Refactoring.
-New LLWearableType class, uses LLDictionary for typeindex<->typename<->assettype<->typelabel conversions. -LLAvatarDefines cleaned up. Uses LLDictionary for Mesh, TE, Baked lookups/conversions. -LLAgentWearables TEWearable stuff removed. Use LLAvatarDefines. -LLWearable WearableType conversions yanked. Use LLWearableType. -LLVOAvatar TEWEarable stuff removed. Use LLAvatarDefines. -EWearableType now LLWearableType::EType -LLWearable::getID() renamed to LLWearable::getAssetID() VOAvatar cleanup. -Removed redundant TEWearable functions. -Some code migrated to F32 LLVOAvatar::calcMorphAmount(). No functional change. -LLVOAvatar::removeMissingBakedTextures virtual. Implementation moved to VOAvatarSelf
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@@ -306,7 +306,7 @@ struct InventoryImportInfo
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U32 localid;
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LLAssetType::EType type;
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LLInventoryType::EType inv_type;
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EWearableType wear_type;
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LLWearableType::EType wear_type;
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LLTransactionID tid;
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LLUUID assetid;
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std::string name;
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