Clear up a few issues revealed upon forced full recompile. (VS is dumb sometimes)
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@@ -54,6 +54,7 @@
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#include "llviewerregion.h"
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#include "llviewerregion.h"
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#include "lluictrlfactory.h"
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#include "lluictrlfactory.h"
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#include "llviewerwindow.h"
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#include "llviewerwindow.h"
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#include "llinventoryicon.h"
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#include "hippogridmanager.h"
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#include "hippogridmanager.h"
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@@ -48,6 +48,7 @@
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#include "llinventorydefines.h"
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#include "llinventorydefines.h"
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#include "llinventoryfilter.h"
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#include "llinventoryfilter.h"
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#include "llinventoryfunctions.h"
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#include "llinventoryfunctions.h"
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#include "llinventoryicon.h"
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#include "llpreviewanim.h"
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#include "llpreviewanim.h"
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#include "llpreviewgesture.h"
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#include "llpreviewgesture.h"
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#include "llpreviewnotecard.h"
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#include "llpreviewnotecard.h"
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@@ -205,15 +205,15 @@ BOOL LLVisualParamHint::render()
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const std::string& cam_target_mesh_name = mVisualParam->getCameraTargetName();
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const std::string& cam_target_mesh_name = mVisualParam->getCameraTargetName();
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if( !cam_target_mesh_name.empty() )
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if( !cam_target_mesh_name.empty() )
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{
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{
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cam_target_joint = (LLViewerJointMesh*)gAgentAvatarp->getJoint( cam_target_mesh_name );
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cam_target_joint = dynamic_cast<LLViewerJointMesh*>(gAgentAvatarp->getJoint( cam_target_mesh_name ));
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}
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}
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if( !cam_target_joint )
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if( !cam_target_joint )
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{
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{
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cam_target_joint = (LLViewerJointMesh*)gMorphView->getCameraTargetJoint();
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cam_target_joint = dynamic_cast<LLViewerJointMesh*>(gMorphView->getCameraTargetJoint());
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}
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}
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if( !cam_target_joint )
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if( !cam_target_joint )
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{
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{
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cam_target_joint = (LLViewerJointMesh*)gAgentAvatarp->getJoint("mHead");
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cam_target_joint = dynamic_cast<LLViewerJointMesh*>(gAgentAvatarp->getJoint("mHead"));
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}
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}
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LLQuaternion avatar_rotation;
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LLQuaternion avatar_rotation;
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@@ -16,6 +16,7 @@ include(LLImage)
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include(LLCharacter)
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include(LLCharacter)
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include(LLInventory)
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include(LLInventory)
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include(LLPrimitive)
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include(LLPrimitive)
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include(LLAppearance)
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include_directories(
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include_directories(
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${CMAKE_SOURCE_DIR}/newview
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${CMAKE_SOURCE_DIR}/newview
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@@ -32,6 +33,7 @@ include_directories(
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${LLCHARACTER_INCLUDE_DIRS}
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${LLCHARACTER_INCLUDE_DIRS}
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${LLINVENTORY_INCLUDE_DIRS}
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${LLINVENTORY_INCLUDE_DIRS}
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${LLPRIMITIVE_INCLUDE_DIRS}
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${LLPRIMITIVE_INCLUDE_DIRS}
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${LLAPPEARANCE_INCLUDE_DIRS}
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)
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)
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set(statemachine_SOURCE_FILES
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set(statemachine_SOURCE_FILES
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