Enable gl sync fence. Missed a vertexbuffer flush. moved LLMultiFloater out of llfloater.(h|cpp) and into its own header and source file, matching v2.
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@@ -192,7 +192,7 @@ protected:
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virtual ~LLVertexBuffer(); // use unref()
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virtual void setupVertexBuffer(U32 data_mask) const; // pure virtual, called from mapBuffer()
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virtual void setupVertexBuffer(U32 data_mask); // pure virtual, called from mapBuffer()
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void setupVertexArray();
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void genBuffer(U32 size);
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