Merge branch 'V2MultiWear' of git://github.com/Shyotl/SingularityViewer into V2MultiWear
Conflicts: indra/llrender/llvertexbuffer.h indra/newview/app_settings/settings.xml indra/newview/llface.cpp
This commit is contained in:
@@ -81,7 +81,7 @@ void LLCubeMap::initGL()
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{
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U32 texname = 0;
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LLImageGL::generateTextures(1, &texname);
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LLImageGL::generateTextures(LLTexUnit::TT_CUBE_MAP, GL_RGB8, 1, &texname);
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for (int i = 0; i < 6; i++)
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{
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@@ -2,31 +2,25 @@
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* @file llgl.cpp
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* @brief LLGL implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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||||
*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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||||
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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||||
* Second Life Viewer Source Code
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||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
||||
* Copyright (C) 2010, Linden Research, Inc.
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at
|
||||
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation;
|
||||
* version 2.1 of the License only.
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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||||
*
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||||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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||||
* $/LicenseInfo$
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||||
*/
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@@ -263,6 +257,12 @@ PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL;
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PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL;
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PFNGLSAMPLEMASKIPROC glSampleMaski = NULL;
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//transform feedback (4.0 core)
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PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL;
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PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL;
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PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL;
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PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
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//GL_ARB_debug_output
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PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL;
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PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL;
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@@ -436,6 +436,7 @@ LLGLManager::LLGLManager() :
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mHasDrawBuffers(FALSE),
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mHasTextureRectangle(FALSE),
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mHasTextureMultisample(FALSE),
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mHasTransformFeedback(FALSE),
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mMaxSampleMaskWords(0),
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mMaxColorTextureSamples(0),
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mMaxDepthTextureSamples(0),
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@@ -573,7 +574,8 @@ bool LLGLManager::initGL()
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parse_gl_version( &mDriverVersionMajor,
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&mDriverVersionMinor,
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&mDriverVersionRelease,
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&mDriverVersionVendorString );
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&mDriverVersionVendorString,
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&mGLVersionString);
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mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f;
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@@ -591,7 +593,7 @@ bool LLGLManager::initGL()
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#endif
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}
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if (mGLVersion >= 3.f && LLImageGL::sCompressTextures)
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if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
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{ //use texture compression
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glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
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}
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@@ -620,11 +622,8 @@ bool LLGLManager::initGL()
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#endif // LL_WINDOWS
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#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
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// release 7277 is a point at which we verify that ATI OpenGL
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// drivers get pretty stable with SL, ~Catalyst 8.2,
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// for both Win32 and Linux.
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if (mDriverVersionRelease < 7277 &&
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mDriverVersionRelease != 0) // 0 == Undetectable driver version - these get to pretend to be new ATI drivers, though that decision may be revisited.
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// count any pre OpenGL 3.0 implementation as an old driver
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||||
if (mGLVersion < 3.f)
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{
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mATIOldDriver = TRUE;
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}
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||||
@@ -931,7 +930,6 @@ void LLGLManager::initExtensions()
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mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
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mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts);
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mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
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mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap");
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mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color");
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mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic");
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glh_init_extensions("GL_ARB_texture_cube_map");
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@@ -956,11 +954,15 @@ void LLGLManager::initExtensions()
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ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
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#endif
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mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts);
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mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
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mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
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mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
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mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
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mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
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mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
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mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
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#if !LL_DARWIN
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mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
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#endif
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@@ -1202,7 +1204,14 @@ void LLGLManager::initExtensions()
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glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
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glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
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glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
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}
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}
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if (mHasTransformFeedback)
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{
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glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
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glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback");
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glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
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glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange");
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}
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||||
if (mHasDebugOutput)
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||||
{
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glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB");
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@@ -2040,7 +2049,7 @@ void LLGLManager::initGLStates()
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||||
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||||
////////////////////////////////////////////////////////////////////////////////
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||||
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void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific )
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void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string )
|
||||
{
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||||
// GL_VERSION returns a null-terminated string with the format:
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||||
// <major>.<minor>[.<release>] [<vendor specific>]
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||||
@@ -2056,6 +2065,8 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor
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return;
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}
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version_string->assign(version);
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std::string ver_copy( version );
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S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
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S32 i = 0;
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@@ -2417,3 +2428,63 @@ LLGLSquashToFarClip::~LLGLSquashToFarClip()
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gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
}
|
||||
|
||||
|
||||
|
||||
LLGLSyncFence::LLGLSyncFence()
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||||
{
|
||||
#ifdef GL_ARB_sync
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||||
mSync = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
LLGLSyncFence::~LLGLSyncFence()
|
||||
{
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||||
#ifdef GL_ARB_sync
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||||
if (mSync)
|
||||
{
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||||
glDeleteSync(mSync);
|
||||
}
|
||||
#endif
|
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}
|
||||
|
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void LLGLSyncFence::placeFence()
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{
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||||
#ifdef GL_ARB_sync
|
||||
if (mSync)
|
||||
{
|
||||
glDeleteSync(mSync);
|
||||
}
|
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mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool LLGLSyncFence::isCompleted()
|
||||
{
|
||||
bool ret = true;
|
||||
#ifdef GL_ARB_sync
|
||||
if (mSync)
|
||||
{
|
||||
GLenum status = glClientWaitSync(mSync, 0, 1);
|
||||
if (status == GL_TIMEOUT_EXPIRED)
|
||||
{
|
||||
ret = false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return ret;
|
||||
}
|
||||
|
||||
void LLGLSyncFence::wait()
|
||||
{
|
||||
#ifdef GL_ARB_sync
|
||||
if (mSync)
|
||||
{
|
||||
while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
|
||||
{ //track the number of times we've waited here
|
||||
static S32 waits = 0;
|
||||
waits++;
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||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -2,31 +2,25 @@
|
||||
* @file llgl.h
|
||||
* @brief LLGL definition
|
||||
*
|
||||
* $LicenseInfo:firstyear=2001&license=viewergpl$
|
||||
*
|
||||
* Copyright (c) 2001-2009, Linden Research, Inc.
|
||||
*
|
||||
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
||||
* Second Life Viewer Source Code
|
||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
||||
* Copyright (C) 2010, Linden Research, Inc.
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at
|
||||
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation;
|
||||
* version 2.1 of the License only.
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*
|
||||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
@@ -111,6 +105,7 @@ public:
|
||||
BOOL mHasDepthClamp;
|
||||
BOOL mHasTextureRectangle;
|
||||
BOOL mHasTextureMultisample;
|
||||
BOOL mHasTransformFeedback;
|
||||
S32 mMaxSampleMaskWords;
|
||||
S32 mMaxColorTextureSamples;
|
||||
S32 mMaxDepthTextureSamples;
|
||||
@@ -148,6 +143,7 @@ public:
|
||||
S32 mGLSLVersionMajor;
|
||||
S32 mGLSLVersionMinor;
|
||||
std::string mDriverVersionVendorString;
|
||||
std::string mGLVersionString;
|
||||
|
||||
S32 mVRAM; // VRAM in MB
|
||||
S32 mGLMaxVertexRange;
|
||||
@@ -425,13 +421,39 @@ public:
|
||||
virtual void updateGL() = 0;
|
||||
};
|
||||
|
||||
const U32 FENCE_WAIT_TIME_NANOSECONDS = 1000; //1 ms
|
||||
|
||||
class LLGLFence
|
||||
{
|
||||
public:
|
||||
virtual void placeFence() = 0;
|
||||
virtual bool isCompleted() = 0;
|
||||
virtual void wait() = 0;
|
||||
virtual ~LLGLFence() {}
|
||||
};
|
||||
|
||||
class LLGLSyncFence : public LLGLFence
|
||||
{
|
||||
public:
|
||||
#ifdef GL_ARB_sync
|
||||
GLsync mSync;
|
||||
#endif
|
||||
|
||||
LLGLSyncFence();
|
||||
virtual ~LLGLSyncFence();
|
||||
|
||||
void placeFence();
|
||||
bool isCompleted();
|
||||
void wait();
|
||||
};
|
||||
|
||||
extern LLMatrix4 gGLObliqueProjectionInverse;
|
||||
|
||||
#include "llglstates.h"
|
||||
|
||||
void init_glstates();
|
||||
|
||||
void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific );
|
||||
void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string );
|
||||
|
||||
extern BOOL gClothRipple;
|
||||
extern BOOL gNoRender;
|
||||
|
||||
@@ -534,6 +534,13 @@ extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
|
||||
extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
|
||||
extern PFNGLSAMPLEMASKIPROC glSampleMaski;
|
||||
|
||||
//transform feedback (4.0 core)
|
||||
extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
|
||||
extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
|
||||
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
|
||||
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
||||
|
||||
|
||||
#elif LL_WINDOWS
|
||||
//----------------------------------------------------------------------------
|
||||
// LL_WINDOWS
|
||||
@@ -765,6 +772,12 @@ extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
|
||||
extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
|
||||
extern PFNGLSAMPLEMASKIPROC glSampleMaski;
|
||||
|
||||
//transform feedback (4.0 core)
|
||||
extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
|
||||
extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
|
||||
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
|
||||
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
||||
|
||||
//GL_ARB_debug_output
|
||||
extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
|
||||
extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
|
||||
|
||||
@@ -134,7 +134,9 @@ void LLGLSLShader::unload()
|
||||
}
|
||||
|
||||
BOOL LLGLSLShader::createShader(vector<string> * attributes,
|
||||
vector<string> * uniforms)
|
||||
vector<string> * uniforms,
|
||||
U32 varying_count,
|
||||
const char** varyings)
|
||||
{
|
||||
//reloading, reset matrix hash values
|
||||
for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i)
|
||||
@@ -142,6 +144,7 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
|
||||
mMatHash[i] = 0xFFFFFFFF;
|
||||
}
|
||||
mLightHash = 0xFFFFFFFF;
|
||||
|
||||
llassert_always(!mShaderFiles.empty());
|
||||
BOOL success = TRUE;
|
||||
|
||||
@@ -181,6 +184,13 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
|
||||
mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
|
||||
}
|
||||
|
||||
#ifdef GL_INTERLEAVED_ATTRIBS
|
||||
if (varying_count > 0 && varyings)
|
||||
{
|
||||
glTransformFeedbackVaryings(mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Map attributes and uniforms
|
||||
if (success)
|
||||
{
|
||||
@@ -228,13 +238,13 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
BOOL LLGLSLShader::attachObject(std::string object)
|
||||
{
|
||||
std::map<std::string, GLhandleARB> &ShaderObjects = LLShaderMgr::instance()->mShaderObjects;
|
||||
if (ShaderObjects.find(object) != ShaderObjects.end())
|
||||
if (LLShaderMgr::instance()->mShaderObjects.count(object) > 0)
|
||||
{
|
||||
stop_glerror();
|
||||
glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mShaderObjects[object]);
|
||||
|
||||
@@ -82,7 +82,9 @@ public:
|
||||
|
||||
void unload();
|
||||
BOOL createShader(std::vector<std::string> * attributes,
|
||||
std::vector<std::string> * uniforms);
|
||||
std::vector<std::string> * uniforms,
|
||||
U32 varying_count = 0,
|
||||
const char** varyings = NULL);
|
||||
BOOL attachObject(std::string object);
|
||||
void attachObject(GLhandleARB object);
|
||||
void attachObjects(GLhandleARB* objects = NULL, S32 count = 0);
|
||||
|
||||
@@ -42,13 +42,17 @@
|
||||
|
||||
#include "llmath.h"
|
||||
#include "llgl.h"
|
||||
#include "llglslshader.h"
|
||||
#include "llrender.h"
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
const F32 MIN_TEXTURE_LIFETIME = 10.f;
|
||||
|
||||
//which power of 2 is i?
|
||||
//assumes i is a power of 2 > 0
|
||||
U32 wpo2(U32 i);
|
||||
|
||||
//statics
|
||||
LLGLuint LLImageGL::sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS] = { 0 };
|
||||
|
||||
U32 LLImageGL::sUniqueCount = 0;
|
||||
U32 LLImageGL::sBindCount = 0;
|
||||
@@ -56,7 +60,8 @@ S32 LLImageGL::sGlobalTextureMemoryInBytes = 0;
|
||||
S32 LLImageGL::sBoundTextureMemoryInBytes = 0;
|
||||
S32 LLImageGL::sCurBoundTextureMemory = 0;
|
||||
S32 LLImageGL::sCount = 0;
|
||||
std::list<U32> LLImageGL::sDeadTextureList;
|
||||
LLImageGL::dead_texturelist_t LLImageGL::sDeadTextureList[LLTexUnit::TT_NONE];
|
||||
U32 LLImageGL::sCurTexName = 1;
|
||||
|
||||
BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
|
||||
F32 LLImageGL::sLastFrameTime = 0.f;
|
||||
@@ -79,7 +84,7 @@ std::vector<S32> LLImageGL::sTextureCurBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
|
||||
S32 LLImageGL::sCurTexSizeBar = -1 ;
|
||||
S32 LLImageGL::sCurTexPickSize = -1 ;
|
||||
LLPointer<LLImageGL> LLImageGL::sHighlightTexturep = NULL;
|
||||
S32 LLImageGL::sMaxCatagories = 1 ;
|
||||
S32 LLImageGL::sMaxCategories = 1 ;
|
||||
|
||||
std::vector<S32> LLImageGL::sTextureMemByCategory;
|
||||
std::vector<S32> LLImageGL::sTextureMemByCategoryBound ;
|
||||
@@ -181,11 +186,11 @@ BOOL is_little_endian()
|
||||
//static
|
||||
void LLImageGL::initClass(S32 num_catagories)
|
||||
{
|
||||
sMaxCatagories = num_catagories ;
|
||||
sMaxCategories = num_catagories ;
|
||||
|
||||
sTextureMemByCategory.resize(sMaxCatagories);
|
||||
sTextureMemByCategoryBound.resize(sMaxCatagories) ;
|
||||
sTextureCurMemByCategoryBound.resize(sMaxCatagories) ;
|
||||
sTextureMemByCategory.resize(sMaxCategories);
|
||||
sTextureMemByCategoryBound.resize(sMaxCategories) ;
|
||||
sTextureCurMemByCategoryBound.resize(sMaxCategories) ;
|
||||
}
|
||||
|
||||
//static
|
||||
@@ -493,8 +498,9 @@ void LLImageGL::init(BOOL usemipmaps)
|
||||
mAllowCompression = true;
|
||||
|
||||
mTarget = GL_TEXTURE_2D;
|
||||
mBindTarget = LLTexUnit::TT_TEXTURE;
|
||||
mHasMipMaps = false;
|
||||
mBindTarget = LLTexUnit::TT_TEXTURE;
|
||||
mHasMipMaps = false;
|
||||
mMipLevels = -1;
|
||||
|
||||
mIsResident = 0;
|
||||
|
||||
@@ -679,19 +685,32 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
|
||||
|
||||
void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
|
||||
{
|
||||
// LLFastTimer t1(FTM_TEMP1);
|
||||
bool is_compressed = false;
|
||||
if (mFormatPrimary >= GL_COMPRESSED_RGBA_S3TC_DXT1_EXT && mFormatPrimary <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
|
||||
{
|
||||
is_compressed = true;
|
||||
}
|
||||
|
||||
// LLFastTimer t2(FTM_TEMP2);
|
||||
llverify(gGL.getTexUnit(0)->bind(this));
|
||||
|
||||
|
||||
if (mUseMipMaps)
|
||||
{
|
||||
//set has mip maps to true before binding image so tex parameters get set properly
|
||||
gGL.getTexUnit(0)->unbind(mBindTarget);
|
||||
mHasMipMaps = true;
|
||||
mTexOptionsDirty = true;
|
||||
setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
|
||||
}
|
||||
else
|
||||
{
|
||||
mHasMipMaps = false;
|
||||
}
|
||||
|
||||
llverify(gGL.getTexUnit(0)->bind(this));
|
||||
|
||||
|
||||
if (mUseMipMaps)
|
||||
{
|
||||
// LLFastTimer t2(FTM_TEMP3);
|
||||
if (data_hasmips)
|
||||
{
|
||||
// NOTE: data_in points to largest image; smaller images
|
||||
@@ -702,6 +721,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
|
||||
S32 w = getWidth(d);
|
||||
S32 h = getHeight(d);
|
||||
S32 gl_level = d-mCurrentDiscardLevel;
|
||||
|
||||
mMipLevels = llmax(mMipLevels, gl_level);
|
||||
|
||||
if (d > mCurrentDiscardLevel)
|
||||
{
|
||||
data_in -= dataFormatBytes(mFormatPrimary, w, h); // see above comment
|
||||
@@ -745,10 +767,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
|
||||
{
|
||||
if (mAutoGenMips)
|
||||
{
|
||||
if (!gGLManager.mHasFramebufferObject)
|
||||
{
|
||||
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE);
|
||||
}
|
||||
stop_glerror();
|
||||
{
|
||||
// LLFastTimer t2(FTM_TEMP4);
|
||||
@@ -762,6 +780,11 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
|
||||
S32 w = getWidth(mCurrentDiscardLevel);
|
||||
S32 h = getHeight(mCurrentDiscardLevel);
|
||||
|
||||
mMipLevels = wpo2(llmax(w, h));
|
||||
|
||||
//use legacy mipmap generation mode
|
||||
glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
|
||||
|
||||
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
|
||||
w, h,
|
||||
mFormatPrimary, mFormatType,
|
||||
@@ -777,17 +800,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
|
||||
stop_glerror();
|
||||
}
|
||||
}
|
||||
|
||||
if (gGLManager.mHasFramebufferObject)
|
||||
{
|
||||
//GL_EXT_framebuffer_object implies glGenerateMipmap
|
||||
glGenerateMipmap(LLTexUnit::getInternalType(mBindTarget));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create mips by hand
|
||||
// about 30% faster than autogen on ATI 9800, 50% slower on nVidia 4800
|
||||
// ~4x faster than gluBuild2DMipmaps
|
||||
S32 width = getWidth(mCurrentDiscardLevel);
|
||||
S32 height = getHeight(mCurrentDiscardLevel);
|
||||
@@ -797,6 +813,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
|
||||
const U8* cur_mip_data = 0;
|
||||
S32 prev_mip_size = 0;
|
||||
S32 cur_mip_size = 0;
|
||||
|
||||
mMipLevels = nummips;
|
||||
|
||||
for (int m=0; m<nummips; m++)
|
||||
{
|
||||
if (m==0)
|
||||
@@ -861,11 +880,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
|
||||
{
|
||||
llerrs << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << llendl;
|
||||
}
|
||||
mHasMipMaps = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// LLFastTimer t2(FTM_TEMP5);
|
||||
mMipLevels = 0;
|
||||
S32 w = getWidth();
|
||||
S32 h = getHeight();
|
||||
if (is_compressed)
|
||||
@@ -897,7 +915,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
|
||||
}
|
||||
|
||||
}
|
||||
mHasMipMaps = false;
|
||||
}
|
||||
stop_glerror();
|
||||
mGLTextureCreated = true;
|
||||
@@ -1022,23 +1039,65 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
|
||||
}
|
||||
|
||||
// static
|
||||
void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
|
||||
void LLImageGL::generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures)
|
||||
{
|
||||
glGenTextures(numTextures, (GLuint*)textures);
|
||||
bool empty = true;
|
||||
|
||||
dead_texturelist_t::iterator iter = sDeadTextureList[type].find(format);
|
||||
|
||||
if (iter != sDeadTextureList[type].end())
|
||||
{
|
||||
empty = iter->second.empty();
|
||||
}
|
||||
|
||||
for (S32 i = 0; i < numTextures; ++i)
|
||||
{
|
||||
if (!empty)
|
||||
{
|
||||
textures[i] = iter->second.front();
|
||||
iter->second.pop_front();
|
||||
empty = iter->second.empty();
|
||||
}
|
||||
else
|
||||
{
|
||||
textures[i] = sCurTexName++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// static
|
||||
void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate)
|
||||
void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate)
|
||||
{
|
||||
for (S32 i = 0; i < numTextures; i++)
|
||||
if (gGLManager.mInited)
|
||||
{
|
||||
sDeadTextureList.push_back(textures[i]);
|
||||
}
|
||||
if (format == 0 || type == LLTexUnit::TT_CUBE_MAP || mip_levels == -1)
|
||||
{ //unknown internal format or unknown number of mip levels, not safe to reuse
|
||||
glDeleteTextures(numTextures, textures);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (S32 i = 0; i < numTextures; ++i)
|
||||
{ //remove texture from VRAM by setting its size to zero
|
||||
for (S32 j = 0; j <= mip_levels; j++)
|
||||
{
|
||||
gGL.getTexUnit(0)->bindManual(type, textures[i]);
|
||||
|
||||
if (immediate)
|
||||
glTexImage2D(LLTexUnit::getInternalType(type), j, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
}
|
||||
|
||||
llassert(std::find(sDeadTextureList[type][format].begin(),
|
||||
sDeadTextureList[type][format].end(), textures[i]) ==
|
||||
sDeadTextureList[type][format].end());
|
||||
|
||||
sDeadTextureList[type][format].push_back(textures[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*if (immediate)
|
||||
{
|
||||
LLImageGL::deleteDeadTextures();
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
// static
|
||||
@@ -1162,10 +1221,11 @@ BOOL LLImageGL::createGLTexture()
|
||||
|
||||
if(mTexName)
|
||||
{
|
||||
glDeleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
|
||||
LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, (reinterpret_cast<GLuint*>(&mTexName))) ;
|
||||
}
|
||||
|
||||
glGenTextures(1, (GLuint*)&mTexName);
|
||||
|
||||
LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
|
||||
stop_glerror();
|
||||
if (!mTexName)
|
||||
{
|
||||
@@ -1279,7 +1339,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
|
||||
}
|
||||
else
|
||||
{
|
||||
LLImageGL::generateTextures(1, &mTexName);
|
||||
LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
|
||||
stop_glerror();
|
||||
{
|
||||
llverify(gGL.getTexUnit(0)->bind(this));
|
||||
@@ -1329,7 +1389,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
|
||||
decTextureCounter(mTextureMemory, mComponents, mCategory) ;
|
||||
}
|
||||
|
||||
LLImageGL::deleteTextures(1, &old_name);
|
||||
LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &old_name);
|
||||
|
||||
stop_glerror();
|
||||
}
|
||||
@@ -1345,59 +1405,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
|
||||
mLastBindTime = sLastFrameTime;
|
||||
return TRUE;
|
||||
}
|
||||
#if 0
|
||||
BOOL LLImageGL::setDiscardLevel(S32 discard_level)
|
||||
{
|
||||
llassert(discard_level >= 0);
|
||||
llassert(mCurrentDiscardLevel >= 0);
|
||||
|
||||
discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
|
||||
|
||||
if (mDontDiscard)
|
||||
{
|
||||
// don't discard!
|
||||
return FALSE;
|
||||
}
|
||||
else if (discard_level == mCurrentDiscardLevel)
|
||||
{
|
||||
// nothing to do
|
||||
return FALSE;
|
||||
}
|
||||
else if (discard_level < mCurrentDiscardLevel)
|
||||
{
|
||||
// larger image
|
||||
dump();
|
||||
llerrs << "LLImageGL::setDiscardLevel() called with larger discard level; use createGLTexture()" << llendl;
|
||||
return FALSE;
|
||||
}
|
||||
else if (mUseMipMaps)
|
||||
{
|
||||
LLPointer<LLImageRaw> imageraw = new LLImageRaw;
|
||||
while(discard_level > mCurrentDiscardLevel)
|
||||
{
|
||||
if (readBackRaw(discard_level, imageraw, false))
|
||||
{
|
||||
break;
|
||||
}
|
||||
discard_level--;
|
||||
}
|
||||
if (discard_level == mCurrentDiscardLevel)
|
||||
{
|
||||
// unable to increase the discard level
|
||||
return FALSE;
|
||||
}
|
||||
return createGLTexture(discard_level, imageraw);
|
||||
}
|
||||
else
|
||||
{
|
||||
#if !LL_LINUX && !LL_SOLARIS
|
||||
// *FIX: This should not be skipped for the linux client.
|
||||
llerrs << "LLImageGL::setDiscardLevel() called on image without mipmaps" << llendl;
|
||||
#endif
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok)
|
||||
{
|
||||
@@ -1515,28 +1522,32 @@ void LLImageGL::deleteDeadTextures()
|
||||
{
|
||||
bool reset = false;
|
||||
|
||||
while (!sDeadTextureList.empty())
|
||||
for(U32 i=0;i<LLTexUnit::TT_NONE;++i)
|
||||
{
|
||||
GLuint tex = sDeadTextureList.front();
|
||||
sDeadTextureList.pop_front();
|
||||
for (int i = 0; i < gGLManager.mNumTextureImageUnits; i++)
|
||||
for(dead_texturelist_t::iterator it=sDeadTextureList[i].begin();it!=sDeadTextureList[i].end();++it)
|
||||
{
|
||||
LLTexUnit* tex_unit = gGL.getTexUnit(i);
|
||||
|
||||
if (tex_unit && tex_unit->getCurrTexture() == tex)
|
||||
while(!it->second.empty())
|
||||
{
|
||||
tex_unit->unbind(tex_unit->getCurrType());
|
||||
stop_glerror();
|
||||
|
||||
if (i > 0)
|
||||
GLuint tex = it->second.front();
|
||||
it->second.pop_front();
|
||||
for (int j = 0; j < gGLManager.mNumTextureImageUnits; j++)
|
||||
{
|
||||
reset = true;
|
||||
LLTexUnit* tex_unit = gGL.getTexUnit(j);
|
||||
if (tex_unit && tex_unit->getCurrTexture() == tex)
|
||||
{
|
||||
tex_unit->unbind(tex_unit->getCurrType());
|
||||
stop_glerror();
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
reset = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
glDeleteTextures(1, &tex);
|
||||
stop_glerror();
|
||||
}
|
||||
}
|
||||
|
||||
glDeleteTextures(1, &tex);
|
||||
stop_glerror();
|
||||
}
|
||||
|
||||
if (reset)
|
||||
@@ -1559,9 +1570,9 @@ void LLImageGL::destroyGLTexture()
|
||||
mTextureMemory = 0;
|
||||
}
|
||||
|
||||
LLImageGL::deleteTextures(1, &mTexName);
|
||||
mTexName = 0;
|
||||
LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &mTexName);
|
||||
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
|
||||
mTexName = 0;
|
||||
mGLTextureCreated = FALSE ;
|
||||
}
|
||||
}
|
||||
@@ -1997,7 +2008,7 @@ void LLImageGL::setCategory(S32 category)
|
||||
{
|
||||
sTextureMemByCategory[mCategory] -= mTextureMemory ;
|
||||
}
|
||||
if(category > -1 && category < sMaxCatagories)
|
||||
if(category > -1 && category < sMaxCategories)
|
||||
{
|
||||
sTextureMemByCategory[category] += mTextureMemory ;
|
||||
mCategory = category;
|
||||
|
||||
@@ -2,31 +2,25 @@
|
||||
* @file llimagegl.h
|
||||
* @brief Object for managing images and their textures
|
||||
*
|
||||
* $LicenseInfo:firstyear=2001&license=viewergpl$
|
||||
*
|
||||
* Copyright (c) 2001-2009, Linden Research, Inc.
|
||||
*
|
||||
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
||||
* Second Life Viewer Source Code
|
||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
||||
* Copyright (C) 2010, Linden Research, Inc.
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at
|
||||
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation;
|
||||
* version 2.1 of the License only.
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*
|
||||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
@@ -51,8 +45,16 @@ class LLImageGL : public LLRefCount
|
||||
{
|
||||
friend class LLTexUnit;
|
||||
public:
|
||||
static std::list<U32> sDeadTextureList;
|
||||
static U32 sCurTexName;
|
||||
|
||||
//previously used but now available texture names
|
||||
// sDeadTextureList[<usage>][<internal format>]
|
||||
typedef std::map<U32, std::list<U32> > dead_texturelist_t;
|
||||
static dead_texturelist_t sDeadTextureList[LLTexUnit::TT_NONE];
|
||||
|
||||
// These 2 functions replace glGenTextures() and glDeleteTextures()
|
||||
static void generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures);
|
||||
static void deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate = false);
|
||||
static void deleteDeadTextures();
|
||||
|
||||
// Size calculation
|
||||
@@ -102,15 +104,11 @@ public:
|
||||
void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;}
|
||||
void setAllowCompression(bool allow) { mAllowCompression = allow; }
|
||||
|
||||
// These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D()
|
||||
// for tracking purposes and will be deprecated in the future
|
||||
static void generateTextures(S32 numTextures, U32 *textures);
|
||||
static void deleteTextures(S32 numTextures, U32 *textures, bool immediate = false);
|
||||
static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true);
|
||||
|
||||
BOOL createGLTexture() ;
|
||||
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
|
||||
S32 category = sMaxCatagories - 1);
|
||||
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
|
||||
S32 category = sMaxCategories-1);
|
||||
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0);
|
||||
void setImage(const LLImageRaw* imageraw);
|
||||
void setImage(const U8* data_in, BOOL data_hasmips = FALSE);
|
||||
@@ -209,7 +207,8 @@ protected:
|
||||
LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps)
|
||||
LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps)
|
||||
bool mHasMipMaps;
|
||||
|
||||
S32 mMipLevels;
|
||||
|
||||
LLGLboolean mIsResident;
|
||||
|
||||
S8 mComponents;
|
||||
@@ -232,8 +231,6 @@ public:
|
||||
|
||||
static F32 sLastFrameTime;
|
||||
|
||||
static LLGLuint sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS]; // Currently bound texture ID
|
||||
|
||||
// Global memory statistics
|
||||
static S32 sGlobalTextureMemoryInBytes; // Tracks main memory texmem
|
||||
static S32 sBoundTextureMemoryInBytes; // Tracks bound texmem for last completed frame
|
||||
@@ -255,7 +252,7 @@ public:
|
||||
static void initClass(S32 num_catagories) ;
|
||||
static void cleanupClass() ;
|
||||
private:
|
||||
static S32 sMaxCatagories ;
|
||||
static S32 sMaxCategories ;
|
||||
|
||||
//the flag to allow to call readBackRaw(...).
|
||||
//can be removed if we do not use that function at all.
|
||||
|
||||
@@ -422,12 +422,14 @@ void LLTexUnit::unbind(eTextureType type)
|
||||
|
||||
if (mIndex < 0) return;
|
||||
|
||||
//always flush and activate for consistency
|
||||
// some code paths assume unbind always flushes and sets the active texture
|
||||
gGL.flush();
|
||||
activate();
|
||||
|
||||
// Disabled caching of binding state.
|
||||
if (mCurrTexType == type)
|
||||
{
|
||||
gGL.flush();
|
||||
|
||||
activate();
|
||||
mCurrTexture = 0;
|
||||
if (LLGLSLShader::sNoFixedFunction && type == LLTexUnit::TT_TEXTURE)
|
||||
{
|
||||
@@ -478,11 +480,25 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
|
||||
}
|
||||
else if (option >= TFO_BILINEAR)
|
||||
{
|
||||
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
if (mHasMipMaps)
|
||||
{
|
||||
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
if (mHasMipMaps)
|
||||
{
|
||||
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
}
|
||||
|
||||
if (gGLManager.mHasAnisotropic)
|
||||
|
||||
@@ -61,7 +61,6 @@ bool LLRenderTarget::sUseFBO = false;
|
||||
LLRenderTarget::LLRenderTarget() :
|
||||
mResX(0),
|
||||
mResY(0),
|
||||
mTex(0),
|
||||
mFBO(0),
|
||||
mDepth(0),
|
||||
mStencil(0),
|
||||
@@ -149,7 +148,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
|
||||
}
|
||||
|
||||
U32 tex;
|
||||
LLImageGL::generateTextures(1, &tex);
|
||||
LLImageGL::generateTextures(mUsage, color_fmt, 1, &tex);
|
||||
gGL.getTexUnit(0)->bindManual(mUsage, tex);
|
||||
|
||||
stop_glerror();
|
||||
@@ -207,6 +206,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
|
||||
}
|
||||
|
||||
mTex.push_back(tex);
|
||||
mInternalFormat.push_back(color_fmt);
|
||||
|
||||
if (gDebugGL)
|
||||
{ //bind and unbind to validate target
|
||||
@@ -231,7 +231,7 @@ bool LLRenderTarget::allocateDepth()
|
||||
}
|
||||
else
|
||||
{
|
||||
LLImageGL::generateTextures(1, &mDepth);
|
||||
LLImageGL::generateTextures(mUsage, GL_DEPTH_COMPONENT24, 1, &mDepth);
|
||||
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
|
||||
|
||||
U32 internal_type = LLTexUnit::getInternalType(mUsage);
|
||||
@@ -308,7 +308,7 @@ void LLRenderTarget::release()
|
||||
}
|
||||
else
|
||||
{
|
||||
LLImageGL::deleteTextures(1, &mDepth, true);
|
||||
LLImageGL::deleteTextures(mUsage, 0, 0, 1, &mDepth, true);
|
||||
stop_glerror();
|
||||
}
|
||||
mDepth = 0;
|
||||
@@ -340,8 +340,9 @@ void LLRenderTarget::release()
|
||||
if (mTex.size() > 0)
|
||||
{
|
||||
sBytesAllocated -= mResX*mResY*4*mTex.size();
|
||||
LLImageGL::deleteTextures(mTex.size(), &mTex[0], true);
|
||||
LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, mTex.size(), &mTex[0], true);
|
||||
mTex.clear();
|
||||
mInternalFormat.clear();
|
||||
}
|
||||
|
||||
mResX = mResY = 0;
|
||||
|
||||
@@ -152,6 +152,7 @@ protected:
|
||||
U32 mResX;
|
||||
U32 mResY;
|
||||
std::vector<U32> mTex;
|
||||
std::vector<U32> mInternalFormat;
|
||||
U32 mFBO;
|
||||
U32 mDepth;
|
||||
bool mStencil;
|
||||
|
||||
@@ -1069,6 +1069,9 @@ void LLShaderMgr::initAttribsAndUniforms()
|
||||
mReservedUniforms.push_back("size");
|
||||
mReservedUniforms.push_back("falloff");
|
||||
|
||||
mReservedUniforms.push_back("box_center");
|
||||
mReservedUniforms.push_back("box_size");
|
||||
|
||||
|
||||
mReservedUniforms.push_back("minLuminance");
|
||||
mReservedUniforms.push_back("maxExtractAlpha");
|
||||
|
||||
@@ -97,6 +97,8 @@ public:
|
||||
LIGHT_CENTER,
|
||||
LIGHT_SIZE,
|
||||
LIGHT_FALLOFF,
|
||||
BOX_CENTER,
|
||||
BOX_SIZE,
|
||||
|
||||
GLOW_MIN_LUMINANCE,
|
||||
GLOW_MAX_EXTRACT_ALPHA,
|
||||
|
||||
@@ -39,8 +39,10 @@
|
||||
#include "llmemory.h"
|
||||
#include "llfasttimer.h"
|
||||
|
||||
#define LL_VBO_POOLING 0
|
||||
|
||||
#if LL_DARWIN
|
||||
#define LL_VBO_POOLING 1
|
||||
#else
|
||||
#endif
|
||||
//Next Highest Power Of Two
|
||||
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
|
||||
U32 nhpo2(U32 v)
|
||||
@@ -68,6 +70,7 @@ U32 wpo2(U32 i)
|
||||
|
||||
|
||||
const U32 LL_VBO_BLOCK_SIZE = 2048;
|
||||
const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024;
|
||||
|
||||
U32 vbo_block_size(U32 size)
|
||||
{ //what block size will fit size?
|
||||
@@ -80,6 +83,7 @@ U32 vbo_block_index(U32 size)
|
||||
return vbo_block_size(size)/LL_VBO_BLOCK_SIZE;
|
||||
}
|
||||
|
||||
const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE);
|
||||
|
||||
|
||||
//============================================================================
|
||||
@@ -92,6 +96,11 @@ LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_
|
||||
|
||||
U32 LLVBOPool::sBytesPooled = 0;
|
||||
U32 LLVBOPool::sIndexBytesPooled = 0;
|
||||
U32 LLVBOPool::sCurGLName = 1;
|
||||
|
||||
std::list<U32> LLVertexBuffer::sAvailableVAOName;
|
||||
U32 LLVertexBuffer::sCurVAOName = 1;
|
||||
|
||||
U32 LLVertexBuffer::sAllocatedIndexBytes = 0;
|
||||
U32 LLVertexBuffer::sIndexCount = 0;
|
||||
|
||||
@@ -116,69 +125,55 @@ bool LLVertexBuffer::sUseStreamDraw = true;
|
||||
bool LLVertexBuffer::sUseVAO = false;
|
||||
bool LLVertexBuffer::sPreferStreamDraw = false;
|
||||
|
||||
const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
|
||||
|
||||
class LLGLSyncFence : public LLGLFence
|
||||
U32 LLVBOPool::genBuffer()
|
||||
{
|
||||
public:
|
||||
#ifdef GL_ARB_sync
|
||||
GLsync mSync;
|
||||
#endif
|
||||
|
||||
LLGLSyncFence()
|
||||
U32 ret = 0;
|
||||
|
||||
if (mGLNamePool.empty())
|
||||
{
|
||||
#ifdef GL_ARB_sync
|
||||
mSync = 0;
|
||||
#endif
|
||||
ret = sCurGLName++;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = mGLNamePool.front();
|
||||
mGLNamePool.pop_front();
|
||||
}
|
||||
|
||||
virtual ~LLGLSyncFence()
|
||||
return ret;
|
||||
}
|
||||
|
||||
void LLVBOPool::deleteBuffer(U32 name)
|
||||
{
|
||||
if (gGLManager.mInited)
|
||||
{
|
||||
#ifdef GL_ARB_sync
|
||||
if (mSync)
|
||||
{
|
||||
glDeleteSync(mSync);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void placeFence()
|
||||
{
|
||||
#ifdef GL_ARB_sync
|
||||
if (mSync)
|
||||
{
|
||||
glDeleteSync(mSync);
|
||||
}
|
||||
mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void wait()
|
||||
{
|
||||
#ifdef GL_ARB_sync
|
||||
if (mSync)
|
||||
{
|
||||
while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
|
||||
{ //track the number of times we've waited here
|
||||
static S32 waits = 0;
|
||||
waits++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
LLVertexBuffer::unbind();
|
||||
|
||||
glBindBufferARB(mType, name);
|
||||
glBufferDataARB(mType, 0, NULL, mUsage);
|
||||
|
||||
llassert(std::find(mGLNamePool.begin(), mGLNamePool.end(), name) == mGLNamePool.end());
|
||||
|
||||
mGLNamePool.push_back(name);
|
||||
|
||||
glBindBufferARB(mType, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType)
|
||||
: mUsage(vboUsage), mType(vboType)
|
||||
{
|
||||
mMissCount.resize(LL_VBO_POOL_SEED_COUNT);
|
||||
std::fill(mMissCount.begin(), mMissCount.end(), 0);
|
||||
}
|
||||
|
||||
|
||||
volatile U8* LLVBOPool::allocate(U32& name, U32 size)
|
||||
volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
|
||||
{
|
||||
llassert(vbo_block_size(size) == size);
|
||||
|
||||
volatile U8* ret = NULL;
|
||||
|
||||
#if LL_VBO_POOLING
|
||||
|
||||
U32 i = vbo_block_index(size);
|
||||
|
||||
if (mFreeList.size() <= i)
|
||||
@@ -186,25 +181,31 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
|
||||
mFreeList.resize(i+1);
|
||||
}
|
||||
|
||||
if (mFreeList[i].empty())
|
||||
if (mFreeList[i].empty() || for_seed)
|
||||
{
|
||||
//make a new buffer
|
||||
glGenBuffersARB(1, &name);
|
||||
name = genBuffer();
|
||||
|
||||
glBindBufferARB(mType, name);
|
||||
|
||||
if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
|
||||
{ //record this miss
|
||||
mMissCount[i]++;
|
||||
}
|
||||
|
||||
if (mType == GL_ARRAY_BUFFER_ARB)
|
||||
{
|
||||
LLVertexBuffer::sAllocatedBytes += size;
|
||||
}
|
||||
else
|
||||
{
|
||||
LLVertexBuffer::sAllocatedIndexBytes += size;
|
||||
}
|
||||
{
|
||||
LLVertexBuffer::sAllocatedIndexBytes += size;
|
||||
}
|
||||
|
||||
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
|
||||
{
|
||||
glBufferDataARB(mType, size, 0, mUsage);
|
||||
ret = (U8*) ll_aligned_malloc_16(size);
|
||||
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
|
||||
{
|
||||
glBufferDataARB(mType, size, 0, mUsage);
|
||||
ret = (U8*) ll_aligned_malloc_16(size);
|
||||
}
|
||||
else
|
||||
{ //always use a true hint of static draw when allocating non-client-backed buffers
|
||||
@@ -212,6 +213,25 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
|
||||
}
|
||||
|
||||
glBindBufferARB(mType, 0);
|
||||
|
||||
if (for_seed)
|
||||
{ //put into pool for future use
|
||||
llassert(mFreeList.size() > i);
|
||||
|
||||
Record rec;
|
||||
rec.mGLName = name;
|
||||
rec.mClientData = ret;
|
||||
|
||||
if (mType == GL_ARRAY_BUFFER_ARB)
|
||||
{
|
||||
sBytesPooled += size;
|
||||
}
|
||||
else
|
||||
{
|
||||
sIndexBytesPooled += size;
|
||||
}
|
||||
mFreeList[i].push_back(rec);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -229,33 +249,6 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
|
||||
|
||||
mFreeList[i].pop_front();
|
||||
}
|
||||
#else //no pooling
|
||||
|
||||
glGenBuffersARB(1, &name);
|
||||
glBindBufferARB(mType, name);
|
||||
|
||||
if (mType == GL_ARRAY_BUFFER_ARB)
|
||||
{
|
||||
LLVertexBuffer::sAllocatedBytes += size;
|
||||
}
|
||||
else
|
||||
{
|
||||
LLVertexBuffer::sAllocatedIndexBytes += size;
|
||||
}
|
||||
|
||||
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
|
||||
{
|
||||
glBufferDataARB(mType, size, 0, mUsage);
|
||||
ret = (U8*) ll_aligned_malloc_16(size);
|
||||
}
|
||||
else
|
||||
{ //always use a true hint of static draw when allocating non-client-backed buffers
|
||||
glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
|
||||
}
|
||||
|
||||
glBindBufferARB(mType, 0);
|
||||
|
||||
#endif
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -264,34 +257,7 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
|
||||
{
|
||||
llassert(vbo_block_size(size) == size);
|
||||
|
||||
#if LL_VBO_POOLING
|
||||
|
||||
U32 i = vbo_block_index(size);
|
||||
|
||||
llassert(mFreeList.size() > i);
|
||||
|
||||
Record rec;
|
||||
rec.mGLName = name;
|
||||
rec.mClientData = buffer;
|
||||
|
||||
if (buffer == NULL)
|
||||
{
|
||||
glDeleteBuffersARB(1, &rec.mGLName);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mType == GL_ARRAY_BUFFER_ARB)
|
||||
{
|
||||
sBytesPooled += size;
|
||||
}
|
||||
else
|
||||
{
|
||||
sIndexBytesPooled += size;
|
||||
}
|
||||
mFreeList[i].push_back(rec);
|
||||
}
|
||||
#else //no pooling
|
||||
glDeleteBuffersARB(1, &name);
|
||||
deleteBuffer(name);
|
||||
ll_aligned_free_16((U8*) buffer);
|
||||
|
||||
if (mType == GL_ARRAY_BUFFER_ARB)
|
||||
@@ -302,12 +268,36 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
|
||||
{
|
||||
LLVertexBuffer::sAllocatedIndexBytes -= size;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void LLVBOPool::seedPool()
|
||||
{
|
||||
U32 dummy_name = 0;
|
||||
|
||||
if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT)
|
||||
{
|
||||
mFreeList.resize(LL_VBO_POOL_SEED_COUNT);
|
||||
}
|
||||
|
||||
for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++)
|
||||
{
|
||||
if (mMissCount[i] > mFreeList[i].size())
|
||||
{
|
||||
U32 size = i*LL_VBO_BLOCK_SIZE;
|
||||
|
||||
S32 count = mMissCount[i] - mFreeList[i].size();
|
||||
for (S32 j = 0; j < count; ++j)
|
||||
{
|
||||
allocate(dummy_name, size, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LLVBOPool::cleanup()
|
||||
{
|
||||
U32 size = 1;
|
||||
U32 size = LL_VBO_BLOCK_SIZE;
|
||||
|
||||
for (U32 i = 0; i < mFreeList.size(); ++i)
|
||||
{
|
||||
@@ -317,8 +307,8 @@ void LLVBOPool::cleanup()
|
||||
{
|
||||
Record& r = l.front();
|
||||
|
||||
glDeleteBuffersARB(1, &r.mGLName);
|
||||
|
||||
deleteBuffer(r.mGLName);
|
||||
|
||||
if (r.mClientData)
|
||||
{
|
||||
ll_aligned_free_16((void*) r.mClientData);
|
||||
@@ -338,8 +328,11 @@ void LLVBOPool::cleanup()
|
||||
}
|
||||
}
|
||||
|
||||
size *= 2;
|
||||
size += LL_VBO_BLOCK_SIZE;
|
||||
}
|
||||
|
||||
//reset miss counts
|
||||
std::fill(mMissCount.begin(), mMissCount.end(), 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -373,6 +366,41 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
|
||||
GL_LINE_LOOP,
|
||||
};
|
||||
|
||||
//static
|
||||
U32 LLVertexBuffer::getVAOName()
|
||||
{
|
||||
U32 ret = 0;
|
||||
|
||||
if (!sAvailableVAOName.empty())
|
||||
{
|
||||
ret = sAvailableVAOName.front();
|
||||
sAvailableVAOName.pop_front();
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef GL_ARB_vertex_array_object
|
||||
glGenVertexArrays(1, &ret);
|
||||
#endif
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
//static
|
||||
void LLVertexBuffer::releaseVAOName(U32 name)
|
||||
{
|
||||
sAvailableVAOName.push_back(name);
|
||||
}
|
||||
|
||||
|
||||
//static
|
||||
void LLVertexBuffer::seedPools()
|
||||
{
|
||||
sStreamVBOPool.seedPool();
|
||||
sDynamicVBOPool.seedPool();
|
||||
sStreamIBOPool.seedPool();
|
||||
sDynamicIBOPool.seedPool();
|
||||
}
|
||||
|
||||
//static
|
||||
void LLVertexBuffer::setupClientArrays(U32 data_mask)
|
||||
@@ -982,7 +1010,7 @@ LLVertexBuffer::~LLVertexBuffer()
|
||||
if (mGLArray)
|
||||
{
|
||||
#if GL_ARB_vertex_array_object
|
||||
glDeleteVertexArrays(1, &mGLArray);
|
||||
releaseVAOName(mGLArray);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1267,7 +1295,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
|
||||
if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
|
||||
{
|
||||
#if GL_ARB_vertex_array_object
|
||||
glGenVertexArrays(1, &mGLArray);
|
||||
mGLArray = getVAOName();
|
||||
#endif
|
||||
setupVertexArray();
|
||||
}
|
||||
@@ -2137,6 +2165,16 @@ void LLVertexBuffer::flush()
|
||||
}
|
||||
}
|
||||
|
||||
// bind for transform feedback (quick 'n dirty)
|
||||
void LLVertexBuffer::bindForFeedback(U32 channel, U32 type, U32 index, U32 count)
|
||||
{
|
||||
#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
|
||||
U32 offset = mOffsets[type] + sTypeSize[type]*index;
|
||||
U32 size= (sTypeSize[type]*count);
|
||||
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, channel, mGLBuffer, offset, size);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Set for rendering
|
||||
void LLVertexBuffer::setBuffer(U32 data_mask)
|
||||
{
|
||||
|
||||
@@ -56,24 +56,29 @@ class LLVBOPool
|
||||
public:
|
||||
static U32 sBytesPooled;
|
||||
static U32 sIndexBytesPooled;
|
||||
|
||||
static U32 sCurGLName;
|
||||
|
||||
LLVBOPool(U32 vboUsage, U32 vboType)
|
||||
: mUsage(vboUsage)
|
||||
, mType(vboType)
|
||||
{}
|
||||
|
||||
LLVBOPool(U32 vboUsage, U32 vboType);
|
||||
|
||||
const U32 mUsage;
|
||||
const U32 mType;
|
||||
|
||||
//size MUST be a power of 2
|
||||
volatile U8* allocate(U32& name, U32 size);
|
||||
volatile U8* allocate(U32& name, U32 size, bool for_seed = false);
|
||||
|
||||
//size MUST be the size provided to allocate that returned the given name
|
||||
void release(U32 name, volatile U8* buffer, U32 size);
|
||||
|
||||
//batch allocate buffers to be provided to the application on demand
|
||||
void seedPool();
|
||||
|
||||
//destroy all records in mFreeList
|
||||
void cleanup();
|
||||
|
||||
U32 genBuffer();
|
||||
void deleteBuffer(U32 name);
|
||||
|
||||
class Record
|
||||
{
|
||||
public:
|
||||
@@ -81,16 +86,11 @@ public:
|
||||
volatile U8* mClientData;
|
||||
};
|
||||
|
||||
std::list<U32> mGLNamePool;
|
||||
|
||||
typedef std::list<Record> record_list_t;
|
||||
std::vector<record_list_t> mFreeList;
|
||||
};
|
||||
|
||||
class LLGLFence
|
||||
{
|
||||
public:
|
||||
virtual void placeFence() = 0;
|
||||
virtual void wait() = 0;
|
||||
virtual ~LLGLFence() {}
|
||||
std::vector<U32> mMissCount;
|
||||
};
|
||||
|
||||
//============================================================================
|
||||
@@ -126,13 +126,22 @@ public:
|
||||
static LLVBOPool sStreamIBOPool;
|
||||
static LLVBOPool sDynamicIBOPool;
|
||||
|
||||
static std::list<U32> sAvailableVAOName;
|
||||
static U32 sCurVAOName;
|
||||
|
||||
static bool sUseStreamDraw;
|
||||
static bool sUseVAO;
|
||||
static bool sPreferStreamDraw;
|
||||
|
||||
static void seedPools();
|
||||
|
||||
static U32 getVAOName();
|
||||
static void releaseVAOName(U32 name);
|
||||
|
||||
static void initClass(bool use_vbo, bool no_vbo_mapping);
|
||||
static void cleanupClass();
|
||||
static void setupClientArrays(U32 data_mask);
|
||||
static void pushPositions(U32 mode, const LLVector4a* pos, U32 count);
|
||||
static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm);
|
||||
static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp);
|
||||
|
||||
@@ -209,7 +218,6 @@ protected:
|
||||
void destroyGLIndices();
|
||||
void updateNumVerts(S32 nverts);
|
||||
void updateNumIndices(S32 nindices);
|
||||
bool useVBOs() const;
|
||||
void unmapBuffer();
|
||||
|
||||
public:
|
||||
@@ -219,6 +227,8 @@ public:
|
||||
volatile U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
|
||||
volatile U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
|
||||
|
||||
void bindForFeedback(U32 channel, U32 type, U32 index, U32 count);
|
||||
|
||||
// set for rendering
|
||||
virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
|
||||
void flush(); //flush pending data to GL memory
|
||||
@@ -241,12 +251,14 @@ public:
|
||||
bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
|
||||
bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
|
||||
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
|
||||
bool getTextureIndexStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
|
||||
bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
|
||||
bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false);
|
||||
bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
|
||||
bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
|
||||
|
||||
|
||||
bool useVBOs() const;
|
||||
bool isEmpty() const { return mEmpty; }
|
||||
bool isLocked() const { return mVertexLocked || mIndexLocked; }
|
||||
S32 getNumVerts() const { return mNumVerts; }
|
||||
|
||||
Reference in New Issue
Block a user