Refactor LLScrollList* and relatives
Breaks out llscrolllistcolumn, llscrolllistcell, and llscrolllistitem from llscrolllistctrl and llflyoutbutton from llcombobox
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116
indra/llui/llscrolllistcolumn.h
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116
indra/llui/llscrolllistcolumn.h
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/**
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* @file llscrollcolumnheader.h
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* @brief Scroll lists are composed of rows (items), each of which
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* contains columns (cells).
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LLSCROLLLISTCOLUMN_H
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#define LLSCROLLLISTCOLUMN_H
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#include "llrect.h"
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#include "lluistring.h"
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#include "llcombobox.h"
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class LLScrollListColumn;
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class LLResizeBar;
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class LLScrollListCtrl;
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class LLScrollColumnHeader : public LLComboBox
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{
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public:
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LLScrollColumnHeader(const std::string& label, const LLRect& rect, LLScrollListColumn* column, const LLFontGL* font = NULL);
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~LLScrollColumnHeader();
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/*virtual*/ void draw();
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/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
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/*virtual*/ void showList() {}; // block the normal showList() behavior
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/*virtual*/ LLView* findSnapEdge(S32& new_edge_val, const LLCoordGL& mouse_dir, ESnapEdge snap_edge, ESnapType snap_type, S32 threshold, S32 padding);
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/*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false);
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void setImage(const std::string& image_name);
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void setImageOverlay(const std::string& overlay_image, LLFontGL::HAlign alignment = LLFontGL::HCENTER, const LLColor4& color = LLColor4::white);
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LLScrollListColumn* getColumn() { return mColumn; }
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void setHasResizableElement(BOOL resizable);
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void updateResizeBars();
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BOOL canResize();
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void enableResizeBar(BOOL enable);
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std::string getLabel() { return mOrigLabel; }
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void onSelectSort();
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void onClick(const LLSD& data);
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private:
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LLScrollListColumn* mColumn;
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LLResizeBar* mResizeBar;
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std::string mOrigLabel;
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LLUIString mAscendingText;
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LLUIString mDescendingText;
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BOOL mHasResizableElement;
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LLPointer<LLUIImage> mImageOverlay;
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LLFontGL::HAlign mImageOverlayAlignment;
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LLColor4 mImageOverlayColor;
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};
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/*
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* A simple data class describing a column within a scroll list.
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*/
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class LLScrollListColumn
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{
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public:
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typedef enum e_sort_direction
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{
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DESCENDING,
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ASCENDING
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} ESortDirection;
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//NOTE: this is default constructible so we can store it in a map.
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LLScrollListColumn();
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LLScrollListColumn(const LLSD& sd, LLScrollListCtrl* parent = NULL);
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void setWidth(S32 width);
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S32 getWidth() const { return mWidth; }
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public:
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// Public data is fine so long as this remains a simple struct-like data class.
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// If it ever gets any smarter than that, these should all become private
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// with protected or public accessor methods added as needed. -MG
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std::string mName;
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std::string mSortingColumn;
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ESortDirection mSortDirection;
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LLUIString mLabel;
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F32 mRelWidth;
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BOOL mDynamicWidth;
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S32 mMaxContentWidth;
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S32 mIndex;
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LLScrollListCtrl* mParentCtrl;
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LLScrollColumnHeader* mHeader;
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LLFontGL::HAlign mFontAlignment;
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private:
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S32 mWidth;
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};
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#endif
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