Cleanup and render-to-texture tweaks.
Added two new debug render modes Fixed bizarre issue with line-widths being sporadically inconsistent in ui. (needs glFlush for some reason)
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@@ -1478,7 +1478,13 @@ void init_debug_rendering_menu(LLMenuGL* menu)
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sub_menu->append(new LLMenuItemCheckGL("Sculpt", &LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_SCULPTED));
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sub_menu->append(new LLMenuItemCheckGL("Build Queue", &LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_BUILD_QUEUE));
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sub_menu->append(new LLMenuItemCheckGL("Update Types", &LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_UPDATE_TYPE));
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sub_menu->append(new LLMenuItemCallGL("Vectorize Perf Test", &run_vectorize_perf_test));
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sub_menu = new LLMenuGL("Render Tests");
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