Fix handle_secondlifeprotocol.sh, and sync with v-d.
More translation strings~ Log inventory offers to those we're not chatting with. "SDL deiconification state switched to " now lldebugs instead of llinfos, far too spammy.. (Pre-outbox commit, may contain pieces of outbox work.. and unmentioned harmless sync)
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@@ -1845,13 +1845,6 @@ U8 LLAgent::getRenderState()
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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static const LLFloaterView::skip_list_t& get_skip_list()
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{
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static LLFloaterView::skip_list_t skip_list;
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skip_list.insert(LLFloaterMap::getInstance());
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return skip_list;
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}
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//-----------------------------------------------------------------------------
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// endAnimationUpdateUI()
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//-----------------------------------------------------------------------------
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@@ -1884,8 +1877,11 @@ void LLAgent::endAnimationUpdateUI()
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// Only pop if we have pushed...
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if (TRUE == mViewsPushed)
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{
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LLFloaterView::skip_list_t skip_list;
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skip_list.insert(LLFloaterMap::getInstance());
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gFloaterView->popVisibleAll(skip_list);
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mViewsPushed = FALSE;
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gFloaterView->popVisibleAll(get_skip_list());
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}
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gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
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@@ -1962,6 +1958,7 @@ void LLAgent::endAnimationUpdateUI()
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// hide menus
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gMenuBarView->setVisible(FALSE);
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gStatusBar->setVisibleForMouselook(false);
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LLPanelPathfindingRebakeNavmesh::getInstance()->setVisible(FALSE);
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// clear out camera lag effect
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@@ -1978,7 +1975,12 @@ void LLAgent::endAnimationUpdateUI()
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{
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(*mMouselookModeInSignal)();
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}
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gFloaterView->pushVisibleAll(FALSE, get_skip_list());
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// hide all floaters except the mini map
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LLFloaterView::skip_list_t skip_list;
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skip_list.insert(LLFloaterMap::getInstance());
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gFloaterView->pushVisibleAll(FALSE, skip_list);
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if( gMorphView )
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{
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@@ -3487,9 +3489,9 @@ bool LLAgent::teleportCore(bool is_local)
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// yet if the teleport will succeed. Look in
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// process_teleport_location_reply
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// close the map and find panels so we can see our destination
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// close the map panel so we can see our destination.
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// we don't close search floater, see EXT-5840.
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LLFloaterWorldMap::hide(NULL);
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LLFloaterDirectory::hide(NULL);
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// hide land floater too - it'll be out of date
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LLFloaterLand::hideInstance();
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