Full v2.6 renderer.
This commit is contained in:
@@ -8908,7 +8908,7 @@
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<key>Type</key>
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<string>S32</string>
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<key>Value</key>
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<integer>35</integer>
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<integer>12</integer>
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</map>
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<key>RenderAvatarPhysicsLODFactor</key>
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<map>
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@@ -8943,21 +8943,6 @@
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>RenderShadowGaussian</key>
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<map>
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<key>Comment</key>
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<string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>2.0</real>
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<real>2.0</real>
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<real>0.0</real>
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</array>
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</map>
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<key>RenderShadowNearDist</key>
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<map>
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<key>Comment</key>
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@@ -8983,11 +8968,74 @@
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>4.0</real>
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<real>8.0</real>
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<real>24.0</real>
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<real>1.0</real>
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<real>12.0</real>
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<real>32.0</real>
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</array>
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</map>
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</map>
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<key>RenderShadowSplitExponent</key>
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<map>
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<key>Comment</key>
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<string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>3.0</real>
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<real>3.0</real>
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<real>2.0</real>
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</array>
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</map>
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<key>RenderShadowOrthoClipPlanes</key>
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<map>
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<key>Comment</key>
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<string>Near clip plane split distances for orthographic shadow map frusta.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>4.0</real>
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<real>8.0</real>
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<real>24.0</real>
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</array>
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</map>
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<key>RenderShadowProjOffset</key>
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<map>
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<key>Comment</key>
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<string>Amount to scale distance to virtual origin of shadow perspective projection.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>2.0</real>
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</map>
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<key>RenderShadowSlopeThreshold</key>
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<map>
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<key>Comment</key>
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<string>Cutoff slope value for points to affect perspective shadow generation</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0.0</real>
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</map>
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<key>RenderShadowProjExponent</key>
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<map>
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<key>Comment</key>
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<string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0.5</real>
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</map>
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<key>RenderSSAOScale</key>
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<map>
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<key>Comment</key>
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@@ -9008,7 +9056,7 @@
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>60</integer>
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<integer>200</integer>
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</map>
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<key>RenderSSAOFactor</key>
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<map>
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@@ -9056,7 +9104,7 @@
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>128</real>
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<real>64</real>
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</map>
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<key>RenderCubeMap</key>
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<map>
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@@ -9146,7 +9194,175 @@
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>RenderDeferredAlphaSoften</key>
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<key>RenderGIRange</key>
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<map>
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<key>Comment</key>
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<string>Distance to cut off GI effect.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>96</real>
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</map>
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<key>RenderGILuminance</key>
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<map>
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<key>Comment</key>
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<string>Luminance factor of global illumination contribution.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0.075</real>
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</map>
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<key>RenderGIBrightness</key>
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<map>
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<key>Comment</key>
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<string>Brightness factor of global illumination contribution.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0.3</real>
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</map>
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<key>RenderGINoise</key>
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<map>
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<key>Comment</key>
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<string>Noise of position sampling for GI photon mapping.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0.7</real>
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</map>
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<key>RenderGIAttenuation</key>
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<map>
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<key>Comment</key>
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<string>Distance attenuation factor for indirect lighting.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0.1</real>
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</map>
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<key>RenderGIBlurBrightness</key>
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<map>
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<key>Comment</key>
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<string>Brightness factor of global illumination blur effect.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>1.025</real>
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</map>
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<key>RenderGIBlurEdgeWeight</key>
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<map>
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<key>Comment</key>
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<string>Edge weight for GI soften filter (sharpness).</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0.8</real>
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||||
</map>
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<key>RenderGIBlurIncrement</key>
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<map>
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<key>Comment</key>
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<string>Increment of scale for each pass of global illumination blur effect.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0.8</real>
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</map>
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<key>RenderLuminanceScale</key>
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<map>
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<key>Comment</key>
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<string>Luminance value scalar for darkening effect.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>1.0</real>
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</map>
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<key>RenderSunLuminanceScale</key>
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<map>
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<key>Comment</key>
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<string>Sun Luminance value scalar for darkening effect.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>1.0</real>
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</map>
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<key>RenderSunLuminanceOffset</key>
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<map>
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<key>Comment</key>
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<string>Sun Luminance value offset for darkening effect.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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||||
<string>F32</string>
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<key>Value</key>
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<real>0</real>
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||||
</map>
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<key>RenderLuminanceDetail</key>
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<map>
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<key>Comment</key>
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<string>Mipmap level to use for luminance</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>16.0</real>
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</map>
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||||
<key>RenderEdgeDepthCutoff</key>
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<map>
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<key>Comment</key>
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<string>Cutoff for depth difference that amounts to an edge.</string>
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<key>Persist</key>
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||||
<integer>1</integer>
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<key>Type</key>
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||||
<string>F32</string>
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||||
<key>Value</key>
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<real>0.01</real>
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||||
</map>
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<key>RenderEdgeNormCutoff</key>
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<map>
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<key>Comment</key>
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<string>Cutoff for normal difference that amounts to an edge.</string>
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<key>Persist</key>
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||||
<integer>1</integer>
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||||
<key>Type</key>
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||||
<string>F32</string>
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<key>Value</key>
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<real>0.25</real>
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</map>
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<key>RenderDeferredAlphaSoften</key>
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<map>
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||||
<key>Comment</key>
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<string>Scalar for softening alpha surfaces (for soft particles).</string>
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@@ -9168,9 +9384,249 @@
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<key>Value</key>
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<real>4</real>
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</map>
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<key>RenderDeferred</key>
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||||
<map>
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||||
<key>Comment</key>
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||||
<key>RenderDeferredSpotShadowBias</key>
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||||
<map>
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||||
<key>Comment</key>
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||||
<string>Bias value for spot shadows (prevent shadow acne).</string>
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||||
<key>Persist</key>
|
||||
<integer>1</integer>
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||||
<key>Type</key>
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||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>-64.0</real>
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||||
</map>
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||||
<key>RenderDeferredSpotShadowOffset</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Offset value for spot shadows (prevent shadow acne).</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.8</real>
|
||||
</map>
|
||||
|
||||
<key>RenderShadowBias</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Bias value for shadows (prevent shadow acne).</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>-0.008</real>
|
||||
</map>
|
||||
<key>RenderShadowOffset</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Offset value for shadows (prevent shadow acne).</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.01</real>
|
||||
</map>
|
||||
|
||||
<key>RenderShadowBiasError</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Error scale for shadow bias (based on altitude).</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0</real>
|
||||
</map>
|
||||
<key>RenderShadowOffsetError</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Error scale for shadow offset (based on altitude).</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0</real>
|
||||
</map>
|
||||
|
||||
<key>RenderSpotLightsInNondeferred</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
|
||||
<key>RenderSpotShadowBias</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Bias value for shadows (prevent shadow acne).</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.0</real>
|
||||
</map>
|
||||
<key>RenderSpotShadowOffset</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Offset value for shadows (prevent shadow acne).</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.04</real>
|
||||
</map>
|
||||
|
||||
<key>RenderShadowResolutionScale</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Scale of shadow map resolution vs. screen resolution</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>1.0</real>
|
||||
</map>
|
||||
|
||||
<key>RenderDeferredTreeShadowBias</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Bias value for tree shadows (prevent shadow acne).</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>1.0</real>
|
||||
</map>
|
||||
<key>RenderDeferredTreeShadowOffset</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Offset value for tree shadows (prevent shadow acne).</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>1.0</real>
|
||||
</map>
|
||||
|
||||
<key>RenderHoverGlowEnable</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Show glow effect when hovering on interactive objects.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
|
||||
<key>RenderHighlightFadeTime</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Transition time for mouseover highlights.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.1</real>
|
||||
</map>
|
||||
|
||||
<key>RenderHighlightBrightness</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Brightness of mouseover highlights.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>4.0</real>
|
||||
</map>
|
||||
|
||||
<key>RenderHighlightThickness</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Thickness of mouseover highlights.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.6</real>
|
||||
</map>
|
||||
|
||||
<key>RenderHighlightColor</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Brightness of mouseover highlights.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Color4</string>
|
||||
<key>Value</key>
|
||||
<array>
|
||||
<real>0.4</real>
|
||||
<real>0.98</real>
|
||||
<real>0.93</real>
|
||||
<real>1.0</real>
|
||||
</array>
|
||||
</map>
|
||||
|
||||
<key>RenderSpecularResX</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Spec map resolution.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>U32</string>
|
||||
<key>Value</key>
|
||||
<real>128</real>
|
||||
</map>
|
||||
|
||||
<key>RenderSpecularResY</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Spec map resolution.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>U32</string>
|
||||
<key>Value</key>
|
||||
<real>128</real>
|
||||
</map>
|
||||
|
||||
<key>RenderSpecularExponent</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Specular exponent for generating spec map</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>8</real>
|
||||
</map>
|
||||
|
||||
<key>RenderDeferred</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Use deferred rendering pipeline.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
@@ -9179,19 +9635,93 @@
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
<key>RenderDeferredSunShadow</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Generate shadows from the sun.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
<key>RenderDeferredSunWash</key>
|
||||
<map>
|
||||
|
||||
<key>RenderDeferredGI</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Enable GI in deferred renderer.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
|
||||
<key>RenderDeferredSun</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Execute sunlight shader in deferred renderer.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
|
||||
<key>RenderDeferredAtmospheric</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Execute atmospheric shader in deferred renderer.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
|
||||
<key>RenderDeferredSSAO</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Execute screen space ambient occlusion shader in deferred renderer.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
|
||||
<key>RenderDeferredBlurLight</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Execute shadow softening shader in deferred renderer.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
|
||||
<key>RenderDeferredLocalLights</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Execute local lighting shader in deferred renderer.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
|
||||
<key>RenderDeferredFullscreenLights</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Execute local lighting shader in deferred renderer.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
|
||||
<key>RenderDeferredSunWash</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Amount local lights are washed out by sun.</string>
|
||||
<key>Persist</key>
|
||||
@@ -9211,20 +9741,59 @@
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>-0.0001</real>
|
||||
</map>
|
||||
<key>RenderShadowBlurSize</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Scale of shadow softening kernel.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.7</real>
|
||||
</map>
|
||||
<key>RenderShadowBlurSamples</key>
|
||||
<map>
|
||||
</map>
|
||||
<key>RenderShadowErrorCutoff</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Cutoff error value to use ortho instead of perspective projection.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>5.0</real>
|
||||
</map>
|
||||
<key>RenderShadowFOVCutoff</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Cutoff FOV to use ortho instead of perspective projection.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>1.1</real>
|
||||
</map>
|
||||
|
||||
<key>RenderShadowGaussian</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Vector3</string>
|
||||
<key>Value</key>
|
||||
<array>
|
||||
<real>3.0</real>
|
||||
<real>2.0</real>
|
||||
<real>0.0</real>
|
||||
</array>
|
||||
</map>
|
||||
|
||||
<key>RenderShadowBlurSize</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Scale of shadow softening kernel.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>1.4</real>
|
||||
</map>
|
||||
<key>RenderShadowBlurSamples</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
|
||||
<key>Persist</key>
|
||||
@@ -9234,6 +9803,104 @@
|
||||
<key>Value</key>
|
||||
<real>5</real>
|
||||
</map>
|
||||
<key>RenderShadowBlurDistFactor</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Distance scaler for shadow blur.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.1</real>
|
||||
</map>
|
||||
|
||||
<key>RenderGIAmbiance</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Ambiance factor of global illumination contribution.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.5</real>
|
||||
</map>
|
||||
|
||||
<key>RenderGIMinRenderSize</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Minimum size of objects to put into GI source map.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.5</real>
|
||||
</map>
|
||||
|
||||
<key>RenderGIBlurColorCurve</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Color curve for GI softening kernel</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Vector3</string>
|
||||
<key>Value</key>
|
||||
<array>
|
||||
<real>1.0</real>
|
||||
<real>0.6</real>
|
||||
<real>0.02</real>
|
||||
</array>
|
||||
</map>
|
||||
|
||||
<key>RenderGIBlurPasses</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Scale of GI softening kernel.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>U32</string>
|
||||
<key>Value</key>
|
||||
<real>4</real>
|
||||
</map>
|
||||
|
||||
<key>RenderGIBlurSize</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Scale of GI softening kernel.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>4.0</real>
|
||||
</map>
|
||||
<key>RenderGIBlurSamples</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>U32</string>
|
||||
<key>Value</key>
|
||||
<real>16</real>
|
||||
</map>
|
||||
<key>RenderGIBlurDistFactor</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Distance scaler for GI blur.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.0</real>
|
||||
</map>
|
||||
|
||||
<key>RenderDynamicLOD</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
@@ -9303,7 +9970,7 @@
|
||||
<key>RenderFastAlpha</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).</string>
|
||||
<string>Use alpha masks where appropriate.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
@@ -9583,17 +10250,6 @@
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
<key>RenderLightingDetail</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>S32</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
<key>RenderMaxPartCount</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
@@ -9770,6 +10426,18 @@
|
||||
<key>Value</key>
|
||||
<integer>2</integer>
|
||||
</map>
|
||||
<key>RenderShadowDetail</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Detail of shadows.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>S32</string>
|
||||
<key>Value</key>
|
||||
<integer>2</integer>
|
||||
</map>
|
||||
|
||||
<key>RenderReflectionRes</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
@@ -9880,6 +10548,17 @@
|
||||
<key>Value</key>
|
||||
<real>1.0</real>
|
||||
</map>
|
||||
<key>RenderTransparentWater</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Render water as transparent. Setting to false renders water as opaque with a simple texture applied.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
<key>RenderTreeLODFactor</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
@@ -10034,28 +10713,6 @@
|
||||
<key>Value</key>
|
||||
<integer>512</integer>
|
||||
</map>
|
||||
<key>RenderWaterReflections</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Reflect the environment in the water.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
<key>RenderWaterVoidCulling</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Cull void water objects when off-screen.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
<key>RotateRight</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
|
||||
Reference in New Issue
Block a user