CachedControl cleanup in random places. LL's ctor format is supported, so using such in LL code to ease diffs.
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@@ -104,7 +104,6 @@ S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA ;
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BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE ;
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F32 LLViewerTexture::sCurrentTime = 0.0f ;
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//BOOL LLViewerTexture::sUseTextureAtlas = FALSE ;
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BOOL LLViewerTexture::sDontLoadVolumeTextures = FALSE ;
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const F32 desired_discard_bias_min = -2.0f; // -max number of levels to improve image quality by
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const F32 desired_discard_bias_max = (F32)MAX_DISCARD_LEVEL; // max number of levels to reduce image quality by
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@@ -1537,7 +1536,7 @@ void LLViewerFetchedTexture::processTextureStats()
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{
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updateVirtualSize() ;
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static LLCachedControl<bool> textures_fullres("TextureLoadFullRes",false);
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static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes");
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if (textures_fullres)
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{
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@@ -1825,7 +1824,7 @@ S32 LLViewerFetchedTexture::getCurrentDiscardLevelForFetching()
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bool LLViewerFetchedTexture::updateFetch()
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{
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static LLCachedControl<bool> textures_decode_disabled("TextureDecodeDisabled",false);
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static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
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if(textures_decode_disabled)
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{
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return false ;
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@@ -2027,11 +2026,11 @@ bool LLViewerFetchedTexture::updateFetch()
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c = mComponents;
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}
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/*const U32 override_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel");
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const U32 override_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel");
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if (override_tex_discard_level != 0)
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{
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desired_discard = override_tex_discard_level;
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}*/
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}
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// bypass texturefetch directly by pulling from LLTextureCache
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bool fetch_request_created = false;
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@@ -3014,8 +3013,8 @@ BOOL LLViewerLODTexture::isUpdateFrozen()
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void LLViewerLODTexture::processTextureStats()
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{
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updateVirtualSize() ;
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static LLCachedControl<bool> textures_fullres("TextureLoadFullRes", false);
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static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes");
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if (textures_fullres)
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{
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