Merge branch 'master' into llwebprofile
This commit is contained in:
@@ -773,7 +773,7 @@ Only large parcels can be listed in search.
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mouse_opaque="true" name="Snapshot:" v_pad="0" width="278">
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Snapshot:
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</text>
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<texture_picker allow_no_texture="false" bottom="-349" can_apply_immediately="false"
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<texture_picker allow_no_texture="true" bottom="-349" can_apply_immediately="false"
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default_image_name="" enabled="true" follows="left|top" height="135"
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label="" left="10" mouse_opaque="true" name="snapshot_ctrl"
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tool_tip="Click to choose a picture" width="180" />
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@@ -30,6 +30,9 @@
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<button bottom="-252" enabled="false" follows="left|bottom" font="SansSerifSmall"
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halign="center" height="20" label="Invisible" label_selected="Invisible" left="72"
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mouse_opaque="true" name="Invisible" scale_image="true" width="64" />
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<button bottom="-276" enabled="true" follows="left|bottom" font="SansSerifSmall"
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halign="center" height="20" label="None" label_selected="None" left="4"
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mouse_opaque="true" name="None" scale_image="true" width="64" />
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<check_box bottom="-305" enabled="true" follows="left|bottom" font="SansSerifSmall"
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height="20" initial_value="true" label="Show Folders" left="4"
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mouse_opaque="true" name="show_folders_check" radio_style="false"
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@@ -1261,7 +1261,7 @@
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<panel border="true" bottom="-383" follows="left|top|right|bottom" height="367"
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label="Texture" left="1" mouse_opaque="false" name="Texture" width="270">
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<texture_picker allow_no_texture="false" allow_invisible_texture="true" bottom="-90" can_apply_immediately="true"
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<texture_picker allow_no_texture="true" allow_invisible_texture="true" bottom="-90" can_apply_immediately="true"
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default_image_name="Default" follows="left|top" height="80" label="Texture"
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left="10" mouse_opaque="true" name="texture control"
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tool_tip="Click to choose a picture" width="64" />
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@@ -172,7 +172,7 @@
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tool_tip="Copies current location as SLURL to be used on the web."
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width="222" />
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<slider bottom="-697" can_edit_text="false" decimal_digits="3" follows="right|bottom"
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height="16" increment="0.2" initial_val="48.5029" label="Zoom" left="-230"
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height="16" increment="0.2" initial_val="-2" label="Zoom" left="-230"
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max_val="0" min_val="-8" mouse_opaque="true" name="zoom slider"
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show_text="false" value="48.5029" width="222" />
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</floater>
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@@ -186,6 +186,10 @@
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<on_click filter="" function="Inventory.DoToSelected" userdata="acquire_asset_id" />
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</menu_item_call>
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<menu_item_separator name="Copy Separator" />
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<menu_item_call bottom_delta="-18" height="18" label="Cut" left="0" mouse_opaque="true"
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name="Cut" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="cut" />
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</menu_item_call>
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<menu_item_call bottom_delta="-18" height="18" label="Copy" left="0" mouse_opaque="true"
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name="Copy" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="copy" />
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@@ -46,6 +46,9 @@
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<menu_item_call enabled="true" label="Derender" mouse_opaque="true" name="Derender">
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<on_click function="Object.DERENDER" />
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</menu_item_call>
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<menu_item_call enabled="true" label="Reload" mouse_opaque="true" name="Reload Textures">
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<on_click function="Avatar.ReloadTextures" />
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</menu_item_call>
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</pie_menu>
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<menu_item_call enabled="false" label="Eject..." mouse_opaque="true" name="Eject...">
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<on_click function="Avatar.Eject" />
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@@ -72,7 +72,10 @@
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<menu_item_call enabled="false" hidden="false" label="Export" mouse_opaque="true" name="Export">
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<on_click function="Object.Export" />
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<on_enable function="Object.EnableExport" />
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</menu_item_call>
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</menu_item_call>
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<menu_item_call enabled="true" label="Reload" mouse_opaque="true" name="Reload Textures">
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<on_click function="Object.ReloadTextures" />
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</menu_item_call>
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</pie_menu>
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<menu_item_call enabled="false" label="Mute" mouse_opaque="true" name="Object Mute">
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<on_click function="Object.Mute" />
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@@ -86,6 +86,9 @@
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</menu_item_call>
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</pie_menu>
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<pie_menu label="Tools >" name="Tools >">
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<menu_item_call enabled="true" label="Reload" mouse_opaque="true" name="Reload Textures">
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<on_click function="Avatar.ReloadTextures" />
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</menu_item_call>
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<menu_item_call enabled="true" hidden="false" label="Anims..." mouse_opaque="true"
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name="Anims...">
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<on_click function="Avatar.Anims" />
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@@ -32,6 +32,12 @@ Resident Chooser' to start.
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<string name="confirm_invite_owner_str">
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Are you sure you want to invite new owner(s)? This action is permanent!
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</string>
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<string name="already_in_group">
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Some Residents you chose are already in the group, and so were not sent an invitation.
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<string>
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<string name="invite_selection_too_large">
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Group Invitations not sent: too many Residents selected. Group Invitations are limited to 100 per request.
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<string>
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<!--button bottom="25" font="SansSerifSmall" halign="center" height="20"
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label="Send Invitations" left="65" name="ok_button" width="140" />
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<button bottom_delta="-22" font="SansSerifSmall" halign="center" height="20"
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@@ -11,7 +11,7 @@
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label="Offset TP target by half agent height" tool_tip="Tries to aim the TP so that your feet land at the point you're aiming for." name="offset_teleport_check"/>
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<check_box left="10" bottom_delta="-20" control_name="PreviewAnimInWorld" follows="top" initial_value="false"
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label="Preview animations on the avatar instead on a dummy before uploading" tool_tip="The Animation upload window will play animations on your avatar when previewing them." name="preview_anim_in_world_check"/>
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<check_box bottom_delta="-20" control_name="SaveScriptsAsMono" follows="left|top" initial_value="true"
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<check_box bottom_delta="-20" control_name="SaveInventoryScriptsAsMono" follows="left|top" initial_value="true"
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label="Save scripts in inventory as Mono scripts instead of LSL2" tool_tip="Scripts will automatically be compiled in Mono when saving - Usually only possible when placed in an object." name="save_scripts_as_mono_check"/>
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<check_box bottom_delta="-20" control_name="AscentAlwaysRezInGroup" follows="left|top" initial_value="true"
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label="Always rez objects as land group when available" tool_tip="Rez objects with the same group that the object is being rezzed on has, regardless of your active tag." name="always_rez_in_group_check"/>
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@@ -13,10 +13,10 @@
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<combo_item name="1280x800" value="1280 x 800">1280x800</combo_item>
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<combo_item name="1440x900" value="1440 x 900">1440x900</combo_item>
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<combo_item name="1600x900" value="1600 x 900">1600x900 (HD+)</combo_item>
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<combo_item name="1680×1050" value="1680 × 1050">1680×1050</combo_item>
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<combo_item name="1680x1050" value="1680 x 1050">1680x1050</combo_item>
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<combo_item name="1440x1080" value="1440 x 1080">1440x1080 (HDV1080)</combo_item>
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<combo_item name="1920x1080" value="1920 x 1080">1920x1080 (Full-HD)</combo_item>
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<combo_item name="2560×1440" value="2560 × 1440">2560×1440</combo_item>
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<combo_item name="2560x1440" value="2560 x 1440">2560x1440</combo_item>
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</combo_box>
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<text bottom="-62" height="12" left="10" name="DisplayResLabel">Display Resolution:</text>
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<combo_box bottom="-67" height="18" left="165" name="fullscreen combo" width="150"/>
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@@ -123,6 +123,7 @@
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<!-- Indicates something is being loaded. Maybe should be merged with RetrievingData -->
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<string name="LoadingData">Loading...</string>
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<string name="InvalidLocation">Invalid Location</string>
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<!-- namecache -->
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@@ -1920,14 +1921,14 @@ For AI Character: Navigate to destination.
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<string name="LSLTipText_llCreateCharacter">
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llCreateCharacter(list options)
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Convert linkset to AI Character which can navigate the world.
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<!-- Pathfinding -->
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<string name="Pathfinding_Wiki_URL">http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer</string>
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<string name="Pathfinding_Object_Attr_None">None</string>
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<string name="Pathfinding_Object_Attr_Permanent">Affects navmesh</string>
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<string name="Pathfinding_Object_Attr_Character">Character</string>
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<string name="Pathfinding_Object_Attr_MultiSelect">(Multiple)</string>
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</string>
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<!-- Pathfinding -->
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<string name="Pathfinding_Wiki_URL">http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer</string>
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<string name="Pathfinding_Object_Attr_None">None</string>
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<string name="Pathfinding_Object_Attr_Permanent">Affects navmesh</string>
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<string name="Pathfinding_Object_Attr_Character">Character</string>
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<string name="Pathfinding_Object_Attr_MultiSelect">(Multiple)</string>
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<string name="LSLTipText_llPursue">
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llPursue(key target, list options)
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For AI Character: Chase after a target.
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@@ -2676,7 +2677,7 @@ aaSayTo(key userID, string text)
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Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
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(Aurora-Sim only)
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</string>
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<string name="LSLTipText_aaGetWalkDisabled ">
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<string name="LSLTipText_aaGetWalkDisabled">
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aaGetWalkDisabled(key ID)
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Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
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(Aurora-Sim only)
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@@ -2686,7 +2687,7 @@ aaSetWalkDisabled(key ID, integer Value)
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Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
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(Aurora-Sim only)
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</string>
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<string name="LSLTipText_aaGetFlyDisabled ">
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<string name="LSLTipText_aaGetFlyDisabled">
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aaGetFlyDisabled(key ID)
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Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
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(Aurora-Sim only)
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@@ -2696,7 +2697,7 @@ aaSetFlyDisabled(key ID, integer Value)
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Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
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(Aurora-Sim only)
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</string>
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<string name="LSLTipText_aaAvatarFullName2Key ">
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<string name="LSLTipText_aaAvatarFullName2Key">
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aaAvatarFullName2Key(string FullName)
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Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
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(Aurora-Sim only)
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@@ -2706,17 +2707,17 @@ aaRaiseError(string message)
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Allows you to have errors that end the execution of the event and fire another event in the script.
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(Aurora-Sim only)
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</string>
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<string name="LSLTipText_aaGetText ">
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<string name="LSLTipText_aaGetText">
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aaGetText()
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Returns a string of the hover text of an object.
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(Aurora-Sim only)
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</string>
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<string name="LSLTipText_aaGetTextColor ">
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<string name="LSLTipText_aaGetTextColor">
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aaGetTextColor()
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Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
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(Aurora-Sim only)
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</string>
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<string name="LSLTipText_aaSetEnv ">
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<string name="LSLTipText_aaSetEnv">
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aaSetEnv(string EnvName, list Value)
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Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
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STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
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@@ -31,10 +31,10 @@
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1440x900
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</combo_item>
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<combo_item name="1600x900">
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1600x900 (HD+)
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</combo_item>
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<combo_item name="1680×1050">
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1680×1050
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1600x900 (HD+)
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</combo_item>
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<combo_item name="1680x1050">
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1680x1050
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</combo_item>
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<combo_item name="1440x1080">
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1440x1080 (HDV1080)
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@@ -42,8 +42,8 @@
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<combo_item name="1920x1080">
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1920x1080 (Full-HD)
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</combo_item>
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<combo_item name="2560×1440">
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2560×1440
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<combo_item name="2560x1440">
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2560x1440
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</combo_item>
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</combo_box>
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<text name="DisplayResLabel">
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@@ -30,7 +30,7 @@
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tool_tip="L'animation est jouée avec votre avatar avant d'être téléchargée."
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mouse_opaque="true" name="preview_anim_in_world_check" radio_style="false"
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width="400" />
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<check_box bottom_delta="-20" control_name="SaveScriptsAsMono" enabled="false"
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<check_box bottom_delta="-20" control_name="SaveInventoryScriptsAsMono" enabled="false"
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follows="left|top" font="SansSerifSmall" height="16" initial_value="true"
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label="Enregistrer les scripts systématiquement en Mono" left="10"
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tool_tip="Compile les scripts en Mono quand cela est possible."
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Reference in New Issue
Block a user