Cleanup and render-to-texture tweaks.
Added two new debug render modes Fixed bizarre issue with line-widths being sporadically inconsistent in ui. (needs glFlush for some reason)
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@@ -119,7 +119,6 @@ void render_hud_attachments();
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void render_ui_3d();
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void render_ui_2d();
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void render_disconnected_background();
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void render_hud_elements();
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void display_startup()
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{
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@@ -681,9 +680,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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LLGLState::checkTextureChannels();
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LLGLState::checkClientArrays();
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BOOL to_texture = !for_snapshot &&
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gPipeline.canUseVertexShaders() &&
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LLPipeline::sRenderGlow;
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BOOL to_texture = gPipeline.canUseVertexShaders() && (LLPipeline::sRenderDeferred || LLPipeline::sRenderGlow);
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LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
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