Refactoring.
-New LLWearableType class, uses LLDictionary for typeindex<->typename<->assettype<->typelabel conversions. -LLAvatarDefines cleaned up. Uses LLDictionary for Mesh, TE, Baked lookups/conversions. -LLAgentWearables TEWearable stuff removed. Use LLAvatarDefines. -LLWearable WearableType conversions yanked. Use LLWearableType. -LLVOAvatar TEWEarable stuff removed. Use LLAvatarDefines. -EWearableType now LLWearableType::EType -LLWearable::getID() renamed to LLWearable::getAssetID() VOAvatar cleanup. -Removed redundant TEWearable functions. -Some code migrated to F32 LLVOAvatar::calcMorphAmount(). No functional change. -LLVOAvatar::removeMissingBakedTextures virtual. Implementation moved to VOAvatarSelf
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@@ -236,7 +236,7 @@ BOOL LLTexLayerParamAlpha::getSkip() const
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}
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}
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EWearableType type = (EWearableType)getWearableType();
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LLWearableType::EType type = (LLWearableType::EType)getWearableType();
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if ((type != WT_INVALID) && !avatar->isWearingWearableType(type))
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{
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return TRUE;
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