Massive deferred update...
Plus renamed setupViewport to setup[2|3]DViewport. Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled. Slowly updating getwindow/getworldview calls to new v2 variants as I run across them. Cleaned up ascent-related code in llmanip.cpp. Impostor update tweaks. Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
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@@ -431,7 +431,6 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass)
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sVertexProgram->unbind();
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disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
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}
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gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
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}
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#if MESH_ENABLED
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