Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change)
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@@ -91,8 +91,11 @@ public:
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void resetVertexBuffers();
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void resizeScreenTexture();
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void releaseGLBuffers();
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void releaseScreenBuffers();
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void createGLBuffers();
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void allocateScreenBuffer(U32 resX, U32 resY);
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bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples);
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void resetVertexBuffers(LLDrawable* drawable);
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void setUseVBO(BOOL use_vbo);
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