Re-added gamma setting to color filter shader
Fixed issue with setting default values of sliders for gauss shader
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@@ -12,12 +12,15 @@ uniform vec3 contrastBase;
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uniform float saturation;
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uniform vec3 lumWeights;
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const float gamma = 2.0;
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uniform float gamma;
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void main(void)
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{
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vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
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/// Apply gamma
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color = pow(color, vec3(1.0/gamma));
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/// Modulate brightness
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color *= brightness;
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