diff --git a/indra/lscript/lscript_library/lscript_library.cpp b/indra/lscript/lscript_library/lscript_library.cpp
index 9935d99c8..fcfbbffa8 100644
--- a/indra/lscript/lscript_library/lscript_library.cpp
+++ b/indra/lscript/lscript_library/lscript_library.cpp
@@ -457,6 +457,15 @@ void LLScriptLibrary::init()
addFunction(10.f, 0.f, dummy_func, "llGetLinkPrimitiveParams", NULL, "il");
addFunction(10.f, 0.f, dummy_func, "llLinkParticleSystem", NULL, "il");
addFunction(10.f, 0.f, dummy_func, "llSetLinkTextureAnim", NULL, "iiiiifff");
+
+ addFunction(10.f, 0.f, dummy_func, "llGetLinkNumberOfSides", "i", "i");
+
+ // IDEVO Name lookup calls, see lscript_avatar_names.h
+ addFunction(10.f, 0.f, dummy_func, "llGetUsername", "s", "k");
+ addFunction(10.f, 0.f, dummy_func, "llRequestUsername", "k", "k");
+ addFunction(10.f, 0.f, dummy_func, "llGetDisplayName", "s", "k");
+ addFunction(10.f, 0.f, dummy_func, "llRequestDisplayName", "k", "k");
+
// energy, sleep, dummy_func, name, return type, parameters, gods-only
// IF YOU ADD NEW SCRIPT CALLS, YOU MUST PUT THEM AT THE END OF THIS LIST.
diff --git a/indra/newview/skins/default/xui/en-us/strings.xml b/indra/newview/skins/default/xui/en-us/strings.xml
index afa1a41ad..e2c9b7e77 100644
--- a/indra/newview/skins/default/xui/en-us/strings.xml
+++ b/indra/newview/skins/default/xui/en-us/strings.xml
@@ -1669,5 +1669,26 @@ Returns the value for header for request_id
llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
Animate the texture on the specified face/faces of the specified prim/prims by setting the texture scale and offset.
+
+ integer llGetLinkNumberOfSides(integer link)
+ Returns the number of sides of the specified linked prim.
+
+
+ string llGetUsername(key id)
+ Returns the single-word username of an avatar, iff the avatar is in the current region, otherwise the empty string.
+
+
+ key llRequestUsername(key id)
+ Requests single-word username of an avatar. When data is available the dataserver event will be raised.
+
+
+ string llGetDisplayName(key id)
+ Returns the name of an avatar, iff the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name.
+
+
+ key llRequestDisplayName(key id)
+ Requests name of an avatar. When data is available the dataserver event will be raised.
+
+