Re-added gamma setting to color filter shader

Fixed issue with setting default values of sliders for gauss shader
This commit is contained in:
Shyotl
2011-02-10 14:57:00 -06:00
parent a579663eb9
commit d0feea7ed7
6 changed files with 30 additions and 3 deletions

View File

@@ -12,12 +12,15 @@ uniform vec3 contrastBase;
uniform float saturation;
uniform vec3 lumWeights;
const float gamma = 2.0;
uniform float gamma;
void main(void)
{
vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
/// Apply gamma
color = pow(color, vec3(1.0/gamma));
/// Modulate brightness
color *= brightness;