Massive deferred update...

Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
This commit is contained in:
Shyotl
2011-08-11 03:16:17 -05:00
parent ca328aec72
commit c9860f7b66
38 changed files with 1053 additions and 560 deletions

View File

@@ -431,7 +431,6 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass)
sVertexProgram->unbind();
disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
}
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
#if MESH_ENABLED