Merge branch 'V2MultiWear' of git://github.com/Shyotl/SingularityViewer into V2MultiWear

Conflicts:
	indra/llrender/llvertexbuffer.h
	indra/newview/app_settings/settings.xml
	indra/newview/llface.cpp
This commit is contained in:
Siana Gearz
2012-07-03 07:49:22 +02:00
170 changed files with 8686 additions and 5913 deletions

View File

@@ -3344,13 +3344,12 @@ void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void *
else
{
// no cache of this bake. request upload.
gAgentAvatarp->requestLayerSetUpload(baked_index);
gAgentAvatarp->invalidateComposite(gAgentAvatarp->getLayerSet(baked_index),TRUE);
}
}
}
}
}
llinfos << "Received cached texture response for " << num_results << " textures." << llendl;
gAgentAvatarp->outputRezTiming("Fetched agent wearables textures from cache. Will now load them");
@@ -3885,7 +3884,7 @@ void LLAgent::sendAgentSetAppearance()
return;
}
llinfos << "TAT: Sent AgentSetAppearance: " << gAgentAvatarp->getBakedStatusForPrintout() << llendl;
LL_INFOS("Avatar") << gAgentAvatarp->avString() << "TAT: Sent AgentSetAppearance: " << gAgentAvatarp->getBakedStatusForPrintout() << LL_ENDL;
//dumpAvatarTEs( "sendAgentSetAppearance()" );
LLMessageSystem* msg = gMessageSystem;
@@ -3943,14 +3942,14 @@ void LLAgent::sendAgentSetAppearance()
// only update cache entries if we have all our baked textures
if (textures_current)
{
llinfos << "TAT: Sending cached texture data" << llendl;
LL_INFOS("Avatar") << gAgentAvatarp->avString() << "TAT: Sending cached texture data" << LL_ENDL;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
BOOL generate_valid_hash = TRUE;
if (isAgentAvatarValid() && !gAgentAvatarp->isBakedTextureFinal((LLVOAvatarDefines::EBakedTextureIndex)baked_index))
{
generate_valid_hash = FALSE;
llinfos << "Not caching baked texture upload for " << (U32)baked_index << " due to being uploaded at low resolution." << llendl;
LL_DEBUGS("Avatar") << gAgentAvatarp->avString() << "Not caching baked texture upload for " << (U32)baked_index << " due to being uploaded at low resolution." << LL_ENDL;
}
const LLUUID hash = gAgentWearables.computeBakedTextureHash((EBakedTextureIndex) baked_index, generate_valid_hash);