This commit is contained in:
Siana Gearz
2011-03-09 19:27:51 +01:00
17 changed files with 244 additions and 186 deletions

View File

@@ -44,16 +44,18 @@
//-----------------------------------------------------------------------------
// Macros
//-----------------------------------------------------------------------------
const F32 MAX_WALK_PLAYBACK_SPEED = 8.f; // max m/s for which we adjust walk cycle speed
const F32 MAX_WALK_PLAYBACK_SPEED = 8.f; // max m/s for which we adjust walk cycle speed
const F32 MIN_WALK_SPEED = 0.1f; // minimum speed at which we use velocity for down foot detection
const F32 MAX_TIME_DELTA = 2.f; //max two seconds a frame for calculating interpolation
const F32 SPEED_ADJUST_MAX = 2.5f; // maximum adjustment of walk animation playback speed
const F32 SPEED_ADJUST_MAX_SEC = 3.f; // maximum adjustment to walk animation playback speed for a second
const F32 DRIFT_COMP_MAX_TOTAL = 0.07f;//0.55f; // maximum drift compensation overall, in any direction
const F32 DRIFT_COMP_MAX_SPEED = 4.f; // speed at which drift compensation total maxes out
const F32 MIN_WALK_SPEED = 0.1f; // minimum speed at which we use velocity for down foot detection
const F32 TIME_EPSILON = 0.001f; // minumum frame time
const F32 MAX_TIME_DELTA = 2.f; // max two seconds a frame for calculating interpolation
F32 SPEED_ADJUST_MAX_SEC = 2.f; // maximum adjustment to walk animation playback speed for a second
F32 ANIM_SPEED_MAX = 1.5f; // absolute upper limit on animation speed
const F32 DRIFT_COMP_MAX_TOTAL = 0.1f; // maximum drift compensation overall, in any direction
const F32 DRIFT_COMP_MAX_SPEED = 4.f; // speed at which drift compensation total maxes out
const F32 MAX_ROLL = 0.6f;
const F32 SPEED_FINAL_SCALING = 0.5f; // final scaling for walk animation
const F32 PELVIS_COMPENSATION_WIEGHT = 0.7f; // proportion of foot drift that is compensated by moving the avatar directly
const F32 SPEED_ADJUST_TIME_CONSTANT = 0.1f; // time constant for speed adjustment interpolation
//-----------------------------------------------------------------------------
// LLKeyframeWalkMotion()
@@ -145,10 +147,8 @@ BOOL LLKeyframeWalkMotion::onUpdate(F32 time, U8* joint_mask)
LLWalkAdjustMotion::LLWalkAdjustMotion(const LLUUID &id) :
LLMotion(id),
mLastTime(0.f),
mAvgCorrection(0.f),
mSpeedAdjust(0.f),
mAnimSpeed(0.f),
mAvgSpeed(0.f),
mAdjustedSpeed(0.f),
mRelativeDir(0.f),
mAnkleOffset(0.f)
{
@@ -185,15 +185,16 @@ LLMotion::LLMotionInitStatus LLWalkAdjustMotion::onInitialize(LLCharacter *chara
//-----------------------------------------------------------------------------
BOOL LLWalkAdjustMotion::onActivate()
{
mAvgCorrection = 0.f;
mSpeedAdjust = 0.f;
mAnimSpeed = 0.f;
mAvgSpeed = 0.f;
mAdjustedSpeed = 0.f;
mRelativeDir = 1.f;
mPelvisState->setPosition(LLVector3::zero);
// store ankle positions for next frame
mLastLeftAnklePos = mCharacter->getPosGlobalFromAgent(mLeftAnkleJoint->getWorldPosition());
mLastRightAnklePos = mCharacter->getPosGlobalFromAgent(mRightAnkleJoint->getWorldPosition());
mLastLeftFootGlobalPos = mCharacter->getPosGlobalFromAgent(mLeftAnkleJoint->getWorldPosition());
mLastLeftFootGlobalPos.mdV[VZ] = 0.0;
mLastRightFootGlobalPos = mCharacter->getPosGlobalFromAgent(mRightAnkleJoint->getWorldPosition());
mLastRightFootGlobalPos.mdV[VZ] = 0.0;
F32 leftAnkleOffset = (mLeftAnkleJoint->getWorldPosition() - mCharacter->getCharacterPosition()).magVec();
F32 rightAnkleOffset = (mRightAnkleJoint->getWorldPosition() - mCharacter->getCharacterPosition()).magVec();
@@ -207,144 +208,121 @@ BOOL LLWalkAdjustMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
{
LLVector3 footCorrection;
LLVector3 vel = mCharacter->getCharacterVelocity() * mCharacter->getTimeDilation();
F32 deltaTime = llclamp(time - mLastTime, 0.f, MAX_TIME_DELTA);
// delta_time is guaranteed to be non zero
F32 delta_time = llclamp(time - mLastTime, TIME_EPSILON, MAX_TIME_DELTA);
mLastTime = time;
LLQuaternion inv_rotation = ~mPelvisJoint->getWorldRotation();
// find the avatar motion vector in the XY plane
LLVector3 avatar_velocity = mCharacter->getCharacterVelocity() * mCharacter->getTimeDilation();
avatar_velocity.mV[VZ] = 0.f;
// get speed and normalize velocity vector
LLVector3 ang_vel = mCharacter->getCharacterAngularVelocity() * mCharacter->getTimeDilation();
F32 speed = llmin(vel.normVec(), MAX_WALK_PLAYBACK_SPEED);
mAvgSpeed = lerp(mAvgSpeed, speed, LLCriticalDamp::getInterpolant(0.2f));
F32 speed = llclamp(avatar_velocity.magVec(), 0.f, MAX_WALK_PLAYBACK_SPEED);
// calculate facing vector in pelvis-local space
// (either straight forward or back, depending on velocity)
LLVector3 localVel = vel * inv_rotation;
if (localVel.mV[VX] > 0.f)
{
mRelativeDir = 1.f;
}
else if (localVel.mV[VX] < 0.f)
{
mRelativeDir = -1.f;
}
// grab avatar->world transforms
LLQuaternion avatar_to_world_rot = mCharacter->getRootJoint()->getWorldRotation();
// calculate world-space foot drift
LLVector3 leftFootDelta;
LLVector3 leftFootWorldPosition = mLeftAnkleJoint->getWorldPosition();
LLVector3d leftFootGlobalPosition = mCharacter->getPosGlobalFromAgent(leftFootWorldPosition);
leftFootDelta.setVec(mLastLeftAnklePos - leftFootGlobalPosition);
mLastLeftAnklePos = leftFootGlobalPosition;
LLQuaternion world_to_avatar_rot(avatar_to_world_rot);
world_to_avatar_rot.conjugate();
LLVector3 rightFootDelta;
LLVector3 rightFootWorldPosition = mRightAnkleJoint->getWorldPosition();
LLVector3d rightFootGlobalPosition = mCharacter->getPosGlobalFromAgent(rightFootWorldPosition);
rightFootDelta.setVec(mLastRightAnklePos - rightFootGlobalPosition);
mLastRightAnklePos = rightFootGlobalPosition;
LLVector3 foot_slip_vector;
// find foot drift along velocity vector
if (mAvgSpeed > 0.1)
{
// walking/running
F32 leftFootDriftAmt = leftFootDelta * vel;
F32 rightFootDriftAmt = rightFootDelta * vel;
if (speed > MIN_WALK_SPEED)
{ // walking/running
if (rightFootDriftAmt > leftFootDriftAmt)
{
footCorrection = rightFootDelta;
} else
{
footCorrection = leftFootDelta;
}
}
else
{
mAvgSpeed = ang_vel.magVec() * mAnkleOffset;
mRelativeDir = 1.f;
// calculate world-space foot drift
// use global coordinates to seamlessly handle region crossings
LLVector3d leftFootGlobalPosition = mCharacter->getPosGlobalFromAgent(mLeftAnkleJoint->getWorldPosition());
leftFootGlobalPosition.mdV[VZ] = 0.0;
LLVector3 leftFootDelta(leftFootGlobalPosition - mLastLeftFootGlobalPos);
mLastLeftFootGlobalPos = leftFootGlobalPosition;
// standing/turning
// find the lower foot
if (leftFootWorldPosition.mV[VZ] < rightFootWorldPosition.mV[VZ])
{
// pivot on left foot
footCorrection = leftFootDelta;
}
LLVector3d rightFootGlobalPosition = mCharacter->getPosGlobalFromAgent(mRightAnkleJoint->getWorldPosition());
rightFootGlobalPosition.mdV[VZ] = 0.0;
LLVector3 rightFootDelta(rightFootGlobalPosition - mLastRightFootGlobalPos);
mLastRightFootGlobalPos = rightFootGlobalPosition;
// get foot drift along avatar direction of motion
F32 left_foot_slip_amt = leftFootDelta * avatar_velocity;
F32 right_foot_slip_amt = rightFootDelta * avatar_velocity;
// if right foot is pushing back faster than left foot...
if (right_foot_slip_amt < left_foot_slip_amt)
{ //...use it to calculate optimal animation speed
foot_slip_vector = rightFootDelta;
}
else
{
// pivot on right foot
footCorrection = rightFootDelta;
{ // otherwise use the left foot
foot_slip_vector = leftFootDelta;
}
}
// rotate into avatar coordinates
footCorrection = footCorrection * inv_rotation;
// calculate ideal pelvis offset so that foot is glued to ground and damp towards it
// this will soak up transient slippage
//
// FIXME: this interacts poorly with speed adjustment
// mPelvisOffset compensates for foot drift by moving the avatar pelvis in the opposite
// direction of the drift, up to a certain limited distance
// but this will cause the animation playback rate calculation below to
// kick in too slowly and sometimes start playing the animation in reverse.
// calculate ideal pelvis offset so that foot is glued to ground and damp towards it
// the amount of foot slippage this frame + the offset applied last frame
mPelvisOffset = mPelvisState->getPosition() + lerp(LLVector3::zero, footCorrection, LLCriticalDamp::getInterpolant(0.2f));
//mPelvisOffset -= PELVIS_COMPENSATION_WIEGHT * (foot_slip_vector * world_to_avatar_rot);//lerp(LLVector3::zero, -1.f * (foot_slip_vector * world_to_avatar_rot), LLCriticalDamp::getInterpolant(0.1f));
// pelvis drift (along walk direction)
mAvgCorrection = lerp(mAvgCorrection, footCorrection.mV[VX] * mRelativeDir, LLCriticalDamp::getInterpolant(0.1f));
////F32 drift_comp_max = DRIFT_COMP_MAX_TOTAL * (llclamp(speed, 0.f, DRIFT_COMP_MAX_SPEED) / DRIFT_COMP_MAX_SPEED);
//F32 drift_comp_max = DRIFT_COMP_MAX_TOTAL;
// calculate average velocity of foot slippage
F32 footSlipVelocity = (deltaTime != 0.f) ? (-mAvgCorrection / deltaTime) : 0.f;
//// clamp pelvis offset to a 90 degree arc behind the nominal position
//// NB: this is an ADDITIVE amount that is accumulated every frame, so clamping it alone won't do the trick
//// must clamp with absolute position of pelvis in mind
//LLVector3 currentPelvisPos = mPelvisState->getJoint()->getPosition();
//mPelvisOffset.mV[VX] = llclamp( mPelvisOffset.mV[VX], -drift_comp_max, drift_comp_max );
//mPelvisOffset.mV[VY] = llclamp( mPelvisOffset.mV[VY], -drift_comp_max, drift_comp_max );
//mPelvisOffset.mV[VZ] = 0.f;
//
//mLastRightFootGlobalPos += LLVector3d(mPelvisOffset * avatar_to_world_rot);
//mLastLeftFootGlobalPos += LLVector3d(mPelvisOffset * avatar_to_world_rot);
F32 newSpeedAdjust = 0.f;
// modulate speed by dot products of facing and velocity
// so that if we are moving sideways, we slow down the animation
// and if we're moving backward, we walk backward
//foot_slip_vector -= mPelvisOffset;
F32 directional_factor = localVel.mV[VX] * mRelativeDir;
if (speed > 0.1f)
{
// calculate ratio of desired foot velocity to detected foot velocity
newSpeedAdjust = llclamp(footSlipVelocity - mAvgSpeed * (1.f - directional_factor),
-SPEED_ADJUST_MAX, SPEED_ADJUST_MAX);
newSpeedAdjust = lerp(mSpeedAdjust, newSpeedAdjust, LLCriticalDamp::getInterpolant(0.2f));
LLVector3 avatar_movement_dir = avatar_velocity;
avatar_movement_dir.normalize();
F32 speedDelta = newSpeedAdjust - mSpeedAdjust;
speedDelta = llclamp(speedDelta, -SPEED_ADJUST_MAX_SEC * deltaTime, SPEED_ADJUST_MAX_SEC * deltaTime);
// planted foot speed is avatar velocity - foot slip amount along avatar movement direction
F32 foot_speed = speed - ((foot_slip_vector * avatar_movement_dir) / delta_time);
mSpeedAdjust = mSpeedAdjust + speedDelta;
// multiply animation playback rate so that foot speed matches avatar speed
F32 min_speed_multiplier = clamp_rescale(speed, 0.f, 1.f, 0.f, 0.1f);
F32 desired_speed_multiplier = llclamp(speed / foot_speed, min_speed_multiplier, ANIM_SPEED_MAX);
// blend towards new speed adjustment value
F32 new_speed_adjust = lerp(mAdjustedSpeed, desired_speed_multiplier, LLCriticalDamp::getInterpolant(SPEED_ADJUST_TIME_CONSTANT));
// limit that rate at which the speed adjustment changes
F32 speedDelta = llclamp(new_speed_adjust - mAdjustedSpeed, -SPEED_ADJUST_MAX_SEC * delta_time, SPEED_ADJUST_MAX_SEC * delta_time);
mAdjustedSpeed += speedDelta;
// modulate speed by dot products of facing and velocity
// so that if we are moving sideways, we slow down the animation
// and if we're moving backward, we walk backward
// do this at the end to be more responsive to direction changes instead of in the above speed calculations
F32 directional_factor = (avatar_movement_dir * world_to_avatar_rot).mV[VX];
mAnimSpeed = mAdjustedSpeed * directional_factor;
}
else
{
mSpeedAdjust = lerp(mSpeedAdjust, 0.f, LLCriticalDamp::getInterpolant(0.2f));
{ // standing/turning
// damp out speed adjustment to 0
mAnimSpeed = lerp(mAnimSpeed, 1.f, LLCriticalDamp::getInterpolant(0.2f));
//mPelvisOffset = lerp(mPelvisOffset, LLVector3::zero, LLCriticalDamp::getInterpolant(0.2f));
}
mAnimSpeed = (mAvgSpeed + mSpeedAdjust) * mRelativeDir;
mAnimSpeed = mAnimSpeed * SPEED_FINAL_SCALING;
// char debug_text[64];
// sprintf(debug_text, "Foot slip vel: %.2f", footSlipVelocity);
// mCharacter->addDebugText(debug_text);
// sprintf(debug_text, "Speed: %.2f", mAvgSpeed);
// mCharacter->addDebugText(debug_text);
// sprintf(debug_text, "Speed Adjust: %.2f", mSpeedAdjust);
// mCharacter->addDebugText(debug_text);
// sprintf(debug_text, "Animation Playback Speed: %.2f", mAnimSpeed);
// mCharacter->addDebugText(debug_text);
mCharacter->setAnimationData("Walk Speed", &mAnimSpeed);
// clamp pelvis offset to a 90 degree arc behind the nominal position
F32 drift_comp_max = llclamp(speed, 0.f, DRIFT_COMP_MAX_SPEED) / DRIFT_COMP_MAX_SPEED;
drift_comp_max *= DRIFT_COMP_MAX_TOTAL;
LLVector3 currentPelvisPos = mPelvisState->getJoint()->getPosition();
// NB: this is an ADDITIVE amount that is accumulated every frame, so clamping it alone won't do the trick
// must clamp with absolute position of pelvis in mind
mPelvisOffset.mV[VX] = llclamp( mPelvisOffset.mV[VX], -drift_comp_max - currentPelvisPos.mV[VX], drift_comp_max - currentPelvisPos.mV[VX] );
mPelvisOffset.mV[VY] = llclamp( mPelvisOffset.mV[VY], -drift_comp_max - currentPelvisPos.mV[VY], drift_comp_max - currentPelvisPos.mV[VY]);
mPelvisOffset.mV[VZ] = 0.f;
// broadcast walk speed change
mCharacter->setAnimationData("Walk Speed", &mAnimSpeed);
// set position
// need to update *some* joint to keep this animation active
mPelvisState->setPosition(mPelvisOffset);
mCharacter->setAnimationData("Pelvis Offset", &mPelvisOffset);
return TRUE;
}

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@@ -126,13 +126,11 @@ public:
LLJoint* mRightAnkleJoint;
LLPointer<LLJointState> mPelvisState;
LLJoint* mPelvisJoint;
LLVector3d mLastLeftAnklePos;
LLVector3d mLastRightAnklePos;
LLVector3d mLastLeftFootGlobalPos;
LLVector3d mLastRightFootGlobalPos;
F32 mLastTime;
F32 mAvgCorrection;
F32 mSpeedAdjust;
F32 mAdjustedSpeed;
F32 mAnimSpeed;
F32 mAvgSpeed;
F32 mRelativeDir;
LLVector3 mPelvisOffset;
F32 mAnkleOffset;

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@@ -34,7 +34,7 @@
#include "linden_common.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
#include "v3math.h"
#include "v4math.h"

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@@ -12822,6 +12822,28 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>UseNewWalkRun</key>
<map>
<key>Comment</key>
<string>Replace standard walk/run animations with new ones.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>UseCrossWalkRun</key>
<map>
<key>Comment</key>
<string>Use opposite gender walk/run animations.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>UseStartScreen</key>
<map>
<key>Comment</key>

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@@ -349,6 +349,12 @@ const LLVector3* LLDriverParam::getNextDistortion(U32 *index, LLPolyMesh **poly_
}
}
llassert(driven);
if (!driven)
{
return NULL; // shouldn't happen, but...
}
// We're already in the middle of a param's distortions, so get the next one.
const LLVector3* v = driven->mParam->getNextDistortion( index, poly_mesh );
if( (!v) && (iter != mDriven.end()) )

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@@ -395,9 +395,9 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename)
{
wcsncpy( mFilesW,L"untitled.jpeg", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/
}
mOFN.lpstrDefExt = L"jpeg";
mOFN.lpstrDefExt = L"jpg";
mOFN.lpstrFilter =
L"JPEG Images (*.jpeg)\0*.jpeg\0" \
L"JPEG Images (*.jpg *.jpeg)\0*.jpg;*.jpeg\0" \
L"\0";
break;
case FFSAVE_AVI:

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@@ -67,6 +67,7 @@ LLVolumeImplFlexible::LLVolumeImplFlexible(LLViewerObject* vo, LLFlexibleObjectD
mInitializedRes = -1;
mSimulateRes = 0;
mFrameNum = 0;
mCollisionSphereRadius = 0.f;
mRenderRes = 1;
if(mVO->mDrawable.notNull())

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@@ -1115,12 +1115,11 @@ void LLGestureManager::notifyObservers()
{
lldebugs << "LLGestureManager::notifyObservers" << llendl;
std::vector<LLGestureManagerObserver*> observers = mObservers;
std::vector<LLGestureManagerObserver*>::iterator it;
for (it = observers.begin(); it != observers.end(); ++it)
for(std::vector<LLGestureManagerObserver*>::iterator iter = mObservers.begin();
iter != mObservers.end();
++iter)
{
LLGestureManagerObserver* observer = *it;
LLGestureManagerObserver* observer = (*iter);
observer->changed();
}
}

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@@ -121,7 +121,7 @@ void LLHUDEffectSpiral::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
LLHUDEffect::unpackData(mesgsys, blocknum);
LLUUID object_id, target_object_id;
S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
size_t size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
if (size != EFFECT_SIZE)
{
llwarns << "Spiral effect with bad size " << size << llendl;

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@@ -62,11 +62,12 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
const LLColor4& color,
const BOOL orthographic)
{
LLViewerCamera* camera = LLViewerCamera::getInstance();
// Do cheap plane culling
LLVector3 dir_vec = pos_agent - LLViewerCamera::getInstance()->getOrigin();
LLVector3 dir_vec = pos_agent - camera->getOrigin();
dir_vec /= dir_vec.magVec();
if (wstr.empty() || (!orthographic && dir_vec * LLViewerCamera::getInstance()->getAtAxis() <= 0.f))
if (wstr.empty() || (!orthographic && dir_vec * camera->getAtAxis() <= 0.f))
{
return;
}
@@ -80,15 +81,15 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
}
else
{
LLViewerCamera::getInstance()->getPixelVectors(pos_agent, up_axis, right_axis);
camera->getPixelVectors(pos_agent, up_axis, right_axis);
}
LLCoordFrame render_frame = *LLViewerCamera::getInstance();
LLCoordFrame render_frame = *camera;
LLQuaternion rot;
if (!orthographic)
{
rot = render_frame.getQuaternion();
rot = rot * LLQuaternion(-F_PI_BY_TWO, LLViewerCamera::getInstance()->getYAxis());
rot = rot * LLQuaternion(F_PI_BY_TWO, LLViewerCamera::getInstance()->getXAxis());
rot = rot * LLQuaternion(-F_PI_BY_TWO, camera->getYAxis());
rot = rot * LLQuaternion(F_PI_BY_TWO, camera->getXAxis());
}
else
{

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@@ -512,10 +512,11 @@ void LLManip::renderXYZ(const LLVector3 &vec)
const S32 PAD = 10;
std::string feedback_string;
LLVector3 camera_pos = LLViewerCamera::getInstance()->getOrigin() + LLViewerCamera::getInstance()->getAtAxis();
S32 vertical_offset = gViewerWindow->getWindowHeight() / 2 - VERTICAL_OFFSET;
S32 window_center_x = gViewerWindow->getWindowWidth() / 2;
S32 window_center_y = gViewerWindow->getWindowHeight() / 2;
S32 vertical_offset = window_center_y - VERTICAL_OFFSET;
glPushMatrix();
{
LLUIImagePtr imagep = LLUI::getUIImage("rounded_square.tga");
@@ -536,29 +537,30 @@ void LLManip::renderXYZ(const LLVector3 &vec)
gViewerWindow->setup3DRender();
{
const LLFontGL* font = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF );
LLLocale locale(LLLocale::USER_LOCALE);
LLGLDepthTest gls_depth(GL_FALSE);
// render drop shadowed text
feedback_string = llformat("X: %.3f", vec.mV[VX]);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ), LLFontGL::NORMAL, -102.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -102.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
feedback_string = llformat("Y: %.3f", vec.mV[VY]);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ), LLFontGL::NORMAL, -27.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -27.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
feedback_string = llformat("Z: %.3f", vec.mV[VZ]);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ), LLFontGL::NORMAL, 48.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, 48.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE);
// render text on top
feedback_string = llformat("X: %.3f", vec.mV[VX]);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ), LLFontGL::NORMAL, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE);
glColor3f(0.5f, 1.f, 0.5f);
feedback_string = llformat("Y: %.3f", vec.mV[VY]);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ), LLFontGL::NORMAL, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE);
glColor3f(0.5f, 0.5f, 1.f);
feedback_string = llformat("Z: %.3f", vec.mV[VZ]);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ), LLFontGL::NORMAL, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE);
hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE);
}
}

View File

@@ -180,6 +180,7 @@ LLManipScale::LLManipScale( LLToolComposite* composite )
mScaleSnapUnit2(1.f),
mSnapRegimeOffset(0.f),
mSnapGuideLength(0.f),
mInSnapRegime(FALSE),
mScaleSnapValue(0.f)
{
mManipulatorScales = new F32[NUM_MANIPULATORS];

View File

@@ -276,9 +276,12 @@ void LLPanelFace::sendAlpha()
void LLPanelFace::sendGlow()
{
LLSpinCtrl* mCtrlGlow = getChild<LLSpinCtrl>("glow");
F32 glow = mCtrlGlow->get();
LLSelectMgr::getInstance()->selectionSetGlow( glow );
llassert(mCtrlGlow);
if (mCtrlGlow)
{
F32 glow = mCtrlGlow->get();
LLSelectMgr::getInstance()->selectionSetGlow( glow );
}
}
struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
@@ -296,6 +299,8 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
LLCheckBoxCtrl* checkFlipScaleS = mPanel->getChild<LLCheckBoxCtrl>("checkbox flip s");
LLCheckBoxCtrl* checkFlipScaleT = mPanel->getChild<LLCheckBoxCtrl>("checkbox flip t");
LLComboBox* comboTexGen = mPanel->getChild<LLComboBox>("combobox texgen");
llassert(comboTexGen);
llassert(object);
if (ctrlTexScaleS)
{
valid = !ctrlTexScaleS->getTentative() || !checkFlipScaleS->getTentative();
@@ -306,7 +311,8 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
{
value = -value;
}
if (comboTexGen->getCurrentIndex() == 1)
if (comboTexGen &&
comboTexGen->getCurrentIndex() == 1)
{
value *= 0.5f;
}
@@ -324,7 +330,8 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
{
value = -value;
}
if (comboTexGen->getCurrentIndex() == 1)
if (comboTexGen &&
comboTexGen->getCurrentIndex() == 1)
{
value *= 0.5f;
}

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@@ -994,7 +994,11 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create );
registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create ); //v2
registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create ); //v2
registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create ); //v2
registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create );
@@ -1004,13 +1008,13 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create ); //v2
// motions without a start/stop bit
registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create );
registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create );
registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create );
registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create );
registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create );
registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create );
@@ -5783,6 +5787,56 @@ std::string LLVOAvatar::getIdleTime()
return output;
}
// Override selectively based on avatar sex and whether we're using new
// animations.
LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
{
LLCachedControl<bool> use_new_walk_run("UseNewWalkRun",true);
LLCachedControl<bool> use_cross_walk_run("UseCrossWalkRun",false);
LLUUID result = id;
// start special case female walk for female avatars
if ((getSex() == SEX_FEMALE) != use_cross_walk_run)
{
if (id == ANIM_AGENT_WALK)
{
if (use_new_walk_run)
result = ANIM_AGENT_FEMALE_WALK_NEW;
else
result = ANIM_AGENT_FEMALE_WALK;
}
else if (id == ANIM_AGENT_RUN)
{
// There is no old female run animation, so only override
// in one case.
if (use_new_walk_run)
result = ANIM_AGENT_FEMALE_RUN_NEW;
}
else if (id == ANIM_AGENT_SIT)
{
result = ANIM_AGENT_SIT_FEMALE;
}
}
else
{
// Male avatar.
if (id == ANIM_AGENT_WALK)
{
if (use_new_walk_run)
result = ANIM_AGENT_WALK_NEW;
}
else if (id == ANIM_AGENT_RUN)
{
if (use_new_walk_run)
result = ANIM_AGENT_RUN_NEW;
}
}
return result;
}
//-----------------------------------------------------------------------------
// startMotion()
// id is the asset id of the animation to start
@@ -5801,25 +5855,14 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
LLMemType mt(LLMemType::MTYPE_AVATAR);
// start special case female walk for female avatars
if (getSex() == SEX_FEMALE)
{
if (id == ANIM_AGENT_WALK)
{
return LLCharacter::startMotion(ANIM_AGENT_FEMALE_WALK, time_offset);
}
else if (id == ANIM_AGENT_SIT)
{
return LLCharacter::startMotion(ANIM_AGENT_SIT_FEMALE, time_offset);
}
}
LLUUID remap_id = remapMotionID(id);
if (mIsSelf && id == ANIM_AGENT_AWAY)
if (mIsSelf && remap_id == ANIM_AGENT_AWAY)
{
gAgent.setAFK();
}
return LLCharacter::startMotion(id, time_offset);
return LLCharacter::startMotion(remap_id, time_offset);
}
//-----------------------------------------------------------------------------
@@ -5827,21 +5870,15 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate)
{
LLUUID remap_id = remapMotionID(id);
if (mIsSelf)
{
gAgent.onAnimStop(id);
gAgent.onAnimStop(remap_id);
}
if (id == ANIM_AGENT_WALK)
{
LLCharacter::stopMotion(ANIM_AGENT_FEMALE_WALK, stop_immediate);
}
else if (id == ANIM_AGENT_SIT)
{
LLCharacter::stopMotion(ANIM_AGENT_SIT_FEMALE, stop_immediate);
}
return LLCharacter::stopMotion(id, stop_immediate);
return LLCharacter::stopMotion(remap_id, stop_immediate);
}
//-----------------------------------------------------------------------------

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@@ -208,6 +208,7 @@ public:
virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
virtual void updateVisualParams();
LLUUID remapMotionID(const LLUUID& id);
virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
virtual void stopMotionFromSource(const LLUUID& source_id);

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@@ -975,7 +975,10 @@ void LLVOSky::calcAtmospherics(void)
}
temp2.mV[1] = llmax(0.f, lighty);
temp2.mV[1] = 1.f / temp2.mV[1];
if(temp2.mV[1] > 0.f)
{
temp2.mV[1] = 1.f / temp2.mV[1];
}
componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1]));
// Distance

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@@ -123,6 +123,7 @@ LLWorld::LLWorld() :
void LLWorld::destroyClass()
{
mHoleWaterObjects.clear();
gObjectList.destroy();
for(region_list_t::iterator region_it = mRegionList.begin(); region_it != mRegionList.end(); )
{
@@ -263,6 +264,7 @@ void LLWorld::removeRegion(const LLHost &host)
llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl;
LLAppViewer::instance()->forceDisconnect("You have been disconnected from the region you were in.");
return;
}