Refactoring.

-New LLWearableType class, uses LLDictionary for typeindex<->typename<->assettype<->typelabel conversions.
-LLAvatarDefines cleaned up. Uses LLDictionary for Mesh, TE, Baked lookups/conversions.
-LLAgentWearables TEWearable stuff removed. Use LLAvatarDefines.
-LLWearable WearableType conversions yanked. Use LLWearableType.
-LLVOAvatar TEWEarable stuff removed. Use LLAvatarDefines.
-EWearableType now LLWearableType::EType
-LLWearable::getID() renamed to LLWearable::getAssetID()
VOAvatar cleanup.
-Removed redundant TEWearable functions.
-Some code migrated to F32 LLVOAvatar::calcMorphAmount(). No functional change.
-LLVOAvatar::removeMissingBakedTextures virtual. Implementation moved to VOAvatarSelf
This commit is contained in:
Shyotl
2011-10-03 15:00:43 -05:00
parent 74dc875a27
commit cd86b3a69b
42 changed files with 1344 additions and 1290 deletions

View File

@@ -140,9 +140,9 @@ void RlvInventory::fetchWornItems()
uuid_vec_t idItems;
// Fetch all currently worn clothing layers and body parts
for (int type = 0; type < WT_COUNT; type++)
for (int type = 0; type < LLWearableType::WT_COUNT; type++)
{
const LLUUID& idItem = gAgentWearables.getWearableItemID((EWearableType)type);
const LLUUID& idItem = gAgentWearables.getWearableItemID((LLWearableType::EType)type);
if (idItem.notNull())
idItems.push_back(idItem);
}