Update and Sync Mutelist with upstream alchemy
Satisfies the feature request for mute toggle to display mute status Adds dynamic mute/unmute option to P2P IM dropdown. Translators should look into the changes made in this commit for: floater_chat_history.xml, floater_instant_message.xml, floater_instant_message_concisebuttons.xml panel_avatar.xml has been taken care of for spanish and french, although they should be looked into more closely by the translators. Cleanup and Sync in related places~ Removal of old static callbacks. Moves God Names logic into LFSimFeatureHandler Adds a custom function LLMuteList::hasMute() for quickly checking if a mute is in the internal set.
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@@ -21,6 +21,7 @@
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#include "llagent.h"
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#include "llviewerregion.h"
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#include "llmutelist.h"
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#include "hippogridmanager.h"
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LFSimFeatureHandler::LFSimFeatureHandler()
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@@ -33,6 +34,7 @@ LFSimFeatureHandler::LFSimFeatureHandler()
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{
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if (!gHippoGridManager->getCurrentGrid()->isSecondLife()) // Remove this line if we ever handle SecondLife sim features
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gAgent.addRegionChangedCallback(boost::bind(&LFSimFeatureHandler::handleRegionChange, this));
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LLMuteList::instance().mGodLastNames.insert("Linden");
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}
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ExportPolicy LFSimFeatureHandler::exportPolicy() const
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@@ -108,5 +110,33 @@ void LFSimFeatureHandler::setSupportedFeatures()
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mShoutRange.reset();
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mWhisperRange.reset();
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}
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LLMuteList& mute_list(LLMuteList::instance());
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mute_list.mGodLastNames.clear();
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mute_list.mGodFullNames.clear();
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if (info.has("god_names"))
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{
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const LLSD& god_names(info["god_names"]);
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if (god_names.has("last_names"))
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{
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const LLSD& last_names(god_names["last_names"]);
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for (LLSD::array_const_iterator it = last_names.beginArray(); it != last_names.endArray(); ++it)
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mute_list.mGodLastNames.insert((*it).asString());
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}
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if (god_names.has("full_names"))
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{
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const LLSD& full_names(god_names["full_names"]);
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for (LLSD::array_const_iterator it = full_names.beginArray(); it != full_names.endArray(); ++it)
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mute_list.mGodFullNames.insert((*it).asString());
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}
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}
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else
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{
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mute_list.mGodLastNames.insert("Linden");
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}
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}
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}
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