General cleanup of OSX support - not done
Updated with new cursors from LL Corrected mispackaged OSX Libs Corrected mouse flicker on menus Signed-off-by: Drake Arconis <lightdrake@gmail.com>
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@@ -231,7 +231,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
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if (features->hasLighting)
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{
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if (features->hasWaterFog)
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{
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if (features->disableTextureIndex)
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@@ -308,7 +307,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
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}
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shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
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}
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}
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}
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}
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// NOTE order of shader object attaching is VERY IMPORTANT!!!
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@@ -571,7 +570,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
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return 0;
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}
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//we can't have any lines longer than 1024 characters
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//we can't have any lines longer than 1024 characters
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//or any shaders longer than 4096 lines... deal - DaveP
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GLcharARB buff[1024];
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GLcharARB* text[4096];
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