +4802,7 @@ void LLPipeline::enableLightsDynamic() assertInitialized(); U32 mask = 0xff & (~2); // Local lights enableLights(mask); - if (mLightingDetail >= 2) - { - glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default - } + LLVOAvatar* avatarp = gAgent.getAvatarObject(); @@ -4851,10 +4842,6 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color) enableLights(mask); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); - /*if (mLightingDetail >= 2) - { - glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default - }*/ } void LLPipeline::disableLights() @@ -6746,8 +6733,7 @@ void LLPipeline::renderDeferredLighting() gPipeline.popRenderTypeMask(); } - static const LLCachedControl render_local("RenderDeferredLocalLights",false); - static const LLCachedControl render_fullscreen("RenderDeferredFullscreenLights",false); + static const LLCachedControl render_local("RenderLocalLights",false); if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) { @@ -6756,7 +6742,7 @@ void LLPipeline::renderDeferredLighting() mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT); } - if (render_local || render_fullscreen) + if (render_local) { gGL.setSceneBlendType(LLRender::BT_ADD); std::list fullscreen_lights; @@ -6768,16 +6754,18 @@ void LLPipeline::renderDeferredLighting() mTargetShadowSpotLight[i] = NULL; } - std::list light_colors; + std::list light_colors; - LLVertexBuffer::unbind(); - F32 v[24]; - glVertexPointer(3, GL_FLOAT, 0, v); - { - bindDeferredShader(gDeferredLightProgram); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) - { + LLVertexBuffer::unbind(); + + F32 v[24]; + glVertexPointer(3, GL_FLOAT, 0, v); + + { + bindDeferredShader(gDeferredLightProgram); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) + { LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); @@ -6858,7 +6846,7 @@ void LLPipeline::renderDeferredLighting() GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); } } - else if (render_fullscreen) + else { if (volume->isLightSpotlight()) { diff --git a/indra/newview/skins/default/xui/en-us/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en-us/panel_preferences_graphics1.xml index c49092d80..2ae8ff78d 100644 --- a/indra/newview/skins/default/xui/en-us/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en-us/panel_preferences_graphics1.xml @@ -416,7 +416,7 @@ width="128"> Lighting Detail: - Date: Sun, 22 May 2011 00:12:25 -0500 Subject: [PATCH 32/33] Cloud rendertype toggling should now actually... toggle. --- indra/newview/pipeline.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index dd1b1727e..827afec95 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -5097,7 +5097,10 @@ void LLPipeline::toggleRenderPairedTypeControl(void *data) for(U8 i = 1 ;i < NUM_RENDER_TYPES; ++i) { if( typeflags & (1ULL< Date: Sun, 22 May 2011 22:27:27 -0500 Subject: [PATCH 33/33] Updated featuretables. Ultra now enables deferred except without shadows. Also cleaned up to work with renamed/removed settings. --- indra/newview/app_settings/settings.xml | 2 +- indra/newview/featuretable.txt | 82 ++++++++++++++---------- indra/newview/featuretable_linux.txt | 84 ++++++++++++++----------- indra/newview/featuretable_mac.txt | 82 ++++++++++++++---------- indra/newview/llpaneldisplay.cpp | 4 +- indra/newview/llpaneldisplay.h | 1 + 6 files changed, 149 insertions(+), 106 deletions(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 7735306ff..44f05bd68 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10465,7 +10465,7 @@ Type S32 Value - 2 + 0 RenderReflectionRes diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index a587d10ac..e3a8ca0de 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -34,18 +34,16 @@ RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 UseStartScreen 1 1 UseOcclusion 1 1 VertexShaderEnable 1 1 @@ -55,9 +53,12 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderShaderLightingMaxLevel 1 3 RenderTextureMemoryMultiple 1 1.0 -RenderUseFBO 1 1 -RenderDeferred 1 1 -RenderFastAlpha 1 1 +RenderUseFBO 1 1 +RenderFastAlpha 1 1 +RenderDeferred 1 1 +RenderDeferredGI 1 1 +RenderShadowDetail 1 2 +RenderAvatarPhysicsLODFactor 1 1.0 // // Low Graphics Settings @@ -70,7 +71,7 @@ RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0.1 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderObjectBump 1 0 RenderReflectionDetail 1 0 @@ -79,13 +80,15 @@ RenderTerrainLODFactor 1 1 RenderTreeLODFactor 1 0.25 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -RenderWaterReflections 1 0 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 0 0 -RenderDeferred 0 0 -RenderFastAlpha 0 0 +RenderUseFBO 0 0 +RenderFastAlpha 1 1 +RenderDeferred 0 0 +RenderDeferredGI 0 0 +RenderShadowDetail 0 0 +RenderAvatarPhysicsLODFactor 1 0.0 // // Mid Graphics Settings @@ -98,7 +101,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 0.5 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 RenderReflectionDetail 1 0 @@ -107,13 +110,15 @@ RenderTerrainLODFactor 1 1.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 1 0 -RenderDeferred 1 0 -RenderFastAlpha 1 0 +RenderUseFBO 1 0 +RenderFastAlpha 1 0 +RenderDeferred 1 0 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 0.5 // @@ -127,7 +132,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderReflectionDetail 1 2 @@ -136,13 +141,15 @@ RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 -RenderUseFBO 1 0 -RenderDeferred 1 0 -RenderFastAlpha 1 0 +RenderUseFBO 1 0 +RenderFastAlpha 1 0 +RenderDeferred 1 0 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 0.75 // @@ -156,22 +163,24 @@ RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderUseFBO 1 1 -RenderDeferred 1 1 -RenderFastAlpha 1 1 +RenderUseFBO 1 1 +RenderFastAlpha 1 0 +RenderDeferred 1 1 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 1.0 // // Class Unknown Hardware (unknown) @@ -209,9 +218,10 @@ RenderVBOEnable 1 1 list NoPixelShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 // // No Vertex Shaders available @@ -219,9 +229,10 @@ WindLightUseAtmosShaders 0 0 list NoVertexShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 // "Default" setups for safe, low, medium, high // @@ -229,14 +240,16 @@ list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderObjectBump 0 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderUseImpostors 0 0 RenderVBOEnable 1 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 +RenderUseFBO 1 0 +RenderDeferred 1 0 // // CPU based feature masks @@ -260,12 +273,13 @@ RenderVBOEnable 1 0 list Intel RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderUseImpostors 0 0 +RenderDeferred 1 0 list GeForce2 RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index c8245ae93..e64bfa3e3 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -34,18 +34,16 @@ RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 UseStartScreen 1 1 UseOcclusion 1 1 VertexShaderEnable 1 1 @@ -55,9 +53,12 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderShaderLightingMaxLevel 1 3 RenderTextureMemoryMultiple 1 1.0 -RenderUseFBO 1 1 -RenderDeferred 1 1 -RenderFastAlpha 1 1 +RenderUseFBO 1 1 +RenderFastAlpha 1 1 +RenderDeferred 1 1 +RenderDeferredGI 1 1 +RenderShadowDetail 1 2 +RenderAvatarPhysicsLODFactor 1 1.0 // // Low Graphics Settings @@ -70,7 +71,7 @@ RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0.1 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderObjectBump 1 0 RenderReflectionDetail 1 0 @@ -79,13 +80,15 @@ RenderTerrainLODFactor 1 1 RenderTreeLODFactor 1 0.25 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -RenderWaterReflections 1 0 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 0 0 -RenderDeferred 0 0 -RenderFastAlpha 0 0 +RenderUseFBO 0 0 +RenderFastAlpha 1 1 +RenderDeferred 0 0 +RenderDeferredGI 0 0 +RenderShadowDetail 0 0 +RenderAvatarPhysicsLODFactor 1 0.0 // // Mid Graphics Settings @@ -98,7 +101,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 0.5 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 RenderReflectionDetail 1 0 @@ -107,13 +110,15 @@ RenderTerrainLODFactor 1 1.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 1 0 -RenderDeferred 1 0 -RenderFastAlpha 1 0 +RenderUseFBO 1 0 +RenderFastAlpha 1 0 +RenderDeferred 1 0 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 0.5 // @@ -127,7 +132,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderReflectionDetail 1 2 @@ -136,13 +141,15 @@ RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 -RenderUseFBO 1 0 -RenderDeferred 1 0 -RenderFastAlpha 1 0 +RenderUseFBO 1 0 +RenderFastAlpha 1 0 +RenderDeferred 1 0 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 0.75 // @@ -156,22 +163,24 @@ RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderUseFBO 1 1 -RenderDeferred 1 1 -RenderFastAlpha 1 1 +RenderUseFBO 1 1 +RenderFastAlpha 1 0 +RenderDeferred 1 1 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 1.0 // @@ -210,9 +219,10 @@ RenderVBOEnable 1 1 list NoPixelShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 // // No Vertex Shaders available @@ -220,9 +230,10 @@ WindLightUseAtmosShaders 0 0 list NoVertexShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 // "Default" setups for safe, low, medium, high // @@ -230,16 +241,16 @@ list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderObjectBump 0 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderUseImpostors 0 0 RenderVBOEnable 1 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 -RenderUseFBO 1 0 -RenderDeferred 1 0 +RenderUseFBO 1 0 +RenderDeferred 1 0 // @@ -264,13 +275,14 @@ RenderVBOEnable 1 0 list Intel RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 // Avoid some Intel crashes on Linux RenderCubeMap 0 0 +RenderDeferred 1 0 list GeForce2 RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 86df881f9..16156fe42 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -34,18 +34,16 @@ RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 UseStartScreen 1 1 UseOcclusion 1 1 VertexShaderEnable 1 1 @@ -55,9 +53,12 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderShaderLightingMaxLevel 1 3 RenderTextureMemoryMultiple 1 1.0 -RenderUseFBO 1 1 -RenderDeferred 1 1 -RenderFastAlpha 1 1 +RenderUseFBO 1 1 +RenderFastAlpha 1 1 +RenderDeferred 1 1 +RenderDeferredGI 1 1 +RenderShadowDetail 1 2 +RenderAvatarPhysicsLODFactor 1 1.0 // // Low Graphics Settings @@ -70,7 +71,7 @@ RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0.1 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderObjectBump 1 0 RenderReflectionDetail 1 0 @@ -79,13 +80,15 @@ RenderTerrainLODFactor 1 1 RenderTreeLODFactor 1 0.25 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -RenderWaterReflections 1 0 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 0 0 -RenderDeferred 0 0 -RenderFastAlpha 0 0 +RenderUseFBO 0 0 +RenderFastAlpha 1 1 +RenderDeferred 0 0 +RenderDeferredGI 0 0 +RenderShadowDetail 0 0 +RenderAvatarPhysicsLODFactor 1 0.0 // // Mid Graphics Settings @@ -98,7 +101,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 0.5 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 RenderReflectionDetail 1 0 @@ -107,13 +110,15 @@ RenderTerrainLODFactor 1 1.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 1 0 -RenderDeferred 1 0 -RenderFastAlpha 1 0 +RenderUseFBO 1 0 +RenderFastAlpha 1 0 +RenderDeferred 1 0 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 0.5 // @@ -127,7 +132,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderReflectionDetail 1 2 @@ -136,13 +141,15 @@ RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 -RenderUseFBO 1 0 -RenderDeferred 1 0 -RenderFastAlpha 1 0 +RenderUseFBO 1 0 +RenderFastAlpha 1 0 +RenderDeferred 1 0 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 0.75 // @@ -156,22 +163,24 @@ RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderUseFBO 1 1 -RenderDeferred 1 1 -RenderFastAlpha 1 1 +RenderUseFBO 1 1 +RenderFastAlpha 1 0 +RenderDeferred 1 1 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 1.0 // // Class Unknown Hardware (unknown) @@ -209,9 +218,10 @@ RenderVBOEnable 1 1 list NoPixelShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 // // No Vertex Shaders available @@ -219,9 +229,10 @@ WindLightUseAtmosShaders 0 0 list NoVertexShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 // "Default" setups for safe, low, medium, high // @@ -229,14 +240,16 @@ list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderObjectBump 0 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderUseImpostors 0 0 RenderVBOEnable 1 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 +RenderUseFBO 1 0 +RenderDeferred 1 0 // // CPU based feature masks @@ -260,11 +273,12 @@ RenderVBOEnable 1 0 list Intel RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 +RenderDeferred 1 0 list GeForce2 RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 diff --git a/indra/newview/llpaneldisplay.cpp b/indra/newview/llpaneldisplay.cpp index ae0620cb2..4a684a61a 100644 --- a/indra/newview/llpaneldisplay.cpp +++ b/indra/newview/llpaneldisplay.cpp @@ -342,6 +342,7 @@ BOOL LLPanelDisplay::postBuild() mTerrainText = getChild("TerrainDetailText"); mLightingText = getChild("LightingDetailText"); mMeshDetailText = getChild("MeshDetailText"); + mShadowDetailText = getChild("ShadowDetailText"); refresh(); @@ -585,7 +586,7 @@ void LLPanelDisplay::disableUnavailableSettings() } // disabled reflections - if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderWaterReflections")) + if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail")) { mCtrlReflectionDetail->setEnabled(FALSE); mCtrlReflectionDetail->setValue(FALSE); @@ -720,6 +721,7 @@ void LLPanelDisplay::setHiddenGraphicsState(bool isHidden) mTerrainText->setVisible(!isHidden); mDrawDistanceMeterText1->setVisible(!isHidden); mDrawDistanceMeterText2->setVisible(!isHidden); + mShadowDetailText->setVisible(!isHidden); // hide one meter text if we're making things visible if(!isHidden) diff --git a/indra/newview/llpaneldisplay.h b/indra/newview/llpaneldisplay.h index 69b05857d..a36311390 100644 --- a/indra/newview/llpaneldisplay.h +++ b/indra/newview/llpaneldisplay.h @@ -141,6 +141,7 @@ protected: LLTextBox *mTerrainFactorText; LLTextBox *mSkyFactorText; LLTextBox *mPostProcessText; + LLTextBox *mShadowDetailText; BOOL mFSAutoDetectAspect; F32 mAspectRatio;