Update and fix for the texture window - Sort of. Had to remove a number of info displays due to a couple problems, will revisit them at a later date.
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@@ -135,7 +135,6 @@ BOOL LLFloaterSculptPreview::postBuild()
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if (mRawImagep->getWidth() * mRawImagep->getHeight () <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)
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childEnable("lossless_check");
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gSavedSettings.setBOOL("EmeraldTemporaryUpload",FALSE);
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childSetValue("temp_check",FALSE);
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}
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else
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