Merge branch 'V2MultiWear' of git://github.com/Shyotl/SingularityViewer into V2MultiWear
Conflicts: indra/llrender/llvertexbuffer.h indra/newview/app_settings/settings.xml indra/newview/llface.cpp
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@@ -56,24 +56,29 @@ class LLVBOPool
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public:
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static U32 sBytesPooled;
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static U32 sIndexBytesPooled;
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static U32 sCurGLName;
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LLVBOPool(U32 vboUsage, U32 vboType)
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: mUsage(vboUsage)
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, mType(vboType)
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{}
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LLVBOPool(U32 vboUsage, U32 vboType);
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const U32 mUsage;
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const U32 mType;
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//size MUST be a power of 2
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volatile U8* allocate(U32& name, U32 size);
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volatile U8* allocate(U32& name, U32 size, bool for_seed = false);
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//size MUST be the size provided to allocate that returned the given name
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void release(U32 name, volatile U8* buffer, U32 size);
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//batch allocate buffers to be provided to the application on demand
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void seedPool();
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//destroy all records in mFreeList
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void cleanup();
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U32 genBuffer();
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void deleteBuffer(U32 name);
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class Record
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{
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public:
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@@ -81,16 +86,11 @@ public:
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volatile U8* mClientData;
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};
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std::list<U32> mGLNamePool;
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typedef std::list<Record> record_list_t;
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std::vector<record_list_t> mFreeList;
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};
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class LLGLFence
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{
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public:
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virtual void placeFence() = 0;
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virtual void wait() = 0;
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virtual ~LLGLFence() {}
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std::vector<U32> mMissCount;
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};
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//============================================================================
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@@ -126,13 +126,22 @@ public:
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static LLVBOPool sStreamIBOPool;
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static LLVBOPool sDynamicIBOPool;
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static std::list<U32> sAvailableVAOName;
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static U32 sCurVAOName;
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static bool sUseStreamDraw;
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static bool sUseVAO;
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static bool sPreferStreamDraw;
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static void seedPools();
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static U32 getVAOName();
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static void releaseVAOName(U32 name);
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static void initClass(bool use_vbo, bool no_vbo_mapping);
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static void cleanupClass();
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static void setupClientArrays(U32 data_mask);
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static void pushPositions(U32 mode, const LLVector4a* pos, U32 count);
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static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm);
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static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp);
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@@ -209,7 +218,6 @@ protected:
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void destroyGLIndices();
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void updateNumVerts(S32 nverts);
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void updateNumIndices(S32 nindices);
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bool useVBOs() const;
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void unmapBuffer();
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public:
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@@ -219,6 +227,8 @@ public:
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volatile U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
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volatile U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
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void bindForFeedback(U32 channel, U32 type, U32 index, U32 count);
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// set for rendering
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virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
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void flush(); //flush pending data to GL memory
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@@ -241,12 +251,14 @@ public:
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bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
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bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
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bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
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bool getTextureIndexStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
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bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
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bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false);
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bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
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bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
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bool useVBOs() const;
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bool isEmpty() const { return mEmpty; }
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bool isLocked() const { return mVertexLocked || mIndexLocked; }
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S32 getNumVerts() const { return mNumVerts; }
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