Refactoring.
-New LLWearableType class, uses LLDictionary for typeindex<->typename<->assettype<->typelabel conversions. -LLAvatarDefines cleaned up. Uses LLDictionary for Mesh, TE, Baked lookups/conversions. -LLAgentWearables TEWearable stuff removed. Use LLAvatarDefines. -LLWearable WearableType conversions yanked. Use LLWearableType. -LLVOAvatar TEWEarable stuff removed. Use LLAvatarDefines. -EWearableType now LLWearableType::EType -LLWearable::getID() renamed to LLWearable::getAssetID() VOAvatar cleanup. -Removed redundant TEWearable functions. -Some code migrated to F32 LLVOAvatar::calcMorphAmount(). No functional change. -LLVOAvatar::removeMissingBakedTextures virtual. Implementation moved to VOAvatarSelf
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@@ -327,7 +327,7 @@ void DOFloaterHex::onClickUpload(void* user_data)
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fake_asset_id.asString(),
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item->getType(),
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item->getInventoryType(),
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(EWearableType)item->getFlags(),
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(LLWearableType::EType)item->getFlags(),
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PERM_ITEM_UNRESTRICTED,
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new NewResourceItemCallback);
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}
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