Plugging the mesh crash - thanks FS team!
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@@ -2004,7 +2004,7 @@ template <class T,S32 type> struct VertexBufferStrider
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}
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else
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{
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llerrs << "VertexBufferStrider could not find valid vertex data." << llendl;
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llwarns << "VertexBufferStrider could not find valid vertex data." << llendl;
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}
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return false;
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}
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