Refactoring.
-New LLWearableType class, uses LLDictionary for typeindex<->typename<->assettype<->typelabel conversions. -LLAvatarDefines cleaned up. Uses LLDictionary for Mesh, TE, Baked lookups/conversions. -LLAgentWearables TEWearable stuff removed. Use LLAvatarDefines. -LLWearable WearableType conversions yanked. Use LLWearableType. -LLVOAvatar TEWEarable stuff removed. Use LLAvatarDefines. -EWearableType now LLWearableType::EType -LLWearable::getID() renamed to LLWearable::getAssetID() VOAvatar cleanup. -Removed redundant TEWearable functions. -Some code migrated to F32 LLVOAvatar::calcMorphAmount(). No functional change. -LLVOAvatar::removeMissingBakedTextures virtual. Implementation moved to VOAvatarSelf
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@@ -143,8 +143,6 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco
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lldebugs << "Marking avatar as self " << id << llendl;
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gAgentAvatarp = new LLVOAvatarSelf(id, pcode, regionp);
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gAgentAvatarp->initInstance();
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//gAgentCamera.setAvatarObject(this);
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//gAgentWearables.setAvatarObject(this);
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}
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else
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{
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